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Jen the Storyteller Vice Captain
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Posted: Wed Oct 22, 2014 3:04 pm
Reference paragraphs for each location. Refer here for descriptions of geography, economy, population, and key features.
For the record, these were all designed by morti_cacciatore. I'm just helping organize.
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Posted: Wed Oct 22, 2014 3:08 pm
Social Control for a better Population Head Quarters  This is a reclaimed island out in the middle literally of no where ocean. Facilities were built over half a millennium ago and now rival the size of a ring city. The island houses everything it needs to survive; from farming plots, manufacturing facilities, to fresh water, it is a truly self-sustaining area. Arrival and departure is by ether sea, air, or teleportation. The large wing complex is the Barracks, housing all of the military members below Sargent rank. Behind them are the training pads, exercise area, and relaxation sites. The long building, and further leading down areas, are for each unit types, and then the over-all training facility where classes of any and all types take place. The small circle building is the real HQ of the whole island and the SCP. That is where you will get orders for missions, corrective actions, and see most of the Command Sergeants.
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Jen the Storyteller Vice Captain
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Jen the Storyteller Vice Captain
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Posted: Wed Oct 22, 2014 3:14 pm
Lyoui, City of Swamps
 The Black City, Reclaimed City, City with out a Land, The Anchor city. Known by many names, the city that borders the blackened and poisoned lands of the Black Swamp is a one-in-a-million marvel of modern tech. The city was started over 200 years ago, with the sands getting scooped up into a pile from the bottom of the sea and above it. Mesh nets and beams of composite metals reach to the hole way down to the bed rock that locks the city in place. The total living space of the city is nothing more then five miles square above sea level. But the true marvel of the city is in its height. If removed from the water completely the city would still stand high enough to poke the tip of its buildings outside of the planet's atmosphere, and it would hold itself up against the winds like they were not there. The ocean currents billow around the city like F5 tornadoes at their calmest day;, the pressure near the bottom of the city exceeds anything that has been created by man. This the city is a major manufacturing port. It is famous for crafting metals that can withstand impacts from any weapon and still be light enough for, say, a seven-foot claymore to be held and used effectively one-handed. Above the five-mile living quarters is a super seaport that matches the glory and size of the cities that gleam against the land around them. Yet due to its natural habitat and use the city is gloomy, dull and often times as dark as the waters that surround it.
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Posted: Wed Oct 22, 2014 9:20 pm
Ring City of Osiris Placed on a long continent that concentrates most of its land mass along the equator of Tedmund. The coldest the land has ever been was around the 50's. Needless to say the city is hot, muggy, and most uncomfortable for people who are not accustomed to it. With the rich soil that rings the city, the green belt was developed as a medicine growing plot. As such much of the tech that exists and comes out of this land is for medical uses. Although there are still standard industry centers, the pride of this city is the medical advances going on behind the many tall buildings. The city itself starts on the coastline and stretches 25 to 50 miles inland. From that edge there is a patch of cultivated and highly controlled farms that stretch 25 miles more. what is grown here ranges from rice, and grain to fruits, and a very large amount of herbs and various other plants used to make medicines. From the edge of the farms is a 150 mile desert of barren land. Heat-baked and turned nearly into clay brick, nothing grows on this area, and very few people venture into it. The only way in or out of this city is by boat. There are more effective ways to move about the world, but the city wanted to keep a tight hold of merchandise moving in and out of its borders. The City of Osiris is also the home of the STAR Research Center, which is located on the outskirts of the city but is unmistakable when you see it even from a hundred miles away.
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Jen the Storyteller Vice Captain
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Jen the Storyteller Vice Captain
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Posted: Wed Oct 22, 2014 9:21 pm
STAR Research Facility Housing the most violent and volatile elements known to man and some of the more dangerous illnesses in the world, the STAR facility is the last place you want to find yourself inside without reason to be there. Those found in such circumstances are often times turned into test subjects and never heard from again. The building was constructed in the image of the first-ever sighted and then exploded STAR DNA strand in the world. Each off shoot is a wing that uses different means to defeat the syndrome and often times they are competing against each other for grants, ideas, and man power. The facility bolsters the tightest and most advanced security system in the world. No one has broken into it since its completion, and the building is continually advancing its measures to prevent compromise.
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Posted: Wed Oct 22, 2014 9:27 pm
Barbegazi, the city built on ice Barbegazi... the city was founded a long time ago as a center for the world and now serves as the main storage complex for nearly everything. DNA strands, virus strands that are getting their second life under the scope of scientists, human bodies in Cryo, and the few animals that were 'saved' for a time when mankind could find a way to domesticate them all. This is also the current home of the RAGE Facility. But for all the grants coming into the city, its main industry is the constant flow of people looking to escape the hot, forrested, or sea side cities. Clear skies, mountain peaks, and frozen lakes as far as the eyes can see are the main attractions. The pure white snow is another constant yet alluring sight for travelers. The city itself was built literally on top of the world's largest glacier. The foundation rods were driven through the ice and deep into the earth, so the slab of ice, despite its size and massive weight, was locked in place. Unlike the other mega cities that build around the land they inhabit, making themselves the walls against storms, the founders of this city want it to be different. So deep was their desire that the first foundation rod was driven at the center of the continent. The massive river flowing out from the glacier's base is the only means of reaching the city. Air craft freeze up in the air and any kind of attempt to walk, drive, or trek the distance from 'warm' coastal waters to the city is deadly, though there are the few exceptions to the rule.
