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Posted: Sat May 02, 2015 7:40 pm
Materials
The following is a List of Materials. Kiyo will craft anything for anybody, he has no magic "sense alignment" most times he doesn't ask questions. If you don't outright say you're evil or act it, he will have no clue.
Payment for Weapons is strictly in-character, however you actually need to post in character to obtain them.
Material List Wood - Kiyo is able to craft a wooden weapon upon request. It can be from any kind of tree and Kiyo will make it as high quality as possible.
Ironwood - Ironwood is a special tree that grows throughout the plains of the Valley. The wood of the tree has all the properties of a normal wooden weapon with the strength and weight of iron. These trees are normally found growing over iron deposits in the ground.
Bronze - A metal that is slightly weaker than iron for increased weight
Iron - Standard Iron, this is the base metal of the early ages
Steel - Steel is a strong and heavy material that was used to replace iron in the medieval times.
Red Steel - Red Steel is stronger than steel while being slightly lighter, about the weight of Iron. Red Steel is a tough mineral found deep within Kiyo's Mountain and the surrounding valley. Like its namesake this material comes in three different shades, Crimson, Dark Red and Bright Red.
Cold Steel - Normal Steel treated in extremely low temperatures binding the cold within the weapon itself. This material also has a similar effect to Silver against super natural creatures.
Gem Steel - A rare mineral ore that forms with both precious gems and steel in the same deposit. It creates an extremely tough material that is difficult to fold but when folded properly shines with the gems and steel combined. This material is difficult to obtain due to creatures that feed off of it roaming the forge's near by valleys. It also amplifies light and splits it off in multiple directions.
Silver - A valuable material that is soft and malleable to create wonderful high quality weapons at the exchange for a slight durability loss. This metal is known for it's effectiveness against creatures such as Vampires or Werewolves.
Gold - A precious metal that is soft and malleable enough to create beautiful and ornate weapons, at the cost of the weapon and durability, as well as the cost. Kiyo can do some of the more finer things with this, in that he can create fine jewelry with precious gemstones in it. When making these kinds of things, he charges the same amount of gold physically needed to make whatever object they are asking for. If they provide the gold, and or the gems that go with it, he will do it free of charge.
Obsidian Obsidian is a naturally occurring volcanic glass formed as an extrusive igneous rock. It is produced when felsic lava extruded from a volcano cools rapidly with minimum crystal growth. Obsidian is commonly found within the margins of rhyolitic lava flows known as obsidian flows, where the chemical composition (high silica content) induces a high viscosity and polymerization degree of the lava. The inhibition of atomic diffusion through this highly viscous and polymerized lava explains the lack of crystal growth. Obsidian is hard and brittle; it therefore fractures with very sharp edges, which were used in the past in cutting and piercing tools, and has been used experimentally as surgical scalpel blades. xxxxxxxxxxx> Rarity: Rare xxxxxxxxxxx> Ability Slots: Using Obsidian as a material gains your weapon or armor 3 custom attributes xxxxxxxxxxx> Special Properties: Hard, Sharp, Brittle, Glossy xxxxxxxxxxx> Base Selling Cost: Anything made with this super sharp substance will tack on a 700 ryo cost
Mythril - A man-made material that takes Steel and forges it to the point where it becomes brittle, then it mixes in molten mercury (liquefied silver) into the weapon and is forged into a shape or form. It is then taken and placed off to the side in a special cooling room for weapons for a 24 hour period, where the weapon firms up. This weapon has all the strength and durability of Steel, while having Silvers weight and unique properties against supernatural creatures.
Shining Mythril - What happens when molten gold is used instead of the molten mercury in the process of creating Mythril. The weapon is much heavier than a mythril weapon, but it keeps the same weight as steel, the lighter metal in the combination. These weapons are generally used to house powerful magical enchantment or "blessings". These weapons also reflect light back to the source and can create a source of light innately due to a deep magical sheen within the gold and steel combination.
Gemythril Gemythril is the standard mythril crafting process, however it becomes a sort of Gemsteel weapon, when pieces of Gemsteel Ore, or precious but sturdy gems such as Diamonds or Sapphires, wind up in the mixture of molten ore. Because they are consumed and sink to the middle it is hard to spot them right away, however as the metal bubbles, the gems are brought to the surface slowly melting into the metal as it takes its shape and form, becoming malleable. This was an accidental discovery of Koudoshin and Bahamut when Bahamut was forging and Koudoshin was teasing her mate by dropping random things near the forge, some gems happened to wind up and in the mix and when the weapon was created, it still had all the same properties of mythril, however it also had precious gems embedded into the blade. This gave the weapon even greater potential against dark foes and is generally seen as a "Holy" metal, due to the fact that it shines brightly whenever light is sent into or near it and it can reflect light back at the target, while still having the same base properties of Mythril.
Runite - A very difficult alloy to create, it combines Gold, Silver, Steel and Bronze all in one package. Each of the three "most precious metals" and the base metal used for almost all materials as a standard in this time period, Runite is very durable, and extremely powerful. Creating it takes a long time however, at least 48 hours as Kiyo must melt down the Steel and Bronze together, then the Gold and Silver together. When the cold and silver mix together fluidly and it takes on a light teal hue to it from the different materials mixing and reacting on a chemical level. It is then set into a mold and cooled for a period of 24 hours before being heated once more and worked to the point where it is almost brittle again, when the Gold and Silver is almost ready to be broken again, it is set into a bin of cooled Steel and Bronze that are in a liquid state, much like mythril does, the combination of metals flows and merges together within it as the blade needs to be folded and worked at this stage. Then, once the shape and form is set, it sits once more for a 24 hour period, this time in a deep freezer that creates Cold Steel weapons. Due to this, the weapon is naturally a Cold Steel weapon, and this is one of Kiyo's single most expensive materials. The material is heavy however, being about the same weight as steel, with an additional half of the weight of the bronze in it. However, the weapon has a very long durability rating and does not break very easily.
Adamantine - An extremely tough ore that is found in the core of the mountain near to the very bottom. It takes Kiyo 24 hours to gather adamantine enough to forge a weapon out of it. This material has a dark green hue to it and is extremely durable as well as being heavier than steel. When worked into a weapon it can become a razor sharp blade or a heavy smashing hammer, as when super heated it becomes very malleable. The weight of the resulted weapon would be twice that of a steel weapon.
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Posted: Sat May 02, 2015 7:44 pm
Weapon & Armor types
Legendary Weapons & Quests were created by Ultima228 for creative use in this guild only
Legendary weapons originally from The Warrior's Pride
This First Post is to describe what you will find in this list.
The Second Post will describe each type of weapon categorized into three parts:
Dual Wielding Dual Wielding is when a character specializes in wielding two weapons, one in each hand. These can be a 1-handed weapon in the main hand and a smaller weapon in the off-hand
One-handed Weapons While Dual Wielding Weapons allow for two faster weaker striking weapons One-handed weapons can only be used in the main hand of the wielder. These are generally used on their own or accompanied by a shield or even a smaller off-hand weapon for Dual Wielding purposes.
Two-handed Weapons Big, unruly and heavy as hell, this weapons take two hands to use and hit hard, despite their slow speed these things are weapons to be feared more so than most others.
The Third Post will describe each type of armor categorized into three parts:
Light (Lightweight and flexible, allows for speed at the cost of defense)
Medium (Heavier armor but over all balance for speed and defense)
Heavy (Massive armor that takes a great deal of strength to move in at the reduced speed you would have, however it offers the greatest defense)
The Fourth Post will describe Legendary Weapons that have a very challenging quest attached to them.
Swords
The Sword, classical, traditional and deadly it can have many shapes and sizes but one thing is always clear about them: The pointy end goes in the other guy.
Dual Wielding
Rapiers Light and flexible Rapiers are used for rapid thrusts using the needle like tip to puncture the opponent and turn them into swiss cheese
Short-Swords While shorter than normal swords, these weapons are quick and lightweight. Allowing for quick flowing movements in each cut.
Wakizashi A variant of a short sword, Wakizashi are fast and razor sharp blades that are of the highest quality in craftsmanship with strong sturdy blades that are made for slashing the opponent to ribbons.
Scimitar A shorter curved blade weapon made famous by pirates and Drizzt Do'urden, these weapons are used for swift arcing strikes able to tear though people at rapid paces.
One-handed Weapons
Longsword A longer sword than normal, its long rigid blade and sharp point make it the perfect balance between slashing and stabbing.
Katana A classic fantasy sword featuring a razor sharp edge renowned for being able to cut through a person or even multiple people. This is the weapon all true badasses use.
Estoc A long edgeless blade meant with a very pointy tip. This weapon is designed much like a rapier for stabbing and is used to break through the opponent's armor and leave them in their skinnies (underpants) out on the battle field.
