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LotusCurtiss
Vice Captain

Fashionable Powerhouse

PostPosted: Tue Mar 31, 2015 11:04 pm


LAND OF FAE

Six Tribes

Two Alliances

Six Elements

Thirty Four Sub Elements


User Image

A War that has waged for Eons.
Never ending, The Two Alliances at each others throats.
Air, Water and Light against Fire, Earth and Dark.

As negotiations between them continue through The Talks.
A Declaration was the end result.

Marry between each opposing tribe.
All at random luck.

A draw.
A dice roll.

Pure Chance.
Fair.

Equally Fair.
Stop the war.

Yes.
Find Peace.

Can these polar opposites find love?
Can they?

Can they make it work?
To appease the Grand Master?


Grand Master
The God of all Creation.

Creator of Fae.
Creator of Elements.

Sat in on The Talks.
Wanting for Eons that the war would go away.

Pleased with the Declaration.
But also feeling alone.

Decides to pick a random Chosen for his own.
Can He find Love?

Can He feel the forever peace?
His Heart find rest?

Only time will tell.
 
PostPosted: Wed Apr 01, 2015 8:43 am


Main Thread -The Thread that we RP in.
Character Thread - This is the thread that you post your profile in.
Numbers Depo -The thread that you do your Number Generating and Dice rolling in that determines your Position, Element and Sub Element, Class and Weapons.

THIS IS ME
Myself of Numbers
I have provided a link that will make easier for you to do this one post below just above the skeleton.


Okay, before we begin the profile skeleton. There are a few Character Rules. So listen up cause I gave myself a headache while putting this RP together for three hours.

As the summery in the first post states, everything will be random chance, equal and fair, from the position you are given, to the element you wield, as well as your class and the weapons. Also the partner your will be assigned. Now, no if's, and's or butt's. You can check them in at the complaint counter in another forum.

Seme or Uke?

You will generate a random number from 1-100. Got it? Good.

Now. If your first number is a 0, 1, 2, 3, or a 4. You are a Uke.
If your first number is a 5, 6, 7, 8, or a 9. You are a Seme.
You are paired with like this below.

0 = 9
1 = 8
2 = 7
3 = 6
4 = 5

OR

0 = 5
1 = 6
2 = 7
3 = 8
4 = 9

If you generate a number 01-09, or 100 your first digit is a 0 Making you a Uke.
You can decide amongst yourself who your partner is but they must be of the opposing element Alliances.

Element

Remember that first number you generated? The last digit will determine your element.

There are Six elements, Air, Water, Fire, Earth, Light and Dark.
You will have 20 out of 100 or 2/10% chance of drawing Air, Water, Fire or Earth as your element.
You will have a 10 out of 100 or 1/10% chance of drawing Light or Dark as your element.

If your last digit is 2 or 8 = Air is your Element
If your last digit is 1 or 5 = Water is your Element
If your last digit is 0 or 4 = Earth is your Element
If your last digit is 3 or 9 = Fire is your Element
If the last digit is 7 = Light is your Element
If the last digit is 6 = Dark is your Element

Sub Element

Yes, I came up with 34 more elements (I lied). And they will be determined by dice roll! Please read all of the steps below.

Steps: -But you need to go off of the number you generated first. before ever rolling the die!-

1. The last digit in that number becomes your PRIMARY ELEMENT. Locate your Primary Element.

2. Underneath your primary element are SUB ELEMENTS. These will be won by dice roll. There should be a "Roll 6 sided dice" or a "Roll 8 sided dice." Follow this step.
-If Number Generated is even, continue to step 3a1.
-If Number Generated is odd, continue to step 3b1.

3a. If the number you rolled is even and the last Digit in the Generated number is odd, what ever that odd number is, that will be your first sub element. Continue to step 4a.

3a-1. If the number you rolled is even and the last digit in the generated number is even, roll again. Continue to roll till you land an odd number and follow the step in 3a.

3b. If the number you rolled is even and the last digit in the Generated number is odd, what that even number is, that will be your first sub element. Continue to step 4b.

3b-1. If the number you rolled is odd and the last digit in the generated number is odd, roll again. Continue to roll till you land an even number and follow the step in 3b.

