Mana System
1. Our guild will be using a system that revolves around a number that is dictated by your [ rank ].
This number is kept under the section in your profile labeled [ Mana ].
It is also a number which can be increased with various [ training missions/magical items/completed quests ].
However, said missions/items/quests can only be accessed by meeting certain requirements - the most common of these requirements being [ rank ].
2. When you first create your character you will start off as a Rank [ D ] Wizard. In this guild, your rank(s) determines your status in power as well as your rank in your respective Guild.
You can raise from Rank [ D ] up to Rank [ S ] in this guild. With each time you rank up, your mana increases. Your mana also increases depending on the items you chose to buy/equip and the amount of quests you complete.
Your base Mana is determined by your rank. This is not your maximum Mana amount however. This can be added onto by [Training] and [Quests] later on. [Quests] require the proper requirements though. And one cannot keep doing the same [Quest] over and over again to get an infinite amount of Mana. Same goes for the [Training].
The following list details the Mana cost of each type of [ Spell / Ability / Technique ] found within our guild.
If you would also note, each increase in rank decreases the cost of the [ Spell / Ability / Technique ] by [ever changing number] for every rank underneath you. For instance. Say you were Rank S. If you were to use a Spell that were Rank A, instead of it's normal cost, it would cost 10 less. And if you were to use a Spell that was C Rank and you were S Rank, the Spell would be decreased by 30 Mana.
The System
This is base Mana cost
E-5
D-10
C-20
B-40
A-80
S-160
S+-320
This is base Mana cost
E-5
D-10
C-20
B-40
A-80
S-160
S+-320
Regenerating Mana
For every 3 posts you do not use a [ Spell / Ability / Technique ] that requires Mana, you will regain 50 points of Mana. This only goes up to your max Mana amount. You cannot regain more then your Max Mana amount.
Mana Control
Mana control is a way of making your [ Spell / Ability / Technique ] more efficient, thus costing less. For every rank you go up, you can perform a certain number of posts of training to receive a subtraction bonus to your Mana cost for [ Spell / Ability / Technique ]. The minimum cost for any [ Spell / Ability / Technique ] is 5 Mana. They do not stack.
Maximum Mana control by rank
D -5 (Requires 2 posts)
C -10 (Requires 3 posts)
B -20 (Requires 5 posts)
A -30 (Requires 7 posts)
S -40 (Requires 9 posts)
S+ -50 (Requires 10 posts)
Mana Amount
This is the base amount that each person will start off with and advance to upon ranking up to each rank. This amount can be increase, but only through RP, unless stated other wise by Shikairu Nara.
E-Rank (beginners not in a guild): 300
D-Rank (beginners in a guild): 350
C-Rank: 450
Rune Knights: 500
B-Rank: 550
A-Rank: 650
Division Commander: 700
S-Rank: 750
Seated Council: 780
Guild Aces: 800
Guild Masters: 850
Ten Wizard Saints: 900
Chairman: 950
Spell Ranks
Upon creating a character, you will be making up basic spells for your character to use. With each Spell, they will need to be ranked to determine their power level. Well a D rank wizard is not gonna be able to use an S rank spell. So below is the chart that shows what level spells the wizard in question can have and how destructive those spells are.
E-Rank: An extremely weak spell that is normally used for moving small objects, distractions, and small flares of light.
D-Rank: A weak spell that is used for minor attacks, physical boosts, and learning wizards.
C-Rank: Average spells that are for the average wizards that roam. They are decently powerful and are able to do decent amount of damage after so many hits.
B-Rank: Powerful spells that are capable of real injury upon being hit.
A-Rank: Spells that are capable of killing a person. These spells are very powerful and extremely potent in design.
S-Rank: Destructive spells that are capable of leveling entire towns.
[S+]-Rank:Spells so destructive they can wipe out whole regions at a time.
Available Spells Per Rank
While creating your character and after ranking up you will have the opportunity to create custom spells. The spells are limited per rank to keep things equal between mages of the same rank. You cannot use ranks unavailable to your rank and if you create them strike them out on your profile so the mods know you can't use it yet. Bellow is the limited spells per rank. If there is a strike through the rank it simply means that those ranks are far below your magic power and you should focus more on the ranks that do not have a strike through them. However the strike suggestion is merely that, a suggestion, those ranks can still be useful when low on mana but they are not the ranks that should be used regularly anymore.
E-Rank: 0 S+Ranks/ 0 S-Ranks/ 0 A-Ranks/ 1 B-Ranks/ 2 C-Ranks/ 4 D-Ranks/ 6 E-Ranks
D-Rank: 0 S+Ranks/ 0 S-Ranks/ 1 A-Rank/ 2 B-Ranks/ 4 C-Ranks/ 6 D-Ranks/ 8 E-Ranks
C-Rank: 0 S+Ranks/ 0 S-Ranks/ 2 A-Ranks/ 3 B-Ranks/ 6 C-Ranks/ 8 D-Ranks/ 10 E-Ranks
B-Ranks: 0 S+Ranks/ 1 S-Rank/ 4 A-Ranks/ 5 B-Ranks/ 8 C-Ranks/ 10 D-Ranks/ 12 E-Ranks
A-Rank: 0 S+Ranks/ 2 S-Ranks/ 6 A-Ranks/ 8 B-Ranks/ 10 C-Ranks/ 12 D-Ranks/ 14 E-Ranks
S-Rank: 1 S+Rank/ 4 S-Ranks/ 8 A-Ranks/ 10 B-Ranks/ 12 C-Ranks/ 14 D-Ranks/ 16 E-Ranks
Guild Ace: 2 S+Ranks/ 5 S-Ranks/ 9 A-Ranks/ 11 B-Ranks/ 13 C-Ranks/ 15 D-Ranks/ 17 E-Ranks
Guild Master: 3 S+Ranks/ 6 S-Ranks/ 10 A-Ranks/ 12 B-Ranks/ 14 C-Ranks/ 16 D-Ranks/ 18 E-Ranks
Ten Wizard Saints: 4 S+Ranks/ 7 S-Ranks/ 11 A-Ranks/ 13 B-Ranks/ 15 C-Ranks/ 17 D-Ranks/ 19 E-Ranks
Reaching [0] and Below
Upon reaching [0] Mana, your character will be fatigued. Meaning it will take [5] posts of not using Mana, to regain [50] Mana instead of the regular [3] posts. If your character uses a Spell to go under [0] Mana, a variety of bad things can happen.
At all times, if your character goes under [0] Mana, they receive a -[10] to ALL stats. If your character goes under by [20], your character will get a -[20] to all stats and it will take [8] posts to regain [30] Mana. If your character goes -[50] Mana, you will be rendered unconscious and can only regain consciousness after [10] posts unless someone magically transfers some mana over to you. Upon awakening, you will only have recovered [10] Mana. If your character goes anything beyond -[60] Mana, they will be rendered unconscious and will die within 10 posts without medical aid.
