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Posted: Thu Mar 13, 2014 10:54 am
░▒▓█♠Personal Information♠█▓▒░
Full Name: Equius Zahhak Nickname:
Age: 18 Height: 6'0" Weight: 180lbs
Hair Color: Black Eye Color: Blue
Build: Tall, muscular Tattoos/Scars/Birthmarks: Character Description: Tall, physically strong with long black hair that trails down past his shoulders. He was lightly tanned skin and dark blue eyes which are usually hidden behind a pair of sunglasses. He tends to dress in a rather casual manner although he will wear standard Shinobi attire if any is available. Sexual Orientation: Bisexual
Personality: Equius is a complicated and somewhat disturbing individual. Born into minor nobility he was raised to believe in and adhere strongly to class and rank structures. He believes you should respect and listen to those higher than you while those who are higher should act in a respectable manner with both elegance and authority. He believes someone of a higher rank is not just allowed but also obligated to boss around and command those lower than them. Any deviation from this pattern flusters him greatly. He will occasionally try ordering those of a higher rank to order him around, but he notices the contradiction. He has a tendency to fly into a rage over practically anything. As a result he frequently lets off stream by smashing the crap out of training dummies with staggering levels of violence. In a pinch other acts of destruction will do. Most people would assume his temper issues make him some kind of idiot but really he is quite brilliant in his own way.
He seems to enjoy the concept of domination, admiring his own great strength, as well as the clout his noble heritage tends to give him over people born into lesser classes. However, it would seem he prefers to be dominated and ordered around by those who are above him - or by someone of a lower class who acts in a manner refined and dignified enough to confuse him. In terms of recreation he enjoys games, but only serious ones with interesting stakes. Beyond this he also enjoys partaking in various aristocratic pastimes as well as collecting various art pieces depicting extremely muscular subjects displaying their brutish strength. Personal Goals: To become a fine and strong Shinobi, a leader of men. Relationship Status: Single Personal Skills: Aristocratic practices, leadership, being STRONG.
╞═♣Shinobi Information♣═╡▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬
Chakra Pool: 275 Chakra Element: Chakra Color: Indigo. Chakra Materialization: Blue swirly stuff. Primary class: Taijutsu Secondary class: Brawler Rank: Genin
Strengths: • High physical strength. • High will power. Weaknesses: • Long range combat. • Anger issues. Fears: • Sheep. • Failure.
Class Attributes: • Lower Body Training: Speed slightly increased. • Willowy: Reflexes and flexibility slightly increased.
Personal Attributes: • Gains an additional Taijutsu style at Genin. • Gains an additional Taijutsu style at Genin. • Complex Taijutsu cost reduced by one rank. • Gains an additional Bukijutsu style at Genin.
Stats: Speed: 0.5 Strength: 0.5 Reflex: 0.5 Flexibility: 0.5 Agility: 0.5
▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬ Weapon Type: Weapon Range: Weapon Weight: Weapon Location: Weapon properties ▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬ • 10 Shuriken. • 10 Senbon. • 10 Kunai.
Village: Konohagakure Headband Location: Neck Headband Color: Blue
Goals as a Shinobi: Become a respectable Shinobi and prove his strength. Current Title: Equius Great Title: Konoha's noble beast of strength!
