~Stat List~
Physical Offense
Magical Offense
Physical Defense
Magical Defense
Mobility
Intelligence
Mana
~Stat Info~
Physical Offense: Refers to the ability to utilize both physical and weapon fighting styles and the ability to string together attacks in various combinations. Furthermore, the higher the Physical Offense stat the stronger the Physical Offense attack.
Magical Offense: The ability to manipulate and combine magical spells. This stat comes into play particularly when two spells of the same rank are cast at one-another. Whichever RPC has the superior stat count will penetrate through the opposing spell.
Physical Defense: This is the defensive capability of an RPC to block, parry, and absorb Physical Offense attacks. The higher the stat the greater reduction in physical damage the RPC may receive.
Magical Defense: How much resistance an RPC has towards magic. It is impossible to block a magic spell without a spell that specifically blocks magic, so the higher this stat is will reduce the amount of damage an RPC receives upon direct hits.
Mobility: This is literally the RPC's ability to dodge or evade incoming attacks. It also directly affects the RPC's reaction time and their speed. Higher Mobility stat means the RPC will move that much faster.
Intelligence: Refers to how accurate an attack will be when it is utilized. Furthermore, it gives a RPC more perception when reading the movements of an opposing RPC. Essentially, it makes an RPC much more tactical. They can then analyze a battle and form an effective strategy to counter it.
Mana: Mana is a term used as the inner power source that grows with you. It is what makes Mages different from normal people, mana is used to create and use magic. This is not a number that can be decided by free will, this number is dictated by your rank and the growth of your character. Each spell will have a mana cost and that number will be subtracted from your overall mana amount for a period of time, your mana will replenish after awhile so you can continue to use it.
~Battle Stats~
When in battle the stats will play an great part in who wins or losses, it will not be the only factor but it will be very helpful to have higher stats than your opponent. Below will list what advantage you hold over your opponent. So if your stats are significantly higher you will gain a large advantage against the opponent in that aspect of the battle, but this will most likely mean they have dedicated their character to another aspect meaning they will most likely have the advantage somewhere else, unless you are above them in rank.
If you have 3 points higher in a stat than your opponent you gain a slight advantage in that aspect. If you have 9 points higher than your opponent in a stat you just gain a normal advantage. At 12 points higher in a stat than the opponent it is then a moderate advantage. At 20 points higher you will get a sharp advantage over your opponent. With 30 points more than your opponent you will gain a great advantage. At 45 points higher you will be at a significant advantage. Finally at 60+ points higher than the opponent you will gain an enormous advantage and this will become the aspect of the battle you will control.
~Stat Increase~
Stat increases can exceed past the maximum of a stat, so if you get a stat increase for any reason it can bring that stat past 100 (150 for S-rank and Guild Masters and 200 for the Ten Wizard Saints). Most stat increases are not permanent and the stat will revert back to its previous state, for example after releasing Dragon Force all stats increase by 10 points but when Dragon Force deactivates those 10 points are taken away once again. But there are permanent increases such as the Ten Wizard Saints increases, that means once you reach that title that increase will never go away, even if you are stripped of that title you keep the stat increase and the next person to gain that title will also get that stat increase as well.
Spells - There will be spells to temporarily increase the stats of a person, however when the spell wears off the stat increase will go away as well.
Dragon/God/Devil Force - All stats increase by 10 points.
Ten Wizard Saints - Each Wizard Saint is unrivaled in their own aspects, this could be purely Magical or Physical. With only 10 named Wizard Saints this list will be small and your cap on all stats raises to 200. These Wizards are not to be taken lightly, most of them can even rival multiple S-Rank Wizards at the same time.
Physical Offense
Magical Offense
Physical Defense
Magical Defense
Mobility
Intelligence
Mana
~Stat Info~
Physical Offense: Refers to the ability to utilize both physical and weapon fighting styles and the ability to string together attacks in various combinations. Furthermore, the higher the Physical Offense stat the stronger the Physical Offense attack.
Magical Offense: The ability to manipulate and combine magical spells. This stat comes into play particularly when two spells of the same rank are cast at one-another. Whichever RPC has the superior stat count will penetrate through the opposing spell.
Physical Defense: This is the defensive capability of an RPC to block, parry, and absorb Physical Offense attacks. The higher the stat the greater reduction in physical damage the RPC may receive.
Magical Defense: How much resistance an RPC has towards magic. It is impossible to block a magic spell without a spell that specifically blocks magic, so the higher this stat is will reduce the amount of damage an RPC receives upon direct hits.
Mobility: This is literally the RPC's ability to dodge or evade incoming attacks. It also directly affects the RPC's reaction time and their speed. Higher Mobility stat means the RPC will move that much faster.
Intelligence: Refers to how accurate an attack will be when it is utilized. Furthermore, it gives a RPC more perception when reading the movements of an opposing RPC. Essentially, it makes an RPC much more tactical. They can then analyze a battle and form an effective strategy to counter it.
Mana: Mana is a term used as the inner power source that grows with you. It is what makes Mages different from normal people, mana is used to create and use magic. This is not a number that can be decided by free will, this number is dictated by your rank and the growth of your character. Each spell will have a mana cost and that number will be subtracted from your overall mana amount for a period of time, your mana will replenish after awhile so you can continue to use it.
~Battle Stats~
When in battle the stats will play an great part in who wins or losses, it will not be the only factor but it will be very helpful to have higher stats than your opponent. Below will list what advantage you hold over your opponent. So if your stats are significantly higher you will gain a large advantage against the opponent in that aspect of the battle, but this will most likely mean they have dedicated their character to another aspect meaning they will most likely have the advantage somewhere else, unless you are above them in rank.
If you have 3 points higher in a stat than your opponent you gain a slight advantage in that aspect. If you have 9 points higher than your opponent in a stat you just gain a normal advantage. At 12 points higher in a stat than the opponent it is then a moderate advantage. At 20 points higher you will get a sharp advantage over your opponent. With 30 points more than your opponent you will gain a great advantage. At 45 points higher you will be at a significant advantage. Finally at 60+ points higher than the opponent you will gain an enormous advantage and this will become the aspect of the battle you will control.
~Stat Increase~
Stat increases can exceed past the maximum of a stat, so if you get a stat increase for any reason it can bring that stat past 100 (150 for S-rank and Guild Masters and 200 for the Ten Wizard Saints). Most stat increases are not permanent and the stat will revert back to its previous state, for example after releasing Dragon Force all stats increase by 10 points but when Dragon Force deactivates those 10 points are taken away once again. But there are permanent increases such as the Ten Wizard Saints increases, that means once you reach that title that increase will never go away, even if you are stripped of that title you keep the stat increase and the next person to gain that title will also get that stat increase as well.
Spells - There will be spells to temporarily increase the stats of a person, however when the spell wears off the stat increase will go away as well.
Dragon/God/Devil Force - All stats increase by 10 points.
Ten Wizard Saints - Each Wizard Saint is unrivaled in their own aspects, this could be purely Magical or Physical. With only 10 named Wizard Saints this list will be small and your cap on all stats raises to 200. These Wizards are not to be taken lightly, most of them can even rival multiple S-Rank Wizards at the same time.
