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Ningishzida
Captain

Demonic Gatekeeper

PostPosted: Fri Oct 03, 2014 10:12 am


User Image

Kono Genin ll Hoshigaki Clan ll Samurai Class ll Mokuton Bloodline ll Chakra: 215/215
▇▇▇▇ ▇▇▇▇▇▇▇▇ ▇▇ ▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇ ▇▇▇▇▇▇▇▇▇▇▇▇▇
"Where the tree leaves dance one shall find flames, the fire's shadow will illuminate the village, and once again tree leaves shall bud anew."


User Image
XXXXX-- "--" --

XXXXX-- "--" --

XXXXX-- "--" --


Stats || Passives || Tech's Used || Quotes
Techniques Used:



Stats
• Strength: 5
• Speed: 4

Passives
• [CLAN] Underwater Breath Technique
Since they are sharks in almost all aspects, those of the Hoshigaki Clan can freely breath underwater for as long as they'd like.
• [CLAN] Advanced Swimming Technique
Because sharks have lived under water for centuries, the Hoshigaki can swim faster than the average Shinobi. (+2 to speed when swimming)
• [CLAN] Bloodlust Technique
Due to their love for blood, if the Hoshigaki smells the blood of a Shinobi, they can sense the opponent from miles away.
• [CLAN] The Jaws of the Sea
The Hoshigaki can manipulate water to the extent of their rank. Their water can move as fast as they can.
• [BLOODLINE] Immense Chakra
By inheriting the 'body' of the Sage of Six Paths, they also inherited his vitality and survivability. Because of this, their chakra is increased substantially. (+15%)
• [BLOODLINE] High Aptitude
Members of the Senju clan are not restricted to 'Learning Restrictions' based on class, meaning that every style/sub-element is available to them. The exception to this rule is sealing.
• [BLOODLINE] +1 rank to wood techniques
• [BLOODLINE] Heightened physical and mental stamina in battle.
• [BLOODLINE] Well-versed in combat.
• [BLOODLINE] Can use medical jutsu without handseals
• [CLASS] This is because their training releases a constant field of chakra around their body to where they literally witness time at a slower pace. Samurai can see the enemy's physical attacks in slow motion, because the range of this ability expands just far enough to where they can predict these close-range attacks. Because of this, they will never falter in physical combat. They simply do not make mistakes. They can parry pretty much everything. Your super bursts of speed mean nothing to them. They cannot be defeated by stats, because they are the most skilled. Samurai are essentially the counter class to other physical classes. Other physical classes are left almost useless versus them.
• [CLASS] Samurai can use low level techniques (genin and academy) with one hand so that they don't have to weaken their hold of their weapon while they perform jutsu.



Quote:



[align=center][img]http://i1314.photobucket.com/albums/t561/picfofrands/c6650e61-0546-4988-bb73-2e90b846c643_zpsa5687af0.jpg[/img][/align]
[align=center][size=10][color=black]Kono Genin [b]ll[/b] Hoshigaki Clan [b]ll[/b] Samurai Class [b]ll[/b] Mokuton Bloodline [b]ll[/b] Chakra: 215/215[/color][/size]
[color=black]▇▇▇▇[/color] [color=#36648B]▇▇▇▇▇▇▇▇[/color] [color=black]▇▇[/color] [color=#9AC0CD]▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇[/color] [color=black]▇▇▇▇▇▇▇▇▇▇▇▇▇
[size=10]"Where the tree leaves dance one shall find flames, the fire's shadow will illuminate the village, and once again tree leaves shall bud anew."[/size][/color][/align]

[imgleft]http://i1314.photobucket.com/albums/t561/picfofrands/79f3dbc1-1a99-4e53-bfcf-13ffb7892a40_zps1039e5e1.png[/imgleft]
[align=left]✘[size=9][color=#FFFFFF]XXXXX[/color][color=black]--[/color] "[color=#9AC0CD][b]--[/b][/color]" [color=black]--[/color][/size]

✘[size=9][color=#FFFFFF]XXXXX[/color][color=black]--[/color] "[color=#9AC0CD][b]--[/b][/color]" [color=black]--[/color][/size]

✘[size=9][color=#FFFFFF]XXXXX[/color][color=black]--[/color] "[color=#9AC0CD][b]--[/b][/color]" [color=black]--[/color][/size] [/align]

[size=9][color=#9AC0CD][b]Stats || Passives || Tech's Used || Quotes[/b][/color][/size]
[spoiler][size=9][u]Techniques Used:[/u]



