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Magic Council

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Hirio of the Hoh

Captain

PostPosted: Sat May 17, 2014 10:10 am


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As the main ruling body of the entire Magic world, the Council possesses almost utmost control over it, acting as a leading government of sort. The Council rules all of the legal Guilds scattered throughout Earth Land, overseeing them and keeping them in check, and they are responsible for the events caused by Mages, also possessing the right to punish Mages who break the law and to confiscate Magical artifacts which could potentially cause large-scale damage. Among the things prohibited by the Magic Council is the use of Magic for assassination, something which, if perpetrated, could lead the Council to oust the offender's guild. The Council has the right to apprehend Mages charged with crimes anytime, with their messengers being highly respected. However, despite this, the Council is known for sometimes displaying its power as a mere formality, finding scapegoat Mages and trying them of recent, calamitous happenings just to subsequently release them without any punishment.

Being basically the government of the Magic world, the Council has an array of armed forces at its disposal, which it uses to maintain peace and make sure that none breaks the established laws.

Rune Knights
A military subdivision within the Council, acting as a personal constable of sort, Rune Knights are the Council's army. Their job is to enforce the Council's ideals of justice and to investigate crimes related to the Magic world. They are also responsible for dealing with issues such as detaining criminals and passing judgement on to them. They patrol over a large span of land all across the country. They are known to possess several garrisons scattered throughout Fiore, with their numbers being consistent, and have battleships at their disposal for sea transportation. They are divided into squads, with some of them performing particular duties, and most of them being led by a ranked officer.

High-ranking Rune Knight officers such as division commanders are shown to wear a more formal, less garish attire, which loses most of the religious look distinguishing soldiers: they wear an elegant dark jacket, with light edges and two buttoned bands on each cuff, over a lighter shirt with the Council's dark symbol on it, loose, light suit pants held up by a massive belt, light gloves and distinctive, light shoes, bearing a snakeskin-like pattern. The only similarity between soldiers' outfit and the one exclusive to division commanders appears to be the cape, which in the latters' case, however, also covers the shoulders, and sports a larger clasp closing it. Rune Knight officers aren't shown wielding any weapon.

Rune Knights are known to possess combat skills and are able to perform different forms of magic. However, their fighting prowess is mostly unknown; it is known, however, that particular squadrons, such as the 4th Custody Enforcement Unit, are capable of using Magic similar to Jutsu Shiki, generating glyph barriers which can prevent those caught inside them from leaving until the spell is nullified. Such technique can be performed with enough discretion to remain unnoticed while it is being casted, with the targets finding out about it only after it has become effective. Aside from that, Rune Knights shown so far seemed to mainly employ melee combat, assaulting enemies in large groups and generating Magical auras on the ending part of their staffs; something whose effect or aim is unknown. However, even considerable amounts of them could be knocked out by way smaller groups of proficient melee fighters, implying their skills to be just average.

Magic Council Members

Chairman
Xanthos Y. Zalarook

Second Seat
Athena Orland

Third Seat
Akame Fernandes

Fourth Seat
Yui Narukami

Fifth Seat
[Reserved]

Sixth Seat
Cataegis Dreyar

Seventh Seat
Open

Eighth Seat
Open

Ninth Seat
Open

Tenth Seat
Open
 
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