4a. If the number you rolled is even, then what ever that number is, that will be your second sub element. BUT! If you roll an odd number for a second time, you do not get the second sub element.

4b. Roll again. If the number you roll is odd, then what ever that number is, that will be your second sub element. BUT! If you roll an even number for a second time, you do not get the second sub element.

Eample: 7, 7 (roll again), 4, 9 That is three elements there! 4, 9, 7 Sorry, you can only have two.

So if your first roll is odd/even and your last gen number is odd/even, you can roll again but if your rolled number is odd/even and your third roll is odd/even, you do not get the second sub element.

Eample: 7, 7 (roll again), 4, 9 That is three elements there! 4, 9, 7 Sorry, you can only have two.

So if your first roll is odd/even and your last gen number is odd/even, you can roll again but if your rolled number is odd/even and your third roll is odd/even, you do not get the second sub element.

When you roll, you must roll the number dice that matches or is the next dice up to the element below here.

Air - Last Digit = 2 and 8
Roll 6 sided dice
Sub Element
1 = Lightning
2 = Whirlwind
3 = Confusion
4 = Cloud
5 = Float
6 = Speed

Water - Last Digit = 1 and 5
Roll 6 sided dice
Sub Element
1 = Snow
2 = Whirlpool
3 = Mist
4 = Shield
5 = Mirror
6 = Rain

Earth - Last Digit = 0 and 4
Roll 8 sided dice
Sub Element
1 = Wood
2 = Magnetism
3 = Metal
4 = Heavy
5 = Sand
6 = Maze
7 = Bind
8 = Strength

Fire - Last Digit = 3 and 9
Roll 6 sided dice
Sub Element
1 = Ash - The Ability to turn things to ash at a single touch, this includes stone.
2 = Explosion - The ability to explode something out of nothing, this is also called Spontaneous Combustion.
3 = Blind
4 = Burn - The ability to cause a burn with out fire present with a touch
5 = Glow - The ability to makes things glow
6 = Power - The ability to charge or rekindle people's and animals strength.

Light - Last Digit = 7
Roll 8 sided dice
Sub Element
1 = Lightning
2 = Repel - Not the same as barrier or shield but can send things away by manipulating the particles around the object.
3 = Mist
4 = Confusion
5 = Dream - The ability to make people dream but not to sleep. Even if they are wide awake.
6 = Shield
7 = Glow
8 = Create - The ability make something out of nothing

Dark - Last Digit = 6
Roll 8 sided dice
Sub Element
1 = Magnetism
2 = Metal
3 = Void - The ability to create a void or spatial disturbance in space itself but can not alter time.
4 = Blind
5 = Erase - The opposite of create but can only make what is already existing into nothingness.
6 = Shadow - The ability to cloak oneself in the manner to hide the physical body.
7 = Silence
8 = Escape - The ability to quickly get away in the blink of an eye.

Okay guys! We are halfway done. I know, I got maybe another hour ot two of this writing more.



Class and Weapons


The next number you generate will determine your Class and the weapons you will roll for later. Again, this was a headache in itself to put together.

Begin by generating a number from 1-120

Class

Between 1 to 10 = Light Masters
Between 11 to 20 = Master Tamer
Between 21 to 30 = Rogues/Mercenaries
Between 31 to 40 = Ranger
Between 41 to 50 = Ninja
Between 51 to 60 = Medium Masters
Between 61 to 70 = Spear Master
Between 71 to 80 = Sword Master
Between 81 to 90 = Mage
Between 90 to 100 = Paladin
Between 101 to 110 = Shield Master
Between 111 to 120 = Heavy Masters

Please do not be fooled. Rogues are far different from ninjas! They are more like hired hands or Mercenaries. Though they do often tend to use the same weapons!


Weapons

Alright, now that you know your Class, it is time to know your weapon! Please be aware that you will see almost the same weapon every time but each has its own unique shape, ability and strength. Do not down play one weapon as the same as another thought they share the same title.

You will promptly roll a dice twice, as you will be able to wield two weapons per character. Once you find your class below, roll the number sided dice you are told to.

