Ahoy, me hearties! It's time for a new kind of RNG game, courtesy of the lovely Kagome. heart There will be one today, and another tomorrow.
Here's how to play: Today's game will have three rounds. At each round, you will need to generate a random number from 1-5. If you roll a number listed in green, you pass to the next round, and may win a prize. If you roll a number listed in red, you fail, and you're out of the game!
The game ends if: -All prizes are won, -All players are "out", or, -Someone rolls the unlucky "game over" number in round 3.
New players may join at any time before "game over", but must start rolling at round 1. If you are rolling for an earlier round, please state in your post which round the roll is for!
Prize List: (Prizes not won today will roll over to tomorrow's game)
Ahoy Ahead Commander Garbolt Hawkins' Treasure Aye Aye Lassie Ship's Last Stand Silicon Pirate Cabin Boy Her Raiding Majesty
Strap on your cutlasses and prepare to buckle your swash, Intelli-thread!
Ahoy, shipmates! Captain Gent is looking for new members for his motley crew to embark on a thrilling pirate adventure. To join this pirate voyage, you'll need to prove yourself by helping to make the Intelli-vessel shipshape. Roll a random number from 1-5 to see what happens.
1. You swab the decks, prep the cannons and splice the mainsail with such piratical panache that Captain Gent is quite overcome. First to roll 1 is rewarded with a Commander Garbolt.
2. Captain Gent is so impressed by your dashing pirate outfit that he approves you on the spot. First to roll 2 is rewarded with a Ahoy Ahead.
3. You get no work done whatsoever, but are approved on the strength of bringing the Captain a delicious box of chocolate biscuits.
4. Your attempt to cook for the crew is dreadful... but you look so sad to be left behind that you are permitted to stay aboard with the prestigious position of "Captain's Footstool".
5. While swabbing the decks, you trip over your mop and fall overboard. Swim yourself back home, landlubber. emotion_donotwant
Ahoy, me hearties! It's time for a new kind of RNG game, courtesy of the lovely Kagome. heart There will be one today, and another tomorrow.
Here's how to play: Today's game will have four rounds. At each round, you will need to generate a random number from 1-5. If you roll a number listed in green, you pass to the next round, and may win a prize. If you roll a number listed in red, you fail, and you're out of the game!
The game ends if: -All prizes are won, -All players are "out", or, -Someone rolls the unlucky "game over" number in part 4.
New players may join at any time before "game over", but must start rolling at round 1. If you are rolling for an earlier round, please state in your post which round the roll is for!
Prize List: (Prizes not won today will roll over to tomorrow's game)
Ahoy Ahead Commander Garbolt Hawkins' Treasure Aye Aye Lassie Ship's Last Stand Silicon Pirate Cabin Boy Her Raiding Majesty
Strap on your cutlasses and prepare to buckle your swash, Intelli-thread!
The Intelli-Ship has just left port when it is attacked by a rival ship, manned by the scourge of the Gaian Sea: a horde of Chatterbox Bumpers! Roll a random number from 1-5 to see what happens next.
1. You leap aboard the enemy vessel, and buckle your swash with such deadly precision that the Chatterbox Bumpers run away and jump overboard rather than face your swinging cutlass. You seize the enemy's treasure! First to roll 1 is rewarded with a Hawkins' Treasure.
2. You are captured by the enemy ship, but bravely break free and steal some of their treasure. First to roll 2 makes off with a Aye Aye Lassie.
3. You are captured by the enemy ship, but are rescued by the brave Intelli-Crew before the Chatterbox Bumpers can torture you. That was close.
4. You are captured by the enemy ship, and the Chatterbox Bumpers torture you with indecipherable chatspeak and incessant chanting of "bump, bump, bump!" until you scream and jump overboard.
5. You try to fire a cannon at the enemy ship, but you rather stupidly had the cannon facing the wrong way around. Ouch... that had to hurt.
Ahoy, me hearties! It's time for a new kind of RNG game, courtesy of the lovely Kagome. heart There will be one today, and another tomorrow.
Here's how to play: Today's game will have three rounds. At each round, you will need to generate a random number from 1-5. If you roll a number listed in green, you pass to the next round, and may win a prize. If you roll a number listed in red, you fail, and you're out of the game!
The game ends if: -All prizes are won, -All players are "out", or, -Someone rolls the unlucky "game over" number in part 3.
New players may join at any time before "game over", but must start rolling at round 1. If you are rolling for an earlier round, please state in your post which round the roll is for!
Prize List: (Prizes not won today will roll over to tomorrow's game)
Ahoy Ahead Commander Garbolt Hawkins' Treasure Aye Aye Lassie Ship's Last Stand Silicon Pirate Cabin Boy Her Raiding Majesty
Strap on your cutlasses and prepare to buckle your swash, Intelli-thread!
It's time for a pirate party to celebrate the defeat of the band of Chatterbox Bumpers! Roll a random number from 1-5 to see what happens next.
1. You serenade everyone with a marvellous rendition of "The Ballad of Captain Gent". The Captain is greatly pleased. First to roll is rewarded with a Her Raiding Majesty.
2. You put rum in the Captain's tea, which causes him to declare himself a giant teapot, wear a tea-cosy on his head, and try to marry the ship's cat. Everyone is so entertained that they chip together to buy you a prize. First to roll earns a Silicon Pirate.