▌▬♦Speciality Information♦▬▐Demons: Cursed Mark: Summon: Implants: Custom Weapons:
■►Missions◄■ Ryo: 500 AC: SS- Ranked: S- Ranked: 0 A- Ranked: 0 B- Ranked: 0 C- Ranked: 0 D- Ranked: 0
Limitations: Tokens Available for use: : 0 • Ninjutsu : : 00 // 03 • Genjutsu : : 00 // 00 • Taijutsu Styles: : 00 // 05 • Bukijutsu Styles: : 00 // 01
○◙♥Background♥◙○ Family Members • Mother: Lady Zahhak. • Father: Lord Zahhak. • Siblings: N/A. History: Equius has a rather interesting background. Born into minor nobility he was never expected to have to do a serious days work in his life. It was also noticed from a young age that he was blessed with a prodigious amount of raw physical strength. He was given a very traditional upbringing which is why he feels the way he does about a lot of topics. He wanted to become a ninja from a young age to make better use of his strength and to have an outlet for his sometimes uncontrollable levels of rage. He was forbidden by his parents because they saw it as beneath him. However when he turned 18 and was legally able to make his own decisions in such matters he immediately signed up. He has since been spending a large amount of time training to prove himself. Traumas: Losing control. Theme Song: Woodkid Iron. ▼→Jutsu List←▼ NinjutsuE-Rank • Henge no Jutsu [ Transformation Technique ] • Kawarimi no Jutsu [ Substitution Technique ] • Genso Bushin no Jutsu [ Illusion Clone Technique ] • Suimen Hokou no Waza [ Act of Water Surface Walking ] • Kinobori no Waza [ Act of Tree Climbing ] • Kai [ Release ] D- Rank • C- Rank • B- Rank • A- Rank • S- Rank • SS- Rank •
Taijutsu Styles: • Konohagakure no Taijutsu E-Rank • Dainamikku-Entori [ Dynamic Entry ] • Dainamikku-Akushon [ Dynamic Action ] • Youjitsuba [ Spitting Toothpick ] D- Rank • Asshou [ Pressure Palm ] • Fuuma Kage Shuriken no Jutsu [ Wind Shuriken Shadow Windmill ] • Haridoku [ Poison Needles ] C- Rank • B- Rank • A- Rank • S- Rank • SS- Rank •
Kenjutsu Styles: • Doki Yari E-Rank • Forceful Lunge • Bo Strike D- Rank • C- Rank • B- Rank • A- Rank • S- Rank • SS- Rank •
Genjutsu E-Rank • D- Rank • C- Rank • B- Rank • A- Rank • S- Rank • SS- Rank •
Medical Jutsu E-Rank • D- Rank • C- Rank • B- Rank • A- Rank • S- Rank • SS- Rank •
Bloodline E-Rank • D- Rank • C- Rank • B- Rank • A- Rank • S- Rank • SS- Rank •
Barriers and Seals E-Rank • D- Rank • C- Rank • B- Rank • A- Rank • S- Rank • SS- Rank •
Custom Jutsu E-Rank • D- Rank • C- Rank • B- Rank • A- Rank • S- Rank • SS- Rank •
Physical training style(s) you have:
Speed: Yes. Strength: Yes. Agility: Yes. Reflexes: Yes. Flexibility:
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Posted: Sat Mar 15, 2014 5:21 pm
 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ xxxx㊋ Chakra Used:: x㊋ Chakra Left::xx㊋ Emotions:: xx㊋ Companions:: xx㊋ Ryo:: xxxx㊋ AC:: ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Equius
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ xxxx㊋ Jutsu Used:: xx㊋ Jutsu Rank:: xx㊋ Jutsu descrip.:: xx㊋ OOC:: xxxx㊋ [ Character information ] ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
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Posted: Sun Mar 16, 2014 12:28 pm
Kanjo-Tekina Ikari

Description: Kanjo-Tekina Ikari is a style solely derived from emotions, turning your feelings into fuel for power. This style is enigmatic, and not much is known behind the mechanics of how it works. The only way to learn more about the way of Kanjo-Tekina Ikari is to learn the style itself. Pupils are normally very emotional; they normally reach extremes of how they feel. When they are happy, they are jubilant. When they are angry, they are furious. Masters of this style have complete command over their emotions and always appear calm, nearly to the point of emotionless. It is assumed that chakra is affected by emotions, which is what may make this style so powerful. Apprentices and Masters of this style are known for their secrecy and temperance. Masters and disciples alike will feel mentally drained after using the Kanjo-Tekina Ikari. This Taijutsu belongs to no one group of people; its origins are unknown, so it is passed down sporadically. The style centers around agile movements and enormously powerful attacks. Blows are swift and deadly, strikes revolving around pressure points and vital spots. Its disciples have very low stamina and the higher you climb through the stages, the more likely you are to receive serious injury. An unfortunate trade-off for its ludicrous power.