[u]Stats[/u]
• Strength: 5
• Speed: 4

[u]Passives[/u]
• [CLAN] Underwater Breath Technique
Since they are sharks in almost all aspects, those of the Hoshigaki Clan can freely breath underwater for as long as they'd like.
• [CLAN] Advanced Swimming Technique
Because sharks have lived under water for centuries, the Hoshigaki can swim faster than the average Shinobi. (+2 to speed when swimming)
• [CLAN] Bloodlust Technique
Due to their love for blood, if the Hoshigaki smells the blood of a Shinobi, they can sense the opponent from miles away.
• [CLAN] The Jaws of the Sea
The Hoshigaki can manipulate water to the extent of their rank. Their water can move as fast as they can.
• [BLOODLINE] Immense Chakra
By inheriting the 'body' of the Sage of Six Paths, they also inherited his vitality and survivability. Because of this, their chakra is increased substantially. (+15%)
• [BLOODLINE] High Aptitude
Members of the Senju clan are not restricted to 'Learning Restrictions' based on class, meaning that every style/sub-element is available to them. The exception to this rule is sealing.
• [BLOODLINE] +1 rank to wood techniques
• [BLOODLINE] Heightened physical and mental stamina in battle.
• [BLOODLINE] Well-versed in combat.
• [BLOODLINE] Can use medical jutsu without handseals
• [CLASS] This is because their training releases a constant field of chakra around their body to where they literally witness time at a slower pace. Samurai can see the enemy's physical attacks in slow motion, because the range of this ability expands just far enough to where they can predict these close-range attacks. Because of this, they will never falter in physical combat. They simply do not make mistakes. They can parry pretty much everything. Your super bursts of speed mean nothing to them. They cannot be defeated by stats, because they are the most skilled. Samurai are essentially the counter class to other physical classes. Other physical classes are left almost useless versus them.
• [CLASS] Samurai can use low level techniques (genin and academy) with one hand so that they don't have to weaken their hold of their weapon while they perform jutsu.



[quote=][/quote][/size][/spoiler]
PostPosted: Thu Oct 16, 2014 10:11 pm


User Image

Kono Jounin ll Hoshigaki Clan ll Ninjutsu Class ll Heiland Bloodline ll Chakra: 385/385
▇▇▇▇ ▇▇▇▇▇▇▇▇ ▇▇ ▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇ ▇▇▇▇▇▇▇▇▇▇▇▇▇
"Where the tree leaves dance one shall find flames, the fire's shadow will illuminate the village, and once again tree leaves shall bud anew."


User Image
XXXXX-- "--" --

XXXXX-- "--" --

XXXXX-- "--" --


Stats || Passives || Tech's Used || Quotes
Techniques Used:



Stats
• Strength: 7
• Speed: 8

Passives
• [CLAN] Underwater Breath Technique
Since they are sharks in almost all aspects, those of the Hoshigaki Clan can freely breath underwater for as long as they'd like.
• [CLAN] Advanced Swimming Technique
Because sharks have lived under water for centuries, the Hoshigaki can swim faster than the average Shinobi. (+2 to speed when swimming)
• [CLAN] Bloodlust Technique
Due to their love for blood, if the Hoshigaki smells the blood of a Shinobi, they can sense the opponent from miles away.
• [CLAN] The Jaws of the Sea
The Hoshigaki can manipulate water to the extent of their rank. Their water can move as fast as they can.
• [BLOODLINE] +1 rank on all "Psycho Shift" techniques, AKA every bloodline ability
• [BLOODLINE] Physically superior (base 2 points to be allocated to the stats of your choosing)
• [BLOODLINE] Higher energy pool (+25%)
• [BLOODLINE] No handseals for all BL techniques; however they require a full body motion such as a wave of the palm, a kick, a leap, a punch, etc
• [BLOODLINE] Psycho Shift
The ability to apply force to an object is something that you can say is manipulated by the user's mind. However, you can also say that they sort of set an auto-pilot for what should be dealt with and what shouldn't. Psycho Shift allows them to feel tremors of force through the air, and judges the type of attack approaching the Heiland. They can then choose for their Psycho Shift to protect them from certain types of attacks, essentially a sentient ability to protect themselves from harm. It's called "Psycho Shift" because it can constantly change its preferences throughout the battle, based on the user's will. It will project techniques to defend the Heiland and attack enemies. This ability can also ignore certain attacks even if they fall into the user's 'preferences' if the user mentally deems that they can deal with said attacks on their own. This technique is used solely defensively, but the ability to sense force is still useful for the user. Regular rules to using these techniques apply; the full movements for bloodline jutsu, chakra costs, etc.
• [BLOODLINE] Dragon's Blood
Being related to the Divine Beasts, the Heiland are draconian in their own right. Many of them actually develop the traits of a Divine Beast. This ability in particular allows for Heiland bloodline users to perceive natural energy due to their connection with the spiritual and animal forces. It is a long-range perception that can judge incoming masses of chakra and can also project their energy through these channelways, allowing them to send techniques across long expanses to attack enemies from afar. This is an ability mostly good for assassination. This cannot be used to detect genjutsu, but it can tell that a technique is being used. It also cannot release you from genjutsu.
• [CLASS] Chakra
The Ninjutsu Class has the most chakra out of any, an additional 20% of chakra to their reserves.
• [CLASS] Elements
Unlike all other classes, this one starts off with two elements. And, at Jounin rank, it obtains a third element. This gives it the most diversity and utility; as well as the most combination elements. It makes them one of the most unpredictable classes.
• [CLASS] Handseals
Because of their great control of the elements, they can use shortcuts and simplifications of seals and reduce the time needed to use seals greatly.