3. You are CAUGHT putting rum in the Captain's tea. WALK THE PLANK. emotion_donotwant
4. You get drunk and spill a bottle of rum on the Captain's fine velvet coat. WALK THE PLANK.
5. Thinking the Captain is passed out in an alcoholic stupor, you serenade everyone with your own special version of "The Ballad of Captain Gent", changing the lyrics to something less than flattering involving a walrus and a bottle of rum. The Captain hears the whole crew howling with laughter. YOU ALL WALK THE PLANK. GAME OVER. emotion_donotwant
**If someone rolls "game over", no subsequent rolls count!**
How to play this RNG Game: Today's game will have three rounds. At each round, you will need to generate a random number from 1-5. If you roll a number listed in green, you pass to the next round, and may win a prize. If you roll a number listed in red, you fail, and you're out of the game!
The game ends if: -All prizes are won, -All players are "out", or, -Someone rolls the unlucky "game over" number in round 3.
New players may join at any time before "game over", but must start rolling at round 1. If you are rolling for an earlier round, please state in your post which round the roll is for!
Prize List:
Ahoy Ahead Commander Garbolt Hawkins' Treasure Aye Aye Lassie Silicon Pirate Her Raiding Majesty Marooned Lass Black Sea Scoundrel Sir Ceph the Dapper Octopus Ship's Last Stand Cabin Boy Her Pillaging Majesty
Strap on your cutlasses and prepare to buckle your swash, Intelli-thread!
Ahoy, me hearties! The Intelli-Ship has stopped at a port to hire new Intelli-crew and make repairs after an unfortunate run-in with a rogue band of Chatterbox Bumpers. Prove you are worthy of being aboard by helping to repair the ship! Roll a random number from 1-5 to see what happens next.
1. While everyone else repairs the ship, you paint it in fancy black and gold and install a shiny new navigation system marked with the location of every secret treasure cave and treasure island in Gaia. First to roll 1 is rewarded with a Black Sea Scoundrel.
2. You not only repair the damaged sails and rigging, but adorn them with beautifully embroidered black top hats and hoist a flag with an Intelli-bomb and crossbones on it. First to roll 2 is rewarded with a Marooned Lass.
3. You get no work done whatsoever, but are approved on the strength of bringing the Captain a delicious box of chocolate biscuits (the Captain really likes chocolate biscuits).
4. Your attempt to clean and reload the cannons goes so badly that the deck ends up with a great many more holes in it than it started with. The Captain permits you to stay aboard only because he needs someone to plug the hole in the back of the ship.
5. While repairing the lifeboats, you accidentally knock yourself unconscious with an oar, and remain there in blissful unconsciousness for the rest of the voyage.
How to play this RNG Game: Today's game will have three rounds. At each round, you will need to generate a random number from 1-5. If you roll a number listed in green, you pass to the next round, and may win a prize. If you roll a number listed in red, you fail, and you're out of the game!
The game ends if: -All prizes are won, -All players are "out", or, -Someone rolls the unlucky "game over" number in round 3.
New players may join at any time before "game over", but must start rolling at round 1. If you are rolling for an earlier round, please state in your post which round the roll is for!
Prize List:
Ahoy Ahead Commander Garbolt Hawkins' Treasure Aye Aye Lassie Silicon Pirate Her Raiding Majesty Marooned Lass Black Sea Scoundrel Sir Ceph the Dapper Octopus Ship's Last Stand Cabin Boy Her Pillaging Majesty
Strap on your cutlasses and prepare to buckle your swash, Intelli-thread!
The Intelli-Ship follows a route to a secret cave of pirate treasure, but on the way, disaster strikes! The Captain's marvellous floofy hat is lost overboard. Roll a random number from 1-5 to see what happens next.
1. You heroically leap into the sea to rescue the hat, bonk an attacking shark on the head with an oar, and return triumphant, towing the bedraggled hat behind you and earning the Captain's eternal adoration. First to roll 1 is rewarded with a Ship's Last Stand.
2. You cast out a giant fishing-net in the hope of catching the hat, but all you manage to catch is a cute baby octopus in a top hat. He seems to be looking for a good home... First to roll 2 is rewarded with a Sir Ceph the Dapper Octopus.
3. You spear the hat on a harpoon and drag it triumphantly onto the deck. But the Captain isn't very happy that his beautiful hat has a hole in it, and demotes you to the position of Captain's Footstool.
4. You attempt to leap heroically into the sea to rescue the hat, but your foot catches in the rigging, leaving you dangling unhappily upside-down until a passing shark takes a fancy to you.
5. The voyage has made you too seasick to help, and you can only lean over the railings, groaning and looking a peculiar green colour.
How to play this RNG Game: Today's game will have three rounds. At each round, you will need to generate a random number from 1-5. If you roll a number listed in green, you pass to the next round, and may win a prize. If you roll a number listed in red, you fail, and you're out of the game!
The game ends if: -All prizes are won, -All players are "out", or, -Someone rolls the unlucky "game over" number in round 3.
New players may join at any time before "game over", but must start rolling at round 1. If you are rolling for an earlier round, please state in your post which round the roll is for!
Prize List:
Ahoy Ahead Commander Garbolt Hawkins' Treasure Aye Aye Lassie Silicon Pirate Her Raiding Majesty Marooned Lass Black Sea Scoundrel Sir Ceph the Dapper Octopus Ship's Last Stand Cabin Boy Her Pillaging Majesty
Strap on your cutlasses and prepare to buckle your swash, Intelli-thread!
When the Intelli-Ship is about to dock at the secret treasure cave, it is attacked by a great monster rising from the depths of the ocean! It is a Giant OctoTea! Is this the end for our courageous Intelli-pirates? Roll a random number from 1-5 to see what happens next.
1. Brandishing your cutlass, you swing from the rigging and slice off one of the Giant OctoTea's tentacles in swashbuckling style. The Giant OctoTea bursts into tears and swims away! Everyone pillages the treasure and celebrates with a huge repast of Giant Calamari. First to roll 1 is rewarded with a Her Pillaging Majesty.