Stage One: Hate (E-Ranked)
Description: The user is completely new to the technique, and the idea of using emotions to rule your actions is extremely strange. They will know no defensive techniques, but they will have an access to a myriad of powerful, yet slow techniques. Whether in training or battle, disciples will be forced to meditate for a period of time in order to gather their emotions. Their power can be drawn from literally any negative experience. Abilities: In using this stage, the user will grow unnaturally strong. Fury is the baseline of every attack and the disciple will push his/her physical abilities to the far extremes. Inexperienced users can easily hyper-extend limbs and break their own bones if not careful. Those who have become accustomed to this stage can become blind with rage. Your stance is wide and open. Graduation Requirements: Complete mastery of this stage means meditating and physical training such as weight lifting, stretching, and sprints. (5 posts) Techniques: ○ Spiteful Strike Requirements: NONE Description: Concentrate on your hatred and unleash it with a furious strike. It is strictly close range. A fairly unsafe technique without proper execution. The power put behind the attack can shatter boulders and blow through trees, but is also capable of tearing muscles and fracturing bones of both your enemies and your own.
○ Disdainful Elbow Requirements: NONE Description: Concentrate on your hatred and aim a strike into the sternum or face with your elbow. Support the strike by forming a fist with the striking arm and grasping it with the other. Shatter bones and smash faces with this technique. It is easy to break your own elbow if not careful.
○ Unrefined Kick Requirements: NONE Description: Concentrate on your frustration and release it into a strike aimed for the torso. Stand on one leg, pull the other up to your chest and make an all-or-nothing side-ways kick into your opponent. It can bury your foot in rock, but careful, for it puts much stress on your leg if not practiced properly.
Stage Two: Envy (D-Ranked)
Description: In the initial stages of learning this style, the user will find himself/herself very emotionally unstable from hours of meditation centering around stirring emotions. Despite this drawback, the user's body will be in incredibly good shape, assuming that he/she had not already injures themselves. Muscles will be sore from constant misuse and the user will be constantly mentally exhausted. Users will definitely doubt the value of such tiring training, but they'll fail to notice the strength they have gained. This stage immerses learners into agile movements and meticulous techniques. Naturally, jealousy is what builds this stage, instilling caution and suspicion. Abilities: Users will find themselves flexible and they'll begin to gain a fundamental understanding of the Kanjo-Tekina Ikari. Since this particular stage is not quite as intense as Hate, the amount of muscle required to utilize this technique is much lower. When in this stage, the user will appear cynical and anxious. Centers around quick and oily movements. Graduation Requirements: Learn at least two techniques and go through rigorous meditation (2 Posts) and outrageous stretches (2 Posts). Techniques: ○ Introverted Step Requirements: Stage 1 Mastered Description: Some consider it cowardly, others call it "playing it smart". Disappear from sight and reappear at your opponent's exposed back.
○ Distressed Block Requirements: Stage 1 Mastered Description: Catch your opponents lunge, sword swing, punch, or kick in between your arm and body, holding it firm so that your opponent will have trouble moving. If done correctly, the user can lead into an attack while still holding onto the enemy.
○ Step Counter Requirements: Stage 1 Mastered + Introverted Step Description: When assaulted by an opponent, place your left palm on their weapon/limb and spin on one foot to your left, allowing a clear chance to jam an elbow/dagger into your enemy's back. (It's possible on reversed sides as well. it's only easier to explain while talking of a specific side)
○ Dishonorable Strike Requirements: Stage 1 Mastered + Distressed Block Description: Disappear from sight and reappear before your opponent, especially in midst of confusion and aim a punch/kick to the crotch, stomach, sternum, throat, nose, or eyes.
○ False Sweep Requirements: Stage 1 Mastered + Dishonorable Strike Description: Make a feint to the upper body, creating an after image, while you actually drop to the ground and sweep your opponents legs from underneath them.
Stage Three: Fury (C-Ranked)
Description: Stage Three revolves around balanced, elegant, yet very powerful techniques, using anger as cause for powering techniques. Disciples will just begin to learn how to use the Kanjo-Tekina Ikari without causing themselves physical harm. Though they are still temperamental, they have better control over their emotions. Users will not have to think as much about how they should feel. They are in great physical health, but they will feel worn out or tired all the time, if following the proper training regimen. Every technique in this particular stage can be made fatal. Abilities: Users will have great balance and their movements gain a certain uniformity. Muscles are tempered and disciples will be able to exercise control over their power. Fury, unlike hate, is a very tame emotion (comparatively). Moves are straight-forward and uniform. Graduation Requirements: Learn at least three techniques and undergo intense meditation (4 posts) and temper your body and precision of your strikes through target practicing, swinging dummies, etc (3 posts) in order to reduce extraneous movements. Techniques:
○ Invisible Spear Strike Requirements: Stage 2 Mastered Description: Modeled after eastern martial arts. Slam a palm into an enemy while sending out a pulse of chakra. Can cause internal damage. Its original purpose was to bypass armor or overcome blocks with weapons. It is a swift strike, but the stance taken is difficult to maneuver from.
