Weapon
Image:
Weapon Form Image:
Scutum Shield

Big, lighter than it looks and its always the size of its wielder's body providing a quick barrier that prevents physical harm via impact to those who stand behind it, however, it does not block damage entirely (albeit it might block physical wounds, the one being protected may or may not feel pain depending in the might of the attack); regardless of said attributes its still rather bulky in nature and might not provide enough grace when it comes down to movement
Buckler

Sturdy and small, in spite of theoretically being easily maneuverable given its accommodating size and natural function, its heavier than the Scutum shield given it being a condensed form, while it may block a smaller area, it is by far a better option when one wants to block a decisive strike or in fact land it.
Name: Birgernike Warinhard Hernandez
Age: 42
Ethnicity: Scandinavian
Sexuality: "Too young to think about it"
Relationship Status: ^
Family: Mom, Dad, 6 older brothers 7 older sisters and a younger one (Lets keep it at that).
Which school do you go to?: CLASS NOT
School Year: [About to graduate from Class Not after successfully controlling his forms]
Weapon: [N/A]
Partner: [N/A]
Reason for being in the DWMA: He was taught to do good in the smallest and the biggest of acts, he wants to be there to prevent any harm possible to those who do well so they can protect others and keep doing well.
Likes:
+ Goat Dairy products
+ Bicycles
+ Mountain related stuff.
+ Kindred spirits
+ Animals
Dislikes:
+ Motor propelled vehicles [Irrational hate].
+ Soy Milk [Its never going to be compared to goat milk, its just dislike]
+ Disturbing peace
+ Capitalist/Citadel Lifestyle
+ Unnatural development [Lord be merciful if he ever has a Mr Universe close in vicinity]
Bio: Birgernike was born to a humble farming family that eventually ventured to the production of beast/human powered vehicles, all natural of course. His role as the youngest sibling (up to the moment before his younger sister's birth) was to be the handy jack of all trades who helped everyone in the house out of sheer curiosity, it was a tradition to the family to let them do all the shores until the next offspring came to be so as to let them experiment and choose whatever they see fit, be it because he or she was better at it, like it far more than the others or just because someone perceived a hidden potential in it if the kid/youngster couldn't choose by then; probably the reason why there were many Warinhards in the first place, at least until the 3 oldest brother (Actually the 7th to be born) had his first child and broke the chain of the head of the family (Finally giving mom and dad a well deserved rest, not that they complained or anything).
Birgernike experienced many things and was a fan of travelling around and crusading across the forest with his siblings either to hunt or to look around for lost people, or endangered folk, the "doing a good thing a day" was sort of an unwritten rule in the family passed by behavior and examples. It wasn't long (in their family measuring of time) for him to find his calling, being the one to extend the hand to those in need out there in the wilderness eventually discovering all those faes he had helped before were meisters, weapons, witches and whatnot given a second encounter with a female meister of some sort that encouraged him to do the good where the heroes need it the most, apparently she could "See" the potential that none other noticed before, a weapon, it was then that she took her sweet time explaining things to him with pinecones and twigs.
With a somewhat heavy heart he left his family and all that he had at home for the sake of growing up, which was ultimately the goal the family had as a bond and common trait, there were no tears, just your average sigh and gaze upon the endless possibilities that he couldn't witness behind the stretching horizons that surrounded him, it was the call to a new adventure and even if it was going to be a long one, or if it meant he'd have to leave and pick up things along the way, it was meant to be something that would forge his future.
Abilities: (Up to 8 )
+ Shield Bash:
Scrutum Form: Charges into a given direction with ease reducing incoming damage and increases the speed of the wielder enacting as a wind divider.
Buckler Form: Lands a powerful his that may deflect an attack and or break the foe's guard, be careful not to move at all if unaccustomed to this form because of the weight-balance issues it might carry around.
+ Endure:
SF: Receives half the damage but protects the wielder from being devastated from the incoming attack, it will reduce the endurance one can have with each use but shortens the lag between the senses of its wielder.
BF: Blocks an attack, consecutive uses of this may lead the user into lagging their senses, it would be wise to alternate its use for its effects to cool down.
+ Lure:
SF: Gives the wielder extra dexterity in exchange of being more likely to be attacked and or being the target of projectiles effectively redirecting their course.
BF: Draws incoming attacks and projectiles towards the Boss of the shield to deflect them, making the user prone to getting numb and feeling unpleasant whenever making contact in exchange of landing more powerful hits because of the lack of restraint given by the numbness.
+ Phalanx: [Requires charging, you get one shield per turn after declaring its activation and the ability is cast when commanded a second time]
SF: Summons a round of shields in desired patterns to use at will, the closer the better the control there is over them.
BF: Summons a round of shields that encase the user and nearby units, one may fire said shields, dismissing on hit after being used as a projectile but lagging the target.
+ Denmark's Diplomacy: The user may target one opponent and it can only receive incoming damage from said opponent, lacking proper equipment (A bike] will cause the user to receive double the damage from said opponent.
SF: Faster and all sorts of CC will haste the user once its free from it, however, after its effect ends, the user receives true damage for the next 2 turns.
BF: Invulnerable, slower but will not fall victim to CC.
Personality: Birgernike likes to inspire others into becoming more complete and and achieving their goal, you could say its more like encouraging, but he was taught by example and its the way he thinks serves better to the cause.
Albeit a bit eccentric, he's not someone to loose their cool at important moments, trivial things and matter to trigger his faults though.
Theme:Don't worry, lets save the world
Made By: KoteVonKat
Image:

