Galley-La Company
Quote:
Iceburg

Technique Name: Shipwright Discount
Description: The user is able to buy ships and ship upgrades for 3/4 of the usual price.
Requirement: User must be a Type1 Shipwright
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Technique Name: Spirit of a Ship
Description: The user forms a special bond with their ship. This bond is extremely strong, the ship reveals itself to the shipwright in the form of a boy in a sailor's outfit. This is an enlightenment process and allows any ship the user is riding in to house 3 more than its maximum.
Requirement: User must be a Type2 Shipwright
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Technique Name: Expert Build
Description: User can create Lone Man Boats out of wood or Small Ships out of iron. These ships break after 5 posts of traveling.
Requirement: User must be a Type3 Shipwright and have either, a cutting axe and or wood or a melding hammer and iron. This technique exhausts 1x wood when creating a lone man ship and 2x iron when creating a small ship.
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Technique Name: Construct- Simple Invention
Description: The user learns how to design and make simple inventions by their own hand if they have a Large Log. They can make items such as carts or lanterns.
Requirements: Must be a Shipwright, +15 intelligence, a large log, and a Cutting Axe
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Technique Name: Construct- Average Invention
Description: The user learns how to design and make average inventions by their own hand if they have 4 steel chunks. They can make things such as training dummies or wind-up toys.
Requirements: Must be a Shipwright, know Construct- Simple Invention, +30 intelligence, 4 Steel Chunks, and a Melding Hammer
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Technique Name: Construct- Complex Invention
Description: The user learns how to design and make complex inventions by their own hand if they have 8 steel chunks. They can make things such as tanks or steam-engines.
Requirements: Must be a Shipwright, know Construct- Average Invention, +60 intelligence, 8 Steel Chunks, and a Melding Hammer
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Technique Name: Construct- Sturdy Firearm
Description: The user learns how to design and make a sturdy firearm by their own hand if they have 1 steel chunk. They can make things such as rifles or pistols.
Requirements: Must be a Shipwright, +30 intelligence, 1 Steel Chunk, 2 Gunpowder's, and a Melding Hammer
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Technique Name: Construct- Ammunition
Description: The user learns how to design and make ammunition by their own hand if they have 1 bag of gunpowder. They can make things such as exploding shots to spiked bullets.
Requirements: Must be a Shipwright, +25 intelligence, 2 Gunpowder's
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Technique Name: Construct- Cheap Weapon
Description: The user learns how to design and make cheap weapons made of wood or plastic like slingshots or Bo-stave's using a Large Log.
Requirements: Must be a Shipwright, +20 intelligence, a large log, and a Cutting Axe
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Technique Name:Construct- Normal Weapon
Description: The user learns how to design and make Normal weapons such as Katanas, broadswords, metal staffs, etc... using a Steel Chunk.
Requirements: Must be a Shipwright, +40 intelligence, a Steel Chunk, and a Melding Hammer
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Technique Name:Construct- High Class Weapon
Description: The user learns how to design and make High class weapons such as swords made of gold or axes made of wootz using 2 Steel Chunks.
Requirements: Must be a Shipwright, +50 intelligence, 2 Steel Chunks, and a Melding Hammer
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Quote:
Kalifa

Technique Name: Mental Rolodex
Description: The user learns to quickly analyze the opponent and how to find basic notes about them such as their name, age, or bounty.
Requirements: +30 intelligence
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Technique Name: Whip Road
Description: The user swings their whip around in a full circle.
Requirements: Must have a type of Whip
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Technique Name: Thorn Road
Description: The user leaps in the air and thrusts their whip out at a group of people.
Requirements: Must have a Spiked Whip & know Whip Trail
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Quote:
Paulie: Type1

