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Posted: Tue Feb 10, 2015 5:25 pm
Sparring is a little complex. You will start with 50 energy, which is similar to health. However, we want our students safe, so we'll be basing it off of aura energy. Each normal attack is free but semblance and aura attacks cost energy: two energy loss for 'weak' ones and five energy loss for 'strong' ones. You'll be rolling three 10-sided dice, for the most part: evade/defend, attack, and damage.
Each attack requires an accuracy roll of 1-10. If you have the highest number, you hit unless they choose to evade and get a ten. If you choose to defend and successfully do so by rolling a higher number than the other person in the first die, you'll take only half of the damage, rounded down if need be.
Damage for normal attacks is a roll between 1-10 and semblance and aura attacks is between 2-20. If you use healing, then it is between 1-10 and determines how much you will be healed unless it is a 'strong' heal. In this case, you will roll between a 2-20. If you use shields (or an aura that gets placed), strength, speed or any other kind of buff, it is between 1-10 and determines how many posts it will be up. These buffs increase your rolls by +1 (i.e. speed buffs bump up evasiveness rolls and accuracy rolls. Damage ones add plus one to your damage rolls) while shields prevent all damage for however many posts that you rolled for. The special rolls REPLACE your attack rolls.
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crystanis rolled 3 10-sided dice:
4, 3, 6
Total: 13 (3-30)
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Posted: Tue Feb 10, 2015 5:44 pm
 Energy: 50 {How much energy you have left} He attacked. {Your actions, obviously with more description} {The 4 is evasiveness, useless currently but shows what it will look like. The 3 is the accuracy of his generic attack. The 6 is how much energy the other person will lose. When you start, you only roll for the actions you are doing. If your character decides to just constantly dodge, then you will rely heavily on your evasiveness and be praying for lucky rolls.}
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crystanis rolled 3 10-sided dice:
2, 10, 1
Total: 13 (3-30)
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Posted: Tue Feb 10, 2015 6:17 pm
 Energy: 44 {She lost 6 because she couldn't defend} She defended and attacked. {Your actions, obviously with more description} {The 2 is her defense, but she failed. The 10 is the accuracy of her generic attack. The 1 is how much energy the other person will lose}
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crystanis rolled 4 10-sided dice:
6, 10, 9, 2
Total: 27 (4-40)
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Posted: Tue Feb 10, 2015 6:21 pm
 Energy: 44 {Failed evasion so lost 1 health point, plus 5 because he uses his stronger semblance} He evaded and used his damaging semblance/aura. {Your actions, obviously with more description} {The 6 is evasiveness, which failed compared to the 10 accuracy of his enemies roll. The 10 is the accuracy of his semblance attack. You add the last two numbers together for the aura damage. This gets an 11, so there will be 11 damage.}
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crystanis rolled 2 10-sided dice:
7, 6
Total: 13 (2-20)
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Posted: Tue Feb 10, 2015 6:34 pm
 Energy: 31 {She lost 11 because she couldn't defend plus 2 for healing} She defended and healed. {Your actions, obviously with more description} {She only needs to roll twice now: one for defence/evasiveness and once for her healing aura/semblance. Healing doesn't show until the next post where she will add six to her energy. I will allow you to change the original idea of your choice of defense and evasiveness only because I couldn't monitor it, but know that sometimes, no matter what you do, it will fail. You are more likely to be able to defend than evade, so keep that in mind as well. Here, I'm making my NPC dumb so that you can see how it will register. One last thing: things that force you to stay still mean you (either your semblance or something else) will not be able to move. You will have to roll an extra die to see how many turns (1-10 divided by two and rounded down). Any questions about special things I might not have covered you can PM me about and I will add to the top post.}
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