Light Masters - Between 1 to 10
Roll a 6 sided dice twice
Weapon
1 = Daggers
2 = Short Swords -Can be duel bladed (optional)
3 = Slicers - Are like daggers held backwards but are wielded on the arm like a police baton
4 = Whips
5 = Knuckles
6 = Roll Again


Master Tamer - Between 11 to 20
Roll a 6 sided dice twice
Weapon
1 = Leather Whip -A long piece of tightly braided leather rope that tapers at the end.
2 = Cat of Nine Tails - A whip consisting of several leather strips with pieces of metal, glass and stone at its ends
3 = Horse Whip (Riding Whip)
4 = Monkeys Fist - A piece of rope that has a very tightly, packed knot on the end.
5 = Chain - Can be any length and any size
6 = Roll Again

Rouges/Mercenaries - Between 21 to 30
Roll a 6 sided dice twice
Weapon
1 = Claws
2 = Duel Blades
3 = Slicers
4 = Fans
5 = Daggers
6 = Short Sword


Ranger - Between 31 to 40
Roll a 6 sided dice twice
Weapon
1 = Bows
2 = Throwing Spear
3 = Crossbow
4 = Shurikan
5 = Chakram
6 = Roll Again


Ninja - Between 41 to 50
Roll a 6 sided dice twice
Weapon
1 = Katana
2 = Short Sword
3 = Shurikan - They are star shaped throwing weapons the size of your palm to as big as your back
4 = Kunai - They are throwing daggers
5 = Scrolls - You can summon special Blood Oaths with animals to fight along side you
6 = Roll Again


Medium Masters - Between 51 to 60
Roll a 6 sided dice twice
Weapon
1 = Straight Swords
2 = Sword/Shield
3 = Bows
4 = Spears
5 = Double Bladed Sword - Think of the Dark Siths light saber from Star Wars, like that.
6 = Roll Again


Spear Master - Between 61 to 70
Roll a 6 sided dice twice
Weapon
1 = Lance
2 = Halberd
3 = Scythe
4 = Glaive
5 = Bardiche
6 = Voulge


Sword Master - Between 71 to 80
Roll a 8 sided dice twice
Weapon
1 = Short Sword
2 = Katana
3 = Curved
4 = Double Bladed Sword
5 = Duel Swords
6 = Long Sword
7 = Broad Sword
8 = Roll Again


Mage - Between 81 to 90
Roll a 6 sided dice twice
Weapon
1 = Short Staff
2 = Talisman
3 = Long Staff
4 = Holy Item
5 = Wand
6 = Magic Stone


Paladin - Between 91 to 100
Choose two from below
Weapon
1. Heavy Blade
2. Sword/Shield
3. Axe/Shield


Shield Masters - Between 101 - 110
Roll a 6 sided dice twice
Weapon
1 = Blade Shield - A shield with a blade wrapped around or protrudes like a sword.
2 = Throwing Shield - Think of Captain America
3 = Defense Shield - No duh, usually the right size and is easy to carry
4 = Heavy Shield - Can easily knock some one out if you don't watch your arm swing.
5 = Round Shield - A standard yet easy unit, not enough damage as a heavy shield
6 = Roll Again


Heavy Masters - Between 111 to 120
Choose from two below
Weapon
1. Axes
2. Clubs
3. Maces
4. Heavy Sword

Land on a 6 or 8? Roll Again. Keep rolling till you get your second weapon if it is still a 6 or 8.

Now, if you have done all of this! Please continue onto the profile making!

LotusCurtiss
Vice Captain

Fashionable Powerhouse


LotusCurtiss
Vice Captain

Fashionable Powerhouse

PostPosted: Wed Apr 01, 2015 9:10 pm


HERE I AM
Look at Me

Okay, its profile time! Not yet. I will present to you a list of creatures or species you can be, but PLEASE BE AWARE! That if you select a Race, then you need to match that race to the element you have. I also wish that you would consider some research about your species then conform it around your element.

EX. Element is Light + Species is Vampire =(solution) A Vampire that soaks up light like a solar panel.

Also, breathe, you do not have to roll a dice or generate a number. Just choose from below, I have left information about certain species.

Pure Bloods

You are of one blood, not two or three, your blood is pure and potent. You can only select one.

