These are the techs for the North Island. To learn a tech from a teacher please read the following:
1. You must be in the same island as the teacher to learn the technique(s).
2. To learn a technique from a teacher, do an NPC chat with the teacher for the recommended post count about the technique in question. After which you update providing a link to the post and pay the cost of stat points.
If you have any questions about how to learn a technique, please pm a mod!
1. You must be in the same island as the teacher to learn the technique(s).
2. To learn a technique from a teacher, do an NPC chat with the teacher for the recommended post count about the technique in question. After which you update providing a link to the post and pay the cost of stat points.
If you have any questions about how to learn a technique, please pm a mod!
Red-Haired Pirates
Quote:
Red-Haired Shanks

Technique Name: Pirate Cut
Description: A simple cut with a sword.
Requirements: You must have a sword.
Point Cost: 1 point
Technique Name: Sword Thrust
Description: A quick but powerful thrust of the sword.
Requirements: You must have a sword.
Point Cost: 1 points
Technique Name: Chaos Slash
Description: A series of Sword Thrusts followed by an uppercut slash.
Requirements: You must have a sword and know Sword Thrust.
Point Cost: 5 points
Technique Name: Merry Pirate Slashes
Description: A series of aggressive slashes.
Requirements: You must have a sword and know Pirate Cut
Point Cost: 5 points
Technique Name: Great Pirate Party
Description: A quick slash to the left, then to the right, followed by an uppercut, then one more slash back down.
Requirements: You must have a sword and know Pirate Cut and be a Swordsman
Point Cost: 5 points
Technique Name: Ultimate Mutilation
Description: A quick dash forward followed by the Merry Pirate Slashes technique. One final thrust is delivered after the technique.
Requirements: You must have a sword and know Merry Pirate Slashes and Sword Thrust and be a Swordsman
Point Cost: 5 points
Technique Name: Pirate Finale
Description: A varying combination of all of Shanks' techniques.
Requirements: You must have a sword and know all of Shanks' other techniques and be a Swordsman
Point Cost: 10 points
Technique Name: Drink Up!
Description: The user drinks an alcoholic beverage in one gulp quickly becoming drunk in that single gulp. Can be used once a fight.
Requirements: You must have an alcoholic beverage
Point Cost: 1 points
Quote:
Benn Beckman

Technique Name: Rifle Smack
Description: An attack that involves the user smacking an opponent with the handle of a rifle.
Requirements: You must have a rifle.
Point Cost: 1 points
Technique Name: Knock Out Hit
Description: An attack that involves the user smacking an opponent's head on its pressure point with the handle of a rifle, knocking them out. The opponent is knocked out for one post. If the opponents defense is 1/2 more then the users strength, this attack does not work. This does not conclude a battle and can only be used once a fight.
Requirements: You must have a rifle and know Rifle Smack.
Point Cost: 5 points
Technique Name: Rifle Blast
Description: An attack that involves the user shooting one bullet from the rifle, and running up to your opponent, hitting them with the rifle.
Requirements: You must have a rifle and know Rifle Smack.
Point Cost: 5 points
Technique Name: Whirlwind Smash
Description: An attack that involves the user running up to their opponents, swinging their rifle in a circle, in attempt to hit multiple enemies. While the enemies are off balance, the user is able to then shoot them in the arm or leg.
Requirements: You must have a rifle and know Rifle Smack.
Point Cost: 5 points
Quote:
Lucky Roux

Technique Name: Diversion Gun
Description: The user uses some type of gun and pulls the trigger, having the gun shoot a cork instead of a bullet. This is only a diversion.
Requirements: User must have a pistol or rifle.
Point Cost: 5 points
Technique Name: Lucky Smash
Description: The user jumps up and holds both hands and arms over his head and drops them on the opponent's head.
Requirements: None
Point Cost: 1 points
Technique Name: Huge Drop
Description: The user jumps up and performs a bodyslam, crushing the opponent into the floor.
Requirements: User must be heavy.
Point Cost: 5 points
Technique Name: Overweight Crush
Description: The user performs Huge Drop, and after crushing the opponent into the floor, walks on the opponent's body, further damaging them.
Requirements: User must be heavy and know Huge Drop.
Point Cost: 5 points
Quote:
Yasopp