Kopis This curving edge blade was designed around the Khopesh from ancient egypt is used to hack through limbs with swift heavy blows.
Saber A curving long blade used by many this weapon is iconic in many ways it was created with inspiration from the Scimitar and does about the same thing, but its bigger and a bit heavier.
Saw Sword Another curving blade, however this weapon has no edge but rather multiple "teeth" along the blade. This weapon does not cut, it does not stab, it rips you apart.
Two-handed Weapons
Greatsword The bigger and badder older brother to the longsword. This thing is able to cut a man in half with a single stroke and is one of the most symbolic two handed weapons ever.
Zweihänder Created in Germany these hulking weapons are made more for defense rather than offense. These swords specialize in locking the opponents weapons up and disarming them, in some cases quite literally.
Flamberge Another defensive style two handed weapon, this two-handed sword featuring an exceptionally long blade and hilt, a wide cross guard, and a ricasso with a pair of parrying hooks. The name "Flamberge" literally means "Flame Blade" because of the design of the blade. I guess you could say its one hot two-handed sword.
Claymore This traditional two-handed sword originated from Scotland, featuring a wide double edged blade this weapon is perfect for cutting into the enemies.
Nodachi Much like the greatsword is to the longsword, the Nodachi is the bigger badder older brother of the Katana. This weapon was designed to take out cavalry on foot. It's big heavy and can beat you senseless without even cutting you.
Axes
The Axe, its big, it's heavy and oh crap can this thing do damage. While the Axes often won't have anywhere near the same speed as a sword or the reach of a lance it has the raw power to crush things in the way of often times the razor sharp edge.
Dual Wielding Hatchet A small, light axe designed for use in one hand specifically while camping or traveling. This thing might be small, but it can do some real damage when used properly.
Hand-Axe A small axe used for chopping, similar to hatchets, its a smaller weapon. These weapons are useful in a number of ways. Never judge a weapon by its size.
Tomahawk Similar to the hatchet, this weapon was the go-to tool for the native peoples of America and has surged throughout the world ever since. This weapon is has a habit of collecting the scalps of the opponent better than others.
Throwing Axe Whats more dangerous than an axe in the hand? Somebody throwing the thing at you. These kinds of axes are designed to be hand-lobbed missile weapons, making them dangerous at close, and long range.
One-handed Weapons Fire-Axe Traditionally used by Firefighters in the real world, these tools have been weaponized and turned into powerful heavy hitting things of pain. Who needs to use them for fighting fires when you can just use them for fighting right?
Battle-Axe The first axe to be used as an actual weapon, these larger heavier weapons were used much like swords, however due to their weight they were more effective against armor. Beating people in many painful ways since the Medieval Era.
Pickaxe While traditionally used for boring things like mining or breaking rocks, somebody along the lines decided it would be more interesting to break heads with it. Its pointy on both ends and has enough weight behind it to break through stone.
Slate Axe An axe for cutting roofing slate, with a long point on the poll for punching nail holes, and with the blade offset laterally from the handle to protect the worker's hand from flying slate chips. This was turned into a weapon because well, if it can cut slate it can cut people.
Two-handed Weapons Great-axe Once again, the bigger badder brother of a one-handed weapon, the great axe is often times a hulking double headed battle axe used to crush or slam their opponents.
Poleaxe Designed to defeat plate armour. Its axe (or hammer) head is much narrower than other axes, which accounts for its penetrating power. Is it just me, or does that sound sexual? Gotta love that penetration
Parashu This weapon could be double edged or bladed or single-bladed with a spike on the non cutting edge. It usually measures between 3 – 5 feet though some are as long as 7 feet. The Parashu is usually made of iron or wootz steel. The cutting edge is broader than the edge which is attached to the haft. The haft is often tied with a leather sheet to provide a good grip. I don't have anything witty for this one.
Pole-arms
The Pole-arm, which is basically a type of Lance, what was probably one of humanities first weapons since its really just a big stick with a pointy tip. Pole-arms long reach and is great for keep enemies from getting to close to the person. Pole-arms only have One-handed and Two-handed since they are to large and unwieldy to dual wield.
**While most Pole-arms are Two-Handed there can be One-Handed variants of them, simply by making the pole slightly shorter**
One-handed Weapons Short Spear A smaller spear often times used in one hand. This weapon is about half the size of a normal spear however it is quicker and able to inflict just as much damage. Short, sweet and to the point.
Two-handed Weapons Spear The Spear, its big long and pointy and it can mess you up. The Spear is a "cult classic" kind of weapon having been an iconic weapon for so many different peoples over the years.
Trident Whats more terrifying than one razor sharp tip stabbing you many times? Three razor sharp and often barbed tips stabbing you many times. The Trident is heavier than the Spear and can be utilized for offense, and defense.
Scythe Sure its impractical most of the time, but it looks bad a**. The Scythe was a common grain farming tool turned into a weapon during a medieval peasant revolt. It's great for keeping opponents at a distance and ha been modified with a razor sharp spike on the end to turn it into a slightly more practical weapon. They could be used, depending on construction and tactics, to make slashing or stabbing attacks, and with their uncommon appearance and considerable strength could have a psychological impact on an unprepared enemy. However, like most pole weapons, their disadvantages were weight (which could quickly exhaust the user) and slow speed.
Halberd The halberd consists of an axe blade topped with a spike mounted on a long shaft. It always has a hook or thorn on the back side of the axe blade for grappling mounted combatants. Its like a Poleaxe, but it's totally not a Poleaxe.
Naginata A naginata is a Japanese pole-arm that was traditionally used by members of the samurai class. A naginata consists of a wood shaft with a curved blade on the end. Usually it also had a sword-like guard (tsuba) between the blade and shaft. It was mounted with a tang and held in place with a pin or pins, rather than going over the shaft using a socket.
Guan Do A guan dao or kwan dao is a type of Chinese pole weapon. In Chinese it is properly called a Yanyue dao (which translates as reclining moon blade) The blade is very deep and curved on its face; this resembles a Chinese Saber or Dao. Supposed to take great physical prowess to wield in combat due to great weight. Variants include having rings along the length of the straight back edge as found in the nine-ring guan dao for use as distractions or entanglements for incoming enemy weapons, having the tip curl into a rounded spiral as in the elephant guan dao, or featuring a more ornate design as exemplified by the dragon head guan dao.
Ranseur A ranseur was a type of polearm used across Europe up to the 15th century. Often thought to be a derivation of the earlier spectrum, the head of a ranseur consisted of a spear-tip affixed with a cross hilt at its base. Often this hilt was crescent-shaped, giving it an appearance similar to that of a trident. Generally, the hilts did not have a cutting edge, unlike the double-edged partisan. Thus, Ranseurs resemble a sai mounted on a staff. Ranseurs are generally 6 feet or longer.
Bows
The Bow & Arrow, as old as the lance this weapon is ideal for long ranged attacks and hit and run type ambush attacks. These weapons have the longest range, but have no up close defense, because really if a dude with a sword is in your face what are you going to do?
**All Bows are Two-Handed Weapons, and all bows come with arrows**
Short Bow A smaller variety of a normal bow, while it is shorter it is used for good quick hit and run style tactics. I have nothing witty to say about Short Bows at the moment.
Long Bow A bow that is usually quite long, often over 5 feet (1.5 metres) long. The traditional English longbow was usually made of yew wood, but other woods are used also. This thing is basically a sniper rifle, but no gun powder and no scope.
Recurve Bow A bow with the tips curving away from the archer. The curves straighten out as the bow is drawn and the return of the tip to its curved state after release of the arrow adds extra velocity to the arrow
Composite Bow Generally a stronger but heavier version of another bow. This type of bow often uses multiple kinds of materials within it to make it stronger.
Crossbow A crossbow is a weapon consisting of a bow mounted on a stock that shoots projectiles, often called bolts or quarrels. Crossbows are powerful and can tear through their opponents, however they take much longer to reload than a normal Bow, in that it actually has to reload. The Crossbow can be modified in any number of ways making it versatile and customizable. It is a jack of all trades kind of weapon.
Daggers
The Dagger has the shortest range of any attack in exchange for the fasted attack rate. These things might be small but death by a thousand cuts tends to still lead to death.
**All Daggers are classified as Dual Wielding since if they get bigger, they are swords.**
Normal Dagger A dagger is a fighting weapon with a sharp point designed or capable of being used as a thrusting or stabbing weapon. The design dates to human prehistory, and daggers have been used throughout human experience to the modern day in close combat confrontations. A thieves best friend is their trusty dagger.
