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Reply || Drum Kingdom || {U/C}
Drum Kingdom: Techs (Techniques)

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Kenasai Kunomi
Captain

Angelic Knight

4,800 Points
  • Treasure Hunter 100
  • Consumer 100
  • Alchemy Level 1 100
PostPosted: Fri Mar 07, 2014 12:46 pm


These are the techs for the Drum Island. To learn a tech from a teacher please read the following:

1. You must be in the same island as the teacher to learn the technique(s).
2. To learn a technique from a teacher, do an NPC chat with the teacher for the recommended post count about the technique in question. After which you update providing a link to the post and pay the cost of stat points.

If you have any questions about how to learn a technique, please pm a mod!



Drum Island Residents

Wapol
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Technique Name: Snow-Covered
Description: The user hides themself in a snowy landscape and ambushes any trespassers by jumping out suddenly to catch them off guard.
Requirements: Snow
Post Length: 2 posts

Technique Name: Consume
Description: Allows the user to eat large objects, even those much bigger than them.
Requirements: Baku Baku no Mi
Post Length: 3 posts

Technique Name: Spit Up
Description: Though it may sound disgusting, this technique allows the user to "spit up" any object that was eaten by the user. Required to allow the user to re-use certain items.
Requirements: The user must have the Baku Baku no Mi and know Consume.
Post Length: 4 posts

Technique Name: Slim Up
Description: The user swallows most of their body until the lower jaw is left. They then rearranges their bone structure using the powers revealing themselves as a more skinny and taller version of them self. Can be used once a fight.
Requirements: The user must have the Baku Baku no Mi and know Munch Mutation.
Post Length: 4 posts

Technique Name: Baku Baku Shock
Description: After eating something, the user can mutate the object or material into their body. For example, if the user ate a sword, the would be able to mutate their arm into that same sword.
Requirements: The user must have the Baku Baku no Mi and know Consume.
Post Length: 5 posts

Technique Name: Tongue Cannon
Description: The user transforms their tongue into a cannon and fires a cannonball at the enemy.
Requirements: The user must have the Baku Baku no Mi and know Munch Mutation.
Post Length: 7 posts

Technique Name: Baku Baku Factory
Description: After eating something with the Munch Mutation, the user can fuse the eaten objects together, to form an object with its combined properties.
Requirements: The user must have the Baku Baku no Mi and know Munch Mutation.
Post Length: 8 posts

Technique Name: Munch House
Description: After eating about 5 items, the user gets bloated and expands their entire body. With this expanded body, the user can tackle enemies, which does great damage if successful. The user only stays expanded for 2 turns.
Requirements: The user must have the Baku Baku no Mi and know all other techniques taught by Wapol.
Post Length: 10 posts


Chess
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Technique Name: Weakness
Description: The user states that they have figured out their opponent's weakness. Whether or not the user has truly figured out their opponent's weakness, this technique is usually used as a bluff in order to intimidate the opponent.
Requirements: None
Post Length: 2 posts

Technique Name: Archery
Description: The user learns the basics of archery, how to use it effectively and efficiently, and what the strengths and weaknesses are to wielding a bow.
Requirements: The user must have Bows & Arrows.
Post Length: 4 posts

Technique Name: Double Shot
Description: The user shoots 2 arrows simultaneously, both being equally accurate.
Requirements: The user must be a Marksman, have Bows & Arrows and know Archery.
Post Length: 4 posts

Technique Name: Checkmate
Description: After lighting the tip of an arrow on fire, the user shoots the now flaming arrow at an opponent. The user can use this technique in combination with Double Shot or Triple Shot.
Requirements: The user must have Bows & Arrows and a Lighter, and know Archery.
Post Length: 4 posts

Technique Name: Triple Shot
Description: The user shoots 3 arrows simultaneously, all being equally accurate.
Requirements: The user must be a Marksman, have Bows & Arrows and know Double Shot.
Post Length: 6 posts


Kuromarimo
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Technique Name: Marimo Jab
Description: While wearing the Marimo Gloves, the user throws a single punch. Although quick, this punch is slightly cushioned by the gloves themselves.
Requirements: The user must have Marimo Gloves.
Post Length: 1 post

