Duskull evolved to -
Dusclops evolved to -
DusknoirMale
Lv. 100
HP 1000
Ability: Pressure - Intimidates the opponent to not use the same move consecutively
Hold Item: Spell Tag

Hex - 65 (if foe is suffering from a status effect, damage x2)
Blizzard - 110 || 3/10 chance of freezing
Dark Pulse - 80 || 3/10 flinch
Shadow Punch - 60 || Ignored Accuracy and Evasiveness
DuskullLv. 30
HP 300
Ability: Levitate
Shadow Sneak - 40
Confuse Ray - Confuses foe
Pursuit - 40 || dbl if foe is switching out
Curse - self loses 1/2 Max HP, curses opponent for 1/16 Max HP dam per turn
0/15
GourgeistLv. 19
HP 190
Ability: Insomnia: The Pokemon cannot fall asleep while having this ability
Shadow Ball - 80 ||, 8/10 chance to Lower Opponent's special def by 1
Phantom Force- 90 || Disappears First Turn, Attacks on Second. Can Strike Through Protect/Detect
Confuse Ray- Confuses target
Razor Leaf - 55 damage, 1/10 chance to crit
RotomLv. 20
HP 20
Ability: Levitate: Damage dealing Ground-type moves have no effect on this Pokemon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
Held item - Heat Plug
Overheat - 130 || Lowers User's Sp. Attack One Stage
Thundershock - 40 || 4/10 chance of paralysis
Confuse Ray - Confuses target
Shock Wave - 60 || Always hits, does not hit Pokemon using Fly, Dig, or Dive
FroslassLv. 23
HP 230
Ability: Snow Cloak: Raises the Pokémon’s evasion during a hailstorm by one level.
Powder Snow - 40 damage, 3/10 chance of freezing target
Ominous Wind - 60 || 3/10 to raise all stats by 1 stage
Icy Wind - 55 damage, Lowers target's speed by one stage
Confusion Ray - Confuses foe
11/23
PhantumpLv. 21
HP 210
Ability: Natural Cure: The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle.
Tackle - 50
Confuse Ray - Confuses target
Astonish - 30 || 4/10 Chance of Flinch
Ingrain - Restores 1/16 HP every round, but the user can't switch
Golett evolved into -
GolurkLv. 63
HP: 630
Holding: Iron Ball

Ability: Iron Fist - Pokemon's Punching Attacks do x1.3 damage
Earthquake 100 || x2 on digging opponents, deals 1/2 if Grassy Terrain is in effect
Dynamicpunch - 100, Confuses Opponent (+20 due to ability Iron Fist)
Fly - 90 || 1-fly up, 2-attack
Heavy Slam - 120 with item || 100 w/o
5/50
Litwick evolved into -
LampentLv. 41
HP 410
Ability: Flash Fire: When hit by fire-type move fire attacks do 1.5 damage and he is immune from fire-type attacks
Inferno - 100 || burns foe
Heat Wave - 95 || 4/10 burn
Flame Burst - 70 || also damages any Pokemon Adjacent to the Target for 1/16 of it's Max HP
Hex - 65 || dbl if foe has status affliction
3/41
MisdreavusTraded to Ohhmaru-Concoo-Tanoweichi aka Yukie
DrifloonLv. 12
HP 120
Unburden: Speed is doubled once held item is consumed
Constrict -10 || 1/2 chance to reduce speed
Minimize - Raises evasiveness by one stage
Astonish - 30 || 4/10 Chance of Flinch
Gust - 40 || hits Pokemon in the air during semi invulnerable stage of an attack for double damage
13/22
GastlyLv. 16
HP 160
Ability - Levitate: Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze.