Human

Elf

Faerie - You can have either Butterfly wings or Tinker bell wings

Vampire

Were - Any animal can be a were, cat, wolf, etc...

Element Mancers - A species that is born with the ability to Masterfully wield their element with their weapon. So a regular blade becomes a wind blade. However, their sub element remains the same power level. Those with Mage Classes can not be Element Mancers.
- Pyromancer (Fire)
- Breezemancer (Air)
- Soilmancer (Earth)
- Aquamancer (Water)
- Photomancer (Light)
- Inkmancer (Dark)

Shape Shifter

Angel - Albeit, choose Fallen or Ascendant

Incubus - Choose Benevolent or Malevolent

Merman

Reaper

Nymph - Please do a little research about Nymph, they are mostly playful spirits that dwell in objects like rocks, trees, water, etc...

Spirits - These are Guardians, they reside where their power is strongest and the weakest, they maintain balance of the eco system and live in a shrine.

Valklyns - Beautiful Males dressed for war, the male counter parts of Valkyries.


Zweii Blood

You are born of two bloods that hold equal power, one does not win over the other. Fifty, Fifty.

You can choose from any of the two above but please be aware of what follows.

Element Mancers powers are cut in half.

Nymphs and Spirits are not allowed to be fifty, fifty. This is Prohibited.

Reapers and Vampire are not allowed to be Fifty, Fifty. This is Prohibited.


Mixed Blood

Mixed Blood is basically three different kinds. You can select three from the far above. But please be aware of what follows.

Mixed Bloods are never equal, one wins over two and one wins over one. Always 15%, 35% and 50%

Element Mancers powers are but to the percent above, rather its 15, 35, or 50%.

Reapers and Vampires are allowed to mix.

Nymphs and Spirits are allowed to mix.


Just remember that your Element shapes your species, so conform your species to your element.

Profile

Finally, you can jump for joy! All of your hard work above will result in your profile!

I will give you an Example of the Profile and then the Code for it. Please use the image right. I don't know why but the picture always looks better when it is to the right. If some one wants, they can take this profile for their own but please do a number generation and a dice roll to determine your element, sub element(s), class and weapons.
Number Depo


My Best Features:User Image
What is a Name: -Put Character Name-
I'm So Colorful: -Put Character Personality-
Not the Dark Ages: -Put Character Biography-
Whose Counting: -Put Characters Age-

Written In Blood: -Put either Pure, Zweii or Mixed-
Gene Pool: -Put Characters Species-
Primary Balance: -Put Characters Element-
Secondary Balance: -Put Characters Sub Element(s)
So Classy: -Put Characters Class-
Has the Shine: -Put Characters Weapons-
I'm Where: -Put Either Seme or Uke-

Chanced Spouse: -Put your significant other-

[b]My Best Features:[/b][imgright]-insert image address-[/imgright]
[b]What is a Name:[/b] -Put Character Name-
[b]I'm So Colorful[/b]: -Put Character Personality-
[b]Not the Dark Ages:[/b] -Put Character Biography-
[b]Whose Counting:[/b] -Put Characters Age-

[b]Written In Blood:[/b] -Put either Pure, Zweii or Mixed-
[b]Gene Pool:[/b] -Put Characters Species-
[b]Primary Balance:[/b] -Put Characters Element-
[b]Secondary Balance:[/b] -Put Characters Sub Element(s)
[b]So Classy:[/b] -Put Characters Class-
[b]Has the Shine:[/b] -Put Characters Weapons-
[b]I'm Where:[/b] -Put Either Seme or Uke-

[b]Chanced Spouse:[/b] -Put your significant other-
PostPosted: Thu Apr 02, 2015 10:08 pm


Vocabulary
Brush Up On This

Land of Fae- The beautiful land Born from the joy and hope of the Grand Master.

Grand Master- The God of Creation, the Creator of Fae and of its People. His heart is one with Fae and its Creatures.