Technique Name: Marimo Combo
Description: The user throws a series of rapid punches while wearing the Marimo Gloves. All of the punches are generally weak, due to the cushioning effect of the gloves.
Requirements: The user must have Marimo Gloves and know Marimo Jab.
Post Length: 3 posts

Technique Name: Electric Marimo
Description: The user throws a piece of the Marimo Gloves at his opponent, which stick to the opponent with a strong static cling. While the pieces of the Marimo Gloves themselves aren't that dangerous, they do burn quite well.
Requirements: The user must have Marimo Gloves.
Post Length: 5 posts

Technique Name: Surprise Marimo
Description: The user exposes spikes protruding from their Marimo Gloves. Using these spiked Marimo Gloves, the user is able to do further damage to their opponent and possibly even leave small cuts.
Requirements: The user must have Marimo Gloves and know Marimo Combo.
Post Length: 5 posts


Musshuru
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Technique Name: Winter Bomber
Description: The user jumps into the air and goes into a spin coming down on the opponent with two fists to the head.
Requirements: None
Posts: 3 Posts

Technique Name: Blizzard Blitzkrieg
Description: A rapid barrage of punches and kicks in a combination that flows.
Requirements: +20 Speed
Posts: 5 Posts

Technique Name: Spore Spore Release
Description: The user learns how to release their spores into the air and how they effect people that inhale them. When inhled by others, they lose -4 stamina due to the poison. The spores can be neutralized by fire or a poison antidote.
Requirements: Noko Noko no Mi
Post Length: 2 posts

Technique Name: Sting Drill
Description: The user transforms their hand into a drill and strikes the opponent, possibly even spreading spores into the wound at the same time.
Requirements: Noko Noko no Mi & know Spore Release
Post Length: 4 posts

Technique Name: Umbrella Chaotic Dance
Description: The user rapidly fires concentrated bullets of spores at the enemy from their hair. The spores have the appearence of pink energy bullets and have the same impact as regular bullets.
Requirements: Noko Noko no Mi, Spore Release, Hair
Post Length: 4 posts

Technique Name: Large Multiplication
Description: The user creates six purple clones of themself from the spores within their body. They can even somehow change the colorings of the clones to make them look like them so they serve as a decoy but the clones break after one hit and are still susceptible to fire.
Requirements: Noko Noko no Mi, Sting Drill
Posts:

Technique Name: Running Fungus Tendril
Description: The user sends a large amount of spores through the ground which travel until they reach the enemy. The spores then create strong fungi that encases and holds down the enemy for 1 post or until attacked. Roll a 6 sided dice, if the result is even, this hit. Can be used twice a fight.
Requirements: Noko Noko no Mi, Spore Release
Post Length: 6 posts

Technique Name: Snow Spore
Description: The user releases a massive wave of spores from their body, infecting and effectively paralyzing any living creatures that breathe it in for one post. If an antidote is not administered quickly in the next 10 posts, the spores will likely kill the victim or render them unable to fight. The cloud of spores can be neutralized by using fire. This can be used two times a battle.
Requirements: Noko Noko no Mi, Spore Release
Post Length: 10 posts

Technique Name: Mode Cloudy
Description: The user releases a large ball of poison that can be fired like a regular cannonball, but with enough poison to wipe out an entire island's population. When inhaled, the person's stamina drops to 1. However, this can be prevented if the container is broken and the spores inside are immediately burned. This can only be used once a day
Requirements: Noko Noko no Mi, All other moves taught by Musshuru
Post Length: 15 posts


Dalton
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Technique Name: Ox Hide
Description: The user uses their fur to provide further protection from an incoming attack. By doing this, the incoming attack's strength is reduced drastically. This technique can only be performed 3 times a battle.
Requirements: Ushi Ushi no Mi, Model Bison
Post Length: 3 posts

Technique Name: Charge
Description: The user charges the opponent in either hybrid form, or full bison form. This technique is capable of sending a target back a few feet.
Requirements: Ushi Ushi no Mi, Model Bison
Post Length: 5 posts

Technique Name: Fiddle Banff
Description: A technique in which the user charges at the opponent with a weapon, using great speed and force. When colliding with something of equal force, it can cause an immense shockwave. This technique is usually used to overpower an opponent and knock them off their feet.
Requirements: The user must have the Ushi Ushi no Mi, Model Bison, know Charge, and have a weapon to perform the technique with.
Post Length: 6 posts