Kard A kard is a type of Islamic knife found in Turkey, Armenia, Persia, and all the way to India. Mostly used in the 18th century and before, it has a straight single edged blade and is usually no longer than 41 centimetres (16 in) in length. It has no guard, and usually the handle was bone, ivory, or horn. It was mostly a stabbing weapon, and commonly the point would be reinforced to penetrate chain mail. A major characteristic of a kard is that the hilt is only partially covered by the sheath. All kinds of stuff can be used to make Kard’s, I guess they share a jack of all trades kinda deal.
Kris The kris or keris is a prized asymmetrical dagger most strongly associated with the culture of Indonesia, but also indigenous to Malaysia, Thailand and Brunei. It is known as kalis in the southern Philippines. The kris is famous for its distinctive wavy blade, but in the past, most had straight blades. Its got a wave like blade pattern, making it the coolest looking Dagger.
Baselard The baselard is a historical type of dagger or short sword of the Late Middle Ages. In modern use by antiquarians, the term baselard is mostly reserved for a type of 14th century dagger with an H-shaped handle which evolved out of the 13th-century knightly dagger. Contemporary usage was less consequent, and the term in Middle French and Middle English could probably be applied to a wider class of large dagger. Its the biggest dagger, but bigger doesn't always mean better.
Siangham A siangham (or siangkam) is a type of melee weapon. It is a narrow, cylindrical thrusting weapon, typically about 1.5 feet (46 cm) long. Its appearance is similar to an arrow, but with a handle on the end. While normally used for thrusting attacks, it can be used to slash or parry. An arrow dagger, often used by Archers as a back-up weapon
Sai The sai is a traditional martial arts weapon. The basic form of the weapon is that of a pointed, prong shaped metal baton, with two curved prongs called yoku projecting from the handle. It is generally used in pairs. There are many types of sai with varying prongs for trapping and blocking.
Sickle While its not technically a dagger, its wielded like one, so it counts. A sickle is a hand-held agricultural tool with a variously curved blade typically used for harvesting grain crops or cutting succulent forage chiefly for feeding livestock (either freshly cut or dried as hay). But somebody eventually decided to kill people with it, and thus it is a weapon.
Kama The kama (sometimes referred to as the kai or double kai) is a traditional Filipino and Japanese farming implement similar to a small scythe used for reaping crops and also employed as a weapon. Much like the sickle its not technically a dagger but I'm counting it like one.
Hammers
The Hammer, much like the axe this thing is made to dish out heavy blows at a slower pace. They are generally used to do damage where cutting or stabbing won't help. If you can't cut it that well, or stab it to effectively you can always beat it.
**I'm including Maces, Flails & Clubs in this section because they all use the "beat you over the head with a heavy blunt object" theme**
Dual Wielding Light Hammers Basically the crafting tool, used for beating people. Nothing is more terrifying than a dude with two hammers. These can be used for close combat or even more terrifyingly these can be stockpiled and used as thrown weapons. You know what they say about Hammer Time
Mace A mace is a blunt weapon, a type of club that uses a heavy head on the end of a handle to deliver powerful blows. A mace typically consists of a strong, heavy, wooden or metal shaft, often reinforced with metal, featuring a head made of stone, copper, bronze, iron, or steel. Sometimes seen with a spiked head at the end known as a spiked ball. Don't get hit by these things, it might leave a mark.
Light Club One of history's first ever weapons the club is, well a big blunt stick that you use to beat people with. Light Clubs are lighter and faster versions of a mace with no head on it. While it will still leave a mark, the bruise won't be as big.
One-handed Weapons Morning Star A morning star is any of several medieval club-like weapons that included one or more spikes. Each used, to varying degrees, a combination of blunt-force and puncture attack to kill or wound the enemy. Take a mace, put a spiked ball on it, boom, morning star. Morning Stars cannot be dual wielded because of their weight.
Flail The term flail refers to two different weapons: one a two-handed infantry weapon derived from an agricultural tool, and the other a one-handed weapon. The defining characteristic of both is that they involve a separate striking head attached to a handle by a flexible rope, strap, or chain. The two-handed variant saw use in a limited number of conflicts during the European Middle Ages. The one-handed variant is generally depicted as a short wooden handle connected to one or many metal heads by way of a chain. Take a stick, add a chain and a spiked ball, and now you've got a flail.
War Hammer A war hammer is a late medieval weapon of war intended for close combat action, the design of which resembles the hammer. The war hammer consists of a handle and a head. These are commonly large handled weapons with a heavy hammer head on them and many Smiths use them as their go-to weapon. Thor's Hammer is also a War Hammer.
Heavy Club One of history's first ever weapons the club is, well a big blunt stick that you use to beat people with. Heavy clubs are made from a bigger stick and weigh more thus being to heavy to dual wield. It makes an even bigger bruise than before.
Two-handed Weapons Sledgehammer A sledgehammer is a tool with a large, flat head attached to a lever (or handle). The head is typically made of metal. The sledgehammer can apply more force than other hammers, due to its large size. Along with the mallet, it shares the ability to distribute force over a wide area. This is in contrast to other types of hammer, which concentrate force in a relatively small area. It's big, heavy and oh damn it can leave a mark, don't drop it on your foot.
Maul The maul is a long-handled hammer with a heavy metal head, either of lead or iron. It is similar in appearance and function to a modern sledgehammer but is sometimes shown as having a spear-like spike on the fore-end of the haft. Man, you can really maul a guy with one of those things.
Two-Handed Flail Throughout the Middle-Ages, two-handed agricultural flails were sometimes employed as an improvised weapon by peasant armies conscripted into military service or engaged in popular uprisings. They are heavy and unruly, but these things might do more than leave a mark.
Unarmed Weapons
A weapon that is not a weapon, literally being apart of your body that you use for attacking, or defending or however you want to do it. You want punch a guy in the face? You want him to really feel it? You put on one of these things and watch the fireworks.
**All Unarmed Weapons are classified as dual wielding weapons because really they are just an add on to the body.**
Gauntlets Gauntlet is a name for several different styles of glove, particularly those with an extended cuff covering part of the forearm. Gauntlets exist in many forms, ranging from flexible fabric and leather gloves, to mail and fully articulated plate armour. These can be done in pretty much any way imaginable, so long as it doesn't hurt the person wearing it, it can be done. Spiked Gauntlets usually run spiked studs on the knuckles
Punch Dagger A punch dagger is generally a normal dagger fitted and attached to a material that can then be put onto somebody's arm, wrist or hand. These are like an add on to a gauntlet
Finger Claws Finger Claws are claws added onto the person's finger tips to literally give them Finger Nails of Death. These can truly depend on the person for their style, from being sharpened studs, to bladed finger nails there are limitless creative possibilities here.
Blade-Arms Another style of gauntlet that turns the person entire forearm into a weapon. This can be done by attaching a blade to the side of a traditional gauntlet or by turning the gauntlet into an extending bladed edge like a Punch Dagger. With so many choices so long as the person can lift it in one arm, it could probably be made.
Light Armor
Light Armor the lightest armor. While it offers the lowest defensive capabilities it allows for the greatest mobility.
Leather Armor Providing only slightly better protection than padded armor, leather armor consists of a combination of cloth and soft leather to provide a stronger barrier against penetration, while being flexible enough to allow a good range of movement.
Padded Armor Padded Armor consists of a thick set of clothing that has been stuffed with additional padding to try and prevent weapons from getting in so easily. This can be very versatile in its forms.
Hide Armor Taking a different approach from leather armor, hide armor uses hardened and cured leather to fashion the animal equivalent of a breastplate. This is then supplemented with normal leather to keep the flexibility in movement.
Studded Leather Armor Considered the highest form of protection without resorting to large quantities of metal, studded leather armor improves on leather armor by adding metal studs to the surface. The intention is that the studs increase the chance of deflecting blows while not restricting movement as much as going to medium armor.
Medium Armor
Medium Armor, heavier than light while offering more defensive ability, but lighter than heavy to offer a bit more mobility. This includes Chainmail, Scale mail, and Breastplates.
Chainmail An ingenious invention (though incredibly time consuming to make), chainmail provides the highest level of protection without resorting to rigid steel plates. It consists of a series of interlocking metal "rings" which essentially forms a metal fabric that is woven into a suit and worn over leather armor.
Scale mail A strange compromise between chainmail and full plate, scale mail uses the benefits of having plates with the flexibility of not having any rigid surfaces like a breastplate. Thus these "scales" are fastened on the top of a sturdy cloth vest with chainmail supporting any additional area that is exposed.
Breastplates Figuring that the central torso does not require as much flexibility to move as other parts of the body, this form of armor essentially uses the central component of half plate and supplements it with normal leather armor.
