Witch (Wizard) 
Image(s): I’ll have to find a good one.
Name: Tom Bowman
Age: 20
Sexuality: Hetero
Relationship (Single, crushing, etc.): Single
Ethnicity (ex: British, Japanese, etc.): Western
Family (If none leave blank): Normal average people; no significant points to speak of, other than the old legend of being descended from someone important, whose name has been forgotten.
Do you attend at the DMA: Heading there
Likes:
+ Storms
+ Books
+ Mountains
+ Occasional physical training
+ Being respected
Dislikes:
+ Unsatisfactory Endings
+ Discontentment
+
+
+
Bio (Up to five sentences minimum):
Bowman began as a normal kid, trying to lead a normal life. Recently, while taking classes to become an electrician, he began noticing more and more strange phenomena that would happen involving electrical fields. He began having dreams were he would become an electric eel, and would wake up as such. He began to wonder what was going on, and was advised to set out for the two schools, both for answers and as he would probably be more useful there. After gathering a few tools for the journey, and a few of his electrical theory books, he arrived at the school/s, seeking answers as to what he should do next.
(I am unsure of how much farther to go with this bio. If I understand correctly, they are updated as the RPG progresses?)
Spells/Powers: Bowman’s powers function mainly by taking advantage of his electric powers and using his knowledge as an electrician to improve his electric combat skills. Mostly, these are just ideas, with the abilities to be hopefully made up during RP.
+ Electric Soul-Bowman's witch soul and his magic manifests as the power to utilize electricity. Basically, an internal dynamo that gives him decent electric magic. Minor ability to shock opponents, similar to hitting with the Soul Wavelength. This is increased in power by wearing his brass knuckles, which are designed to act like an induction coil, thus improving the voltage of the attack by purely physical means, and adding to the brute force of the blow.
+ Electric Eel form: As with most witches, Bowman has an animal theme, Electric Eel. This form allows him to swim and otherwise fight well in water, as well as increases his ability to detect electrical fields from other life forms and robots.
+ Charge: By holding back his electrical force for awhile, the charge of his next attack can increase to a point. Can only build up to a certain point; useful for using abilities that require a large charge (Basically a form of Soul Resonance, but on a weaker scale?)
To be learned:
+ Lightning Jabs: Small bolts of ranged electricity. Useful for obvious reasons. Nice to combine with Charge.
+ Field Detection: Allows him to use his detect skill when not in Eel form.
+Nerve Lightning: His electricity affects the electric behavior of his opponents’ nerves, especially on melee strikes.
+ Electromagnetic Resonance: Tom can resonate with other sources of electricity.
+Soul Lightning: Allows him to temporarily turn into a Lightning Bolt, making him almost invulnerable and allowing him to strike from long distances away. Lasts half a second. Distance and movement increases/decreases depending on his skill and energy. Useful for quickly closing distances or escaping, but takes a little while to charge.
(These are just ideas. If changes are needed, or if new ones are learned in the RPG, that’s fine.)
Personality: Mostly honest, laid back, and focuses on his own tasks that need completed. If he thinks he needs to, he will attempt to take control of the situation. Occasionally his desire to grow more respected will stir him to take on more and more tasks, or to take bigger ones.
Theme: (I’ll have to find a good one)
Made By: Excelsior the Warlord
        Image(s): I’ll have to find a good one.
Name: Tom Bowman
Age: 20
Sexuality: Hetero
Relationship (Single, crushing, etc.): Single
Ethnicity (ex: British, Japanese, etc.): Western
Family (If none leave blank): Normal average people; no significant points to speak of, other than the old legend of being descended from someone important, whose name has been forgotten.
Do you attend at the DMA: Heading there
Likes:
+ Storms
+ Books
+ Mountains
+ Occasional physical training
+ Being respected
Dislikes:
+ Unsatisfactory Endings
+ Discontentment
+
+
+
Bio (Up to five sentences minimum):
Bowman began as a normal kid, trying to lead a normal life. Recently, while taking classes to become an electrician, he began noticing more and more strange phenomena that would happen involving electrical fields. He began having dreams were he would become an electric eel, and would wake up as such. He began to wonder what was going on, and was advised to set out for the two schools, both for answers and as he would probably be more useful there. After gathering a few tools for the journey, and a few of his electrical theory books, he arrived at the school/s, seeking answers as to what he should do next.
(I am unsure of how much farther to go with this bio. If I understand correctly, they are updated as the RPG progresses?)
Spells/Powers: Bowman’s powers function mainly by taking advantage of his electric powers and using his knowledge as an electrician to improve his electric combat skills. Mostly, these are just ideas, with the abilities to be hopefully made up during RP.
+ Electric Soul-Bowman's witch soul and his magic manifests as the power to utilize electricity. Basically, an internal dynamo that gives him decent electric magic. Minor ability to shock opponents, similar to hitting with the Soul Wavelength. This is increased in power by wearing his brass knuckles, which are designed to act like an induction coil, thus improving the voltage of the attack by purely physical means, and adding to the brute force of the blow.
+ Electric Eel form: As with most witches, Bowman has an animal theme, Electric Eel. This form allows him to swim and otherwise fight well in water, as well as increases his ability to detect electrical fields from other life forms and robots.
+ Charge: By holding back his electrical force for awhile, the charge of his next attack can increase to a point. Can only build up to a certain point; useful for using abilities that require a large charge (Basically a form of Soul Resonance, but on a weaker scale?)
To be learned:
+ Lightning Jabs: Small bolts of ranged electricity. Useful for obvious reasons. Nice to combine with Charge.
+ Field Detection: Allows him to use his detect skill when not in Eel form.
+Nerve Lightning: His electricity affects the electric behavior of his opponents’ nerves, especially on melee strikes.
+ Electromagnetic Resonance: Tom can resonate with other sources of electricity.
+Soul Lightning: Allows him to temporarily turn into a Lightning Bolt, making him almost invulnerable and allowing him to strike from long distances away. Lasts half a second. Distance and movement increases/decreases depending on his skill and energy. Useful for quickly closing distances or escaping, but takes a little while to charge.
(These are just ideas. If changes are needed, or if new ones are learned in the RPG, that’s fine.)
Personality: Mostly honest, laid back, and focuses on his own tasks that need completed. If he thinks he needs to, he will attempt to take control of the situation. Occasionally his desire to grow more respected will stir him to take on more and more tasks, or to take bigger ones.
Theme: (I’ll have to find a good one)
Made By: Excelsior the Warlord
 
         
        

 
    
                    
 
						

