_____________[│║║█║▌][ρ є я ѕ σ η α ℓ - ∂ α т α]
Full Name: Niiro Kemuri
Nickname: Red (Those who don't know him typically refer to him as Red due to his Hair color, it stuck with some people), Nii (Younger members of Sabertooth typically call him this and some females), K (Friends refer to him as this, at least the laid back friends), and Smoke (Only his older friends not in the guild call him this)
Age: 34
Guild: Sabertooth
Rank: Guild Ace
Gender: Male
Sexual Orientation: Straight
Height: 6'2"
Weight: 185 lbs.
Guild Mark Location: Back
Guild Mark Color: Red
Tattoos/scars/birthmarks: Has flames tattooed up his arms, piercings on his nipples, has a scar over his left pectoral.
Appearance: Niiro has a darkish red hair, he looks cocky and stuck up. He carries himself with confidence, almost that of arrogance. He wears a black zip-up hooded jacket, the hood is trimmed with black fur, a white T-Shirt lays under the jacket, a pendant holds a cloth trim together on his neck and a necklace above that. The trim was from a girl whom he had gotten very close with in his home village, the pendant was from another friend from his home village and the necklace belonged to his best friend in that very same village, all were killed in the fire that destroyed his home, these items are all he has left of them. He also wears dark blue jeans a black belt and a wallet chain, he wears black combat boots with a tactical knife on his left boot. Typically he is seen with a glass of scotch in hand and a cigarette in mouth. His yellow piercing eyes seen almost mesmerizing, but when he gets mad a glowing red consumes the tame yellow color and takes over showing his more serious side.
Personality: Kemuri is a very composed individual, reacting calmly even in dangerous or extreme situations. He retains this trait even when in the midst of a battle. However, because of his nature, others often tend to be intimidated by him. Additionally, he is quite intelligent and knowledgeable of the people or things around him. Though a very matured person in several aspects, especially personality, Kemuri does tend to overreact when his bar is damaged in any form, showing his extreme care and dedication for the building. Similarly, his fondness for his bar demonstrates his own admiration for culture such as art and history. Complimenting his more adult status among his Guild mates, Kemuri is also quite a womanizer, claiming to have been in many relationships throughout his life, additionally flirting or otherwise complimenting young women for their beauty.
Despite being a large and strong man, Kemuri is very emotional and has a great sense of compassion. His emotionalism is even passed on to his disciples. Kemuri is shown to be a good negotiator and has good leadership skills. Kemuri is very patient and calm man, willing to wait for quite some time for his plans to come to fruition and also able to keep his cool in the middle of battle. Kemuri sees his Guild mates as family and treats and protects them as such, he is proud to be in a guild with them and couldn't ask for a better life than he has. He put faith in his members and watches them each take their own paths to their future and will only help them if they truly need it or ask for his help, otherwise he would rather watch them stride in their own light.
Personal Skill: Mixing alcohol, carving wood, drawing, sculpting, singing, and engineering
Favorite Food: Anything hot and spicy
Favorite Drink: Scotch, anything fruity that's non alcoholic
Least Favorite Food: Anything sour
Likes: Females, drinking, smoking, art, and his bar
Dislikes: Ignorance, sour anything, violence in his bar, threats made to him or Sabertooth members, and the cold
Hates: People who hurt those he loves
_____________[│║║█║▌][¢ σ м в α т - ∂ α т α]
Magic
Primary Magic: Fire Magic
Magic Type: Caster
Spells:
1. Fire Bullet :: The user releases a large amount of fire from their finger shaped like a bullet. Can be fired at long distances and can be fired up to six times per use.
B-Rank
2. Garuda Flame :: A technique that creates fire from a blade and attacks the opponent. However Kemuri uses this from his hand instead of a blade showing the precision in which he can use his hands in combat. Lasts 4 posts.
C-Rank
3. Hell Prominence :: The user summons forth their Magic Seal and builds up red energy in front of it. Said energy is subsequently released into a large, long and powerfully destructive laser-like beam that is capable of creating a chain of explosions throughout an area at least the size of Hargeon.
S+ Rank
4. Red Carpet :: Red Carpet is a spell in which the flames take on unique properties, becoming solid, flexible and seemingly harmless. The flames are then turned into a small blaze which grows larger and larger and begins to spiral around the user, who proceeds to stand on the flames' tip. The flames, now much larger, act as a mean of transportation, allowing the user to fly by standing on them, with the fire having taken on the shape of a fierce, flexible "column", or, fitting the spell's name, an unconventional red carpet. This can also be employed to dodge enemy attacks and to remain out of the enemy's range. Can be used for 4 posts.