Heavy Armor
Heavy Armor, the most defensive of all the armors. While this armor weighs allot, it offers the greatest defensive capabilities. This armor is usually made from metals and includes Splint mail, Banded mail and Plate Mail (Both half and full)
Splint mail A strange type of armor, Splint mail consists of a series of strong lengths of metal which are interconnected with various metal plates. It is designed to offer more freedom of movement while still being able to provide enough protection from glancing blows.
Banded mail Constructed as a series of overlapping bands, this form of armor is a compromise between the restricting types of full plate and the less effective chainmail.
Plate mail Half plate A lighter version of full plate, half plate provides heavy plating to protect vital areas, while allowing less critical areas to remain uncovered to aid in movement.
Full plate Constructed as a series of interlocking plates which fully cover the body, this form of armor offers the highest level of natural protection.
Legendary Weapons These Weapons are all S+ Ranked Weapons, the Quest Details on them will include the Floor Number, The Prerequisites, And the Difficulty. All weapons will be Guarded by a 1-time only spawn boss, and these weapons only spawn once. The Quest only activates when all Prerequisites are met.
Swords
Blinkstrike The Blinkstrike is a short sword class weapon that can allow the user short distance teleports up to 5 times per day. These Teleports can take you between 10 and 30 feet. It is made of a mix of Mythril and Maatite and is incredibly durable, however there is chance it can break.
The quest is simply titled "The Blinkstrike" and activates when a person reaches S+ Rank in Dual Wielding - Short Swords, was one of the people who cleared the Boss on the 60th Floor and obtained Mythril Ore from one of the creatures on the 60th Floor Dungeon.
Blinkstrike is guarded by a boss known as "The True Blade" and is actually wielded in the battle.
Thunderblade The Thunderblade is a Katana Class weapon that can cause an electrical burst of energy along with a sonic boom following it shortly there after. As well it can channel lightning or sonic energy between its two blades and fire them off. The weapon is crafted out of Manganite and will return to its wielder unless that person has died.
To activate the Quest "Hunt for the Thunderblade" the person must have S+ Rank in One-Handed Weapons - Katana, S Rank in Lightning Magic and they were the ones to have done the most damage to The Destroyer boss.
The Thunderblade is guarded by a man known as "Yaiba Ikazuchi" who uses it in the battle.
Axes
The Tidesplitter The Tidesplitter is a Great Axe class weapon that specializes in extremely heavy and hard hitting blows. It's special technique, Rend, can split open the ground, or much like its name, split an incoming tidal wave. This weapon is made of a mix of Adamantine and Thorite, making it one of the heaviest axes.
To activate the quest "Splitting Tides" one must have S+ Ranking in Two Handed Weapons - Great Axe, have obtained the item drop Adamantine Ore, from The Destroyer boss, and locate the hidden boss by solving the the below riddle.
The Boss is known as "The Berserker" and wields The Tidesplitter in the battle. (Riddle made by Tanya Kageryuu, she gets all the credit) "What was once lost, Can now be found, Buried deep beneath the ground. And as its crown, A monstrous size, Rests above the mothers brow.
Inside this crown, The prize shall lie, Guarded by its partner. A man of blood, A man of rage, Trapped now deep, Inside this cage.
With weary eyes he looks for sounds, His very footsteps break the ground. Keep your fluids, coughs and sighs, If you do not wish to die."
Meteor Shard The Meteor Shard is a Battle Axe class weapon that was said to have been crafted from a fragment of a meteor that impacted the game world during it's creation period. The Meteor Shard's special ability "Flame Burst" allows the wielder to fire off miniature meteors at a distance. They can only fire 1 per post and explode on contact with any physical object, launching burning fragments everywhere. They only get 10 shots in total before the ability must reset over the next 3 in game ours.
To activate the quest "Shard of History" one must have S+ rank in One Handed Weapons - Battle Axe and S Rank in Fire Magic. This person must have dealt the finishing blow on The Flame Titan Boss (Floor 50) and received the object "Meteor's Core - Fragment" from its remains. Once those are done, a mysterious quest marker will point to hidden door that must be unlocked when the 4 other pieces of the Core are put together (These are dropped by Flame Giants on Floor 55)
Through the door is a path that leads to an ancient temple, where the axe is guarded by a massive Fire Dragon.
Unarmed
Black Meteor Gauntlets These were the masterpiece created by a master dwarven smith from the shards of the fallen Creation World Meteorite. When he took the shards and placed them beside his current work, a pair of Adamantine Gauntlets, the shards were somehow absorbed into the metal. The result was the emerald green gauntlets turning jet black and when he presented them to his master who bore them for the first time, it was as though they took over his mind.
These Gauntlets are found in the Quest "Lost History" which unlocks when a character has maximum rank in Unarmed - Gauntlets as well as in the Misc. Skill Discipline, while they person may take the quest after only reaching maximum skill in Gauntlets, they will not be able to use the weapons until their discipline skill is maxed out or they will become the new boss at the end of the quest.
Bow: The Heartseeker Guarded by the one known as "The one who's shot shall never miss" There is a great legend about this person, but the legend does not say whether the person is male or female. It is unknown if they have any followers.
Lance: Oathbinder Guarded by the King of Ancient Times and his elite army.
Dagger: Blade of the Twilight held by the Master Assassin, he is alone, but has not been seen or heard from in over 500 years.
Unarmed - Claw: Talon of the Phoenix it is unknown where this weapon is, or who holds it.
Unarmed -
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Posted: Sat May 02, 2015 7:46 pm
E Rank Bronze Smithing – A smith has the knowledge and ability to work Bronze Ore into usable weaponry and smith bronze materials into useable weapons, armor and other materials.
Frenite Smithing – A smith has the knowledge and ability to work Frenite Ore into useable weapons, armor and other materials.
Baryum Smithing – A smith has the knowledge and ability to work Baryum Ore into useable forms and other materials.
D Rank Iron Smithing – A smith has the knowledge and ability to work Iron Ore into useable weapons, armor and other materials.
Gallite Smithing – A smith has the knowledge and ability to work Gallite Ore into useable weapons, armor and other materials.
Rendititum Smithing – A smith has the knowledge and ability to work Rendititum Ore into useable accessories and other miscellaneous gear
Silver Smithing – A smith has learned to work silver inlays into accessories and other miscellaneous gear.
C Rank Steel Smithing – A smith has the knowledge and ability to work Steel Ore into useable weapons, armor and other materials.
Thorite Smithing – A smith has the knowledge and ability to work Thorite Ore into useable weapons, armor and other materials.
Daerititum Smithing – A smith has the knowledge and ability to work Daerititum Ore into useable weapons, armor and other materials.
Gold Smithing – A smith has learned to work gold inlays into accessories and other miscellaneous gear. B Rank Mythril Smithing – A smith has learned how to combine Silver and Steel together to form a strong but lightweight alloy. They can then use this new material to create new weapons and armor that are both lightweight, and durable.
Hemite Smithing – A smith has the knowledge and ability to work Hemite Ore into useable weapons, armor and other materials.
Hikania Smithing – A smith has the knowledge and ability to work Hikania Ore into useable weapons, armor and other materials.
Kirundine Smithing – A smith has the knowledge and ability to work Kirundine Ore into useable weapons, armor and other materials.
Gem Folding – A smith has learned to work gems into accessories and other miscellaneous gear. These Gems can now also be crafted into the design patterns and hilt of weapons.
A Rank Manganite Smithing – A smith has the knowledge and ability to work Manganite Ore into useable weapons, armor and other materials. Kirite Smithing – A smith has the knowledge and ability to work Kirite Ore into useable weapons, armor and other materials. Mercurium Smithing – A smith has the knowledge and ability to work Mercurium Ore into useable weapons, armor and other materials.
Shining Mythril Smithing – A smith has learned how to fold gems into the creation of Mythril to form a slightly heavier alloy known as “Shining Mythril” this alloy is then able to form into strong weapons and reflective armor or shields. However this can only make metal armor.
Gem Embedding – A smith has learned how to embed Gems into the material they are working with allowing them to mix it into light armors and some weapons
Special Weapon Smithing – By this point in time a Smith has gained the skills, experience and ability to craft unique and special weapons. They can now “brand” all their makes and wears that allow for set bonuses depending on their brand. S Rank Ardite Smithing – A smith has now gained the ability to mold, craft, and form Ardite Alloy through the required substances in the exact number of parts needed to form it. They can now use this material to craft very high quality armor and weapons.
Runite Smithing – A smith who has gotten creative with Mythril, if silver and steel worked, why not gold and steel? Runite is a unique alloy that mixes Gold, Silver, Bronze and Steel all together and by some miracle it not only holds up, but makes a stronger, slightly heavier metal than steel that can be used to make some of the highest quality weapons and armor in the entire game.