2. You bring out a large tray of tea, chocolate biscuits, and cucumber sandwiches, which calms the giant beast considerably and everyone sits out on the deck having a delightful afternoon tea. The Captain demotes you to Cabin Boy because he is annoyed that the Giant OctoTea ate his entire supply of chocolate hobnobs. First to roll 2 is rewarded with a Cabin Boy.
3. You distract the Giant OctoTea by tying Captain Gent to the Crow's Nest, whereupon the OctoTea follows the ship about giggling and dressing him in silly hats and fangirling about Captain Gent and somebody called Louis. YOU ARE SO WALKING THE PLANK WHEN I GET DOWN FROM HERE. scream
4. You try to distract the Giant OctoTea by dangling a PickleGent plushie overboard, but the flaw in this plan becomes evident when the OctoTea grabs the plushie AND you and disappears beneath the ocean!
5. You stab the Giant OctoTea's tentacle in the hopes of frightening it away, but this enrages the Giant OctoTea, and she drags the entire Intelli-Ship beneath the waves! GAME OVER.
**If someone rolls "game over", no subsequent rolls count!**
By decree of His Almighty Magnificent-ness, King Gent, a Royal Tournament shall be held to determine the best and strongest knights in all of the Intelli-Kingdom. For those who pass its trials, some mighty rewards await!
Instructions:
Today's game will have three rounds. At each round, you will need to generate a random number from 1-5. If you roll a number listed in green, you pass to the next round, and may win a prize. If you roll a number listed in red, you fail, and you're out of the game!
The game ends if: -All prizes are won, -All players are "out", or, -Someone rolls "game over" in round 3.
New players may join at any time before "game over", but must start rolling at round 1.
Today's Prize List:
Autumn the Steed La Dragonne Royal Cavalier Equestrianism Fashion Lady Glaive Prince with a Wavered Heart Queen's Vengeance Pink Dragoness Mini Gold Angel Wings
Don your swords and shields and prepare yourselves for battle, Intelli-thread!
The first test is a jousting tournament. Generate a random number from 1-5 to see how you fare.
1. You gallop about the place shattering shields and knocking off helmets with such style and panache that the ladies swoon and the gentlemen request your autograph. First to roll is awarded an Equestrianism Fashion.
2. King Gent is so impressed by your big sword, shiny armour and impressive steed that he waves you on through to the next round. First to roll is awarded a Royal Cavalier.
3. You forget your shield and are thoroughly trounced in the competition, but fortunately, you remembered to bribe the King with a delicious box of chocolate biscuits. First to roll is rewarded with a La Dragonne.
4. You are too poor to afford a horse, and instead canter about the jousting field astride a broomstick with a wooden horse's head stuck on the end. You manage to best a few opponents by causing them to fall off their horses laughing. First to roll is awarded a Autumn the Steed.
5. You get your foot stuck in a stirrup, lance tangled in a banner, and helmet on backwards, then accidentally charge into the king's tent, flailing your arms like a lunatic. You are thrown into the royal dungeons for displacing the King's necktie. mad
By decree of His Almighty Magnificent-ness, King Gent, a Royal Tournament shall be held to determine the best and strongest knights in all of the Intelli-Kingdom. For those who pass its trials, some mighty rewards await!
Instructions:
Today's game will have three rounds. At each round, you will need to generate a random number from 1-5. If you roll a number listed in green, you pass to the next round, and may win a prize. If you roll a number listed in red, you fail, and you're out of the game!
The game ends if: -All prizes are won, -All players are "out", or, -Someone rolls "game over" in round 3.
New players may join at any time before "game over", but must start rolling at round 1.
Today's Prize List:
Autumn the Steed La Dragonne Royal Cavalier Equestrianism Fashion Lady Glaive Prince with a Wavered Heart Queen's Vengeance Pink Dragoness Mini Gold Angel Wings
Don your swords and shields and prepare yourselves for battle, Intelli-thread!
The second test is an archery tournament. Generate a random number from 1-5 to see how you fare.
1. You stroll across the archery field, effortlessly firing arrows into the targets, and then shoot off the hats of everyone in the spectators' stands. Amidst the cheering, first to roll is awarded a Queen's Vengeance.
2. You miss the target, but hit the King's most despised advisor, which is received with great approval. You are waved through to the next round. First to roll is rewarded with a Prince with a Wavered Heart.
3. Archery isn't your strong suit, so you bring the King a gift of an extra-shiny mirror, whereupon he spends the rest of the tournament preening himself and doesn't notice when you sneak through to the next round. First to roll is rewarded with a Lady Glaive.
4. The string on your bow snaps, causing you to accidentally fire an arrow into the rump of a nearby horse, which chases you angrily around the archery field in circles. You are dragged away to the royal dungeons for causing a disturbance.
5. Your arrow bounces off the side of the target, ricoches off a flagpole, sails over the heads of the crowd, and knocks the King's cup of tea all over his royal biscuits. You will be personally escorted to the special dungeon with all the hooks, chains and spiky implements in it. mad
By decree of His Almighty Magnificent-ness, King Gent, a Royal Tournament shall be held to determine the best and strongest knights in all of the Intelli-Kingdom. For those who pass its trials, some mighty rewards await!
Instructions:
Today's game will have three rounds. At each round, you will need to generate a random number from 1-5. If you roll a number listed in green, you pass to the next round, and may win a prize. If you roll a number listed in red, you fail, and you're out of the game!
The game ends if: -All prizes are won, -All players are "out", or, -Someone rolls "game over" in round 3.
