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Order of Semesta

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This is a semi-literate RP that involves, elementals, rebels, and a whole lot of fun! We're always looking for new members so join us 

Tags: Element, Semi-Literate, Adventure, Action, Magic 

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Justus D Spencer

Dangerous Capitalist

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PostPosted: Wed May 07, 2014 7:21 pm


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Jurobei



Age
25

Gender
Male

Nation
Plains of Jord

Marital Status
Single

Species
Human


Appearance
A small framed individual of average height, Jurobei doesn't stand out in a crowd from any specific details of his appearance. Blending naturally into a crowd of any nation, Jurobei's only outstanding features would be scars and muscle development in which neither are visible while clothed.

Height
5'11
Weight
143
Eyes
Brown
Hair
Black (Long)
Skin tone
White/Slightly Pale

Personality
Jurobei is a social minimalist who doesn't take to participating in crowd events often outside of business. An individual who prefers solid one on one time or small gatherings, Jurobei can often be found alone. A driven individual who is often seeking out his next adventure or challenge, the young adult is often searching for his next pay day or big score. Restlessly pushing himself to surpass his last achievements. Because of these many factors, Jurobei can be anti-social unintentionally, occasionally rude and despite any given situation he will not request aid. Jurobei has be accused of being pathological, but he has no medical condition, he is simply secretive and will lie if he finds it easier. Verbal communicate is not one of Jurobei's strongest talents, he is critical and blunt to the point of error, making new relationships doesn't come easy. (worked flaws into personality, hope this is fine)

History
A boy born within a small village on the perimeter Terra solo, Jurobei was raised to care for a farm, and socialized mostly with family living within the same village. Life was peaceful and simple, until the drought took left the farmers with barely any goods to sell or feed their own families. Outside of the city limits, there was no aid to be found and many died or suffered greatly for several years. In order to keep his family alive, Jurobei took to the streets as a thief. His first attempts were failures but his young age kept the law from being to hard on him. These failures and the desire to survive tuned his tactics and his methods surpassed even his own expectations. The thrill of the hunt had seeped into Jurobei's character and even when the farm lands flourished once more the thieving did not stop. Disapproving of his actions, Jurobei's father forced him out, declaring it as greed. Jurobei accepted this response and left home at the age of 15, he hasn't stepped through that doorway since.

Several years past before Jurobei face popped up in any major cities, the young man remaining quite under the radar as a thief and black market smuggler. However his next job, required more time in the public face, and would likely have him imprisoned for life if caught. Tempted by a pay check and accepted for the challenge Jurobei took on his first bounty at the age of 20, and has been taking jobs of such nature ever since.

Class
Thief/Assassin
-Skills: There is a lightness to Jurobei's steps, and a steady hand acquired from years of living within the shadows. His eyes are keen even in the dark and his skills with small arms such as knives and needles in hard to beat. Agile and fast, Jurobei doesn't rely on strength but acrobatics to strike down his foes and quickly disappear.
Examples of skills:
The Wallrun - Jurobei can perform a short wallrun to reach greater heights or distances
The Three Strikes - Jurobei can throw three knives at once with near perfect accuracy

Occupation
None, he however has performed several jobs as a part time worker to remain in a city for intel purposes.

Talents
Though considerable more agile and physical capable then the average human, the only special talent Jurobei acquired that isn't form his training and years of execution is a alternate "adrenaline rush". Until most human who simply get adrenaline rushes, Jurobei triggers his own on command. Flooding his body with adrenaline, Jurobei enters a state of mind that retrieves and display a great deal of information at such a rate time appears to have slowed to a crawl. During his phase Jurobei can easily discern methods of escape or vitals to strike. However this technique has no physical benefit, offering no boost of speed once the mental phase is complete.
A strenuous ability that puts a great deal of pressure upon the eye and connecting nerve endings it not without its drawbacks. Vein rupture is a common occurrence within iris and sclera, leading to bloodshot eyes if used to numerously or triggered for long periods of "time". Though a single use is harmless, continuous use without proper rest can lead with pain and even temporary blindness with accumulative recovery time.

Weapons
Knives/shurikens/needles (poison variants)
Scimitar blade
Armor Set

Unique/Magical Weapon: Anacletus, a black glove like article that travels up shoulder blade on his left arm. Golden plates in assorted locations like disconnected puzzles pieces on a black sheet. Anacletus takes the form unique to each owner, it cannot be destroyed by simple means but it can be removed by means of limb dismemberment in which it takes the form of a simple gold and black ring.
Ability: The invoker, as it is translated to is a weapon linked to a pocket of space outside of human reach. Capable of storing limitless amounts of material accessible only by the beholder. Functioning as a nearly limitless armory, while wearing this item Jurobei has no limits to the knives, etc on his person.
Limitations: Anacletus can store any amount of material of any size, however the storing process takes a fair amount of time, and the time only increases with the object. Because of this, the invoker cannot be used to absorb magic or weapons that threaten Jurobei. Leaving stationary unguarded items the most practical.
Retrieval of items within the pocket is a much easier task, as Jurobei can retrieve a set of knives in a matter of seconds, retrieval is limited by the amount of an object stored. Though retrieval is a faster process then the storing, the Invoking process does vary on size/density of objects. As the emergence hole is limited and particle reconstruction does take time. A single knife may be retrieved in .5 of a second, but compiling more knives does increases the invoke time by 75% of a single object. Larger objects of course take more time, a sword often taking 1.5 to even 4 seconds to properly compile.
It should also be stated that though Jurobei isn't effected by the total weight of the objects within the pocket space of the "invoker" the space in which he can store things in limited to 50lbs. This limitation is not because of the weapon but his own mental capabilities.