Technique Name: 3 Bullet Combo
Description: The user shoots at the opponent 3 times.
Requirements: User must have some type of firearm.
Point Cost: 1 points
Technique Name: 5 Bullet Combo
Description: The user shoots at the opponent 5 times.
Requirements: User must have some type of firearm and know 3 Bullet Combo and be a Marksman
Point Cost: 5 points
Technique Name: 10 Bullet Combo
Description: The user shoots at the opponent 10 times.
Requirements: User must have some type of firearm and know 3 Bullet Combo and 5 Bullet Combo and be a Marksman
Point Cost: 5 points
Technique Name: Sniper Shot
Description: The user aims at and shoots the opponent in the leg or arm, making them fall. The opponent is then damaged and vulnerable for attack for some time.
Requirements: User must be a marksman, have a gun, and +25 Accuracy
Point Cost: 5 points
Technique Name: Bullet Barrage
Description: The user shoots the opponent 100 times
Requirements: User must have some type of firearm and know 3 Bullet Combo, 5 Bullet Combo, and 10 Bullet Combo and be a Marksman
Point Cost: 5 points
Technique Name: Head Shot
Description: The user aims for a headshot. If there is a Doctor in the crew of the opponent, they do not die immediately. If not, after the fight, they must rest without exerting themselves for a full day. Any other result does not land the headshot.This can only be used once per battle.
Requirements: User must be a marksman, have a gun, and know Sniper Shot. Must have +50 Accuracy
Point Cost: 5 points
Crown Hunters
Quote:
Colonel Butler

Technique Name: Quick Wit
Description: Similar to the technique Sixth Sense, Quick Wit increases the user's awareness but only for a moment in order to suspend the the amount of time in order to dodge an attack. This technique cannot create "miracle dodges". This technique may only be used once per battle
Requirements: None
Point Cost: 5 points
Technique Name: Butlers Dish
Description: User slaps opponent with a violin.
Requirements: Must have a violin or fiddle.
Point Cost: 1 points
Technique Name: 5th String Corte
Description: User can hypnotize any animal in the area to do there bidding. Last two turns and can only be used once per battle. Does not effect hunting.
Requirements: Must be a musician & have an instrument.
Point Cost: 5 points
Quote:
President Snake

Technique Name: Worlds Sexiest Man.
Description: They pretend to actually be strong, sexy, and attractive. You easily could be however....
Requirements: You are male.
Point Cost: 1 point
Technique Name: Slash of the Sexy
Description: User spins and cuts the opponent with a whip or whip like object with a lot of flair and stars that twinkle around your sexy self.
Requirements: Must know Worlds Sexiest Man and have a whip like weapon.
Point Cost: 1 points.
Technique Name: Presidential Booth.
Description: User attempts to tie the opponent up with one lash of there whip or whip like object.
Requirements: You have a whip like object that's sharp.
Point Cost: 5 points.
Technique Name: World Sexiest Swordsplay
Description: User cuts the opponents multiple times from a far distance, making them unable to get close to you. Because being the sexy thing you are you'd hate to have loads a people all over you.
Requirements: Have a whip like object
Point Cost: 5 points
Quote:
General Hot Dog

Technique Name: World Strongest Kick
Description: A normal power kick to anywhere in the mid-chest.
Requirement: Legs.
Point Cost: 1 points
Technique Name: World Super Powerful Kick
Description: A flying kick directed at the opponent's the head.
Requirements: You must know 'Worlds Strongest kick'
Point Cost: 1 points
Technique Name: Worlds Super Most Awesome Kick
Description: User does an assortment of random kicks, never standing in the same place for long. User can kick and send the opponent into any direction when done. This attacks is very nimble but it can easily send the user off balance.
Requirements: Know 'Worlds Super Powerful kick'
Point Cost: 5 points
Bounty Hunters
Quote:
Shuraiya Bascud