Hypnosis - Puts target to sleep
Lick - 30 || 7/10 Chance of Paralyze
Night Shade - Damage Dealt is equal to Pokemon level
Curse - Ghosts Lose 50% of Max HP and Curses Opponent || Cursed Pokemon Lose 1/16 Max HP per Turn
Yamask evolved into -
CofagrigusLv. 37
HP 370
Ability - Mummy: Contact with this Pokémon spreads this Ability
Power Split - Averages Attack and Sp. Attack with the Target
Ominous Wind - 60 || 3/10 Chance to Raise All Stats One Stage
Will-O-Wisp - burns foe
Hex - 65 || x2 if foe has a Status Affliction
5/19
Honedge evolved into -
DoubladeLv. 35
HP 350
Ability: No Guard - Both Pokemon in battle's accuracy is 100%, including Pokémon to be hit during the semi-invulnerable turn of Fly, Bounce, Dive, Dig
Tackle - 50
Shadow Sneak - 40 || (Priority +1)
Aerial Ace -
Night Slash - 70
11/30
Image Pending
ShuppetLv. 20
HP 200
Ability: Insomnia: Can't be put to sleep
Phantom Force - 90 || 1st turn vanish, 2nd turn hit
Shadow Sneak - 40 || (Priority +1)
Will-O-Wisp - inflicts burn
Night Shade - Damage down equal to Pokemon's level
SpiritombLv. 15
HP: 150
Ability: Infiltrator - Ignores Light Screen, Reflect and Safeguard
Hypnosis - Puts Opponent to sleep
Feint Attack - 60 || Never Misses
Shadow Sneak - 40 || Priority 1
Confuse Ray - Confuses Opponent
GengarLv. 10
HP 100
Held item: Gengarite x 1.3 dam
Ability: Levitate - Ground type moves have no effect, cannot be trapped by Arena Trap and takes no damage from spikes
Hypnosis - Puts opponent to sleep
Lick - 30 || 7/10 Chance of Paralyze
Spite - The target's Last Move is limited to five more uses, and then cannot be used again for the rest of the battle. Spite can only limit one move per Pokemon.
Mean Look - Prevents escaping/Switching
MagikitLv. 5
HP 50
Ability - Prankster - Gives Priority to status moves
Scratch - 40
Hypnosis - Puts opponent to sleep
Hone Claws - Raises atk and accuracy by 1
Confusion - 50 || 4/10 chance of confusion
SableyeLv. 23
HP 230
Ability: Magic Bounce - reflects the effect of all stat lowering moves (Excluding Memento, non-dam status condition-inducing moves, entry hazard moves and moves like taunt and torment back to the user
Held Item - Sablenite
Sucker Punch - 80
Scratch - 40
Signal Beam - 75 || 4/10 confuse
Zen Headbutt - 80 || 3/10 flinch
10/27
ShedinjaGenderless
Lv. 50
HP 1
Ability: Wonder Guard - This Pokemon is only harmed by attacks that do x2 or x4 dam on type effectiveness
Hold item: Focus Band
Shadow Ball - 80 || 8/10 lower sp. def
Scratch - 40
Fury Swipes - 18 || 2-5x
Mind Reader - ensures next hit, hits
1/23
Image Pending
KrampusMale
Lv. 15
HP 150
Ability: Levitate
Blizzard - 110 - 3/10 freeze
Hypnosis - Put foe to sleep
Lick - 30 - 7/10 paralyze
Curse - lose 1/2 HP, curses foe, cursed foe takes 1/16 max HP each turn
0/15
FrillishMale
Lv. 10
HP 100
Ability: Water Absorb
Bubble - 40
Absorb - 20 || +1/2 HP of dam done
Night Shade -
Water Sport - weakens fire
0/15
Image pending
CyndaquilFemale Fire/Ghost
Lv. 5
HP 50
Ability: Flash Fire - Cannot be hurt by fire, when hit by fire atk user's fired moves do x1.5 dam for 5 turns
Tackle - 50
Leer - Lowers def
0/15
Alola MarowakMale Fire/Ghost
Lv. 33
HP 330
Ability: Cursed Body
Bonemerang - 100
False Swipe - 40 || Always leave 1 HP
Bone Club - 65 || 3/10 flinch
Headbutt - 70 || 4/10 flinch
23/38
DhelmiseGenderless
Lv. 5
HP 50
Ability: Steelworker - Increases Steel-type moves by 1.5x
Mega Drain - 40 | Restore 1/2 HP
Astonish - 30 | 4/10 flinch
Absorb - 20 | Restore 1/2 HP
Growth - Raise atk and sp atk 1
0/15
MimikyuFemale
Lv. 10
HP 100
Ability: Disguise - 1st hit does no damage, afterwards the disguise will break
Swords Dance - Raise atk 2 stages
Wood Hammer - 120 | takes recoil 1/3 dam done
Astonish - 30 | 4/10 flinch
Scratch - 40
0/15
SandygastMale
Lv. 22
HP 220
Ability: Water Compaction - Hit by water moves, def up 2 stages
Mega Drain - 40 | +1/2 HP dam done
Sand Tomb - 35 | traps 4-5 turns, deals 1/8 max hp dam
Destiny Bond - If user faints effected Pokemon faints too
Astonish - 30 | 4/10 flinch
0/15
PumpkabooLv. 5
HP 50
Ability: Pickup
Trick - Swaps held items between Pokemon
Astonish - 30 | 4/10 Flinch
Confuse Ray - Confuses foe
Scary Face - Lowers spd 1
0/15