Crystal Element Scale- The scale that shows the balance between the Six Elements. Air, Water, Earth and Fire sit balance on the bottom while Light and Dark balance above. Each bowel has an elements characteristics. It sits in the Atrium.
- Air - A swirling cloud that changes shape.
- Water - Glistening blue water with a piece of red coral
- Earth - Pieces of metal, soil and green
- Fire - Crackling red fire with a piece of obsidian stone
- Light - A diamond shaped sun
- Dark - A dark opal stone shaped into a crescent moon

Atrium- A large sphere that floats high in the sky, the home that the Grand Master resides in where he can watch over his creation. The Crystal Element Scale rests here on a pedestal surrounded by a pool of water that cascades into light, a walk surrounds the scale pool but never touches. The Atrium also contains bedrooms, a garden terrace, bathing pool/spa and more.

Eons War- A War that no one has account of how, when and why it started, all they know that it has never ended.

The Talks- The place where the Six Tribal Leaders discuss a cease fire, sadly this went on as long as the War until the Declaration was made.

Declaration- We don't know which tribe made the suggestion but to end the war, it was decided that several chosen from each tribe will marry into one of the opposing Alliance.

Gallery- A massively large room with a curved table and nine chairs, the largest belonging to the Grand Master. A place where The Talks were held and the Declaration was discovered. Also, the place where the several chosen will be married.

Celebration- The most single looked forward day for any and all people of Fae, it is the greatest day because not one but two people will start their lives together. When they marry and say the Rites of Vows to become Mates. It far out weighs the festivals.

Rites of Vows- The exchanging of oaths that will bound two people into Mates on the day of Celebration. But before the day of Celebration, the Inhabitee must give the Mark. Then on the day of Celebration, the Vows are said, kissing the Marks they exchanged and pressing them to the others lips, a sign that they have taken the vows that bind them together.
-The Inhabitee Vows- "Fae has blessed this day of Celebration that We may be joined together, may our hearts and our love be as balanced at the elements themselves."
- The Inhabiters Vows- "As the elements are balanced, may our hearts and our love be so, as this day of Celebration is blessed by Fae, We are joined together."

Mark- A symbol to exchange proposals. After a year of being married, the pearls turn blue with Fae's blessing emblazoned across them.
-The Inhabitee hands over a single diamond stone with a white pearl inside, it is a sign that they wish to marry and say the words, "Let Us be joined together on a day of Celebration."
-The Inhabiter responds by handing over a diamond stone with a red pearl inside and responds, "Together, on a day of Celebration We will be joined."

The Inhabitee- The person who already inhabits the place they live, their Mate comes to live with them.

The Inhabiter- The person who inhabits with their Mate.

Two Alliances- There is L.A.W. and D.E.F.

L.A.W- The Alliance made up of the Light, Air and Water Tribes.

D.E.F- The Alliance made up of the Dark, Earth and Fire Tribes.

Six Tribes- They are Air, Water, Earth, Fire, Light and Dark Tribes

Six Elements- They are Air, Water, Earth, Fire and Dark, they are the Primary Elements

Sub Elements- There are thirty four Sub Elements that branch out underneath the Primary. These are considered Secondary Elements.

Classes- There are twelve different classes, each bears their own different types of weapons.

Weapons- Many Different Weapons that belong their own classes.

LotusCurtiss
Vice Captain

Fashionable Powerhouse


LotusCurtiss
Vice Captain

Fashionable Powerhouse

PostPosted: Thu Apr 02, 2015 10:16 pm


The Beginning
Story that Starts the Story of You

In the Beginning a Single God floated about the vastness of space, sleeping, a dreamless sleep. When his heart awoke, it was filled with joy and hope and birth. That Birth created the Land of Fae, and all of her creatures, species of many kinds, human, elves, and more. He became known as the Grand Master. Along with the creation the species came the Six Elements. Air, Water, Earth, Fire, Light and Dark. All perfectly balanced, not one outweighing the other.

As time aged on, something began the Eons War. Who, what, when and why it started is all still a Mystery. Yet it continued to wage. Grand Master could have stopped it himself but he was preoccupied with keeping the Element Crystal Scale balanced and the Tribal Leaders from going at each others throats. Yet he quietly prayed for a solution. And just like the War, The Talks also continued on, no solution found.