Technique Name: Improvising
Description: The user can make anything around them into a weapon. Though it may be weak, it could be enough to escape some situations.
Requirements: User must have something surrounding them.
Point Cost: 1 points
Technique Name: Bounty Kick
Description: The user spins around a pole like object and kicks the opponent in the face with both feet.
Requirements: The user must have a pole-like object. A sword, staff, etc.
Point Cost: 1 points
Technique Name: Playing Dead
Description: The user plays dead or weakened to lower the opponents guard. The more realistic the situation is, the more realistic the act will be.
Requirements: None
Point Cost: 5 points
Technique Name: Swift Style
Description: The user's moves are elegant and made up as they go. They use their surroundings to their advantage, both offensively and defensively.
Requirements: None
Point Cost: 5 points
Quote:
Anaguma

Technique Name: Shovel and Scoop
Description: The user throws something over their shoulder with a little more force than usual like when a person is shoveling something.
Requirements: +8 Strength
Point Cost: 1 points
Technique Name: Sleeping Dead
Description: The user learns to play dead while resting up regaining +5 stamina per post while playing dead. A person can regain up to 20 stamina in this way.
Requirements: Must know Playing Dead
Point Cost: 1 points
Quote:
Apis

Technique Name: Cute Charm
Description: The user acts cute and lovable, making contact with animals and humans easier.
Requirements: User must be female.
Point Cost: 1 point
Quote:
Pocudan

Technique Name: Story of a Lifetime
Description: The user begins to tell a long drawn-out story that is extremely boring. The opponent loses 1/4 of all their stats for 3 self posts. Can be used once a fight.
Requirements: None
Point Cost: 1 points
Quote:
Maccus

Technique Name: M-ttack
Description: A fury of punches and kicks. Not very accurate or strong.
Requirements: None
Point Cost: 1 points
Technique Name: Dyna-Mac Barrage
Description: A full body attack while wielding a bladed weapon making it even harder to block against the attack.
Requirements: Must know M-ttack
Point Cost: 1 points
Quote:
Bonney

Technique Name: B-ang Shot
Description: A single shot at a target and the user screams after the shot startling anyone nearby.
Requirements: Must have a Firearm
Point Cost: 1 points
Technique Name: Bonn Breaker
Description: The user swings a blunt object at a target with the intention to break bones.
Requirements: Must have a Blunt Object
Point Cost: 1 points
Quote:
Mao