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Jen the Storyteller Vice Captain
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Jen the Storyteller Vice Captain
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Posted: Wed Oct 22, 2014 9:28 pm
RAGE Facility Hidden away in the darkest mountain peak of Barbegazi City, the Rage Facility acts like a Virus Prison. All people marked with the disease that have not broken out and started to spread it, the dead bodies that are collected, and live strands are all stored here - locked away in sealed ice tubes for visual and spectrometer study. At times the virus is released on a group of condemned prisoners to study spread features, the adaptive of the virus, and how to kill it off effectively. The shape of the building is a statement of its over-all goal to remove the Rage Plague from the world and return to a 'Neutral' state of existence.
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Posted: Wed Oct 22, 2014 9:40 pm
Tikbalang, the Green Paradise Born on the high cliffs of the forest continent, Tikbalang is a city that embraced the grounds it was built on, even going so far as to turn all the borders of the land it exists on into cliffs standing 1,000 feet above the water's surface. The cliffs are also part of the city; they serve as power plants, disposal facilities, prisons, living areas, and nearly anything that the city chooses. With the limited land that could be developed they had little choice. The city only extends about ten miles inland before meeting a thick and impenetrable wall of trees under brush and overlaying roots that makes the army marvel at nature's natural defenses. Even now there is a military outpost set up to study the mechanics of the great wall so they can be incorporated into modern armor and tech. There is no summer or winter months on this continent. Nor is there a rainy season verses a dry season. Weather is a constant occurrence, often times raining multiple times a day, to just a morning mist that wets the lands. Temperatures never rise above 70, or fall below 45.
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Jen the Storyteller Vice Captain
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Jen the Storyteller Vice Captain
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Posted: Wed Oct 22, 2014 9:44 pm
The Scarred Veil The Forgotten Outback... Some people claim that this land is cursed. Others say that it was the first and last battlefield that the world was fought over so many years ago. And there are few that say it is the first proof of the decay of this planet and study it like it's a religion, trying to find ways to prevent its effects from spreading to the other lands. But for the normal people the Veil Desert is simply that: a whole continent covered completely in nothing but ever-shifting sand dunes, polished and sharpened rock spines, mixed in with the few pods of baked ground that supports a few small and nearly-dead plants. Though there are a few legendary oases scattered by days if not weeks of travel by foot, they have remained rumored. Some people say that you must walk by foot and be tested by the sands to find them, but no one who has set out with this thinking has ever returned or been found after. The rains do come to this land but no water collects, no ponds, puddles, or lakes even for a day. The water simply falls into the ground and is soaked up beneath, where the sun cannot strip it away. Temperatures range around 100 to 130 during the day and plummet to 30 or lower at night.
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Posted: Wed Oct 22, 2014 9:47 pm
Emerald Wilds Hidden over 150 clicks from the outer edges of the Osiris green belt is a seemingly ever-expanding section of land. The lands are an untouched jungle of winding vines, giant trees, and some of the most brilliantly beautiful and dangerous plants in the world. The ground has been carved over and over again by the rise and fall of plant life, making a series of sharp pit falls and natural tunnel systems everywhere - almost like something existed here long before the plants did. With the lush and extremely diverse plant life here it is very easy to get lost, confused, and inadvertently die of exposure. The lands and plants have a habit of eating anything that stays too long in one spot and camps have literally disappeared a few times in history.
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Jen the Storyteller Vice Captain
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Jen the Storyteller Vice Captain
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Posted: Wed Oct 22, 2014 9:54 pm
Hinterland The Hinterlands is a slab of land that starts within yards of the Tikbalang Green Belt and reaches into the very core of the continent. The forest is a forbidding and unforgiving area. If you manage to get past the wall your sense of direction is destroyed instantly. And getting back through the wall is a thousand times harder! At first the plants lock away their beauty and look like the forests that existed before the flash. But as the plants get used to your invasion - or aggravated by it - they let their luster show. Smells like never before flood your mind, bidding you to stay, to come closer, or to just keep walking. All the while each and every plant, that can, tries to trap you and then consume your body for all its worth.
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Posted: Wed Oct 22, 2014 9:55 pm
Bostage Craig, The Frozen Wasteland Circling most of the northern hemisphere, the land of snow, is the largest continent on the planet. Over 80 percent of its total land mass is untamed, covered in feet of snow and ice mostly year-round. There are a few months where most of the land is exposed just enough for plants to sprout and then be tested for the rest of their life. As such there is little to no plant life with the exception of a few small plots of forests scattered like pepper in salt. The average temperature during the thaw is a comfy 40 degrees, and the rest of the time 0 to -30 degrees in most 'explored' areas.
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Jen the Storyteller Vice Captain
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Jen the Storyteller Vice Captain
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Posted: Wed Oct 22, 2014 9:59 pm
The Salted Swamps The black contour is a speck of earth that never grew to its full potential. With less then the total land mass of two Texas-sized states combined, it is by far the smallest nation on the planet. But what it lacks in size it makes up for in complexity and dangers. This land has a few thousand pods of land that rise just above sea level. The inlands are nothing but barren beaches that might look comforting at first since they are pods of dry in the never-ending wet, but they are unstable sand bars and quickly turn into quicksand at the slightest addition of weight. Black sands mix into the water and turn the whole area into a pool of darkness. The depth of the water can never be gauged by looking at it and the few plants that learned how to live in the salted environment thrive on the flesh of insects and humans alike. Acidic saps, and trees that grow and move like they are sentient, keep this land constantly shifting so that if you get lost inside it you never come out alive.
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