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Alabasta: Techs

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Kenasai Kunomi
Captain

Angelic Knight

4,800 Points
  • Treasure Hunter 100
  • Consumer 100
  • Alchemy Level 1 100
PostPosted: Sun Oct 19, 2014 6:29 pm


Alabasta Residents


Nefertari Cobra
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Technique Name: Heart for the People
Description: The user learns to communicate with others better.
Requirements: +40 Spirit
Point Cost: 3 points

Technique Name: Alabasta Poneglyph
Description: The user reads the Poneglyph in the Royal Ruins learning a fraction of what happened in the "Void Century".
Requirements: Must be an Archeologist & have read 'Reading the Poneglyphs'
Point Cost: 10 points


Igaram
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Technique Name: Simple Disguise
Description: The user tries to disguise themselves as someone else. This can fool anyone with less than 40 intelligence.
Requirements: +50 Intelligence
Point Cost: 2 points

Technique Name: Igarappa
Description: The user fixes their saxophone so when they play it, it shoots bullets like a shotgun.
Requirements: Must have a saxophone & +55 intelligence
Point Cost: 4 points

Technique Name: Igarappappa
Description: The user conceals gun barrels on their body and set up a simple system to expose then fire them off.
Requirements: Must have +70 intelligence
Point Cost: 7 points


Pell
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Technique Name: Guardian Strike
Description: The user dashes at their target and performs a quick horizontal slash while unsheathing the sword. This is followed by the user thrusting their sword straight towards the opponent's chest. A very quick-paced technique.
Requirements: The user must have a sword and know 1 Sword Style.
Point Cost: 4 points


Nefertari Vivi
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Technique Name: Alluring Perfume Dance Immunity
Description: Makes the user immune to the effects of the Alluring Perfume Dance technique when performing it. This technique does not work when someone else is performing the technique on them.
Requirements: The user must have Alluring Perfume.
Point Cost: 2 points

Technique Name: Alluring Perfume Dance
Description: The user takes out a bottle of Alluring Perfume and starts spraying it around their immediate area. The user then dances in order to help spread the perfume. This perfume can temporarily confuse opponents and leave them dazed. The opponent will not be able to attack properly for 2 turns. This technique can only be used 3 times in battle.
Requirements: The user must have Alluring Perfume and know Alluring Perfume Dance Immunity.
Point Cost: 4 points

Technique Name: Peacock Slasher
Description: The user swings their Peacock Slashers around their pinky to create slicing, spinning disks for the user to attack with.
Requirements: The user must have Peacock Slashers.
Point Cost: 4 points

Technique Name: Peacock String Slasher
Description: The user attacks in the same method as they would with the normal Peacock Slasher technique, only this time using Peacock Slashers attached to long chains made from sharp peacock jewels. These new weapons are called Peacock String Slashers, which are apparently stronger than the standard Peacock Slashers. In addition to using the Peacock String Slasher as a razor disk, the user can also use them to whip and stab opponents.
Requirements: The user must have Peacock String Slashers and know Peacock Slasher.
Point Cost: 6 points


Terracotta
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Technique Name: Steamed Desert Noodles
Description: Steamed noodles with dashes with many types of hot spices for flavor. The person who eats it gains +15 strength.
Requirements: Must be a Chef & have a portable grill and a cooking ingredient
Point Cost: 4 points

Technique Name: Fried Pork Ribs
Description: An order of deep fried pork ribs that go down easy and give the eater +20 defense. After 6 posts, they lose -10 strength.
Requirements: Must be a Chef & have a deep fryer and 2 cooking ingredients
Point Cost: 7 points


Dr. Ooh
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Technique Name: Dry Stamina Powder
Description: The user learns how to mix two large herbs together to make a powder that restores +15 stamina to the person who takes the medication. Can be used once a fight.
Requirements: Must be a doctor & have A Bowl, a smasher, and 2 Large Herbs
Point Cost: 5 points


Kohza
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Technique Name: Sand Blade
Description: A side slash of a sword that flows with the wind.
Requirements: Must have a sword
Point Cost: 3 points

Technique Name: Desert Shots
Description: They shoot 6 shots from a gun with decent accuracy. The odds of all 6 shots missing is unlikely.
Requirements: Must have a firearm & +80 Accuracy
Point Cost: 3 points

Technique Name: Sahara Drive
Description: They learn to not let a wound affect their stamina for 4 posts ignoring some of the pain and bleeding. Afterward, they will feel more pain than before. Can be used once a fight.
Requirements: +70 Stamina
Point Cost: 6 points


Meidy
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Technique Name: Assist
Description: You learn to help others with what they’re doing. While helping, you gain +6 strength, defense, speed, and intelligence for 5 posts. Can be used once a fight.
Requirements: Must have a friend/boss/ally
Point Cost: 4 points