C-Rank
5. Meteor Shower :: The user will use his fire magic and shoot a beam of fire into the air and moments later in the immediate area a vast amount of fireballs will rain from the sky, within them a solid ball of ash forms creating meteor like objects. Lasts 6 posts, 5 post cool down.
S-Rank
1. Fire Bullet :: The user releases a large amount of fire from their finger shaped like a bullet. Can be fired at long distances and can be fired up to six times per use.
B-Rank
2. Garuda Flame :: A technique that creates fire from a blade and attacks the opponent. However Kemuri uses this from his hand instead of a blade showing the precision in which he can use his hands in combat. Lasts 4 posts.
C-Rank
3. Hell Prominence :: The user summons forth their Magic Seal and builds up red energy in front of it. Said energy is subsequently released into a large, long and powerfully destructive laser-like beam that is capable of creating a chain of explosions throughout an area at least the size of Hargeon.
S+ Rank
4. Red Carpet :: Red Carpet is a spell in which the flames take on unique properties, becoming solid, flexible and seemingly harmless. The flames are then turned into a small blaze which grows larger and larger and begins to spiral around the user, who proceeds to stand on the flames' tip. The flames, now much larger, act as a mean of transportation, allowing the user to fly by standing on them, with the fire having taken on the shape of a fierce, flexible "column", or, fitting the spell's name, an unconventional red carpet. This can also be employed to dodge enemy attacks and to remain out of the enemy's range. Can be used for 4 posts.
C-Rank
5. Meteor Shower :: The user will use his fire magic and shoot a beam of fire into the air and moments later in the immediate area a vast amount of fireballs will rain from the sky, within them a solid ball of ash forms creating meteor like objects. Lasts 6 posts, 5 post cool down.
S-Rank
Secondary Magic: Smoke Magic
Magic Type: Holder
Spells:
1. Red Army :: This is a technique that can be used in multiple ways each one with its own ups and downs.
1 soldier - S-rank
2 soldiers - A-rank
4 soldiers - B-rank
8 soldiers - C-rank
14 soldiers - D-rank
28 soldiers - unranked (weak but overwhelming can take moderate damage)
56 soldiers - unranked (weak but large number can take small amount of damage)
112 soldiers - unranked (weak but very hard to handle can take only two hits apiece)
224 soldiers - unranked (weak but extremely difficult to handle can only take one hit apiece)
Last until dispersed or destroyed. 4 post cool down, after all soldiers are destroyed or dispersed.
S-Rank
2. Smoke Fake :: Used in conjunction with Red Army, all the soldiers can become anyone the user has seen including himself. The fakes of himself and close comrades are the only ones that adapt the persons personality, any one he is not familiar with on a personal level can only have their appearance and voice copied. Lasts for as long as the clones are around.
C-Rank
3. Smoky Jail :: The user creates an impenetrable barrier out of their smoke that once released prevents the target and himself from escaping. Only particle-sized objects can hope to get out of it. The barrier is unbreakable from the outside by anyone weaker than a Wizard Saint and takes a spell of higher rank to break through it from the inside, making it nearly impossible for other people to reach the ones enclosed within and exceedingly hard to escape once trapped inside. Lasts 10 posts, 5 post cool down.
S-Rank
4. White Out :: The user blows clouds of normal smoke from his mouth and uses them to engulf his opponent, then makes the smoke dense to trap them inside. This attack can be used to ensnare many people at the same time while his soldiers prepare to attack the captives. Lasts 5 posts.
B-Rank
5. Suffocating Smoke :: Used in conjunction with White Out, the smoke will enter the trapped target as they breathe making it increasingly hard to stay conscious after elongated exposure. Lasts 5 posts or as long as White Out is active.
C-Rank
1. Red Army :: This is a technique that can be used in multiple ways each one with its own ups and downs.
1 soldier - S-rank
2 soldiers - A-rank
4 soldiers - B-rank
8 soldiers - C-rank
14 soldiers - D-rank
28 soldiers - unranked (weak but overwhelming can take moderate damage)
56 soldiers - unranked (weak but large number can take small amount of damage)
112 soldiers - unranked (weak but very hard to handle can take only two hits apiece)
224 soldiers - unranked (weak but extremely difficult to handle can only take one hit apiece)
Last until dispersed or destroyed. 4 post cool down, after all soldiers are destroyed or dispersed.