New players may join at any time before "game over", but must start rolling at round 1.
Today's Prize List:
Autumn the Steed La Dragonne Royal Cavalier Equestrianism Fashion Lady Glaive Prince with a Wavered Heart Queen's Vengeance Pink Dragoness Mini Gold Angel Wings
Don your swords and shields and prepare yourselves for battle, Intelli-thread!
The final test is a swordfighting tournament. The remaining Intelli-Knights will battle to determine a champion! Generate a random number from 1-5 to see how you fare.
1. You defeat all comers! King Gent crowns you champion of the Intelli-Tournament, and first to roll is awarded the grand prize, a sparkling pair of Mini Gold Angel Wings. Congratulations!
2. You are so cute that no one has the heart to battle you, so you eat some snacks while everyone else is busy and win a prize by default. First to roll earns a Pink Dragoness.
3. In your enthusiasm, you leap about clashing weapons with your opponent and spill the King's tea on his favourite waistcoat. TO THE DUNGEON WITH YOU. THE ONE WITH THE PIT WITH SPIKES IN IT. *shakes fist*
4. You are bonked on the head with a giant teaspoon, stabbed with a stick of giant pocky, gnawed on by a deranged Sheep Knight, and whacked with a broomhorse until you flee in terror and trip over the snack table. You are promptly thrown in the dungeons for upsetting the coconut macaroons.
5. You accidentally trip over your sword and knock over all the barrels of ale tea, causing a tea spillage of such epic proprotions that it floods the battlefield, washes away the spectators and leaves everyone smelling of Tetley. Game Over. *drags culprit away to the lion pit* emotion_donotwant
The race is on! The Intelli-Manor has been infested by a gang of pesky poltergeists, who have been causing havoc! The Intellibombs have been stolen, the rooms are collapsing and exploding, and all the furniture is floating around in the air! What's more, someone has initiated the thread's self-destruct mechanism, and we have only two days to try to stop the entire Intelli-Manor being blown to smithereens!
This is an emergency, Intelli-thread! It's time for a ghost-hunting expedition to take down those suspicious spooks once and for all. Gather your ghost-hunting equipment and meet me at the bottom of the stairs!
Instructions:
Today's game will have four rounds. In the first three, you will need to generate a random number from 1-5. If you roll a number listed in green, you pass to the next round, and may win a prize. If you roll a number listed in red, you fail, and you're out of the game! Finally, there will be a fourth bonus round which everyone can join, regardless of whether they have been "out".
New players may join in at any time before the game ends, but must start rolling at round 1. Prizes will be distributed when the game ends!
Today's Prize List: Yahshua's Wings Seven Day Love Rookie Detective Faded Revenant Zesty Spice Sainte Ciel: Storge Precious Pet Sweaters Rosamund's Passion Artemis
Gather your ghost-hunting equipment and prepare for a paranormal investigation, Intelli-thread!
Roll a number from 1-5 to discover what happens next.
1. You arrive at the bottom of the stairs accompanied by the Ghostbusters theme and armed with a set of top-of-the-range ghostbusting equipment. Who you gonna call? First to roll 1 is awarded a Sainte Ciel: Storge.
2. You raid Petri's weapons chest and turn up armed to the teeth with an array of alarming-looking weapons. Well do-- wait. That isn't ghost-hunting equipment. That's vampire-hunting equipment. Go and get rid of that right now! *hustles you back upstairs* gonk First to roll 2 is offered a Rosamund's Passion to dispose of them as promptly as possible!
3. Naturally, you bring along the most important equipment of all for a dangerous expedition: plenty of tea, chocolate biscuits, and folding table and chairs, in the event that an emergency tea-party is required. First to roll 3 is rewarded with a Precious Pet Sweaters.
4. You race about the Intelli-Manor gathering everything you can find for the expedition, including three weeks of provisions, an unused wardrobe, three suits of armour, a grandfather clock and the kitchen sink. While I'm not sure all of this will be entirely necessary, your enthusiasm is appreciated. First to roll is rewarded with a Artemis.
5. The ghosts steal all your equipment and send it floating about the Intelli-Manor, and after racing up and down the corridors after rogue articles of thermal underwear, you eventually fall out of a third-story window chasing a pair of particularly demented socks. It looks like you will be spending the weekend in the infirmary...
The Intelli-Gent
The Curse of the Intelli-Manor, Part 1: Round 2
Instructions:
Today's game will have four rounds. In the first three, you will need to generate a random number from 1-5. If you roll a number listed in green, you pass to the next round, and may win a prize. If you roll a number listed in red, you fail, and you're out of the game! Finally, there will be a fourth bonus round which everyone can join, regardless of whether they have been "out".
New players may join in at any time before the game ends, but must start rolling at round 1. Prizes will be distributed when the game ends!
Today's Prize List: Yahshua's Wings Seven Day Love Rookie Detective Faded Revenant Zesty Spice Sainte Ciel: Storge Precious Pet Sweaters Rosamund's Passion Artemis
Gather your ghost-hunting equipment and prepare for a paranormal investigation, Intelli-thread!
Having gathered supplies and ghost-hunting equipment, the Intelli-Ghost-Hunters split up to investigate various areas of the Intelli-Manor, seeking the source of the paranormal activity. Move out, ghost hunters!
Generate a random number from 1-5 to see how you fare.
1. You sneak into the library, and spot a little pink figure darting out of sight behind a bookcase. Could you have spotted our culprit, detective? Let's give chase! First to roll 1 earns a Rookie Detective.
2. Upon stepping into the ballroom, you are scooped up by a flying chair and find yourself waltzing amiably about the room with chairs, tables and a overly-amorous ghost. Well, at least you made a new friend... First to roll 2 finds a Faded Revenant.