Quote:


[align=center][img]http://i1314.photobucket.com/albums/t561/picfofrands/c6650e61-0546-4988-bb73-2e90b846c643_zpsa5687af0.jpg[/img][/align]
[align=center][size=10][color=black]Kono Jounin [b]ll[/b] Hoshigaki Clan [b]ll[/b] Ninjutsu Class [b]ll[/b] Heiland Bloodline [b]ll[/b] Chakra: 385/385[/color][/size]
[color=black]▇▇▇▇[/color] [color=#36648B]▇▇▇▇▇▇▇▇[/color] [color=black]▇▇[/color] [color=#9AC0CD]▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇[/color] [color=black]▇▇▇▇▇▇▇▇▇▇▇▇▇
[size=10]"Where the tree leaves dance one shall find flames, the fire's shadow will illuminate the village, and once again tree leaves shall bud anew."[/size][/color][/align]

[imgleft]http://i984.photobucket.com/albums/ae325/skygon8/Kanji-Shark-Tattoo-Symbols-1.jpg[/imgleft]
[align=left]✘[size=9][color=#FFFFFF]XXXXX[/color][color=black]--[/color] "[color=#9AC0CD][b]--[/b][/color]" [color=black]--[/color][/size]

✘[size=9][color=#FFFFFF]XXXXX[/color][color=black]--[/color] "[color=#9AC0CD][b]--[/b][/color]" [color=black]--[/color][/size]

✘[size=9][color=#FFFFFF]XXXXX[/color][color=black]--[/color] "[color=#9AC0CD][b]--[/b][/color]" [color=black]--[/color][/size] [/align]

[size=9][color=#9AC0CD][b]Stats || Passives || Tech's Used || Quotes[/b][/color][/size]
[spoiler][size=9][u]Techniques Used:[/u]



[u]Stats[/u]
• Strength: 7
• Speed: 8

[u]Passives[/u]
• [CLAN] Underwater Breath Technique
Since they are sharks in almost all aspects, those of the Hoshigaki Clan can freely breath underwater for as long as they'd like.
• [CLAN] Advanced Swimming Technique
Because sharks have lived under water for centuries, the Hoshigaki can swim faster than the average Shinobi. (+2 to speed when swimming)
• [CLAN] Bloodlust Technique
Due to their love for blood, if the Hoshigaki smells the blood of a Shinobi, they can sense the opponent from miles away.
• [CLAN] The Jaws of the Sea
The Hoshigaki can manipulate water to the extent of their rank. Their water can move as fast as they can.
• [BLOODLINE] +1 rank on all "Psycho Shift" techniques, AKA every bloodline ability
• [BLOODLINE] Physically superior (base 2 points to be allocated to the stats of your choosing)
• [BLOODLINE] Higher energy pool (+25%)
• [BLOODLINE] No handseals for all BL techniques; however they require a full body motion such as a wave of the palm, a kick, a leap, a punch, etc
• [BLOODLINE] Psycho Shift
The ability to apply force to an object is something that you can say is manipulated by the user's mind. However, you can also say that they sort of set an auto-pilot for what should be dealt with and what shouldn't. Psycho Shift allows them to feel tremors of force through the air, and judges the type of attack approaching the Heiland. They can then choose for their Psycho Shift to protect them from certain types of attacks, essentially a sentient ability to protect themselves from harm. It's called "Psycho Shift" because it can constantly change its preferences throughout the battle, based on the user's will. It will project techniques to defend the Heiland and attack enemies. This ability can also ignore certain attacks even if they fall into the user's 'preferences' if the user mentally deems that they can deal with said attacks on their own. This technique is used solely defensively, but the ability to sense force is still useful for the user. Regular rules to using these techniques apply; the full movements for bloodline jutsu, chakra costs, etc.
• [BLOODLINE] Dragon's Blood
Being related to the Divine Beasts, the Heiland are draconian in their own right. Many of them actually develop the traits of a Divine Beast. This ability in particular allows for Heiland bloodline users to perceive natural energy due to their connection with the spiritual and animal forces. It is a long-range perception that can judge incoming masses of chakra and can also project their energy through these channelways, allowing them to send techniques across long expanses to attack enemies from afar. This is an ability mostly good for assassination. This cannot be used to detect genjutsu, but it can tell that a technique is being used. It also cannot release you from genjutsu.
• [CLASS] Chakra
The Ninjutsu Class has the most chakra out of any, an additional 20% of chakra to their reserves.
• [CLASS] Elements
Unlike all other classes, this one starts off with two elements. And, at Jounin rank, it obtains a third element. This gives it the most diversity and utility; as well as the most combination elements. It makes them one of the most unpredictable classes.
• [CLASS] Handseals
Because of their great control of the elements, they can use shortcuts and simplifications of seals and reduce the time needed to use seals greatly.


