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Posted: Sun Jun 01, 2014 5:07 am
The following posts are a few of the things that you may do in the world of Pokemon Tabletop Adventures. Each of these things will take up a certain amount of time during each day of the game and that amount is detailed at the bottom of each post. Once a full day is used up, it will be night time and you may roleplay your character sleeping to enter the next day. Pokemon Centers offer lodging free of charge.
Warning If you are just starting out and your trainer ventures out into the wild at night, you will likely face Wild Pokemon that you cannot handle. Long term injury to your Pokemon is very likely. It is highly recommended that you sleep into the next day once you have used up a full day's worth of actions.
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Posted: Sun Jun 01, 2014 5:11 am
Training Session Sometimes Trainers may wish to train their Pokémon in a safe environment to improve their skills in Combat. Everyone may do one training session per day and you may complete one extra session per day for every five Trainer Levels you have. Only one Pokemon may be trained per session.
Reward: Half of the total Experience Points required for the Pokemon's next level, rounded down. A crew member will reward these to you after the training has been completed
Example Reward: Even if a level 4 Pokemon was only 3 EXP away from reaching level 5, they would still receive 30 EXP because 60 EXP is required to go from level 4 to level 5.
Requirement: Roleplay yourself and your Pokemon training in a post. In that post, roll 1d20. On a 12 or higher, you succeed with the training attempt. You may keep trying until you succeed, roleplaying with every attempted roll.
Place the following in the bottom of your post so that it is clear that you are training,
Training Session Your Pokemon's Name DC: 12
Amount of time taken: N/A
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Posted: Sun Jun 01, 2014 5:35 am
Searching for Wild Pokemon
A trainer or group of trainers may search a Route for wild Pokemon. The crew will randomize the Pokemon found, basing its species on the terrain of the Route.
Amount of time taken: 1/2 Day - Three chances to find Wild Pokemon. If you pass the Pokemon up, you cannot go back to it. If you choose to battle one of the found Pokemon, the rest of those chances are used up. Only one battle allowed per half day.
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Posted: Sun Jun 01, 2014 5:45 am
Trainer Battle
You may roleplay your character looking for a trainer to battle. The crew will spawn an NPC to fight against you. Experience gained by your Pokemon is doubled in Trainer Battles.
If you wish to earn money from the battle, you must make a wager with the opposing trainer at the beginning of the fight. If you lose, you lose the amount that you bet.
Amount of time taken: 1/2 Day
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Posted: Sun Jun 01, 2014 5:48 am
Missions
In the first post of any City Streets thread, there will be a job board with a list of missions available. These missions are a great way to make money and are made easier if you utilize specific Pokemon to assist you with them. If a Pokemon makes a significant contribution to the mission, they will receive Experience Points.
Amount of time taken: 1 Full Day
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Posted: Sun Jun 01, 2014 5:51 am
Traveling Between Cities
If you wish to travel around Tohoku, you must use the Route Threads to get from place to place. Each Route Thread will have a list of places that is connected to along with travel times and post requirements in its first post. You will likely run across Wild Pokemon and opposing Trainers while traveling.
If the Route takes more than a day to travel, you will need to camp out overnight.
Amount of time taken: See first post in Route Thread.
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Posted: Sun Jun 01, 2014 5:56 am
Trading
If your character is in a reasonably populated area, you may roleplay that you are trying to trade a specific Pokemon away. The crew will spawn an NPC who will offer you a Pokemon to trade for yours. The Pokemon offered will be based on a Tier system and will typically be of equal or lesser value than what you are offering. You may turn down the offer unless you are using a Trainer Feature that says otherwise.
Amount of time taken: 1/2 Day - Two trade attempts per half day.
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