As The Talks continued to end in no solution, one of the Tribal Leaders, who ever made the remark is still unknown. Made a comment to himself. Wishing that a ceasefire would commence so he could go home to his Mate. It fell quiet at the table. It was then the Declaration was made, that several chosen from each tribe will marry into the opposing Alliance. The Leaders silently agreeing that this would appease their Grand Master who was sitting in on the Talks as well.

The Grand Master, hearing the Declaration that was equally shared among all of the Tribal Leaders. Suddenly stricken with the long distant loneliness that began even before the Creation of Fae, he wanted a Mate of his own. So he would chose from the selection to love and be loved in return, not as a God but as himself.

So, will you be able to find love with your Mate? Can your love finally end the Eons War or will it start it again?
PostPosted: Thu Apr 02, 2015 10:19 pm


The People
From the Tribes

It is here I will list the Tribal Leaders for each element as well as RPers who have found their mate. If you want a Tribal Leader Position, please contact me via PM with the key word "FAES FUTURE" and tell me why you want the position.

Also! All Ukes will inhabit where their Semes live.

Tribal Leaders and Their Mates

Air ஆ


Water ஒ



Earth ஐ



Fire ∰


Light இ


Dark ௫





Semes and their Ukes


Nereus Vorago ஒ and FireStar OnixBurst ∰

Arcturus ஐ and Jin BrightMoon இ

Lucian De Fer ௫ and Fenris இ

LotusCurtiss
Vice Captain

Fashionable Powerhouse


LotusCurtiss
Vice Captain

Fashionable Powerhouse

PostPosted: Thu Apr 02, 2015 10:32 pm


The Land
Faes' Guide Map

ஆ Air
The great vastness of the sky and the tips of mountain tops. The Palace of Rhodonite is where the Tribal Leader lives. Jet Stream Roads takes you from one Cloud City and Floating Islands' to another, and Elevator Wind Tunnels let you go from Earth Side to Sky Side.

Children of Air would Ride the Jet Streams, challenging others to tricks and compete till it was time to go home for dinner. When it rains or storms, the people living on the clouds are unaffected.

- Tenkuu City - The Largest cloud city.

- Peaks Will - The popular vacation destination that sits at the top of Stone Rise Mountain.

- Breezy Petal - The smallest floating island.


ஒ Water
The great Blue Ocean, from it's rolling waves to its crashing coast lines, and the streams that feed it. The Palace of Blue Topaz rises from the sea bed, up through and above the surface, the Tribal Leader lives here. Great Current Highways take one person from one city to the next, Children of Water also see who can compete for the best tricks till it is time to go home for dinner. The Bubbles are a source of elevators that leads from the Floor Bottom to the Land Side.

The Rivers to where those of the Earth and Water race each other, but it is where the Air meets Water that the Alliance is forged.

- Mizu Reef - The largest and beautiful coral city.

- Stained Glass Sanctuary - For some unknown reasons, colored glass had grown into a massive church like structure, only rumors has it that it was the will of Grand Master for something beautiful.

- Tide Line Surf - A village that sits in between both water and land.


ஐ Earth
A Magnificent and Beautiful place where trees, soil and rocks form woods, plains and mountains. The Moldavite Castle is where the Tribal Leader lives. There many roads, from dirt to stone to tree roots and branches, leading from the graceful tree cities to the village fields and the bottom of the mining Pits.

To be able to live in a tree itself where it accommodates your every needs. For those who wish to earn their rewards, live gratefully on the pains, tending fields and farms. To those who are strong with back and arm, your labor in the mines have caused the Land of Fae to flourish with those precious metals and stones. Those Children of Earth tend lead a complacent life style.

- Namanamashii City - A vibrant and green, forest city, trees so large and huge, at night, it is lit up by the iridescent vines.

- Nase Village - The central hub point for the farm lands in the plains.

- Gradient Stone Works - The central mining town that links all the mines.


∰ Fire

The ever leaping, dancing flames, the names it goes by, destruction, light and hope. The Red Spinel Castle is where the Tribal Leader lives, it is a massive hallowed out volcano. Rivers of lava flow, they mine opals from where the old lava rivers run dry. The cities are made out of hardened lava stones and the roads are deeply cut and wide chasms.

Children of Fire are bold and they go fearlessly, running through fire tunnels and walking across hot coals. Their entire life is devoted to keeping the flames burning.