Technique Name: Steamed White Rice
Description: A bowl of clean steamed white rice. It grants +10 defense to the consumer for 8 posts.
Requirements: Must be a chef, have a cooking ingredient and a portable grill.
Point Cost: 1 points
Technique Name: Sweet Dumplings
Description: A stick with five sweet dumplings on it. It grants +20 stamina for 4 posts to whoever eats it and afterword they lose -10 speed for 4 posts.
Requirements: Must be a chef and have 2 cooking ingredients and a portable grill
Point Cost: 5 points
Quote:
Big 'Shiphands' Jin
Technique Name: Lone Boat Construction
Description: The user learns to make a Lone Man Boat outside of fights.
Requirement: Must be a Shipwright and have a Mallet, a Saw, 8 planks, and a rope
Point Cost: 5 points
Technique Name: Cutter Ship Construction
Description: The user learns to make a Cutter Ship outside of fights.
Requirement: Must be a Shipwright and have a Mallet, a Saw, 15 planks, 5 metal bars and a rope
Point Cost: 5 points
Technique Name: Brig Ship Construction
Description: The user learns to make an Average Ship outside of fights.
Requirement: Must be a Shipwright and have a Mallet, a Saw, 30 planks, 10 metal bars and a rope
Point Cost: 10 points
Scientific Academy
Technique Name: Chemical Combat
Description: The user learns how to use various types of chemicals in combat.
Requirements: Must be a Chemical Scientist and have a Chemistry Set
Point Cost: 1 points
Technique Name: Red Chemical Blast
Description: The user learns how to activate red chemicals so when it is thrown, it creates a moderately strong explosion.
Requirements: Must have a Chemistry Set and Red Chemical and know Chemical Combat
Point Cost: 1 points
Technique Name: Blue Chemical Glue
Description: The user learns how to activate blue chemicals so it can be used as a quick-dry glue.
Requirements: Must have a Chemistry Set and Blue Chemical and know Chemical Combat
Point Cost: 1 points
Technique Name: Green Chemical Gas
Description: The user learns how to activate green chemicals so it releases a green weak tear gas that reduces accuracy of anyone who comes in contact with it by -10 for 3 posts.
Requirements: Must have a Chemistry Set and Green Chemical and know Chemical Combat
Point Cost: 5 points
Technique Name: Yellow Chemical Acid
Description: The user learns how to activate yellow chemicals so it becomes an acid that can burn through most weak materials such as clothing, wood, plastic, etc...
Requirements: Must have a Chemistry Set and Yellow Chemical and know Chemical Combat
Point Cost: 5 points
Technique Name: Orange Chemical Smoke
Description: The user learns how to activate orange chemicals so it releases an orange smokescreen reducing accuracy by -15 as long as a person is in it.
Requirements: Must have a Chemistry Set and Orange Chemical and know Chemical Combat
Point Cost: 5 points
Technique Name: Purple Chemical Paralyze
Description: The user learns how to activate purple chemicals so when a person comes in contact with it, they will lose -15 speed and defense for the next 4 posts.
Requirements: Must have a Chemistry Set and Purple Chemical and know Chemical Combat
Point Cost: 5 points
Technique Name: Clear Chemical Enhancer
Description: The user learns how to activate clear chemicals so when consumed, they give the consumer + 10 strength, defense, speed, stamina, and accuracy for 4 posts. Can be used twice a fight.
Requirements: Must have a Chemistry Set and Clear Chemical and know Chemical Combat
Point Cost: 5 points
Technique Name: Double Chemical Mix
Description: The user learns how to mix two of the same chemical together to double the overall effects of the outcome of the concoction. [Ex. Mixing 2 clear chemicals would grant +20 to stats for 8 posts.] Can be used three times a fight.
Requirements: Must have a Chemistry Set, 2 of any Chemical, and know all other Chemical moves
Point Cost: 5 points
Technique Name: Mechanical Basics
Description: The user learns about the common concepts of the workings of simple mechanics.
Requirements: Must be a Mechanical Scientist
Point Cost: 5 points
Technique Name: Simple Invention Build
Description: The user learns how to build a simple invention using only a large log.
Requirements: Must know Mechanical Basics, have a tool kit, a type of hammer and saw, a Large Log, and +10 Intelligence
Point Cost: 5 points
Technique Name: Simple Repair
Description: The user learns how to take a post to fix a simple invention during or out of a fight like new again.
Requirements: Must have a Tool Kit and know Simple Invention Build
Point Cost: 5 points
Technique Name: Quick Invent
Description: The user learns to make a simple invention during a fight using materials they have on hand in one post. Doing this does use up the material in your bag but the item made can be kept after the fight if you still have it.
Requirements: Must have a Tool Kit
Point Cost: 5 points
Technique Name: Average Invention Build
Description: The user learns how to build a average invention using only two steel chunks.
Requirements: Must have a type of hammer and saw, 2 steel chunks, and +25 Intelligence
Point Cost: 5 points
Technique Name: Average Repair
Description: The user learns how take a post to fix an average invention during or out of a fight like new again.
Requirements: Must have a Tool Kit and know Average Invention Build
Point Cost: 5 points
Technique Name: Speedy Invent
Description: The user learns to make an average invention during a fight using materials they have on hand in one post. Doing this does use up the material in your bag but the item made can be kept after the fight if you still have it.
Requirements: Must have a Tool Kit and proper tools and Large Log or Steel Chunk(s), and know Average Invention Build
Point Cost: 5 points
Technique Name: Analyze Invent
Description: During a fight, the user learns to witness a type of weapon or invention being used for at least two posts and quickly make a similar invention that can do the same thing using two steel chunks in the process. The item made this way breaks when the fight is over.
Requirements: Must have a tool kit and proper tools, 2 Steel Chunks, and know Speedy Invent
Point Cost: 5 points
Technique Name: Common Upgrade
Description: The user learns how to make a Simple Invention into an Average Invention using a Steel Chunk. This process takes two posts and can only be done when not in battle.
Requirements: Must be a Mechanical Scientist and know Average Invent
Point Cost: 5 points