3. Searching the bedrooms, you find yourself in The Gent's walk-in wardrobe, whereupon you are set upon by an aggressive army of suits and hats! Dodging flying top hats and murderously-minded cravats, you flee back down the hallway, chased by a particularly persistent pair of velvet trousers. First to roll 3 is rewarded with a Zesty Spice.
4. Catching you unawares, a giggling ghost sneaks up on you in a hallway and pushes you down the laundry chute, where you spend an uncomfortable half-hour trying to climb out of a giant washing basket with a pair of unmentionables on your head.
5. You step into the cellar, but the door slams and the lights go out, and the next thing you know, you're strung up from the ceiling by a string of sausages and being pelted with carrots and cabbages. Those ghosts have a healthy sense of humour, don't they?
The Intelli-Gent
The Curse of the Intelli-Manor, Part 1: Round 3
Instructions:
Today's game will have four rounds. In the first three, you will need to generate a random number from 1-5. If you roll a number listed in green, you pass to the next round, and may win a prize. If you roll a number listed in red, you fail, and you're out of the game! Finally, there will be a fourth bonus round which everyone can join, regardless of whether they have been "out".
New players may join in at any time before the game ends, but must start rolling at round 1. Prizes will be distributed when the game ends!
Today's Prize List: Yahshua's Wings Seven Day Love Rookie Detective Faded Revenant Zesty Spice Sainte Ciel: Storge Precious Pet Sweaters Rosamund's Passion Artemis
Gather your ghost-hunting equipment and prepare for a paranormal investigation, Intelli-thread!
It looks like we've found someone suspicious sneaking around the Intelli-Manor. Time to give chase! Perhaps we can capture our culprit and get to the bottom of this mystery!
Generate a random number from 1-5 to see what happens next.
1. After a lengthy chase up and down the Intelli-Manor, you sucessfully manage to corner a little pink ghost, who bursts into tears and hides in a teapot. This isn't quite the culprit we might have expected... but you captured him for questioning! Well done! First to roll 1 wins a pair of Yahshua's Wings. Congratulations!
2. You lose the culprit, but find yourself in the bathroom, where someone has left a pile of intellibombs. The bomb on top of the pile has been set alight... wait... uh-oh... RUN AWAY! gonk The first to roll 2 is exploded out of the room by a prize that inside one of the bombs, and wins a Seven Day Love.
3. You become lost and end up in the kitchen, but it promptly explodes, and the falling rubble traps you underneath the snack cupboard. Well, at least you can enjoy yourself while awaiting rescue... *om nom nom*
4. You wind up in the dungeons, where the ghosts have made their hideout! Unfortunately, as there are a hundred of them and one of you, you are promptly added to their collection of hostages, who are all looking very disgruntled and either wrapped in sausages, adorned with unwashed laundry, or suffering from a broken leg and muttering about socks. Perhaps if you hold your nose...?
5. The trail leads you to a dead-end in the attics, where you find a huge store of all the stolen intellibombs! Unfortunately, the ghosts decide this would be a marvellous time to light them, and the ensuing explosion removes your eyebrows, blows a huge hole in the roof and collapses most of the west wing. ASFZRFZD! MY INTELLI-MANOR! cryingcryingcrying
Quote:
Round 4: Bonus Round!
We have ourselves a captive!
Under threat of having his hat taken away, The Intelli-Ghost confesses that someone stole his favourite shoe, and that he was so upset that he invited all his ghostly friends to the Intelli-Manor to play tricks on everyone. He is very sorry it got out of hand, and promises that, if the ghosts can all be rounded up in the cellar, he will send them all back home.
All this over a shoe?! emotion_facepalm Still, it's time to capture those ghosts. The Intelli-Ghost has provided us with some special ghost-catching nets, so grab a net and go round up those ghosts! Those who can catch the most will be rewarded!
Generate a random number from 1-20 to see how many ghosts you can catch!
The highest roll (or the first to roll it) wins a Wendy's Kindness! The second-highest roll (or the first to roll it) wins a Nitemare Sash! The third-highest roll wins a Dark Jubilee! The lowest roll finds the Intelli-Ghosts missing shoe! You receive the Intelli-Ghost's eternal adoration. Just to warn you, he has a tendency to haunt hats and shoes.
Prizes won:
Yahshua's Wings won by Pumpking! Seven Day Love won by Kutai! Rookie Detective won by Leo! Faded Revenant won by Nyao! Zesty Spice won by Angel! Sainte Ciel: Storge won by Angel! Precious Pet Sweaters won by Kutai! Rosamund's Passion won by Avid! Artemis won by Queenie! Wendy's Kindness won by Queenie! Nitemare Sash won by Dia! Dark Jubilee won by Pumpking!
Thank you for your assistance, everyone! It looks like we've been able to rid ourselves of our ghostly menace! However, the Intelli-Manor is full of holes and looking very sorry for itself... and this doesn't solve the most important mystery. Why is the Intelli-Manor about to blow up, and how do we stop it?! I suggest you begin to pack your things, Intelli-crew. If we can't stop the self-destruct sequence, the Intelli-Manor is going to explode!
The Curse of the Intelli-Manor, Part 2 Round 1: The Final Countdown
So... having solved our little ghostly problem yesterday, I was able to determine that the culprit responsible for setting off the thread's self-destruct mechanism must be elsewhere. Thinking back to all that paranormal activity going on, it is possible that I may have been so startled to see one of my favourite teapots sailing cheerfully out of the window that I accidentally set my teacup down on the button. redface Tea leaking into the controls would also explain the jammed mechanism which has left me unable to prevent the countdown reaching its conclusion...
