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West Blue: Techs

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Kenasai Kunomi
Captain

Angelic Knight

4,800 Points
  • Treasure Hunter 100
  • Consumer 100
  • Alchemy Level 1 100
PostPosted: Sat Oct 25, 2014 7:03 pm


These are the techs for the West Island. To learn a tech from a teacher please read the following:

1. You must be in the same island as the teacher to learn the technique(s).
2. To learn a technique from a teacher, do an NPC chat with the teacher for the recommended post count about the technique in question. After which you update providing a link to the post and pay the cost of stat points.

If you have any questions about how to learn a technique, please pm a mod!




Quote:
Portgas D. Ace

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Technique Name: Self Navigation
Description: The user will develop a better sense of balance and can perform acrobatic moves easily like flips and spins in the air.
Requirements: Must be a Navigator
Point Cost: 1


Bounty Hunters

Quote:
Johnny

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Technique Name: 1 Sword Style
Description: The basics of the 1-sword style. Blocking, attacking, etc.
Requirements: Must have at least one sword.
Point Cost: 1

Technique Name: 1 Sword Thrust
Description: One straight, powerful lash into the opponent.
Requirements: User must be a Swordsman and have a sword.
Point Cost: 1

Technique Name: 1 Sword Cutter
Description: One slash to the opponent while spinning in a circle. If used correctly, this attack may also be able to hit multiple enemies.
Requirements: User must be a Swordsman and have a sword.
Point Cost: 5


Quote:

Yosaku

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Technique Name: 1 Sword Slicer
Description: The user jumps into the air, falling upon the opponent with their sword pointed towards them.
Requirements: User must have at least one sword and know 1 Sword Style.
Point Cost: 5

Technique Name: 1 Sword Back-Slash
Description: This attack requires the user to be able to slash or stab an opponent behind them. It requires skill and precision.
Requirements: User must be a Swordsman and have a sword.
Point Cost: 5


Quote:
Gaimon

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Technique Name: Man in a Box
Description: The user learns how to fit into a small item like a crate or a bag hiding themselves from attention.
Requirements: Must know Yoga Training or have +15 Stamina
Point Cost: 1

Technique Name: Treasure Hunt
Description: The user tells the opponent that there is a large treasure nearby. If the opponent's intelligence is lower than the users, they spend a full post looking around for the treasure. Can be used once a fight.
Requirements: None
Point Cost: 5


Trump Sibling Pirates

Quote:
Bear King

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Technique Name: Bear-ability
Description: The user thinks about something else when their about to be hit increasing their defense by +20 for that attack. Can be used once a fight.
Requirements: None
Point Cost: 1


Quote:
Pin Joker

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Technique Name: Bird Brain Proverb
Description: The user says a proverb that sounds knowledgeable increasing their intelligence by +15 for 5 posts. Afterward, they realize they said it wrong and lose -10 intelligence for 5 posts.
Requirements: None
Point Cost: 1

Technique Name: Rapier Style
Description: The user learns the art of fencing, which is a weak offense but a great defensive art.
Requirements: The user must have a sword and be a swordsman.
Point Cost: 1

Technique Name: Poison Quills
Description: The user shoots out a barrage of poisonous quills can numb one's body for one turn. Where a quill hits is where the part shall be numbed.
Requirements: The user must have Quills and Devil Gas.
Point Cost: 5

Technique Name: Joker Illusion
Description: The user can seemingly disappear and reappear in the eyes of the opponent. In reality, the user has just escaped the opponent's attention for a second.
Requirements: +15 Speed
Point Cost: 5


Quote:
Skunk One

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Technique Name: Case of Gas
Description: The user farts when the opponent is close range. If the opponents defense is lower than your stamina, they cease their attacks for one post unable to stand the smell. Can be used once a fight.
Requirements: Must be disgusting.
Point Cost: 1

Technique Name: Devil Gas Immunity
Description: The user cuts the amount of time that they are numbed for in half. For example, if the user is numbed for 2 turns, they would only be numbed for 1.
Requirements: The user must have Devil Gas.
Point Cost: 5