Dr. Potsun
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Technique Name: Broken Treatment
Description: They learn to properly treat broken bones. They will properly heal in 2 days with this treatment.
Requirements: Must be a Doctor and have Bandages and +60 Intelligence
Point Cost: 4 points

Technique Name: CPR
Description: They learn to perform CPR on a fainted or almost dead person. Roll a 6 sided dice, if the result is 5 or 6, they are revived with half their stamina. Can be done once a fight.
Requirements: Must be a Doctor & +40 Stamina and +45 Intelligence
Point Cost: 5 points


Agotogi
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Technique Name: Prince's Knife
Description: A downward stabbing motion with a sharp weapon. Easy enough to dodge.
Requirements: Must have a sharp weapon
Point Cost: 2 points

Technique Name: Double Queen Knife
Description: Two side stabs with a bladed weapon. A little harder to dodge.
Requirements: Must have a sharp weapon and know Prince's Knife
Point Cost: 2 points

Technique Name: Three King's Knife
Description: Three stabs down a body aimed at the upper, middle, and lower torso. This is more difficult to dodge.
Requirements: Must have a sharp weapon and know Double Queen Knife
Point Cost: 4 points


Camus
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Technique Name: Con Game
Description: They tell the opponent that they are actually on their side trying to con them into not fighting them. This only works if your intelligence is higher and if you have never met before or they have nothing to lead them to not trust what you say.
Requirements: +60 Intelligence
Point Cost: 7 points

Technique Name: The Big Shot
Description: The user takes a random shot at the opponent with their eyes closed. Roll a dice, if the result is even then they got a boost of confidence and gain +10 to all stats for 3 posts. If it was odd, nothing happened. Can be used once a fight.
Requirements: Must have a Firearm
Point Cost: 4 points


Farafra
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Technique Name: Drink Down
Description: They grab the opponents head and throw them straight down.
Requirements: Must be a Brawler
Point Cost: 2 points

Technique Name: Mira-Mangle
Description: They grab the opponents neck and strangle them. Roll two 6 sided dice. If the first one was even, this hit. If it hit, the second number is how much stamina it drained. Can be used twice a fight.
Requirements: Must be a Brawler
Point Cost: 4 points


Okame
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Technique Name: Mimic Wrap
Description: They double wrap an injury in bandages so if it is hit again, it won't hurt as much.
Requirements: Must be a Doctor and have Bandages
Point Cost: 2 points

Technique Name: Color Wrappings
Description: They color the bandages around the wound so they cannot be noticed and others won't notice the injury from the bandages or wound as easily.
Requirements: Must be a Doctor and have Bandages
Point Cost: 4 points


Kamonegi
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Technique Name: Artificial Rain
Description: The user learns about Dance Powder and what it can do. Using it makes it rain for 10 posts lowering accuracy by -6 and afterward it will remain sunny for the next 15 posts and cannot be changed by any natural weather conditions. Can be used once a day.
Requirements: The user must have a Bag of Dance Powder.
Point Cost: 2 points

Technique Name: Artificial Storm
Description: The user learns about large amounts of Dance Powder and what it can do. Using two makes it rain heavily for 10 posts lowering accuracy by -10 and afterward it will remain sunny the rest of the day and cannot be changed by any natural weather conditions. Can be used once a day.
Requirements: ] The user must have 2 Bags of Dance Powder and know Artificial Rain
Point Cost: 3 points


Kebi
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Technique Name: Dune Guard
Description: They cross their arms across their body while guarding so their chest and no vital organs are hit.
Requirements: +90 Defense
Point Cost: 2 points

Technique Name: Quick Sand Maneuver
Description: You learn how to dodge certain moves better by going lip suddenly.
Requirements: +60 Intelligence
Point Cost: 2 points


Ex-Baroque Works Head Agents


Mr. 2 (Bon Clay)
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Technique Name: Okama Kenpo Basics
Description: The basics of the fighting style of Okama Kenpo. It is a style that uses mainly kicks and is taken directly from ballet dancing, hence forth most of its stances are ballet poses rather then martial art stances.
Requirements: Must be Homosexual or Bisexual
Point Cost: 4 points

Technique Name: Bombardier Arabesque
Description: The same basis as Bombardier, but the user is in the air.
Requirements: The user must know Primadonna and Bomardier.
Point Cost: 2 points

Technique Name: Primadonna
Description: The user will quickly the tap the ground several times with their foot, then launch themself quite far forward or upward.
Requirements: Must Know Okama Kenpo Basics
Point Cost: 3 points

Technique Name: Bombardier
Description: An illusion that makes it appear as if the user is kicking multiple times aiming for different areas, while the real kick is being sent along with the illusion. Before delivering the real kick, the user appears to kick several times, which maybe be used to confuse the enemy.
Requirements: Must Know Okama Kenpo Basics
Point Cost: 5 points