S-Rank
2. Smoke Fake :: Used in conjunction with Red Army, all the soldiers can become anyone the user has seen including himself. The fakes of himself and close comrades are the only ones that adapt the persons personality, any one he is not familiar with on a personal level can only have their appearance and voice copied. Lasts for as long as the clones are around.
C-Rank
3. Smoky Jail :: The user creates an impenetrable barrier out of their smoke that once released prevents the target and himself from escaping. Only particle-sized objects can hope to get out of it. The barrier is unbreakable from the outside by anyone weaker than a Wizard Saint and takes a spell of higher rank to break through it from the inside, making it nearly impossible for other people to reach the ones enclosed within and exceedingly hard to escape once trapped inside. Lasts 10 posts, 5 post cool down.
S-Rank
4. White Out :: The user blows clouds of normal smoke from his mouth and uses them to engulf his opponent, then makes the smoke dense to trap them inside. This attack can be used to ensnare many people at the same time while his soldiers prepare to attack the captives. Lasts 5 posts.
B-Rank
5. Suffocating Smoke :: Used in conjunction with White Out, the smoke will enter the trapped target as they breathe making it increasingly hard to stay conscious after elongated exposure. Lasts 5 posts or as long as White Out is active.
C-Rank
Tertiary Magic: Explosive Magic
Magic Type: Caster
Spells:
1. Exploding Impact :: The user releases a large explosion from the impact of their hit. This will increase the danger one is in while fighting the user close up. Can use this for 2 hits each use.
A-Rank
2. Landmine :: A technique used preemptively creating a landmine under the ground or on a surface and when touched by anyone other then the user it will explode immediately. Last until dispersed or detonated.
C to A-Rank
3. Explosive Properties :: The user will touch an inanimate object or a spell and it will add an explosive property to it to cause extra damage with disposable weapons or escape from being bound by materials. This can also be used when using another form of magic without initially touching it the spell casted will gain explosive properties. Lasts until the object/spell explodes. Only spells it can not effect are Smokey Jail and Suffocating Smoke.
A-Rank
4. Explosive Force :: The user releases an explosive force around them, this is a short ranged attack that can be used both offensively and defensively. This is used by first surrounding the user in a flame like aura and then releases in a strong explosion concentrated in the immediate area. Only shoots out in a 5 yard radius.
A-Rank
5.
1. Exploding Impact :: The user releases a large explosion from the impact of their hit. This will increase the danger one is in while fighting the user close up. Can use this for 2 hits each use.
A-Rank
2. Landmine :: A technique used preemptively creating a landmine under the ground or on a surface and when touched by anyone other then the user it will explode immediately. Last until dispersed or detonated.
C to A-Rank
3. Explosive Properties :: The user will touch an inanimate object or a spell and it will add an explosive property to it to cause extra damage with disposable weapons or escape from being bound by materials. This can also be used when using another form of magic without initially touching it the spell casted will gain explosive properties. Lasts until the object/spell explodes. Only spells it can not effect are Smokey Jail and Suffocating Smoke.
A-Rank
4. Explosive Force :: The user releases an explosive force around them, this is a short ranged attack that can be used both offensively and defensively. This is used by first surrounding the user in a flame like aura and then releases in a strong explosion concentrated in the immediate area. Only shoots out in a 5 yard radius.
A-Rank
5.
Motto: "To overcome your greatest fears, you must first enter Hell's deepest pits."
Battle Strength:
• Fighting in general
Battle Weakness:
• Long engagements
_____________[│║║█║▌][ѕ т α т ι ѕ т ι ¢ α ℓ - ∂ α т α]
ƒ ι g н т ѕ - ω σ η : 0
ƒ ι g н т ѕ - ℓ σ ѕ т : 0
Mana: 800
Physical Offense: 105
Magical Offense: 115
Physical Defense: 105
Magical Defense: 115
Mobility: 145
Intelligence: 75
Missions Attempted: 0
Missions Successful: 0
Missions Failed: 0
_____________[│║║█║▌][є q υ ι ρ - ∂ α т α ]
Magical Equipment List:
Head
•
Arms
•
Hands
•
Fingers
•
•
•
•
•
Chest
•
Waist
•
Legs
•
Feet
•
Eyes
•
Ears
•
•
•
Arms
•
Hands
•
Fingers
•
•
•
•
•
Chest
•
Waist
•
Legs
•
Feet
•
Eyes
•
Ears
•
•
Extra Magic Equipment
•
•
•
•
•
•
•
•
•
Jewel: 0
Extra:
_____________[│║║█║▌][H ι s т σ я y - ∂ α т α]
Family: (If you want to be related message me. You can be a brother, cousin, son, daughter. You don't even have to be in the same guild as this character.)