*ahem* Either way, our only hope to save the Intelli-Manor is to destroy the Intelli-lab. This may prove difficult, as it was designed to withstand intellibomb-testing and is made mostly from reinforced steel, but it's our only hope! Rewards offered to anyone who comes up with a plan!
Instructions:
Today's game will have four rounds. In the first three, you will need to generate a random number from 1-5. If you roll a number listed in green, you pass to the next round, and may win a prize. If you roll a number listed in red, you fail, and you're out of the game! Finally, there will be a fourth bonus round which everyone can join, regardless of whether they have been "out".
New players may join in at any time before the game ends, but must start rolling at round 1. Prizes will be distributed when the game ends!
Today's Prize List: The Prince's Rose Coco Kitty Plushie Cunning Clyde OMFG Paramour's Break Rosamund's Revenge Dark Halo Lumiere Noire 2nd Gen Stellar Night
Plus extra bonus prizes!
Run for your lives, Intelli-thread!
To save the manor, we must try to destroy the Intelli-lab! Roll a number from 1-5 to see how you do.
1. You somehow persuade Princess Hemel's dragon to come down from its tower and stomp about the room breathing fire at things. Well, it squashed my packets of biscuits, and broke my favourite china teapot, and melted three of the light fittings... I suppose that's a start. emo First to roll 1 is awarded a Rosamund's Revenge.
2. You drag in all the Intelli-cannons used to withstand zombie and grunny sieges, and load them with intelli-bombs before blasting the lab's machinery with cannon fire! Well done! You successfully put a dent in the toaster... wait. emotion_facepalm First to roll 2 is awarded a Dark Halo
3. You concoct the enterprising strategy of tying a cannonball to the ceiling fan and turning it up to maximum speed in the hope of achieving a wrecking-ball effect. It would have helped if you had explained this to somebody, but when everyone has finished screaming and running in circles, it is determined that this did, in fact, have a nothing-at-all effect. Points for ingenuity. First to roll 3 is rewarded with a Lumiere Noire 2nd Gen.
4. You climb inside the lab's machinery in the hope of disabling it from within. Sadly, your efforts to whack important-looking things with a spanner only succeed in breaking the coffee machine and making some little lights blink on and off. On the plus side, you do find a chocolate hobnob that seems to have somehow rolled in here. *noms* First to roll is rewarded with a Stellar Night.
5. You arrive proudly waving a book entitled "Lab Demolition for Beginners", but in your enthusiasm your foot becomes entangled in some wires, and, hopping and flailing wildly, you manage to overturn a table and knock yourself unconscious with a tea-kettle. This is not helping matters, you know. *nudges you with foot* emotion_donotwant
The Intelli-Gent
The Curse of the Intelli-Manor, Part 2 Round 2: The Great Escape
Instructions:
Today's game will have four rounds. In the first three, you will need to generate a random number from 1-5. If you roll a number listed in green, you pass to the next round, and may win a prize. If you roll a number listed in red, you fail, and you're out of the game! Finally, there will be a fourth bonus round which everyone can join, regardless of whether they have been "out".
New players may join in at any time before the game ends, but must start rolling at round 1. Prizes will be distributed when the game ends!
Today's Prize List:
The Prince's Rose Coco Kitty Plushie Cunning Clyde OMFG Paramour's Break Rosamund's Revenge Dark Halo Lumiere Noire 2nd Gen Stellar Night
Plus some extra bonus prizes!
Run for your lives, Intelli-thread!
crying Plan A failed miserably. Now the only option left is plan B, which is... RUN! While I apologise profusely for the inconvenience, WE NEED TO EVACUATE! NOW!
Warning! The Intelli-Manor is about to explode! This is not a drill! I repeat, this is not a drill! Grab your things and run, Intelli-Crew! gonk
The Intelli-Manor is about to blow up! Roll a number from 1-5 to make your escape!
1. Spotting The Gent powering up his Tophatmobile, you leap gratefully into the glove compartment! All aboard! Quickly now! Chop chop! *slams foot on accelerator* *insert comedy escape routine to William Tell Overture* First to roll 1 finds a Cunning Clyde tucked in the dashboard!
2. You spot Hemel's dragon still shuffling about looking grouchy, so you grab a helmet and leap onto its back, crashing stylishly out of an upstairs window to freedom! At least, until the dragon decides to land in the front garden and peacefully eat grass. First to roll 2 grabs a OMFG.
3. You quickly craft a hot air balloon using only string, bedsheets and a laundry basket, and sail out of the hole in the roof to safety! Unfortunately, your makeshift craft makes the acquaintance of a large chimney, and you end up crash-landing in the front garden... First to roll 3 is finds a Paramour's Break in the laundry basket!
4. The announcement of impending doom causes you to panic, and you run around in circles before diving into a coal-scuttle and cowering there making whimpering noises. Well, we'll just drag this coal-scuttle outside, then... emotion_donotwant
5. While fleeing for the front door, you get in the way of a falling ceiling, which caves in and leaves you trapped under the snack cupboard... what, again? With a deep sigh, The Gent hitches the snack cupboard to the back of the Tophatmobile. Honestly, I can't take you lot anywhere!
The Intelli-Gent
The Curse of the Intelli-Manor, Part 2 Round 3: Goodbye, Intelli-Manor
Instructions:
Today's game will have four rounds. In the first three, you will need to generate a random number from 1-5. If you roll a number listed in green, you pass to the next round, and may win a prize. If you roll a number listed in red, you fail, and you're out of the game! Finally, there will be a fourth bonus round which everyone can join, regardless of whether they have been "out".