Technique Name: Rope Action
Description: The user learns how to fight with rope, of a variety of lengths. The learn the basics of different knots and ties, using them strategically.
Requirements: Must be a Type1Shipwright. The user must have rope.
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Technique Name: Bowline Knot
Description: The user ties a rope around an opponent's wrist, either up close or from a distance.. This technique is usually followed by Fishline Slam. It should be noted that the user can only use this technique on one opponent at a time.
Requirements: The user must know Rope Action.
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Technique Name: Fishline Slam
Description: The user flips an opponent over them and slams them into the floor, using a rope tied to the opponent's wrist.
Requirements: The user must have rope and know Bowline Knot.
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Technique Name: Pipe Hitch Knives
Description: The user launches a rope with a row of knives tied into it in an attempt to cut or slash an opponent. The rope with the knives tied into it resembles a sort of whip-like saw.
Requirements: The user must be a Shipwright, have rope, and know Rope Action.
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Technique Name: Figure-Eight Knot
Description: The user shoots eight knotted ropes out like fists in eight directions.
Requirements: The user must be a Shipwright, have rope, and know Rope Action.
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Technique Name: Dizzy Knot
Description: The user launches a rope, which spirals around an enemy, and by pulling with enough force, the enemy spins like a top and may eventually collapse from dizziness if used a certain number of times.
Requirements: The user must be a Shipwright, have rope, and know Rope Action.
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Technique Name: Shrouding Ratline Net
Description: The user launches a net, woven out of rope, which slams into several enemies. This technique can also be used to ensnare an opponent within a web of rope.
Requirements: The user must be a Shipwright, have rope, and know Rope Action and Dizzy Knot.
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Quote:
Lucci

Technique Name: Perfect Execution
Description: The user is able to land perfectly after being hit by an attack that would push them back. This usually results in the user landing on either both their feet or one of their hands. This allows the user to retaliate quickly and avoid being hit before they can get up.
Requirement: none
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Kaku: Type2

Technique Name: Mountain Wind
Description: The user can jump from extremely high distances at a controlled rate. The wind will sort of carry the user around allowing the user to strike or descend at a desired rate.
Requirement: User must be a Type2Shipwright
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Technique Name: Symic Toss
Description: The user flips over the opponents landing on their opponent's back. They then quickly grab the opponent's shoulders and and toss them into the ground.
Requirement: User must be a Type2Shipwright
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Technique Name: Art of the Chisel
Description: User learns how to use Chisels as both projectiles and melee weapons.
Requirement: User must be a Type2Shipwright
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Technique Name: Chisel Toss
Description: User learns an interesting way of unsheathing giant chisels. User throws them into the air while in air they unsheath and spin slicing anything that may be attacking above the opponent.
Requirement: User must be a Type2Shipwright.
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Technique Name: Chisel Work
Description: The user throws three small chisels, all are positioned in between their fingers so they travel at the same speed and accuracy.
Requirement: Must know Art of the Chisel
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Technique Name: Chisel Landing
Description: Using two giant chisels the user makes any aerial attack. By throwing their giant chisels into the ground the user can land on them and therefor attack once more before the opponent can.
Requirement: Must know Art of the Chisel
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Technique Name: Expert Chisel Work
Description: User throws eight chisels four from each hand, in mid air these chisels knock off one another to create an unpredictable yet accurate pattern to attack the opponent.
Requirement: Must know Art of the Chisel
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Quote:
Peepley Lulu: Type3

Technique Name: Dual Weapon Efficiency
Description: The user learns how to be more efficient when wielding two weapons, + 10 strength when wielding two weapons at a time.
Requirements: The user must have two of the same type of weapon and must be a Type3Shipwright
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Technique Name: Sawblade Strike
Description: The user wields two saws, one in each hand, and slashes at the opponent with both. These saws can be used in place of swords but do not create the same style of cut.
Requirements: The user must be a Type3Shipwright and have Dual Saws.
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Technique Name: Double Trigger Finger
Description: The user becomes extremely efficient in using two pistols, one in each hand. When using two pistols their accuracy increases +10.
Requirement: The user must be a Type3Shipwright and have Dual Pistols.
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Quote:
Tilestone

Technique Name: Hammer Warfare
Description: The user learns how to fight with an overly-sized hammer. This style of fighting is quite powerful, due to the combined strength of the user and the Large Hammer.
Requirements: The user must be a Type3Shipwright and have a Large Hammer.
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Technique Name: Pummeling Shot
Description: After jumping into the air above the opponent, the user pummels their target with one devastating blow from their Large Hammer. This technique has the potential to break bones and deal incredible damage if successful.
Requirements: The user must be a Type3Shipwright, have a Large Hammer and know Hammer Warfare.
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Technique Name: Bulldozer
Description: Holding their Large Hammer with extended arms, the user begins to spin around rapidly. Then, they release their Large Hammer when facing their opponent, sending the weapon flying in their direction. Because of the weight of the hammer and the momentum of the spin, this technique can easily knock an opponent back a good distance.
Requirements: The user must be a Type3 Shipwright have a Large Hammer and know Hammer Warfare.
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Quote:
Kokoro