[quote=][/quote][/size][/spoiler]

Ningishzida
Captain

Demonic Gatekeeper


Ningishzida
Captain

Demonic Gatekeeper

PostPosted: Thu Dec 04, 2014 10:06 am


User ImageUser Image

                                                                    ⇝C H A K R A: 885/885 xxxxxxxxxx|xxxxxxxxxxKonohagakure Jounin


                                                                    XXXXX-- "--" --

                                                                    XXXXX-- "--" --

                                                                    XXXXX-- "--" --


                                                                    Stats || Passives || Tech's Used || Quotes
                                                                    Techniques Used:



                                                                    Stats
                                                                    • Strength: 9
                                                                    • Speed: 10

                                                                    Passives
                                                                    • [CLAN] Underwater Breath Technique
                                                                    Since they are sharks in almost all aspects, those of the Hoshigaki Clan can freely breath underwater for as long as they'd like.
                                                                    • [CLAN] Advanced Swimming Technique
                                                                    Because sharks have lived under water for centuries, the Hoshigaki can swim faster than the average Shinobi. (+2 to speed when swimming)
                                                                    • [CLAN] Bloodlust Technique
                                                                    Due to their love for blood, if the Hoshigaki smells the blood of a Shinobi, they can sense the opponent from miles away.
                                                                    • [CLAN] The Jaws of the Sea
                                                                    The Hoshigaki can manipulate water to the extent of their rank. Their water can move as fast as they can.
                                                                    • [BLOODLINE] +1 rank on all "Psycho Shift" techniques, AKA every bloodline ability
                                                                    • [BLOODLINE] Physically superior (base 2 points to be allocated to the stats of your choosing)
                                                                    • [BLOODLINE] Higher energy pool (+25%)
                                                                    • [BLOODLINE] No handseals for all BL techniques; however they require a full body motion such as a wave of the palm, a kick, a leap, a punch, etc
                                                                    • [BLOODLINE] Psycho Shift
                                                                    The ability to apply force to an object is something that you can say is manipulated by the user's mind. However, you can also say that they sort of set an auto-pilot for what should be dealt with and what shouldn't. Psycho Shift allows them to feel tremors of force through the air, and judges the type of attack approaching the Heiland. They can then choose for their Psycho Shift to protect them from certain types of attacks, essentially a sentient ability to protect themselves from harm. It's called "Psycho Shift" because it can constantly change its preferences throughout the battle, based on the user's will. It will project techniques to defend the Heiland and attack enemies. This ability can also ignore certain attacks even if they fall into the user's 'preferences' if the user mentally deems that they can deal with said attacks on their own. This technique is used solely defensively, but the ability to sense force is still useful for the user. Regular rules to using these techniques apply; the full movements for bloodline jutsu, chakra costs, etc.
                                                                    • [BLOODLINE] Dragon's Blood
                                                                    Being related to the Divine Beasts, the Heiland are draconian in their own right. Many of them actually develop the traits of a Divine Beast. This ability in particular allows for Heiland bloodline users to perceive natural energy due to their connection with the spiritual and animal forces. It is a long-range perception that can judge incoming masses of chakra and can also project their energy through these channelways, allowing them to send techniques across long expanses to attack enemies from afar. This is an ability mostly good for assassination. This cannot be used to detect genjutsu, but it can tell that a technique is being used. It also cannot release you from genjutsu.
                                                                    • [CLASS] Chakra
                                                                    The Ninjutsu Class has the most chakra out of any, an additional 20% of chakra to their reserves.
                                                                    • [CLASS] Elements
                                                                    Unlike all other classes, this one starts off with two elements. And, at Jounin rank, it obtains a third element. This gives it the most diversity and utility; as well as the most combination elements. It makes them one of the most unpredictable classes.
                                                                    • [CLASS] Handseals
                                                                    Because of their great control of the elements, they can use shortcuts and simplifications of seals and reduce the time needed to use seals greatly.