Additional Images http://aponya.ru/images/b953f9e209f938386fc58166feaf149c.jpeg
PostPosted: Tue May 13, 2014 10:02 pm


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Name: Norogumi
*Nickname: Gumi (doesn't like it)
Age: 38
Gender: Male
Rank of Royalty: Baron
*Military Rank: Brigadier General
- Cloud of Aria Royal Guard. Personal Guard of Nobility
Nation: Clouds of Aria
Marital Status: Divorced as of 6 years ago
Species: Human
Physical Appearance:
- Height: 6'1
- Weight: 222
- Hair: Gray with a hint of blue hue from younger years
- Eyes: Blue
-Skin: Standard Skin tone for Aria citizens

Personality: A strong man with sturdy values, Norogumi has been in service of the royal family for years and has excelled in the rankings due to technical nature, practicality and patience. He speaks calmly, boldly and with few words. He isn't one to argue with nobility, but neither will he remain silent in critical situations of stubbornness. Responsibility of his level is stressful, and Norogumi doesn't like anything out of place or outside of his control, and a leader of an elite squad traveling with the princess royal guard he is constantly demanding specific details on routes and dockets. A brick wall with little give, Norogumi isn't one to make friends or be on the princess' fond side, as a sturdy negotiator of fun and constantly watching eye. Systematic to the point of being fussy, Norogumi doesn't take wild card characters and there for he is also very predictable in nature.

Biography:
Childhood – For as long as he can remember, Norogumi worked hard and trained hard under his father's guidance. A family line of knights in which title, honor and weaponry had been pasted down for generations.
Teen-Adult Years – Joining the military at a young age the eager swordsman stood out from the crowd but was ridiculed and denied the privilege of serving under the his father, as his father refused to allow him within his squad despite credentials earned during service.
Present Day – Norogumi currently holds a role much higher then his father who had retired soon after his son surpassed him in rank, driven by both pride and determination to prove himself the better man. Part of the Royal Guard and leading a squad responsible for aiding the Elite Royal Guard in the protection of the Royal Family in times of travel.



-
Class: Knight (Elite Guard that travels with nobility out of nation, or between cities. He is replaces by the higher ranking guards when in the capital, something he isn't fond of. Due to unforeseen communication errors, neither he or his squad traveled with the princess to Dunia)
Special Abilities to your Class:
- Swordsman of high quality: Capable of wielding a sword with great ease, the skill level of an elite knight doesn't come from mere speed or strength but knowledge and control.
- Omni Skills: When a sword will not suffice, Norogumi can easily take up an axe, spear, and bring a shield into the mix. Though he may not always carry such weapons he is extremely skilled at them.
- Princess' Shadow: Almost like a ghost, Norogumi presence with the princess can be missed completely until trouble occurs and he quickly comes into the scene.

Occupation: Baron: As a baron Norogumi acquires a fair amount of money in taxes. Not to mention his time in the royal guard certainly brings in some coin.
*Weapon(s):
- One Handed Sword with a extended grip for two handed use if required

*Talent(s):
- Raw Physical Endurance: Norogumi has a questionably heavenly level of endurance, that lacks up for any lacking in magic or elemental skills. Capable of running deceiving fast for his size and without tire even with swinging a heavy sword his raw physic is something to behold.

*Pet(s): Narda

Residing within Norogumi's office in the Captain City of Aria is a mostly solitary cat that watches over his desk with gentle purs and curious eyes. Friendly if approached, Narda is shy to greet newcomers with much more then watchful eyes. Wasting most of her time clawing at an empty fish bowl, Narda seems content with the empty office and she awaits her master's

Shadrach
Narda's brother, Shadrach resides at Norogumi's home and has no love for strangers. Piercing ever-watchful eyes chill the souls to however enter Norogumi's place of residence.

Justus D Spencer

Dangerous Capitalist

4,050 Points
  • Risky Lifestyle 100
  • Gender Swap 100
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Justus D Spencer

Dangerous Capitalist

4,050 Points
  • Risky Lifestyle 100
  • Gender Swap 100
  • Brandisher 100
PostPosted: Sat May 17, 2014 8:33 pm


NPC/ Minor Characters

Norogumi's Squad

Luca -
PostPosted: Sat May 17, 2014 8:35 pm


Warning: Past this point is a profile of a character that hasn't been revealed in the story yet. It would ruin the surprise to look further then this point, so it's ill advised.