○ Burst-Step Strike: Tantrum Requirements: Stage 2 Mastered + Distressed Block Description: With one hand, block a "straight attack" by letting it slide across the forearm to one side. The user then stomps on the ground and sends an elbow into an enemy's torso. Utilize the combined momentum of you and your enemy. Has enough force to rupture organs. Developed after eastern martial arts.
○ Burst-Step Strike: Treachery Requirements: Stage 2 Mastered + Break-Step Strike: Tantrum Description: A unique kick that is more like an upward jab, where you jam your foot into the underside of your enemy's chin. In doing so, you can launch your enemies into the air, often breaking necks in the process. Derived from eastern martial arts; it is initiated from a low point, where the user will place their palms on the ground and hoist themselves up for the attack.
○ Break-Step Strike: Devastation Requirements: Stage 2 Mastered + Introverted Step Description: Become blind with rage; stomp down to create a small crater and use the force and momentum generated to propel your arm(s) into your enemy(-ies). Fashioned after eastern martial arts and improvised into a strike that can cause internal destruction or merely blow enemies away from the air pressure.
○ Break-Step Strike: Frenzy Requirements: Stage 2 Mastered + Break-Step Strike: Devastation Description: Go berserk: send an all-or-nothing knee flying onto your enemy. Generates enough force to create a crater from where you had launched off and has the capability to shatter boulders. Derived from Muay Thai and improvised into a strike that break bones and smash faces.
Stage Four: Sorrow (B-Ranked)
Description: This particular stage is strictly defensive. A common attribute of all disciples who have progressed from this stage is their incredibly sturdy bodies and rock-hard muscles. Users will have achieved a new stage of calm and will no longer feel the ache and pains of their difficult training; either that or they don’t care anymore. Their understanding of how the Kanjo-Tekina Ikari comes naturally to them; the experience tends to be different for every person. Abilities: Steel muscles that do not make users’ bodies appear physically larger. Enemies may underestimate your strength. The basis of this stage centers around defense: the kind that hardens your body to withstand explosions, swords, and jutsu. However, never overestimate your capabilities. Attacks will hurt. Graduation Requirements: Users must learn two techniques while undergoing fierce meditation while hardening their bodies through unbelievable exercises such as sitting underneath of a waterfall for hours on end, or sitting while having enormous weights placed on your body (6 posts). Techniques:
○ Iron Body Requirements: Stage 3 Mastered Description: A technique mostly used in more dire situations. Minimize damage done to your body by hardening all of the muscles in your body and gritting your teeth together for an enemy strike. It will hurt, and chances are, you will be injured (but to a lesser extent).
○ Cross-Block Requirements: Stage 3 Mastered Description: Simply cross your arms, enabling you to shield your face, torso, or lower body with a mere pivot of your limbs.
○ Hook Block Requirements: Stage 3 Mastered + Cross-Block Description: Defend from high attacks with a ludicrously muscled arm. Hook your arm over your head and brace for some impact. Not to be confused with the hooking block.
○ Flash Counter Requirements: Stage 3 Mastered + Iron Body Description: Mimic a movement/attack closely to neutralize the force that you would otherwise take. Strictly centers on weapons and other physical attacks. Limbs can be used in place of bladed weapons. Does not actually fully mimic attacks.
○ Passive Redirection Requirements: Stage 3 Mastered + Flash Counter Description: Usually used as enemies’ are about to hit you. It is then you use a palm or the back of a hand and slap the attack to another direction.
○ Flash Redirection Requirements: Stage 3 Mastered + Passive Redirection Description: When an attack comes from above and you have no choice but to brace yourself, place your forearm by your head, slanted slightly off to your side. In doing so, you force the attack to slide down your arm. Can block anything from sword strikes to drop kicks. It will hurt.