S+ Rank Adamantine Smithing – A smith not only has obtained mastery over all the other metals out there, but now the Legendary Adamantine as well. Adamantine is twice as durable and heavy as the next heaviest metal, Thorite, however it can be refined to make perfectly balanced swords, pole-arms and other materials. This metal is one of the strongest natural metals that can be found in the game.
Maatite Smithing – A smith has mastered their craft and found a source of the legendary Maatite ore can create a single masterpiece per amount of ore they have. This being that the weapon or armor will absorb the left over ore into its own structure that allows for a limited use self-repair function. Grand Runite – When a smith takes the idea and concept of normal Runite and them mixes up the formula, changing out Steel as the base metal, or one of the additive metals. This new alloy can also be created by adding in Gems to the mixture. The end result is a strong sturdy metal that allows the crafting of any kind of metallic weapon or armor, however this alloy costs a small arm and leg to create, and most smiths will charge a large arm and leg to give it out.
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Posted: Sat May 02, 2015 7:47 pm
Class System
This system is created by Ultima228 for creative use in this guild only
While characters may have free roam to pick and choose their class and how they wish to build it, what is offered below is an example of how they are built and designed. Each one will be broken down into Sub-Classes based on their build.
Each Class will have its own post to talk about it and the variations on which you can do with it.
This post will also explain Subclasses
Sub-Classes Sub-Classes are basically how you want to build your character. These are wide various kinds of things depending on class to class. Each Sub-Class is based off the Main class, and basically is the way to state your fighting style and weapon preference.
A sub-class is decided by YOU the player in how YOU want to build your character. The name is determined first by the armor type, then the weapon type, then the specific weapon itself, or if you want you can come up with something interesting to call it yourself, so long as you list the three parts. Listing a Sub-Class on the Profile is done as shown in the example below.
Ex. Deathknight ( Heavy Armor - Two Handed Swords - Greatsword ) For its normal name however, it would simply be listed as "Heavy Armor Greatsword"
XAdventurer X
This Class is the stock-troop of the game. These people are generally one who can think fast on their feet and excel when they are thrown into difficult situations. They Have a great many Weapon Skills that they can learn and some Smith Skills are also open to them. They are also capable of learning a few Magic (mainly some Light and Reflection Magic) and Healing Skills (Wound Binding)
The Adventurer has the most amount of Sub-Classes of any of other class out there, making them the most flexible and unique characters around.
Weapon Types The Adventurer can choose any of the following weapons to use and fight with in battle.
XXXXX►Swords - The Sword, classical, traditional and deadly it can have many shapes and sizes but one thing is always clear about them: The pointy end go's in the other guy.
XXXXX►Axes - The Axe, its big, its heavy and oh crap can this thing do damage. While the Axes often won't have anywhere near the same speed as a sword or the reach of a lance it has the raw power to crush things in the way of often times the razor sharp edge.
XXXXX►Hammers - The Hammer, much like the axe this thing is made to dish out heavy blows at a slower pace. They are generally used to do damage where cutting or stabbing won't help. If you can't cut it that well, or stab it to effectively you can always beat it.
XXXXX►Bow & Arrows - The Bow & Arrow, as old as the lance this weapon is ideal for long ranged attacks and hit and run type ambush attacks. These weapons have the longest range, but have no up close defense, because really if a dude with a sword is in your face what are you going to do?
XXXXX►Daggers - The Dagger has the shortest range of any attack in exchange for the fasted attack rate. These things might be small but death by a thousand cuts tends to still lead to death.
XXXXX►Pole-arms - The Pole-arm, which is basically a type of Lance, what was probably one of humanities first weapons since its really just a big stick with a pointy tip. Pole-arms long reach and is great for keep enemies from getting to close to the person. Pole-arms only have One-handed and Two-handed since they are to large and unwieldy to dual wield.
XXXXX►Unarmed - A weapon that is not a weapon, literally being apart of your body that you use for attacking, or defending or however you want to do it. You want punch a guy in the face? You want him to really feel it? You put on one of these things and watch the fire works.
Armor Types XXXXX►Light Light Armor the lightest armor. While it offers the lowest defensive capabilities it allows for the greatest mobility. This is stuff like Leather Armor, Hide Armor and Padded Armor
XXXXX►Medium Medium Armor, heavier than light while offering more defensive ability, but lighter than heavy to offer a bit more mobility. This includes Chain Mail, Scale Mail, and Breastplates.
XXXXX►Heavy Heavy Armor, the most defensive of all the armors. While this armor weighs allot, it offers the greatest defensive capabilities. This armor is usually made from metals and includes Splint Mail, Banded Mail and Plate Mail (Both half and full)
XSmith X
These people are steadfast and exceptionally strong, and usually large to boot. They may be slightly slower in their wits, but this is not always the case. They can reach very high Smithing and Weapon Skills, have mediocre Magic Skills, but completely lack Healing Skills. These people prefer to form loose, but loyal alliances with others, regardless of their Class.
The Smith generally uses Medium to Heavy Armor and avoid using light armor, they tend to be the more straight forward traditional "Tanks" of the game. They have the second most a number of Sub-Classes than the others being able to use all weapon types. Because they prefer to be the bigger heavier hitting character, Smith Classes cannot Dual Wield
Weapon Types Much like the Adventurer, the Smith is able to use any weapon type of any kind. If they can make it, they can use it to beat you down.
XXXXX►Swords - The Sword, classical, traditional and deadly it can have many shapes and sizes but one thing is always clear about them: The pointy end go's in the other guy.
XXXXX►Axes - The Axe, its big, its heavy and oh crap can this thing do damage. While the Axes often won't have anywhere near the same speed as a sword or the reach of a lance it has the raw power to crush things in the way of often times the razor sharp edge.
XXXXX►Hammers - The Hammer, much like the axe this thing is made to dish out heavy blows at a slower pace. They are generally used to do damage where cutting or stabbing won't help. If you can't cut it that well, or stab it to effectively you can always beat it.
XXXXX►Bow & Arrows - The Bow & Arrow, as old as the lance this weapon is ideal for long ranged attacks and hit and run type ambush attacks. These weapons have the longest range, but have no up close defense, because really if a dude with a sword is in your face what are you going to do?
XXXXX►Daggers - The Dagger has the shortest range of any attack in exchange for the fasted attack rate. These things might be small but death by a thousand cuts tends to still lead to death.
XXXXX►Pole-arms - The Pole-arm, which is basically a type of Lance, what was probably one of humanities first weapons since its really just a big stick with a pointy tip. Pole-arms long reach and is great for keep enemies from getting to close to the person. Pole-arms only have One-handed and Two-handed since they are to large and unwieldy to dual wield.
XXXXX►Unarmed - A weapon that is not a weapon, literally being apart of your body that you use for attacking, or defending or however you want to do it. You want punch a guy in the face? You want him to really feel it? You put on one of these things and watch the fire works.
Armor Types XXXXX►Medium Medium Armor, heavier than light while offering more defensive ability, but lighter than heavy to offer a bit more mobility. This includes Chain Mail, Scale Mail, and Breastplates.
XXXXX►Heavy Heavy Armor, the most defensive of all the armors. While this armor weighs allot, it offers the greatest defensive capabilities. This armor is usually made from metals and includes Splint Mail, Banded Mail and Plate Mail (Both half and full)
XPriest X
Priest (Male) Priestess (Female) These people are highly educated and sometimes even intelligent, though this is not always the case. They tend to be more dogmatic and biased towards a certain view, however, they excel at all kinds of Magic and are reasonably good at Smithing. They are mediocre good at Healing, however they are none too agile with a weapon, having only minimal abilities in this area. These people are generally part of Guilds called Sects, the acceptance into which is generally very difficult. These Sects are generally comprised of their own Class, and even those of their Class who are specialized in one area of Magic. As such, these Sects are very specific groups of people with high expertise in their chosen area. They are generally, however, rather up themselves.
These characters don't share the same physical attributes that heavier classes do and thus cannot wear heavy armor, they also have difficulty using heavier weapons, as such weapons such as Axes and Hammers that are some of the heaviest weapons they cannot wield. They specialize in using Pole-arms or anything that lets them keep their distance.
Weapon Types The Medic specializes in using lighter weapons, and while they prefer often times to have a weapon that has reach over their opponents, some are not afraid to get up close and personal about things.
XXXXX►Swords - The Sword, classical, traditional and deadly it can have many shapes and sizes but one thing is always clear about them: The pointy end go's in the other guy.
XXXXX►Bow & Arrows - The Bow & Arrow, as old as the lance this weapon is ideal for long ranged attacks and hit and run type ambush attacks. These weapons have the longest range, but have no up close defense, because really if a dude with a sword is in your face what are you going to do?