Technique Name: Blue Down
Description: The user develops a resistance to becoming completely drunk
Requirement: Must have Alcohol and know Drink Up!
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Technique Name: Mermaid Kick
Description: Using their powerful tail fins, the user swings their fin at a target with enough power to knock them many yards away.
Requirement: Must be Merfolk
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Technique Name:
Description:
Requirement: Must be Merfolk
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Technique Name:
Description:
Requirement: Must be Merfolk
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Quote:
Blueno

Technique Name: Playing it Cool
Description: The user learns to act calmly to become less suspisious in most situations.
Requirements: None
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Technique Name: House Special Steak
Description: The user makes a simple grilled steak. eating this grants +5 strength.
Requirements: Must be a Chef & have a portable grill and a cooking ingredient
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Banba-ji


Technique Name: All Salt Extra
Description: The user learns how to properly add Aqua Laguna Salt to their cooking giving it the additional effect of +6 stamina. Can be used once a fight.
Requirements: Must be a Chef & have Aqua Laguna Salt
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Technique Name: Wine Fried Rice
Description: A dish of fried rice cooked with wine. Eating this grants +4 intelligence.
Requirements: Must be a Chef & have a portable grill, a type of wine and a cooking ingredient
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Zambai


Technique Name: Straight Way
Description: An accurate shot with a bazooka at the base of the target.
Requirements: Must have a Bazooka
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Technique Name: Two Way Split
Description: Two simple slashes with two bladed weapons to the sides. It is difficult to dodge both at once.
Requirements: Must have two bladed weapon
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Mozu and Kiwi


Technique Name: 2x2 Edge
Description: Four blinding slashes of the sword in a square pattern. Roll a 4 sided dice. The result is how many slashes connected.
Requirements: Must have a sword and +30 Speed
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Technique Name: Steel Blade Squared
Description: Twelve blinding slashes of the sword in a large square pattern with another square pattern inside of it. Roll a 12 sided dice, the result is how many slashes connected.
Requirements: Must have a sword and know 2x2 Edge
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Kairiki Destroyers


Technique Name: Demolition Cannon
Description: They fire a cannon or bazooka at a target that is smaller than them. The downward angle gives them +8 Accuracy and makes the shot more effective than usual.
Requirements: Must be a type of or a Half-Giant or Giant
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Technique Name: Havoc Axe
Description: They attack with an axe at a target that is smaller than they are. The downward angle gives them +8 Strength and the angle makes the attack more effective.
Requirements: Must be a type of or a Half-Giant or Giant
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Technique Name: Shrapnel Guard
Description: They learn to guard against attacks coming from opponents smaller than they are. The downward angle gives them +8 Defense and makes guarding more effective.
Requirements: Must be a type of or a Half-Giant or Giant
Point Count Cost:
Abi


Technique Name: Hi and Low
Description: They learn to search harder for things increasing their accuracy by +2 while searching.
Requirements: None
Point Count Cost: s
Kāshī


Technique Name: Massive Guard
Description: They thrash around making it very difficult for anyone to get near them without getting crushed under their weight.
Requirements: Must be a Giant
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Technique Name: Doing Better
Description: They perform better than normal increasing their Stamina by +15 for 5 Posts. Can be used once a fight.
Requirements: Must be a Giant
Point Count Cost:
Oimo


Technique Name: Massive Swing
Description: They swing a weapon across the ground making it difficult for average sized beings to evade at all no matter the speed.
Requirements: Must be a Giant
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Technique Name: Working Harder
Description: They work harder than normal increasing their Strength by +15 for 5 posts. Can be used once a fight.
Requirements:
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Michael and Hoichael


Technique Name: Super Memory
Description: If the user has made more than 20 posts in an area ever, they cannot lose their way in the same area becoming very familiar with it.
Requirements: +15 Intelligence
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Mikazuki


Technique Name: Crescent Single Slash
Description: A single slash of the sword with an arc that resembles a crescent moon.
Requirements: Must know One Sword Style
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