Technique Name: Inhuman Rampage
Description: The user goes into a blind rampage, which lasts for 3 turns. During this time, the user summons a great amount of strength and speed, which can be used to cause greater damage. After the duration of the technique comes to an end, the user is left very slightly dizzy and fatigued. This technique can only be used 2 times a fight.
Requirements: The user must have the Ushi Ushi no Mi, Model Bison and know Fiddle Banff
Post Length: 6 posts


Dr. Kureha
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Technique Name: Doctor Stop!
Description: A technique in which the user restricts a patient from performing a certain action. This technique is usually used to aid someone by helping them heal faster.
Requirements: Must be a Doctor.
Post Length: 3 posts

Technique Name: Poison Remedy
Description: This technique is used to heal those who have been poisoned by common types of poison.
Requirements: Must have the Cherry Blossom Cure & have +15 Intelligence.
Post Length: 4 posts

Technique Name: Bullet Removal
Description: The user learns how to semi-surgically remove a bullet from someone's body, including their own. This technique requires 1 post per bullet.
Requirements: Must be a Doctor, have the Cherry Blossom Cure, and know Doctor Stop! & have +20 Intelligence
Post Length: 4 posts

Technique Name: Doctor's Anger
Description: The doctor user will look throughout their special briefcase for an item just for the occasion. They will throw all other items at the opponent. It is usually a series of insanely heavy books followed by an explosive vial.
Requirements: Must be a Doctor and have the Doctor's Brief Case.
Post Length: 6 posts


Isshi 20
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Technique Name: Limb Re-Attachment
Description: The user is able to re attach a severed or lost limb. The process takes 8 posts undisturbed and after wards, the limb cannot be used for 2 posts.
Requirements: Must be a Doctor & have needle and thread, Strong Anesthesia, Blood Transfusion, Surgical Instruments, and a Respiratory & have +30 Intelligence
Post Length: 10 Posts

Technique Name: Infection Remedy
Description: This technique is used to heal those who have an infected injury to clean the injury of any infections that may have entered the body using Antidotes and Natural Medicines.
Requirements: Must know Poison Remedy and have Antidotes and Natural Medicines & have +20 Intelligence
Post Length: 5 Posts


Negikuma Maria
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Technique Name: Snow Root
Description: A healthy snack of raw winter celery roots. Grants +20 Defense and Stamina for 6 posts. Then, must rest for 3 posts.
Requirements: Must be a chef and have a cooking ingredient
Post Length: 2 posts

Technique Name: Winter Dumplings
Description: Steamed dumplings filled with meat and veggies for good stamina. Grants +5 Stamina and Defense for 4 posts.
Requirements: Must be a chef and have a grill and 2 cooking ingredients
Post Length: 4 posts


Stool
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Technique Name: Stool-Fried Stew
Description: A meaty stew with fried ingredients and served piping hot. Grants +12 Defense and Speed for 6 posts. Afterward, they lose -8 speed and strength for 3 posts.
Requirements: Must be a Chef, have a deep fryer, and 2 cooking ingredients
Post Length: 4 posts


Firework Island Residence

Kodama
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Technique Name: Firework Construction
Description: The user learns how to make a firework.
Requirements: Must have +15 Intelligence and have Gunpowder
Post Length: 2 Posts

Technique Name: Firework Shot
Description: The user learns how to shoot off a firework properly. This can be used to attack a target or for decoration in which case the targeted allies will gain +4 spirit and strength for 2 posts.
Requirements: Must have +15 Intelligence and know Firework Construction
Post Length: 3 Posts

Technique Name: 205 Grand Finale
Description: The user learns how to create a large firework called "205" and how to use it. It can create a large explosion which can be used in combat or as decoration in which case the targeted allies will gain +6 spirit and strength for 2 posts. Can be used once a fight.
Requirements: Must have +20 Intelligence and know Firework Construction and Firework Shot and have 3 gunpowder's.
Post Length: 4 Posts

Odama
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Technique Name: Super 205 Grand Finale
Description: The user learns how to create the '205' Firework but on a larger scale. It can create a large explosion which can be used in combat or as decoration in which case the targeted allies will gain +10 spirit and strength for 3 posts. Can be used once a day.
Requirements: Must have +30 Intelligence and know 205 Grand Finale and have 4 gunpowder's
Post Length: 6 posts

 
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