Technique Name: Devil Jetpack
Description: User uses there supply of Devil gas to propel themselves into the air, flying. After 3 turns of flight, the user's supply of Devil Gas runs out for the duration of the fight. If an opponent inhales some gas in one of those three turns, the Devil Gas takes effect.
Requirements: The user must have Devil Gas and know Devil Gas Immunity.
Point Cost: 5


Quote:
Honey Queen

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Technique Name: Sexy Honey
Description: The user strips down flashing the opponent their body. If the opponent is a straight guy, lesbian, or Bi, they cannot look at you for one post. Can be used once a fight.
Requirements: Must be Female and have no Shame?
Point Cost: 5


Quote:
Boo Jack

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Technique Name: Glory Hog
Description: The user does something unexpected catching the opponent off guard then throws a punch at them.
Requirements:
Point Cost: 1

Technique Name: Boo Jack Surprise
Description: The user shoots out a mace covered in white fluff from the Boo Jack Armor to deceive the opponent.
Requirements: The user must have Boo Jack Armor.
Point Cost: 1

Technique Name: Spike Armor
Description: The user spins in the air and slams into the opponent with spikes coming out of their Boo Jack Armor.
Requirements: The user must have Boo Jack Armor.
Point Cost: 5


Quote:
Borodo

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Technique Name: The Gust
Description: The user quickly calculates the angle of a gust of wind and moves so the opponent catches it taking their speed down by -20 for the next 2 posts. Can be used twice a fight.
Requirements: Must be a Navigator
Point Cost: 5

Technique Name: Self Sacrifice
Description: The user puts themselves in the way of an attack to protect something deer to them. They take the hit head on but the item or person being protected takes nothing. Can be used once a fight.
Requirements: None
Point Cost: 5


Quote:
Akisu

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Technique Name: Quick Fix
Description: The user learns how to fix simple inventions in a timely manor.
Requirements: +20 Intelligence
Point Cost: 5

Technique Name: Brotherly Bond
Description: The user performs better when fighting with one of their comrades.
Requirements: Must have nakama
Point Cost: 5


Filler

Quote:
El Drago

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Technique Name: El Drago Gold Rush
Description: The user swipes wildly at their opponent with sharp nails, sword, dagger, etc...
Requirements: Sharp nails or a bladed weapon
Point Cost: 5


Quote:
Danny, Denny, and Donny

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Technique Name: Tuxedo Bullet
Description: A shot aimed at the torso area of a person.
Requirements: Must have a pistol
Point Cost: 1

Technique Name: Classy Shooting
Description: The user learns to keep neat posture while shooting so their accuracy is increased by +10 but their speed and defense drop by -10 while using the technique. This can only be used twice.
Requirements: Must have a firearm
Point Cost: 1

Technique Name: LaBamba Blow
Description: A simple strike to the targets head using their hands.
Requirements: None
Point Cost: 1

Technique Name: Dust bowl Pound
Description: A series of strikes to the head. If this hits, the targets intelligence and accuracy drop by -10 for the next 2 posts.
Requirements: Must know LaBamba Blow
Point Cost: 5

Technique Name: Honorable Bow
Description: From a kneeling position, the user performs an upward slash of the sword while standing up.
Requirements: Must have a sword
Point Cost: 1

Technique Name: Kamikaze Assault
Description: A series of random and off balance slashes with limited accuracy but increased power.
Requirements: Must have a sword
Point Cost: 1

Technique Name: Team Ethics
Description: The user learns to work better with their comrades making team techniques more effective.
Requirements: Must have team-members, crew-mates, or nakama
Point Cost: 5


Quote:
Captain Joke

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Technique Name: Captain Neglect
Description: While fighting with someone on your crew, they remind them of how bad of a captain they are to them making them angrier and increasing their Strength by +15 for 3 posts. Can be used once a day.
Requirements: Must be a Captain
Point Cost: 1

Technique Name: Hex Shooter
Description: The user learns to use a Multi-Barrel Pistol better but it is less point accurate then a normal pistol.
Requirements: Must have a Multi-Barrel Pistol
Point Cost: 5

Technique Name: Knock Knock Punk
Description: The user runs at someone while shooting at them. Every post they use running towards the target, they gain +5 accuracy. [Can go up to 25 in this way.]
Requirements: Must have a firearm
Point Cost: 1