XXXXX►Daggers - The Dagger has the shortest range of any attack in exchange for the fasted attack rate. These things might be small but death by a thousand cuts tends to still lead to death.
XXXXX►Pole-arms - The Pole-arm, which is basically a type of Lance, what was probably one of humanities first weapons since its really just a big stick with a pointy tip. Pole-arms long reach and is great for keep enemies from getting to close to the person. Pole-arms only have One-handed and Two-handed since they are to large and unwieldy to dual wield.
XXXXX►Unarmed - A weapon that is not a weapon, literally being apart of your body that you use for attacking, or defending or however you want to do it. You want punch a guy in the face? You want him to really feel it? You put on one of these things and watch the fireworks.
Armor Types XXXXX►Light Light Armor the lightest armor. While it offers the lowest defensive capabilities it allows for the greatest mobility. This is stuff like Leather Armor, Hide Armor and Padded Armor
XXXXX►Medium Medium Armor, heavier than light while offering more defensive ability, but lighter than heavy to offer a bit more mobility. This includes Chain Mail, Scale Mail, and Breastplates.
XThief X
These people may be either highly intelligent, or exceptionally stupid, but all are lucky without a doubt. Generally, they tend to reject authority and find it difficult to enter into a rigid Guild structure. As a result these people generally form small Parties for a short time, then move on. It is difficult for them to hold any sort of relation with anyone over a longer period of time. They completely lack all Healing and Smithing Skills, and that while they are all incapable of wielding most magic about a D Rank, Illusion magic is the only one they can master (up to S Rank) and are generally well-rounded Weapon handlers. Due to the constant necessity of evaluating and re-evaluating their surroundings, these people are generally very creative and capable of getting out of tight situations.
Thieves have little physical strength, and as such cannot use any two-handed weapons at all as well they are only able to use light armor, restricting their sub-class options, in favour of more focused skills... and money, they really REALLY like money.
Weapon Types The Adventurer can choose any of the following weapons to use and fight with in battle.
XXXXX►Swords - The Sword, classical, traditional and deadly it can have many shapes and sizes but one thing is always clear about them: The pointy end go's in the other guy.
XXXXX►Bow & Arrows - The Bow & Arrow, as old as the lance this weapon is ideal for long ranged attacks and hit and run type ambush attacks. These weapons have the longest range, but have no up close defense, because really if a dude with a sword is in your face what are you going to do?
XXXXX►Daggers - The Dagger has the shortest range of any attack in exchange for the fasted attack rate. These things might be small but death by a thousand cuts tends to still lead to death.
XXXXX►Unarmed - A weapon that is not a weapon, literally being apart of your body that you use for attacking, or defending or however you want to do it. You want punch a guy in the face? You want him to really feel it? You put on one of these things and watch the fire works.
Armor Types XXXXX►Light Light Armor the lightest armor. While it offers the lowest defensive capabilities it allows for the greatest mobility. This is stuff like Leather Armor, Hide Armor and Padded Armor
XMerchant X
These people, are similar to the Thieves in their abilities, though they are not as good with Weapon Skills. They are reasonably good at Magic, and can reach quite high levels in Magic connected with communication, but completely lack any Smithing Skills. These people may form close alliances of interest with either their own Class or others. They are capable of mixing with almost all Classes as they possess the “Gift of Gab”, and known to be able to talk their way out of almost anything. As such, these are also a very creative people, who are capable of quick thinking.
Much like Thieves, they try to stay light on their feet, mostly to save more possible room to loot things and sell them off later. Merchant Characters try to avoid combat upfront, but some are crazy enough to hang around with the front line combatants.
Weapon Types Merchants aren't really good at using weapons, most of the weapons they use require little skill or training to use them as a weapon. Do to their lack of skill with weapons they are unable to dual wield weapons.
XXXXX►Hammers - The Hammer, much like the axe this thing is made to dish out heavy blows at a slower pace. They are generally used to do damage where cutting or stabbing won't help. If you can't cut it that well, or stab it to effectively you can always beat it.
XXXXX►Daggers - The Dagger has the shortest range of any attack in exchange for the fasted attack rate. These things might be small but death by a thousand cuts tends to still lead to death.
XXXXX►Pole-arms - The Pole-arm, which is basically a type of Lance, what was probably one of humanities first weapons since its really just a big stick with a pointy tip. Pole-arms long reach and is great for keep enemies from getting to close to the person. Pole-arms only have One-handed and Two-handed since they are to large and unwieldy to dual wield.
XXXXX►Unarmed - A weapon that is not a weapon, literally being apart of your body that you use for attacking, or defending or however you want to do it. You want punch a guy in the face? You want him to really feel it? You put on one of these things and watch the fire works.
Armor Types XXXXX►Light Light Armor the lightest armor. While it offers the lowest defensive capabilities it allows for the greatest mobility. This is stuff like Leather Armor, Hide Armor and Padded Armor
XMedic X
These people are highly specialized and have high abilities with Healing Skills, and are mediocre in Magic, though they may excel in Cutting and/or Magnetic Magic. These people are generally very much capable of “pulling heartstrings” in any sense of the phrase. They are capable of (either intentionally or no) of making people sympathize with them. They are generally very calm and collected people to whom the word ‘shock’ seems to be outside their vocabulary. They are also capable of mixing with a wide variety of Classes with relative ease. Remember this folks: These guys are your White Mages, and nobody messes with the White Mages.
The Medic has a fair number of subclasses available to them, while they cannot use heavy armor or some of the heavier weapons, they still have a wide variety of ways to be designed. "Lots of ways to help people. Sometimes heal patients; sometimes execute dangerous people. Either way helps."
Weapon Types The Adventurer can choose any of the following weapons to use and fight with in battle.
XXXXX►Swords - The Sword, classical, traditional and deadly it can have many shapes and sizes but one thing is always clear about them: The pointy end go's in the other guy.
XXXXX►Hammers - The Hammer, much like the axe this thing is made to dish out heavy blows at a slower pace. They are generally used to do damage where cutting or stabbing won't help. If you can't cut it that well, or stab it to effectively you can always beat it.
XXXXX►Daggers - The Dagger has the shortest range of any attack in exchange for the fasted attack rate. These things might be small but death by a thousand cuts tends to still lead to death.
XXXXX►Pole-arms - The Pole-arm, which is basically a type of Lance, what was probably one of humanities first weapons since its really just a big stick with a pointy tip. Pole-arms long reach and is great for keep enemies from getting to close to the person. Pole-arms only have One-handed and Two-handed since they are to large and unwieldy to dual wield.
XXXXX►Unarmed - A weapon that is not a weapon, literally being apart of your body that you use for attacking, or defending or however you want to do it. You want punch a guy in the face? You want him to really feel it? You put on one of these things and watch the fire works.
Armor Types XXXXX►Light Light Armor the lightest armor. While it offers the lowest defensive capabilities it allows for the greatest mobility. This is stuff like Leather Armor, Hide Armor and Padded Armor
XXXXX►Medium Medium Armor, heavier than light while offering more defensive ability, but lighter than heavy to offer a bit more mobility. This includes Chain Mail, Scale Mail, and Breastplates.
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Posted: Sat May 02, 2015 7:50 pm
Below is the list of all the weapons and magical tomes that you can obtain throughout the coarse of this guild. All the prices are listed beside the weapons/magical tomes.
S rank and SS rank you must go on a specific quest to obtain them. SS rank to quest for it you must be at Tier 3, and have at least 2 other S rank weapons and SS rank in a weapon.
This progress will be tracked and listed in another part of the guild.Weapons: E-A stay as they were originally named. A detailed list will be put below, pricing will be placed beside the item.
Notes: On bows:
All "Bows" are quivers of arrows that you buy. Bronze and Iron have 50 each, Steel have 40, Killer have 15, Brave have 20 and Silver have 15. S rank bows are actually bows, not arrow. With the S rank bow, you can use any kind of arrow to near twice as effective as it was with a bow of regular class. As well, bows do have eventual wear and tear like martial weapons and can break if they are not looked after! Look after those bows people!! And a special side note on the SS bow, this bow is of great magical enchantment, as such it seems to draw it's arrows from the air itself, giving it nigh unlimited ammunition.
On martial weapons:
Unlike in the games, martial weapons (swords, lances, axes, etc.) do not have a number of uses until they break and become unusable. All weapons can eventually wear down and break, but their life span can be greatly increased by somebody actually caring for, and looking after the weapon. As well, the weaker the metal, the sooner they will break, thus a bronze sword would have less uses than a steel sword for clashing with the same kind of weapon. For striking a higher ranked weapon, it loses more durability than a lower ranked weapon. And silver, being a slightly magical ore, has a great durability and isn't just for show.