- Kasai City - The main city.

- Magma Hill - The most popular suburb to live in.

- Ashe Valley - The quietest place to live.


இ Light

The Children of Light live in a tower that reaches as high as it can into the sky, the closer to the sun, the better. At the top rest's the White Moonstone Palace, the Tribal Leader lives here. The tower has spiraling living structures from the ground the top around it, called Cornet Helicals. Elevator platforms go up and down. For a faster way, there are several zip line's that cross between the main towers and the Cornet Heliacals. The children challenge each other to see who could go the fastest and make the most amazing stunt landing. A fall on the face is humiliating, before going home to dinner.

- Radiant Star Dust - The largest city that sits at the base of the top of the tower.

- Cornet Helicals - These are smaller cities the wind there way around the main tower to the top. Each have a name.
- - - Sight
- - - Zirconia
- - - Kadelee
- - - Memory
- - - Acceptance
- - - Embrace

- Dawning Hope - The city that sits at the base of the tower and the Cornet Helicals.


௫ Dark

The Children of Dark are just the opposite of their Light Siblings. The live in a vast tunnel dug deep into the ground, straight down, taking many, many, many flights of stairs down. It opens up into a large massive cavern. But instead of Cornet Helicals, there are several Zag Screws cut into the walls, spiraling down to the bottom. The homes are cut on each Zag Screw level. From the bottom of the cavern rises a plateau, this plateau is the Black Star Sapphire Castle, to get from one higher level to a lower level, Black Ice slides are the transport but walking is the other option.

- Sumizome Night - The city that sits at the base of the plateau.

- Zag Screws - These are smaller cities that wind themselves down ward to the bottom of the chasm. And each have their own name.
- - - Eclipse
- - - Strand
- - - Burial
- - - Stubborn
- - - Coffin
- - - Strike

- Footers Start - The city that sits at the just between above and below ground before the steps that lead downward towards the Zag Screws and the Black Star Sapphire Castle.
PostPosted: Thu Apr 02, 2015 11:05 pm


Grand Master
Get to Know Him!

I should let you know who the Grand Master is. Cause the rules you have to follow do not apply to him when it comes to Elements, Class and Weapons as he is always omnipresent and always God. He is MY character. Just to let this out as I am the Creator of this RP.

My Best Features:Deity FormUser Image
What is a Name: Arte
I'm So Colorful: Complacent, Gentle, Understanding, Quiet yet outspoken.
Not the Dark Ages: Arte is the Grand Master, God of Creation in the Creation of Fae. Arte drifted about in the vastness of space, when his heart awoke, he created Fae. It was then Fae flourished with many kinds of species, and Six Elements. All Perfectly Balanced. But for unknown reason's, war broke out between the six tribes that waged for Eons.

Silently hoping, wishing, praying that the War would end between the two Alliances of L.A.W. and D.E.F. When one of the Leaders sparked with the idea that created the Declaration during The Talks, Arte decided that he too would chose a lover to take.

He has two other forms that he takes: God Form and Life Form.
His Life Form is more human like so it lets him wonder around Fae undetected. God Form is when he wants others to know that he is there. And Deity Form is the one he marries in and visits the Tribe Leaders in.
Whose Counting: Immortal God


Written In Blood: Devine
Gene Pool: God
Primary Balance: Master of all Elements
Secondary Balance: Masters them All
So Classy: Masters them all
Has the Shine: Masters them All
I'm Where: Seme

Chanced Spouse: Bastion








Life Form
God Form

User ImageUser Image

LotusCurtiss
Vice Captain

Fashionable Powerhouse


LotusCurtiss
Vice Captain

Fashionable Powerhouse

PostPosted: Fri Apr 03, 2015 12:05 am


Reserved
PostPosted: Fri Apr 03, 2015 12:10 am


Reserved

LotusCurtiss
Vice Captain

Fashionable Powerhouse


LotusCurtiss
Vice Captain

Fashionable Powerhouse

PostPosted: Fri Apr 03, 2015 12:11 am


Updates
New Things in Store

If this RP is kept alive by some "miracle" I will grant rewards, and these rewards are plans for the RP. But it will be put to a vote.
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