Below is a work in progress, will add more details soon

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Suicide, its amazing what bloodshed, shame, and depression can do to a man. Even one as strong as this, his death scorned his prideful life and his royal attire. His wife and kids had long gone, the divorce was 4 years ago now, and on the eve of that anniversary is when it all hit him the hardest. Couldn't life any longer, and because to it.
By the time Enki entered the premises the man was limp and the body no long swung on the rafters. Drawing his sword, the Babylonian cut the man down from his perch and let the body fall limp to the floor boards. It was only due to Narda's watchful eye that this plan could come into motion, well and Shadrach's idea. His original concept was just as crude if not worse, Enki tapped his foot as he pondered. The basement would serve a place to store the body, but this mission may take years to complete and a body would certainly rot .
Travelling to this land was an due to the invoker, an item stolen /lost during one of the tragedies and befell Babylon. Because of this Enki had travelled to retrieve it. It possessed key powers to amplify his own.

---------------------

Name: Enki
Age: 24
Gender: Male
Rank Of Royalty: Babylonian Trusted of Guardian Core
*Military Rank: None - The Babylonian trusted are not swore in knights but volunteers
Nation: None - Enki originates from Babylon, his occupancy in Semesta is not long term
Marital Status: Single, has a thing for the princess of Babylon (childhood friend)
Species: Elemental
Physical Appearance: 5'11
Weight: 150
Hair: Black
Eyes: Blue
Skin: Olive
Personality: Born into the shadow of his father's legend and his father's disgrace, Enki has always felt he had a name to live up to, and the citizen of Babylon didn't help with the pressure. Strict, Stubborn, Arrogant, self motivated and self focused. Enki has a mission and he won't let anything stand in his way, let it be law, morals or god. Calm and collected, Enki doesn't show up emotion, restricting him from saying his true feelings or expressing himself. Bottled up emotions leading to explosive moments of uncharacteristic traits. Violent and death isn't something Enki desires, he is peaceful and kind by nature, but he won't hesitate to remove those who get in the way of his mission. Enki is confident to the point on fault, even though he is capable of magic, he doesn't perform it often. He prefers to rely on his own blade work.
Biography: Still a baby when his mother lost her life in the fabled fall of Babylon, Enki was raised by a foster family as his father abandoned him, shattered by his previous failures. Raised by a noble family Enki couldn't escape his past as citizen's drew hatred from his bloodline and the crime his father made against the city before fleeing.
Depression effected his youth and nearly led to suicide, his life spared only by the words of a kind hearted girl. The young princess of Babylon, whom Enki owes his life, also owned his heart since that day. Serving as a volunteer guard, Enki took on the most dangerous of tasks to prove his worth to the city. Proving himself by sword and by tactical genius he would have been a favoured knight if not for his past. Disregarded by the military Enki found himself serving the princess directly by request. Though never sworn into the military, he has been serving as one of his loyal guard and scouts for years.
Now in Semesta, Enki has cast an illusion to replace a royal guard of the Cloud of Aria's military as he is in search of a artifact lost during babylon's fall. An item known as the Anacleto (an item in Jurobei's possession). Seeking it as a tool to better protect his city and love, Enki has been disguised as Norogumi for several months now.
Elemental Abilities:
Illusion magic: Enki can perform grand illusions with the use of water and its reflection of light, however the time required to perform such spells limits its combat uses.
Water Manipulation: Enki can move water with his mind or body motions to create blast or bursts to knock people off their feet
Bubble Bath: Enki can form water bubbles that can be manipulated individually to surround his person as a fine distraction or defensive.
Enki's weird water bending illustrates his history from Babylon and is why it fairs different in comparison to common Semesta magic.
Class: Knight
Abilities: Swordsman of Babylon
-Enki wields a sword with skill, patience and precision. Capable of using any blade his skills are truly peeked with a Rapier
-Strong Endurance

Occupation: Magician - Enki makes his living through performing magic for high class parties or private shows. He is quite well known in Babylon for it.
Weapons: Throwing Knives, Rapier "The Answerer [Fragarach]: The Retaliator"
Durvacaka "Difficult to be answered" Sanskrit (Mirror Rapier - Only Applies if Enki Acquires "Invoker")

Talents: Sleight of Hand

Detail: I mentioned before the "copy technique", which is something that needed a great deal more of info then earlier provided. The copy technique is the result of Enki acquiring the "invoker" which allows him to "invoke" his illusions into existing items for limited times. This is of course super draining on his magic and physical body, and there for is limited for very minor uses. The only intention I had in mind for it was the "double sword", where Enki creates an illusion of his rapier and then invokes it for duel wield.


Justus D Spencer

Dangerous Capitalist

4,050 Points
  • Risky Lifestyle 100
  • Gender Swap 100
  • Brandisher 100
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