On Magic Touch Weapons (Rune Weapons) and Staffs:
Rune weapons have a unique ability of holding a magical charge in a physical weapon. These "Rune Weapons" can be anywhere from common to rare, just like normal weapons and magical tomes. These charges have limits however, and only the E rank weapons can be re-charged with a magical charger. Other weapons CAN be recharged, however they must destroy a magical tome of the same kind of charge the weapon held. S rank and SS rank weapons have infinite charges on the weapon, but the user must memorize the incantation to re-active them, and speak it aloud after a set number of charges. As with magic tomes, the charges on the weapon are listed beside the name.
Runic Weapons have the same physical strength as a weapon that is one rank lower than it, but to make up for this it also has magic embedded into the weapon which can cause the same kind of effect that one would feel if they were affected by magic of the same kind*. These weapons are more expensive as well as being more difficult to use in combat, in addition to only having 3/4 of the magical charge that a tome would have.
These are very similar to magic staffs which have a limited number of charges of positive or negative energy in them depending on the kind of staff. A heal staff must be re-charged after 50 uses and can only be used to treat minor wounds, like a small cut or scrape, or a 1st degree burn. While a mend staff can heal broken bones and second degree burns, all the way up to a Recover Staff which can bring back a person from the very brink of death and put them in prime fighting conditions once again. There are even rumors of staffs such as Fortify which can fully heal a group of allies in a 20 foot radius as if they had each been healed by a Recover staff. Psychic staffs are long range mend staffs, but they can only heal minor breaks in the bone, and things such as that. As with the Rune Weapons, S and SS have infinite charges, but must memorize the incantation to re-activate them after a set number of uses. This must be spoken aloud and most of these can be quite long. As with magic tomes, the charges on the staff are listed beside the name.
A rank Staffs cannot be Re-charged with a magical charger, and only up to C rank Runic Weapon can be charged.
*If it's a fire weapon, it leaves a burn, an ice weapon it can freeze, wind weapon it can rip through armor and flesh easier, dark weapons leaves sort of a cold burn, light weapons can cause blinding, lighting leaves the target shocked, things like that. On Thrown Weapons:
Thrown weapons such as Javelins and hand axes, come in bundles depending on the rank of weapon. For example, Javelins come in bundles of 35, where as Short Spears come in bundles of 20, and Spears in bundles of 10. These weapons can be used in melee, but not as effectively as a proper melee weapon of that same rank. The number in the bundle will be listed beside the weapon.
On the SS Weapons:
SS rank weapons are 1 of a kind. Absolutely unique and of great power, at this time, nobody knows where they may be located, only that they do indefinitely exist and what their names are. After all, these are weapons that are sung of by bards in every corner of the continent. These weapons are so well crafted and so well embedded with magical energies that they will never break, period. Some have even rumored that they have minds of their own, but this cannot be confirmed or denied as nobody has ever managed to get their hands on one, or even locate it for that matter. These come with their own unique 1 of a kind quest!
On Massive Weapons:
Massive weapons are craft able weapons that allow the user to have a much larger weapon than what a normal weapon would be. These are much heavier and require a great deal more strength to use. Due to their sheer size the fatigue of using them also increases a great deal as well. These kinds of weapons would need to be custom made at any of the local armories.
On Weapon Skill Training:
Your weapon skill depends on your class. At this point in time since there are really only 2 major DM's (myself and You rolled a one) it's easier for us to keep track of things by saying that when you change classes and rank up (as in go from t0-t1 or t1-t2 etc etc) your weapon rank will automatically go to it's maximum level.
On Poisoned Weapons:
Poison weapons that you can buy, have one dose of a standard poison that causes additional pain over time. This is a standard poison that attacks the nervous system of the victim causing severe pain over time, however it does eventually fade due to the bodies purging of it. One dose will not kill, just cause severe pain. Many more poisons are known in the world, but they aren't publicly sold due to their lethality, or dangerous to gather ingredients. E Rank:
swords  Bronze Sword 5 GC Iron Sword 10 GC Slim Sword 5 GC
Axes  Bronze Axe 5 GC Iron Axe 10 GC Hand Axe (25) 15 GC Hatchet (35) 10 GC
lances  Bronze Lance 5 GC Iron Lance 10 GC Slim Lance 5 GC Javelin (35) 15 GC
Bow & Arrows  Bronze Arrows (50) 5 GC Iron Arrows (40) 10 GC
Anima magic  Fire 10 GC Wind 10 GC Thunder 10 GC Ice 10 GC
Light magic  Light 10 GC
Dark magic  Flux 10 GC
staffs  Heal (50 Charges per use)10 GC
knives  Iron Dagger 10 GC Iron Throwing Knives 10 GC Bronze Throwing Knives 5 (50) GC Bronze Dagger 5 GC
D Rank:
swords  Steel Sword 20 GC Iron Blade 25 GC Shamshir 200 GC Rapier 50 GC
Axes  Steel Axe 20 GC Halberd 50 GC Hammer 25 GC
lances  Steel Lance 20 GC Heavy Spear 25 GC
Bow & Arrows  Steel Arrows (35) 20 GC Longbow 200 GC Longbow Arrows (Standard, 40) 100 GC Short Bow 20 GC (uses standard arrows)
Anima magic  Elfire 20 GC Elwind 20 GC Elthunder 20 GC Elice 20 GC
Light magic  Shine 20 GC
Dark magic  Elflux 20 GC
staffs  Mend 20 GC
knives  Steel Dagger 20 GC Steel Throwing Daggers 20 GC
C Rank:
swords  Steel Blade 500 GC Poison Sword 5,000 GC Silver Sword 1,000 GC Silver Blade 1,500 GC
Axes  Poison Axe 5,000 GC Steel Poleax 500 GC Silver Axe 1,000 GC Silver Poleax 1,500 GC
lances  Short Spear 500 GC Poison Lance 5,000 GC Steel Greatlance 500 GC Silver Lance 1,000 GC Silver Greatlance 1,500 GC
Bow & Arrows  Poison Arrows 5,000 GC Steel Longbow Arrows (30) 700 GC Silver Arrows (25) 1,000 GC
Anima magic  Storm 1,000 GC Frostbite 1,000 GC Blaze 1,000 GC Lightning 1,000 GC
Light magic  Divine 1,000 GC
Dark magic  Luna 1,000 GC
staffs  Minor Recover (20 Charges) 400 GC Barrier (20 Charges) 400 GC Restore (20 Charges) 400 GC
knives  Silver Throwing Knives (25) 1,000 GC Silver Dagger 1,000 GC
magic swords (rune weapons)  Storm Rune Weapon (15 Charges) 2,000 GC Blaze Rune Weapon (15 Charges) 2,000 GC Frostbite Rune Weapon (15 Charges) 2,000 GC Lightning Rune Weapon (15 Charges) 2,000 GC Divine Rune Weapon (15 Charges) 2,000 GC Lunar Rune Weapon (15 Charges) 2,000 GC
B Rank:
swords  Florete (Sword) 13,000 GC Killing Edge 16,500 GC Lancereaver 17,250 GC Mythril Sword 15,000 GC Mythril Blade 15,500 GC
Axes  Killer Axe 16,500 GC Swordreaver 17,250 GC Mythril Axe 15,000 GC Mythril Poleax 15,500 GC Wo Dao 12,000 GC
lances  Gaebolg 13,000 GC Gungnir 13,000 GC Spear (10) 13,000 GC Killer Lance 16,500 GC Axereaver 17,250 GC Mythril Great Lance 15,500 GC Mythril Lance 15,000 GC
Bow & Arrows  Killer Arrows (15) 16,500 GC Mythril Arrows (15) 15,000 GC Silver Longbow Arrows (20) 12,500 GC
Anima magic  Bolting (5 Pages) 15,000 GC Meteor (5 Pages) 15,000 GC Blizzard (5 Pages) 15,000 GC Tempest (5 Pages) 15,000 GC
Light magic  Purge (5 Pages) 15,000 GC
Dark magic  Black Swarm (5 Pages) 15,000 GC
staffs  Warp (Staff) 10,000 GC Physic (Staff) (15 Charges) 15,000 GC Rescue (Staff) (15 Charges) 15,000 GC Silence (Staff) (15 Charges) 12,500 GC Sleep (Staff) (5 Charges) 13,000 GC Berserk (Staff) (5 Charges) 13,500 GC
knives  Mythril Throwing Knives (15) 15,000 GC Mythril Dagger 15,000 GC Kard 12,000 GC
magic swords (rune weapons)  ***Only Long Range Runic Weapons*** (These have the same reach as a standard tome or a long bow, they fire off one large blast of magical energy of that type that has an area effect, these weapons cannot be channeled) Tempest Rune Weapon (3 Charges) 30,000 GC Meteor Rune Weapon (3 Charges) 30,000 GC Bolting Rune Weapon (3 Charges) 30,000 GC Blizzard Rune Weapon (3 Charges) 30,000 GC Black Swarm Rune Weapon (3 Charges) 30,000 GC Purge Rune Weapon (3 Charges) 30,000 GC
A Rank:
swords  Wyrmslayer 15,500 GC Zanbato 15,500 GC Brave Sword 40,000 GC Falchion (Sword) 17,500 GC Regal Sword 17,500 GC
Axes  Dragon Axe 15,500 GC Tomahawk (15) 12,000 GC Brave Axe 40,000 GC
lances  Dragonspear 15,500 GC Horseslayer 15,500 GC Brave Lance 40,000 GC Reginleif (Lance) 17,500 GC
Bow & Arrows  Brave Arrows (20) 40,000 GC Mythril Longbow Arrows (15) 16,000 GC Pocket Ballista (Comes with 20 Bolts) 45,000 GC Additional Bolts (For pocket Ballista) 5,000 GC for 20 bolts, or 250 GC per bolt.
