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Posted: Mon Apr 13, 2015 11:15 pm
Our story starts with the beginning. The virus. Or rather, the infection.
It started out local. Then it spread. Over towns, cities, suburbs and countrysides alike. The world slowly grew spots of them. The infected, as they were called. Among them, the survivors. Jumpy humans quick to shoot anything that even hinted it was infected.
There were the normal infected, cannon-fodder. One shot they went down. Not much for brains, but on the look out for yours.
Then there were the special infected. Mutations. Given special powers and, more times than not, drastic psychical change.
Let's meet them shall we?
-The Hunter- Agile infected, faster on all fours than two. Closer to a feral beast than a zombie. Known to growl, snarl, snap, bark, yip, like a dog with rabies. These special cases are known to leap around like rabbits, scaling rooftops, and pouncing on their prey to maul them to death with their frenzied claws and teeth. Silent until ready to attack. Though not only hated by survivors... These beasts had the habit of stealing kills from other infected. Their favorite to steal from are the smokers. More times than not, these nearly fearless zombies would wind up being attacked by the witch, almost all having some scars from her.
-The Smoker- Probably the second most annoying special infected. This zombie has growths growing out of it, where long tongues have been known to grow out of. Their mouths usually partially open due to their own tongue being their longest. Even worse, they could control their tongues like a snake, using them to whip out and catch their prey, dragging them either to themselves, other infected, or to hang them by the neck until death. These don't bother being sneaky. Not when they can easily be detected by their green smoke and coughing.
-The Jockey- Annoying special infected. Small, quick, scurrying little zombies that almost always travel on all fours. They almost always never stop their high pitched hyena laugh. These special infected delight in jumping on your head, leading you towards other infected to be killed. Their favorite to lead you towards is the witch.
-The Charger- Second largest special infected. A zombie with the body of a cartoon bodybuilder, usually with one arm with no muscle and the other huge with muscle. These will run head first into prey, smashing into them, them pummeling them to death with their giant fist.
-The Tank- (Not an option, decided to be too op) A huge special infected. Wild and uncontrollable, deranged. This zombie will stomp, punch, but it's favorite is to throw cars and huge boulders. They are very hard to kill as a bullet to the head does next to nothing. AVOID AT ALL COSTS.
-The Witch- The only docile until provoked infected. She is located by her loud weeping from her ever present misery. Found on the floor, crouching, or walking with her head down and hands over her eyes. This zombie has very long and very sharp claws for fingers, known to make short work of whatever startled them. Adding to her inescapable speed of course. Harder to kill than the others, but much easier than the tank. On very rare occasions a male exists. The male witch is much more disturbing, and bigger. He has the same clawed hands and habits, only has the claws on his feet as well and a rotten/melted open mouth exposing his entire set of teeth.
-The Boomer- The fattest special infected, swelling with 'boomer bile' that attracts all other zombies nearby. If killed it will explode and cover you in it's bile. Get too close and it will puke on you to attract the horde. Slower, usually heard for it's almost bubbling sounding groan that's unmistakable.
-The Spitter- A special infected with a melted mouth and jaw. This zombie spits out 'spitter goo', which works like a highly corrosive acid. Usually silent until spitting or preparing to spit.
All are deadly. All are quite terrifying. Yet there as some who dare get close enough to use them. Like pets, they'd have them on leashes. Guard dogs against the others or warning bells if others draw close. If one knew how, these infected could be tamed. Trained. And even befriended. The Necromancers.
Infected free and safe locations are known as safehouses. These are usually only possible to be entered by the infected if a charger or tank breaks down the door. ((Anything forgotten Ninja will explain.))
((Intro was written by the lovely Paloma Mystica, if you wish to join please message either her or I with your request. OwO thank you! ))
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Posted: Tue Apr 14, 2015 12:17 pm
((For this its just gonna be basic skelly / what you feel people should know about your person/zombie! So... can get a skelly from some place, make it up as you go or wing it!)) Name: Shade Age: 23 Human Shade has managed to survive quite a while on his own. His distrust for people before the zombie virus spread keeping him from makeing many connections so he felt no need to go out searching or to protect anyone other then himself. He managed to make friends with a hunter... random story. Though because of his traveling companion he has had more run ins with religious people who see the zombies as demons and humans who work with them as Necromancers. Getting tired of their s**t he decided to play along. He wears a large dark hooded cloak he got from a halloween store that looks like a sorcerers cloak and a simple maskarade mask.
Name: Ezio Hunter Ezio is a curious hunter... He acts more like a lost puppy then fearsome wild dog like the others. Over friendly he will run up to other infected or humans just to say hello, which results in him getting shot at or attacked. Often seen in white hoodies that are oddly clean since Shade will wash them. He can talk, though its always few words in a growling gravely sounding voice and mostly hard to understand. His fighting is terrible unless against normal infected... then he looks pretty awesome, but cannot hunt for himself verry well since he will make sounds alerting humans to him being there before he attacks. Name: Joe smoker Joe isn't exactly a part of Shade's group though he dose fallow them. Often picking on Ezio or messing with Shade threw stunts that nearly get the human killed. Though he is a nuisance and picks on them he often helps from time to time like pulling the boy away from danger or keeping other infected away.... but for the most part dose his own thing and wont obey anyone like a cat. He especially hates hunters and has a habbit of hanging them off of things in the reach of witches like a pinyata.
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Spatial Oddity Vice Captain
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Posted: Fri Apr 17, 2015 5:01 am
((I don't have the motivation to do this anymore... I'm sorry, but you can just delete this or go on without me. I'm not needed anyways.))
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