Stage Five: Serenity (B-Ranked) ||Activation Period: 20 Posts||Passive Effects: Minor Mental Instability + Minor Muscle Damage||
Description: At this point in training, disciples will have reached a level of calm beyond what nonmembers could possibly ever hope to achieve. Users can easily control their emotions and their individual strength is quite remarkable. The next step in training is to incorporate chakra control and chakra manipulation. Doing so takes an enormous amount of dedication. The stage centers around non-hand-to-hand combat, specializing in distanced strikes. Users in this stage of Kanjo-Tekina Ikari will begin to appear unbelievably calm and their expression is nearly unreadable. However, their emotions are still easily swayed. Abilities: Users will have a strong control over their emotions and have the ability to strategize and calculate in even the most desperate of situations. Channeling chakra into this style is going to be very foreign for them since users have thus far relied on emotions to do all of the work. But now that they must master serenity, they must learn to not always rely on emotions to fuel their power, seeing as emotions are not a very reliable source. CAN ONLY PERFORM TECHNIQUES IN THIS STAGE WHILE ACTIVATED Graduation Requirements: You must first learn at least three techniques. Also, master your emotions through rigorous meditation; find a quiet spot with no disturbances (3 Posts). Chakra exercises are also essential. For example, adjusting your output of chakra, push-ups on water, and moving objects with bursts of chakra (3 Posts). Techniques:
○ Spacial Fist Requirements: Stage 4 Mastered Description: Make a simple punch to the air and release a burst of chakra. It is normally invisible, but the more strength you put into it, the more powerful it will end up being. It has the range of approximately 20 meters.
○ Spatial Uppercut Requirements: All previous techniques in this stage Description: Make a flat palm strike to the air to help shape your chakra into a strike beneath your enemy's chin. Not particularly powerful, but useful for pressuring enemies and pushing them back. It has a range of approximately 15 meters.
○ Moon Sickle Strike Requirements: All previous techniques in this stage Description: Disappear from enemy sight and reappear behind them, having already stricken them several times with sharp blades of invisible chakra. Nearly impossible to track under normal circumstances. It can be easily countered since users are forced to slide to a stop.
○ Twin Star Strike Requirements: All previous techniques in this stage Description: Master your inner strength and unleash a two pronged attack. An apparition of your self will aim a shop to the back of your opponents head while you make an assault to the stomach.
○ Dragon Drop-Dive Requirements: All previous techniques in this stage Description: Drop from the sky spiraling. Concentrate chakra below you as you fall, allowing your spin and momentum to create a flashy, yet powerful drilling move. Breaks rock, stone, and faces.
○ Earth's Artifice Requirements: All previous techniques in this stage Description: Stomp the ground with all of your might while sending a burst of chakra through your foot. The result is a sizable shockwave of earth, hurtling giant boulders through the air and raising walls of rock twice your own size, making it a choice defensive technique. The tremor has its maximum effect within a 20 meter radius of the user.
Stage Six: Happiness (A-Ranked) ||Activation Period: 15 Posts||Passive Effects: Mental Decay + Muscle/Tendon Tears||
Description: Originally thought to be the final stage within the Kanjo-Tekina Ikari. Disciples will now incorporate all of their past learning into this one stage. By far, happiness is the most difficult to master and utilize. Only "true happiness" can fuel this technique, so users will have to use feelings of love, affection, achievement, and hopes in order to make full use of this stage; there is no meeting halfway. User's will have complete mastery over their emotions. At this point, they may have trouble expressing emotions at all. One of the dangers of reaching this stage is the loss of differentiation. For few, they grow more logical, meaning the loss of a "human" personality. For others, they notice these changes and fight them. Emotions will not come as naturally since users constantly meditate upon and single out emotions to carry out assaults. Abilities: Users will have a great air of calm about them. Both their mind and bodies are strong, incredibly so, making them tolerant to lower leveled genjutsu and strong enough to withstand having entire boulders dropped on top of them. Their level of discipline exceeds even the masters of the most ancient arts. CAN ONLY PERFORM TECHNIQUES IN THIS STAGE WHILE ACTIVATED Graduation Requirements: Master all techniques. Techniques:
○ Soul Reflection Assault Requirements: Stage 5 Mastered Description: Master your inner spirit and attack with countless images of yourself. These apparitions will only last a maximum of three seconds each and are all restricted to basic attacks. IE Punches, kicks, knees, elbows, etc. Takes an enormous amount of concentration, allowing for no diversions.