New players may join in at any time before the game ends, but must start rolling at round 1. Prizes will be distributed when the game ends!
Today's Prize List:
The Prince's Rose Coco Kitty Plushie Cunning Clyde OMFG Paramour's Break Rosamund's Revenge Dark Halo Lumiere Noire 2nd Gen Stellar Night
Plus extra bonus prizes!
Run for your lives, Intelli-thread!
We seem to have managed to regroup at the front gate. Is everyone here? *anxiously counts heads* One... two... seven... four... oh, bother... well, I think we have everybody. Now, duck! gonk The manor is about to--!
The Intelli-Manor exploded! The two posters directly above and below this post all catch a random item from the wreckage!
Generate a random number from 1-5 to see what happens next!
1. You dodge the flying debris like a champ, leap-frogging over flying bricks with the greatest of ease and surfing on a piece of driftwood, and conclude your performance by snatching a flying rose from the air! First to roll 1 wins a The Prince's Rose. Congratulations!
2. You grab a flying table and use it to shield yourself from flying fireballs, fizzing intellibombs and hurtling bricks! You also retain just enough presence of mind to pluck a startled kitty from the air as it flies past! First to roll 2 manages to rescue a Coco Kitty Plushie.
3. A flaming ball of wreckage sets fire to your coat-tails (or skirt-tails, if you are so inclined), sending you running in circles until you are forced to dive into a nearby lake!
4. You find yourself in the way of the wreckage from the kitchen, and after dodging a cauldron, three spoons, a string of onions and a coal-scuttle with a flailing person in it, you are knocked unconscious by a flying saucepan!
5. The manor's entire west tower is blown into the air, and as it lands, you are unfortunate enough to be directly underneath it. We seem to have a "Wicked Witch of the West" problem here. *pokes the feet anxiously* Are you still alive...?
Quote:
Round 4: Bonus Round!
*sobs* My beloved Intelli-Manor! Nothing but a sorry-looking pile of bricks and broken furniture!
Well, we may have lost the Intelli-Manor, but all is not lost. If we can gather together its remains, I think we can create something new, and even better than before! In fact, I propose that we build ourselves a brand new, shiny, INTELLI-CASTLE.
Therefore, for today's final task, I would like to ask all of you to gather building materials! Please collect as much as you can of the ruins of the Intelli-Manor, so we can lay a foundation for our new home! The most helpful will be rewarded... er, if I can scrounge up some prizes from the wreckage somewhere... *rummages*
Generate a random number from 1-50 to see how many bricks you can collect!
The highest roll (or the first to roll it) wins a Coco Kitty Plushie! The second-highest roll (or the first to roll it) wins a Astra: Rose Breeze! The third-highest roll wins a Tender Loving Manner!
Results Prizes won: The Prince's Rose won by Wolfie! Coco Kitty Plushie Cunning Clyde won by Hemel! OMFG won by Dulcey! Paramour's Break won by Avid! Rosamund's Revenge won by Dia! Dark Halo won by Wolfie! Lumiere Noire 2nd Gen won by Dulcey! Stellar Night won by Petri!
Bonus prizes: won by Dulcey, Kiara, Wolf & Petri! Coco won by Cass! Astra: Rose Breeze won by Dulcey! Tender Loving Manner won by Avid!
Thank you for your assistance, everyone! While this is a sad day for the Intelli-thread, and we may have to put up with living outside in a tent for a while, I believe our new home will be magnificent! With everyone's help, and the assistance of my magic top hat, I estimate that construction of our new castle will take about five days. I hope that you will all assist me over the next week, so that next weekend we can have a splendid housewarming party!
Greetings, everyone! Welcome to our beautiful new Intelli-Castle! I hope you are all getting settled in. As you've probably noticed, there is a little construction work still to be done here and there, and I'd like to ask you all to help me complete the construction and furnishing of our lovely new home. In return, I'll award prizes to the most helpful participants!
Today, to ensure all our home comforts are in place, I will need some help with the Throne Room, the Kitchens, the Library, and the Games Room.
Instructions:
Today's game will have four rounds. In the first three, you will need to generate a random number from 1-5. If you roll a number listed in green, you pass to the next round, and may win a prize. If you roll a number listed in red, you fail, and you're out until the bonus round! Finally, there will be a fourth bonus round which everyone can join. The prizes for this round will be art from me and any leftover prizes which were not won in previous rounds.
New players may join at any time before the game ends, but must start rolling at round 1. Prizes will be distributed when the game ends!
Today's Prize List:
Art by The Gent Princess Mustachio Briar Rose Purity Ivory Baronet Rosamund's Redemption Pandaista 2nd Gen Calla the Flower Spirit Chilled Doufu Hua Ashen Marionette Princess of my Heart
First, we'll need to furnish the Throne Room! Roll a number from 1-5 to discover what happens next.
1. You line the walls with mirrors, cover the room in flowers, and stock the royal table with three hundred varieties of tea and seventy-two kinds of chocolate biscuits. Perfect! *preens in mirrors* First to roll 1 is awarded a Calla the Flower Spirit.
2. You hurtle around the room on a dessert cart painting frescoes of teapots and chocolate biscuits. This is entirely acceptable. First to roll 2 is awarded a Chilled Doufu Hua.
3. You put top hats on the heads of all the statues, give them all teacups, and roll out a red carpet with golden top hats on it. This is splendiferous! heart First to roll 3 is rewarded with an Ashen Marionette.
4. You race into the throne room in a tangle of curtains, carpets, tapestries and tablecloths, before tripping on a curtain tieback and crashing into a stack of chairs and tables. While I'm not sure this is helping, your enthusiasm is appreciated. First to roll 4 is rewarded with a Princess of my Heart.