• Daughter - Reference Pic (this is the pic I want used but if you have a character pic you want more I am not opposed to a different look)

• Son - Reference Pic (this is the pic I want used but if you have a character pic you want more I am not opposed to a different look)

Background History:
• Kemuri was born in a place consumed by poverty, fighting for their meals was not out of the ordinary. Kemuri became used to pain and the feeling of loss and starvation, he healed from multiple broken bones and came back from the brink of death countless times. He wanted to live a more satisfying life, his entire village was set ablaze in the fire his only friends were caught and burned alive while screaming for help, Kemuri tried everything he could to help them but the fire was to hot and concentrated around them to reach them. He could only watch helpless and feeling as if he had abandoned them and left them to die. In tears he watched the raging fires slowly die out, he entered the city that was now turned to ash smoke rose from the houses that still had embers alive among the ruins. All this was burned into his memory, he left to go off on his own adventure and live what was left of his life. He walked for what seemed like weeks, time passed by so fast he wasn't even sure what day it was. He reached a town and was given a place to sleep for the night.
He spent a few months in the town, he met a man that claimed to be a fire mage without a guild. He listened to the boys story and decided to take him in as his disciple, the man had many books all about magic and its origin. Within the books he seen a holder magic guide and a list of known items. He decided he wanted to become a mage but he was unsure of what magic he wanted to learn. Kemuri turned 13 still living in the town, he studied fire magic and started using a rather peculiar fighting style in muay thai as well as Savate he learned all he could in the time he had spent in the town. He set out on another journey, this time he wanted to join a guild. He spent two years pursuing this goal, in this time his name had spread to a few places as a formidable mage without a guild. He was finally recruited by Sabertooth, he met a man that he bonded with almost instantly, the man smoked a lot and drank a lot, these habbits were soon passed on to Kemuri. While on a job for the guild he came across a book of holder magic he had never seen before, in the book was written a smoke magic coming from a pipe this magic was wielded by a mage from Fairy Tail. He learned this magic atop his already known caster magic of fire, this made him a rare Mage knowing a caster and a holder magic not unheard of but rare nonetheless.
He became a more powerful mage and was seen as a threat to those opposing Sabertooth and a hero to those within Sabertooth. He furthered his strength by learning a secondary caster magic and his third magic total in explosion magic. He became a well known mage and the Guild Ace at the age of 18. Kemuri was gone on a 10 year quest, only taking 5 years to complete he became even further acknowledged by his guild. He left to take part in a 100 year quest, this was against the Guild Masters word, since he was the only logical option to replace the current Master he wanted him to return every 10 years at most to check on the guild, but during a 100 year quest that would be nearly impossible. He returned 10 years later bearing a scar over his left pectoral muscle and a rather clean appearance. He was also much leaner and looked like a fighter rather than his previous appearance which resembled that of an alcoholic with a rather pudgy belly and scruffy face. he was not at first recognized by his guild mates, but after a lighting a cigarette and joking that the guild looked rather boring. After everyone ran over to greet him and ask how the mission went and commented that he completed the mission very fast he shook his head, and told them of his failure. Nobody seen it coming that he would fail but were all happy that he returned.
He opened up a bar within the guild and carved the wooden counter and stools himself, he had taken up wood carving and drawing in his absence, he respected all forms of art and admires it when he sees it. He decided against going out on anymore quests at least for the time being and wants to spend his time watching the other members of the guild grow into the men and women they are meant to be. He has since been a bartender for the last year and hasn't changed his mind as of yet.
Theme Song:
Main Theme: Avenged Sevenfold - Shepard of Fire
Battle Theme: Avenged Sevenfold - Nightmare
Emotional Theme: Avenged Sevenfold - Almost Easy