Quote:
Margarita

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Technique Name: Avoid the Light
Description: The user learns how to duck around and evade things a little better.
Requirements: None
Point Cost: 5

Technique Name: Cavier
Description: A small plate of black fish eggs with a spoon and a sprinkle of mint around them. Grants +15 Defense for 5 posts, then they must rest for 2 posts.
Requirements: Must be a Chef and have a Cooking Ingredient
Point Cost: 5

Technique Name: Black Forest Cake
Description: A silky chocolate cake with raspberry's encircling the outer layer with perfect symmetry. Grants +15 Stamina for 5 posts, then they lose -5 stamina for 5 posts.
Requirements: Must be a Chef and have a portable grill and 2 Cooking Ingredients
Point Cost: 5


Quote:
Assassin's Guild


Technique Name: Quick Strike
Description: A simple quick strike with a fist, foot, dagger, etc…
Requirements: Must be an Assassin
Point Cost: 1

Technique Name: Stealth
Description: The user learns to move a little more quietly making less noise.
Requirements: Must be an Assassin
Point Cost: 5

Technique Name: Hide
Description: The user learns to conceal themselves to hide better.
Requirements: Must be an Assassin
Point Cost: 5

Technique Name: Composure
Description: The user learns to keep a steady composure so their not as effected by scare tactics or silly moves.
Requirements: Must be an Assassin
Point Cost: 5

Technique Name: Dash
Description: The user learns how to run faster than normal on a regular basis though the speed acquired is just a little faster than normal. User gains a permanent +10 speed.
Requirements: Must be an Assassin
Point Cost: 5

Technique Name: Rapid Strike
Description: A strike that is a little faster than the speed of Quick Strike.
Requirements: Must be an Assassin and know Quick Strike
Point Cost: 5

Technique Name: Killing Instinct
Description: The user learns to place themselves in a mindset of killing without hesitation. They gain 15+ Strength, Speed, Accuracy, and Stamina for the next 5 posts while in this complete mindset. Can be used twice a fight.
Requirements: Must be an Assassin and know Composure
Point Cost: 5

Technique Name: Pressure Point
Description: The user hits an opponent’s pressure point reducing their strength, defense, speed , and accuracy by -10 for 3 posts. Can be used once a fight.
Requirements: Must be an Assassin
Point Cost: 5

Technique Name: Critical Strike
Description: A swift strike to an opponent’s critical point to deal the maximum amount of damage. If you hit the target, they loses -15 stamina instantly. Any other result will result in a miss. Can be used once a fight.
Requirements: Must be an Assassin and know Rapid Strike
Point Cost: 5

Technique Name: Counter
Description: The user learns to block an attack by striking it with equal force. This can only be used against melee attacks and may not always work.
Requirements: Must be an Assassin and have +10 strength and intelligence
Point Cost: 5

Technique Name: Stealth Sprint
Description: The user learns to move faster than normal increasing their speed by +15 for that motion. Can be used three times a fight.
Requirements: Must be an Assassin
Point Cost: 5

Technique Name: Stun Touch
Description: The user strikes an opponent’s nerve in a precise area reducing their speed by -15 for the next 3 posts.
Requirements: Must be an Assassin
Point Cost: 5

Technique Name: Thievery
Description: The user takes an item that belongs to the user and uses it as their own. This can only be used on items that they are not currently holding or wearing such as gauntlets or swords in most cases and can be used once a fight. The user rolls 1 6 sided dice, if the user rolls a 5 or 6, the thievery is a success Thievery does not allow you to permanently steal an item.
Requirements: Must be an Assassin
Point Cost: 5

Technique Name: Emotionless Glare
Description: The user glares at a person with a look that shows no feeling or emotion at all intimidating them into forgetting any non-custom techniques for the next post. Can be used twice a fight.
Requirements: Must be an Assassin
Point Cost: 5

Technique Name: Death Wave
Description: One of the ultimate killing techniques taught by the Assassin’s Guild. This is a barrage of strikes with deadly intent behind them with the intention to kill. If this attack successfully hits, the opponent loses 45 stamina and defense. Can be used once a fight.
Requirements: Must be an Assassin and know at least 12 other Assassin-class moves
Point Cost: 10
 
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|| West Blue ||

 
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