5. You experience some difficulties hoisting the chandelier, and finally get your foot tangled in the hoist rope, leading the chandelier to come crashing down to the floor and you to be yanked, flailing, up into a lofty new career as Royal Lampshade. For the moment, I think we had better leave you there for health and safety reasons. gonk
The Intelli-Gent
Building the Intelli-Castle, Part 1: Round 2
Instructions:
Today's game will have four rounds. In the first three, you will need to generate a random number from 1-5. If you roll a number listed in green, you pass to the next round, and may win a prize. If you roll a number listed in red, you fail, and you're out of the game! Finally, there will be a fourth bonus round which everyone can join, regardless of whether they have been "out".
New players may join in at any time before the game ends, but must start rolling at round 1. Prizes will be distributed when the game ends!
Today's Prize List:
Art by The Gent Princess Mustachio Briar Rose Purity Ivory Baronet Rosamund's Redemption Pandaista 2nd Gen Calla the Flower Spirit Chilled Doufu Hua Ashen Marionette Princess of my Heart
Next, we're going to organise the Library! Generate a random number from 1-5 to see how you fare.
1. You diligently organise and alphabetise the entire contents of the library by subject, from "Amateur Bomb-Making" to "Zombie Invasion Planning for Beginners". Look at all the beautiful books! *wibbles* First to roll 1 earns a Ivory Baronet.
2. You find a book you like and sneak into a cupboard to read it. While this isn't, strictly speaking, very helpful, I'm going to slip you a prize for good thinking. emotion_awesome First to roll 2 finds a Rosamund's Redemption.
3. The dust on the bookshelves causes you to sneeze so hard that you tumble off a ladder into a pile of first-edition Dickens novels, and are given a mild concussion by a copy of David Copperfield. *hands handkerchief* Please be more careful with my books. emo First to roll 3 is rewarded with a Pandaista 2nd Gen.
4. You are caught inserting Tea's Special Interest Literature into the "Classic Novels" section. GO AND STAND IN THE NAUGHTY CORNER. emotion_donotwant
5. You discover a strange book called "Biscuits and Gravy" which someone has innocently filed in the Cookery section, and are so startled by its contents that you knock over a bookcase. This causes a domino effect until everyone in the room is crushed by an avalanche of books... yes. Well done, whoever that was. *punches dent out of hat* emo
The Intelli-Gent
Building the Intelli-Castle, Part 1: Round 3
Instructions:
Today's game will have four rounds. In the first three, you will need to generate a random number from 1-5. If you roll a number listed in green, you pass to the next round, and may win a prize. If you roll a number listed in red, you fail, and you're out of the game! Finally, there will be a fourth bonus round which everyone can join, regardless of whether they have been "out".
New players may join in at any time before the game ends, but must start rolling at round 1. Prizes will be distributed when the game ends!
Today's Prize List:
Art by The Gent Princess Mustachio Briar Rose Purity Ivory Baronet Rosamund's Redemption Pandaista 2nd Gen Calla the Flower Spirit Chilled Doufu Hua Ashen Marionette Princess of my Heart
And now it's time to stock the Kitchen! Generate a random number from 1-5 to see what happens next.
1. Ignoring everyone else's efforts, you instead build a life-size statue of King Gent entirely out of dark chocolate and decorate it with cherries, whipped cream and chocolate sprinkles. THIS IS THE BEST THING I HAVE EVER SEEN. YOU WIN THE INTELLI-KINGDOM. emotion_droolheart First to roll 1 wins a Princess Mustachio. Congratulations!
2. Naturally, you grab all the supplies and whip up several fresh batches of cake, croissants, scones, biscuits, pancakes, and little Bakewell tarts with cherries on top. Now that's a housewarming party! The first to roll 2 is awarded a Briar Rose Purity.
3. You sensibly fill the cupboards and drawers and put all the pans away... which is what we were supposed to be doing in here. Wait, don't fill that cupboard too full-- gonk *CRASH* Never mind.
4. While cleaning up, you end up in a frying pan duel, and swashbuckle around the kitchen leaping on tables and swinging from the light-fittings until an ill-timed death-defying leap sends you sailing out of the window and into the castle moat. Well, where the castle moat would be if we had built one yet. Ow.
5. You begin washing up with entirely helpful intent, but somehow the entire business ends in a giant soapy avalanche of dishes, mugs and spoons which gobbles all in its path. Evacuate! gonk
Quote:
Round 4: Bonus Round!
And finally for today: The Games Room! There isn't much to be done in here, but unfortunately, in all the chaos of constructing the castle, I managed to lose all my Intellibombs. emo They've rolled away all over the place, and I need some help collecting them! My Intellibombs are so important that I will reward the person who can collect the most with a Royal Portrait.
Everyone can join this round! Generate a random number from 1-50 to see how many bombs you can collect!
The highest roll (or the first to roll it) wins art from the Gent! The second-highest roll (or the first to roll it) wins a Princess Mustachio! The third-highest roll wins a Princess of my Heart!
Prizes won:
Art by The Gent won by Emmie Princess Mustachio won by Kiara! Briar Rose Purity won by Kagome! Ivory Baronet won by Petri! Rosamund's Redemption won by Hemel! Pandaista 2nd Gen won by Blumi! Calla the Flower Spirit won by Wolfie! Chilled Doufu Hua won by Petri! Ashen Marionette won by Dulcey! Princess of my Heart won by Cass!
Thank you for your assistance, everyone! The inside of our castle is looking beautiful!
If you can, please join us tomorrow for part 2, when I will need some help building the Towers, the Castle Moat and the Dungeons... uh-oh. emotion_awesome