○ Flawless Suffocation Requirements: Stage 5 Mastered Description: Disappear from sight and reappear upside-down above the head of your enemy, arms placed beneath their chin. Use them as a pivoting point to ground yourself. Will snap their neck in most cases.
○ Shatter Strike Requirements: Stage 5 Mastered Description: Disappear from sight and reappear, sending a flying knee into your enemy from any angle. Is coated with a layer of chakra. Will rupture organs, break bones and tear off skin.
○ Heaven's Blitz Requirements: Stage 5 Mastered Description: Appear in the air and as you all, rain apparitions of your inner self hurtling towards your enemy, each performing their own action.
○ Inner Might Projection Requirements: Stage 5 Mastered Description: Send a small blast of air infused with trace amounts of chakra towards your enemy. Incredibly forceful and is normally invisible to the naked eye. It can turn your enemy into a living rag doll being flung through the air.
○ Air Walk Requirements: Stage 5 Mastered Description: Literally walk through the air by fanning your chakra underneath of your feet. Your mobility is reduced slightly since the air is obviously much less dense than the ground, but once you get up to speed, there will be little difference in speed.
○ Eternal Plight: Imperfection Requirements: All previous techniques in this stage Description: Sacrifice the remainder of your activation time for 3 posts of blindingly fast speed. Your strength is lowered, but you cannot be seen unless you stop completely, or unless your enemy has a unique technique/bloodlines that can allow them to track such movements. You can only travel in straight lines, so to turn, you must stop to redirect yourself.
Stage Seven: Pandemonium (S-Ranked) ||Activation Period: Refer to "Description"||Passive Effects: Refer to "Description"||
Description: A truly frightening mile stone in Taijutsu history, and the unofficial "Final Stage" of the Kanjo-Tekina Ikari. It was established by ancient masters who had ventured far beyond the realm of human possibilities. Merely using the techniques under this stage can prove extremely harmful to one's physical and mental health. In many ways, Kanjo-Tekina Ikari is still incomplete, since users cannot gauge what is within the capabilities of their own body's any longer. They will tend to think that they have grown more powerful or reached new stages of flexibility, but all their doing is growing numb to pain. The longer you stay within the activation time, the more damage you do unto yourself:
Activation Time: 5 Posts - Minor Muscle Tears + Temporary Slight Mental Instability
Activation Time: 10 Posts - Major Muscle Tears + Mental Decay (long recovery time)
Activation Time: 15 Posts - Major Tendon and Muscle Damage + Major Mental Decay (hospitalized recovery/permanent)
Activation Time: 20 Posts - Muscle and Tendon Tears + Bone Fractures + Major Brain Damage + Loss of Functions (Sight, Hearing, etc) || MAY LEAD TO DEATH
Activation Time: 30 Posts (MAX) - DEATH
Abilities: Unbelievable strength and speed. All techniques and periods of activation are incredibly dangerous. It is best to use them sparingly. Bypass their natural limiters. CAN PERFORM TECHNIQUES FROM ALL STAGES DURING ACTIVATION Graduation Requirements: Master all techniques Techniques:
○ Break-Step Strike: Perfection Requirements: Mastery of all "Break Step Techniques" Description: Create a chain of three feints, each leaving behind disorienting after images: one to the face, one to the kidneys, and one to the legs. The fourth strike is the heart.
○ Burst-Step Strike: Perfection Requirements: Mastery of all "Burst-Step" Techniques Description: In the event of being stricken, disappear from sight at the moment of contact and reappear behind your enemy, counter attacking with a strike to any vitals open.
○ Life-Force Battalion Requirements: None Description: Send an army of apparitions hell-bent on latching onto your enemy. No time limit, however, will disappear after being stricken.
○ Eternal Plight: I Requirements: None Description: Your body is engulfed by a black, flame-like chakra. Burns away clothing and surrounding objects. Users will gain unbelievable speed. Perfected Eternal Plight allows for non-stop motion.
○ Celestial Nexus: II Requirements: None Description: Your body shimmers in white, flame-like chakra. Burns away clothing and surrounding objects. Users will gain unbelievable strength.
○ Heaven-Hell Correspondence: III Requirements: Eternal Plight + Celestial Nexus Description: Your body is covered with glowing white markings that map your "Ki" paths, or Chakra Paths, while your entirety is consumed by a rolling, black, flame-like chakra. Users will gain both unbelievable strength and speed.
Master Of Taijutsu: Open
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