                                                                    Quote:



[imgleft]http://i.imgur.com/EHYDnNE.png[/imgleft][img]http://i.imgur.com/oxjI2Xo.png[/img][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list]
[size=10][center]⇝C H A K R A: 885/885 [color=white]xxxxxxxxxx[/color]|[color=white]xxxxxxxxxx[/color]Konohagakure Jounin[/center][/size]

[align=left]✘[size=9][color=#FFFFFF]XXXXX[/color][color=black]--[/color] "[color=#0067A5][b]--[/b][/color]" [color=black]--[/color][/size]

✘[size=9][color=#FFFFFF]XXXXX[/color][color=black]--[/color] "[color=#0067A5][b]--[/b][/color]" [color=black]--[/color][/size]

✘[size=9][color=#FFFFFF]XXXXX[/color][color=black]--[/color] "[color=#0067A5][b]--[/b][/color]" [color=black]--[/color][/size] [/align]

[size=9][color=#0067A5][b]Stats || Passives || Tech's Used || Quotes[/b][/color][/size]
[spoiler][size=9][u]Techniques Used:[/u]



[u]Stats[/u]
• Strength: 9
• Speed: 10

[u]Passives[/u]
• [CLAN] Underwater Breath Technique
Since they are sharks in almost all aspects, those of the Hoshigaki Clan can freely breath underwater for as long as they'd like.
• [CLAN] Advanced Swimming Technique
Because sharks have lived under water for centuries, the Hoshigaki can swim faster than the average Shinobi. (+2 to speed when swimming)
• [CLAN] Bloodlust Technique
Due to their love for blood, if the Hoshigaki smells the blood of a Shinobi, they can sense the opponent from miles away.
• [CLAN] The Jaws of the Sea
The Hoshigaki can manipulate water to the extent of their rank. Their water can move as fast as they can.
• [BLOODLINE] +1 rank on all "Psycho Shift" techniques, AKA every bloodline ability
• [BLOODLINE] Physically superior (base 2 points to be allocated to the stats of your choosing)
• [BLOODLINE] Higher energy pool (+25%)
• [BLOODLINE] No handseals for all BL techniques; however they require a full body motion such as a wave of the palm, a kick, a leap, a punch, etc
• [BLOODLINE] Psycho Shift
The ability to apply force to an object is something that you can say is manipulated by the user's mind. However, you can also say that they sort of set an auto-pilot for what should be dealt with and what shouldn't. Psycho Shift allows them to feel tremors of force through the air, and judges the type of attack approaching the Heiland. They can then choose for their Psycho Shift to protect them from certain types of attacks, essentially a sentient ability to protect themselves from harm. It's called "Psycho Shift" because it can constantly change its preferences throughout the battle, based on the user's will. It will project techniques to defend the Heiland and attack enemies. This ability can also ignore certain attacks even if they fall into the user's 'preferences' if the user mentally deems that they can deal with said attacks on their own. This technique is used solely defensively, but the ability to sense force is still useful for the user. Regular rules to using these techniques apply; the full movements for bloodline jutsu, chakra costs, etc.
• [BLOODLINE] Dragon's Blood
Being related to the Divine Beasts, the Heiland are draconian in their own right. Many of them actually develop the traits of a Divine Beast. This ability in particular allows for Heiland bloodline users to perceive natural energy due to their connection with the spiritual and animal forces. It is a long-range perception that can judge incoming masses of chakra and can also project their energy through these channelways, allowing them to send techniques across long expanses to attack enemies from afar. This is an ability mostly good for assassination. This cannot be used to detect genjutsu, but it can tell that a technique is being used. It also cannot release you from genjutsu.
• [CLASS] Chakra
The Ninjutsu Class has the most chakra out of any, an additional 20% of chakra to their reserves.
• [CLASS] Elements
Unlike all other classes, this one starts off with two elements. And, at Jounin rank, it obtains a third element. This gives it the most diversity and utility; as well as the most combination elements. It makes them one of the most unpredictable classes.
• [CLASS] Handseals
Because of their great control of the elements, they can use shortcuts and simplifications of seals and reduce the time needed to use seals greatly.


[quote=][/quote][/size][/spoiler][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list]
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