Technique Name: Memoir of the Winter Sky
Description: The user leaps into the air and begins to perform several somersaults in mid-air. After spinning enough times, the user descends and delivers a piercing kick to their opponent, strengthened by the momentum of the spins.
Requirements: The user must know Bombardier.
Point Cost: 6 points

Miss Goldenweek
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Technique Name: Colors Trap Technique
Description: The user learns how to perform Colors Trap, a type of hypnotism relating to painting colors and how it can effect peoples moods.
Requirements: Must have a Paint Set and be a non-devil fruit user
Point Cost: 4 points

Technique Name: Black - Color of Betryal
Description: Causes the target to do the opposite of what is said. For the next 2 posts, the target will do the opposite of what they were doing.
Requirements: Must know Colors Trap Technique
Point Cost: 2 points

Technique Name: Yellow - Color of Laughter
Description: Causes target to laugh uncontrollably making them unable to use techniques for 2 posts.
Requirements: Must know Colors Trap Technique
Point Cost: 2 points

Technique Name: Red - Color of a Target
Description: Causes the target to always attack were the red mark is painted for 2 posts.
Requirements: Must know Colors Trap Technique
Point Cost: 2 points

Technique Name: Blue - Color of Sadness
Description: Makes the target sad making them not want to fight for 2 posts.
Requirements: Must know Colors Trap Technique
Point Cost: 4 points

Technique Name: Green - Color of Soothing
Description: Causes the target to settle down and lose the will to fight for 2 posts.
Requirements: Must know Colors Trap Technique & Blue - Color of Sadness and Yellow - Color of Laughter
Point Cost: 2 points

Technique Name: Yellow-Green - Color of Friendship
Description: Causes target to help the user for 2 posts.
Requirements: Must know Colors Trap Technique & Yellow - Color of Laughter and Green - Color of Soothing
Point Cost: 3 points

Technique Name: Rainbow - Color of Dreams
Description: Causes the target to realize their dream increasing all stats by +15 for 4 posts. Can be used once a day.
Requirements: Must know Colors Trap Technique and all other moves taught by Miss Goldenweek
Point Cost: 6 points


Mr. 4
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Technique Name: Home-run Hit
Description: The user strikes the opponent with an Iron Bat with great force. This technique is capable of breaking bones and sending an average sized opponent about thirty feet back.
Requirements: The user must have an Iron Bat.
Point Cost: 4 points

Technique Name: Take Aim!
Description: The user steadies themselves and takes careful aim at their target. By doing, their accuracy increases dramatically. Although, their mobility decreases. This technique can be used in combination with a variety of items - an Iron Bat, a gun, a sword, etc.
Requirements: The user must have an Iron Bat and know Home-run Hit.
Point Cost: 4 points

Technique Name: Punk Knock
Description: The user picks up a Baseball bomb then hits it at a target with the ball exploding on impact.
Requirements: Must have an Iron Bat, Baseball Bombs & know Home-run Hit
Point Cost: 4 points

Technique Name: 400 Punk Knock
Description: The user picks up a large group of exploding bombs then hits them back at a target with surprisingly swift speed into the cluster detonating them all at once and creating a moderate explosion. Can be used twice a fight.
Requirements: Must have an Iron Bat, Baseball Bombs & know Punk Knock
Point Cost: 5 points


Little Garden Residence

Dorry
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Technique Name: Sword Chop
Description: A powerful slash of a sword capable of killing a grown dinosaur in one cut.
Requirements: Must be Half-Giant and have a sword
Point Cost: 5 points

Technique Name: Blue Hakoku
Description: The user slashes their weapon with all their strength, creating a blue air cannon beam that will slice through anything in it's path, even the ocean itself. Can only be used 2 times a fight.
Requirements: Must be Half-Giant, have a Sword & +500 Strength
Point Cost: 6 points


Broggy
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Technique Name: Axe Hack
Description: A powerful downward chop of an axe that is strong enough to behead a dinosaur in one chop.
Requirements: Must be Half-Giant and have an Axe
Point Cost: 5 points

Technique Name: Red Hakoku
Description: The user slashes their weapon with all their strength, creating a red air cannon beam that will slice through anything in it's path, even the ocean itself. Can only be used 2 times a fight.
Requirements: Must be Half-Giant, have an Axe & +500 Strength
Point Cost: 6 points


Crown Island Residence

Mobambi
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Technique Name: Animal Education
Description: The user is able to act more like an animal slightly increasing all their scenes for 3 posts.
Requirements: None
Point Cost: 5 points

Technique Name: Bestial Wrath
Description: This move teaches a person how to be more furious in battle so in a fight they can perform a little better than average for 3 posts while attacking. Can be used once a fight.
Requirements: Must know Animal Education
Point Cost: 8 points
 
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|| Alabasta || {U/C}

 
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