Weapon Form Image:
Scutum Shield

Big, lighter than it looks and its always the size of its wielder's body providing a quick barrier that prevents physical harm via impact to those who stand behind it, however, it does not block damage entirely (albeit it might block physical wounds, the one being protected may or may not feel pain depending in the might of the attack); regardless of said attributes its still rather bulky in nature and might not provide enough grace when it comes down to movement
Buckler

Sturdy and small, in spite of theoretically being easily maneuverable given its accommodating size and natural function, its heavier than the Scutum shield given it being a condensed form, while it may block a smaller area, it is by far a better option when one wants to block a decisive strike or in fact land it.
Name: Birgernike Warinhard Hernandez
Age: 42
Ethnicity: Scandinavian
Sexuality: "Too young to think about it"
Relationship Status: ^
Family: Mom, Dad, 6 older brothers 7 older sisters and a younger one (Lets keep it at that).
Which school do you go to?: CLASS NOT
School Year: [About to graduate from Class Not after successfully controlling his forms]
Weapon: [N/A]
Partner: [N/A]
Reason for being in the DWMA: He was taught to do good in the smallest and the biggest of acts, he wants to be there to prevent any harm possible to those who do well so they can protect others and keep doing well.
Likes:
+ Goat Dairy products
+ Bicycles
+ Mountain related stuff.
+ Kindred spirits
+ Animals
Dislikes:
+ Motor propelled vehicles [Irrational hate].
+ Soy Milk [Its never going to be compared to goat milk, its just dislike]
+ Disturbing peace
+ Capitalist/Citadel Lifestyle
+ Unnatural development [Lord be merciful if he ever has a Mr Universe close in vicinity]
Bio: Birgernike was born to a humble farming family that eventually ventured to the production of beast/human powered vehicles, all natural of course. His role as the youngest sibling (up to the moment before his younger sister's birth) was to be the handy jack of all trades who helped everyone in the house out of sheer curiosity, it was a tradition to the family to let them do all the shores until the next offspring came to be so as to let them experiment and choose whatever they see fit, be it because he or she was better at it, like it far more than the others or just because someone perceived a hidden potential in it if the kid/youngster couldn't choose by then; probably the reason why there were many Warinhards in the first place, at least until the 3 oldest brother (Actually the 7th to be born) had his first child and broke the chain of the head of the family (Finally giving mom and dad a well deserved rest, not that they complained or anything).
Birgernike experienced many things and was a fan of travelling around and crusading across the forest with his siblings either to hunt or to look around for lost people, or endangered folk, the "doing a good thing a day" was sort of an unwritten rule in the family passed by behavior and examples. It wasn't long (in their family measuring of time) for him to find his calling, being the one to extend the hand to those in need out there in the wilderness eventually discovering all those faes he had helped before were meisters, weapons, witches and whatnot given a second encounter with a female meister of some sort that encouraged him to do the good where the heroes need it the most, apparently she could "See" the potential that none other noticed before, a weapon, it was then that she took her sweet time explaining things to him with pinecones and twigs.
With a somewhat heavy heart he left his family and all that he had at home for the sake of growing up, which was ultimately the goal the family had as a bond and common trait, there were no tears, just your average sigh and gaze upon the endless possibilities that he couldn't witness behind the stretching horizons that surrounded him, it was the call to a new adventure and even if it was going to be a long one, or if it meant he'd have to leave and pick up things along the way, it was meant to be something that would forge his future.
Abilities: (Up to 8 )
+ Shield Bash:
Scrutum Form: Charges into a given direction with ease reducing incoming damage and increases the speed of the wielder enacting as a wind divider.
Buckler Form: Lands a powerful his that may deflect an attack and or break the foe's guard, be careful not to move at all if unaccustomed to this form because of the weight-balance issues it might carry around.
+ Endure:
SF: Receives half the damage but protects the wielder from being devastated from the incoming attack, it will reduce the endurance one can have with each use but shortens the lag between the senses of its wielder.
BF: Blocks an attack, consecutive uses of this may lead the user into lagging their senses, it would be wise to alternate its use for its effects to cool down.
+ Lure:
SF: Gives the wielder extra dexterity in exchange of being more likely to be attacked and or being the target of projectiles effectively redirecting their course.
BF: Draws incoming attacks and projectiles towards the Boss of the shield to deflect them, making the user prone to getting numb and feeling unpleasant whenever making contact in exchange of landing more powerful hits because of the lack of restraint given by the numbness.
+ Phalanx: [Requires charging, you get one shield per turn after declaring its activation and the ability is cast when commanded a second time]
SF: Summons a round of shields in desired patterns to use at will, the closer the better the control there is over them.
BF: Summons a round of shields that encase the user and nearby units, one may fire said shields, dismissing on hit after being used as a projectile but lagging the target.
+ Denmark's Diplomacy: The user may target one opponent and it can only receive incoming damage from said opponent, lacking proper equipment (A bike] will cause the user to receive double the damage from said opponent.
SF: Faster and all sorts of CC will haste the user once its free from it, however, after its effect ends, the user receives true damage for the next 2 turns.
BF: Invulnerable, slower but will not fall victim to CC.
Personality: Birgernike likes to inspire others into becoming more complete and and achieving their goal, you could say its more like encouraging, but he was taught by example and its the way he thinks serves better to the cause.
Albeit a bit eccentric, he's not someone to loose their cool at important moments, trivial things and matter to trigger his faults though.
Theme:Don't worry, lets save the world
Made By: KoteVonKat