Anima magic  Fimbulvetr 15,000 GC Bolganone 15,000 GC Tornado 15,000 GC Arcthunder 15,000 GC
Light magic  Aura 15,000 GC
Dark magic  Fenrir 15,000 GC
staffs  Recover (Staff) (10 Charges) 20,000 GC
knives  Stiletto 12,000 GC Baselard (Dagger) 17,500 GC
magic swords (rune weapons)  Fimbulvetr Rune Weapon (10 Charges) 45,000 GC Bolganone Rune Weapon (10 Charges) 45,000 GC Arcthunder Rune Weapon (10 Charges) 45,000 GC Tornado Rune Weapon (10 Charges) 45,000 GC Aura Rune Weapon (10 Charges) 45,000 GC Fenrir Rune Weapon (10 Charges) 45,000 GC
S Rank: Note: These are weapons of legend, they are rare and require information on their whereabouts before they can be obtained. Once a person has obtained the information on it's whereabouts it would take a degree of skill to even attempt to obtain these weapons. That scale may be anywhere from extremely high, to low. Extremely high would require multiple Tier 3 characters and there would only be 1 weapon, where as extremely low would be something a Tier 2 character could do alone.
There are 3 Ranks: Low (Recommended 1 high end t2, to middle ranked t2's) Medium (Recommend 2 t2's) High (recommended at least 3 t2's at high end, or 1 t3)
swords  Ettard (Sword) Low (Recommended 1 high end t2, to middle ranked t2's) The Mani & Vague Katti (Twin Swords) High (Recommend at least 3 t2's at high end, or a t3)
Axes  Wolf Beil (Axe) Low (Recommended 1 high end t2, to middle ranked t2's) Tarvos (Axe) Low (Recommended 1 high end t2, to middle ranked t2's)
lances  Wishblade (Lance) Medium (Recommend 2 t2's)
Bow & Arrows  Double Bow (Bow) High (recommended at least 3 t2's at high end, or 1 t3)
Anima magic  Thoron (15 Pages per use) (Lightning) Low (Recommended 1 high end t2, to middle ranked t2's) Excalibur (15 Pages per use) (Wind) Medium (Recommend 2 t2's) Absolute Zero (Ice) (15 Pages per use) High (recommended at least 3 t2's at high end, or 1 t3)
Light magic  Aureola (15 Pages per use) (Light) Low (Recommended 1 high end t2, to middle ranked t2's) Ivaldi (15 Pages per use) (Light) Medium (Recommend 2 t2's) Holy (15 Pages per use) (Light) High (recommended at least 3 t2's at high end, or 1 t3) Nosferatu (Light version) (15 Pages per use) High (recommended at least 3 t2's at high end, or 1 t3)
Dark magic  Gespenst (15 Pages per use) (Dark) Low (Recommended 1 high end t2, to middle ranked t2's) Gleipnir (15 Pages per use) (Dark) Medium (Recommend 2 t2's) Balberith (15 Pages per use) (Dark) Medium (Recommend 2 t2's) Nosferatu (Dark Version) (15 Pages per use) High (recommended at least 3 t2's at high end, or 1 t3)
staffs  Holy Maiden (5 Charges per use) (Staff) Low (Recommended 1 high end t2, to two middle ranked t2's) Latona (5 Charges per use) (Staff) Medium (Recommend 2 t2's) Fortify (5 Charges per use) (Staff) High (recommended at least 3 t2's at high end, or 1 t3)
knives  Baselard (Knife) Medium (Recommend 2 t2's) Gem Dagger (In the hands of Delari, her hand crafted weapon from Kaze due to an old bet)
magic swords (rune weapons)  Thoron Sword (10 Charges Per Use) High (recommended at least 3 t2's at high end, or 1 t3) Excaliber Bow (10 Charges Per Use) High (recommended at least 3 t2's at high end, or 1 t3) Forblaze Axe (10 Charges Per Use) High (recommended at least 3 t2's at high end, or 1 t3) Absolute Zero Lance (10 Charges Per Use) High (recommended at least 3 t2's at high end, or 1 t3) Nosferatu Dagger (10 Charges Per Use) (50% chance L.M. Version, 50% chance D.M. version) High (recommended at least 3 t2's at high end, or 1 t3)
SS Rank: Note: These weapons are extremely rare, 1 of a kind in fact. One must be extremely talented to obtain these weapons. A player character would need to really dedicate their time and effort into finding and obtaining these one of a kind artifacts. Some say that they are items left from a time when gods still walked the land, others don't believe they exist at all. If you truly want it, you must go for it and dive in for the information.
SS Names: Standard Weapons: Sword: Blinkstrike Guarded by the Master of Blades and his group of devote apprentices.
Axe: Tidesplitter Guarded by the True Reaper and his massive group of minions.
Bow: The Heartseeker Guarded by the one known as "The one who's shot shall never miss" There is a great legend about this person, but the legend does not say whether the person is male or female. It is unknown if they have any followers.
Lance: Oathbinder Guarded by the King of Ancient Times and his elite army.
Dagger: Blade of the Twilight held by the Master Assassin, he is alone, but has not been seen or heard from in over 500 years.
Unarmed - Claw: Talon of the Phoenix it is unknown where this weapon is, or who holds it.
Unarmed - Gauntlet: Black Meteor Gauntlets, these were the master piece created by Kaze Ikazuchi that solidified his right to be the head of the Ikazuchi family 10 years ago. Since then, nobody has picked up or tried to use these gauntlets due to the strange aura given off by them. He is planning at some point to take them to see Yigon for an explanation on just what is causing said aura.
Tomes: Fire: Pyroclasm - Held in the hoard of the great dragon Kasai, the location of his layer is well known and asking any Manakete they will point it out to you, if only to see you die so that they may collect your valuables, or appease their "god" in that dragon. Wind: Typhoon - Unknown whereabouts Lightning: Sky Splitter - Hidden away from all Beorc and Laguz eyes alike Ice: Diamond Dust - Locked away deep within a frozen wasteland in an iceberg. Dark: Calamity - Supposedly lost throughout the ages. None others Light: Judgment - Held in the hands of The High Priest of Light Staff: Vice and Virtue - split into two parts, held by two different people.
Runic Weapons: It is unknown what has happened to these ancient weapons, they seem to have been lost in time. Lightning Sword: Raiden Fire Axe: Meteor Shard Ice Lance: Fury of the North Wind Bow: Eye of the Storm Dark Magic (Form is taken based off of characters highest rank weapon, impossible to become a bow): Devil's Axe/Lance/Sword/Dagger Light Magic (See Above): Holy Sword/Axe/Lance/Dagger
~~~Laguz & Unarmed Weapons~~~ E Rank: Bronze Gauntlets 5 GC (for 1) Iron Gauntlets 10 GC (for 1) Bronze Claws 5 GC (for 1) Iron Claws 10 GC (for 1) Bronze Greaves 5 GC (for 1) Iron Greaves 10 GC (for 1) Bronze Blade Arms 5 GC (for 1) Iron Blade Arms 10 GC (for 1)
D Rank: Steel Gauntlets 20 GC (for 1) Steel Claws 20 GC (for 1) Steel Greaves 20 GC (for 1) Steel Blade Arms 20 GC (for 1) Bone Gauntlets 30 GC (for 1) Bone Claws 30 GC (for 1) Bone Greaves 30 GC (for 1) Bone Blade Arms 30 GC (for 1)
C Rank: Dense Bone Gauntlets 1,000 GC (For 1) Dense Bone Claws 1,000 GC (For 1) Dense Bone Greaves 1,000 GC (For 1) Dense Bone Blade Arms 1,000 GC (For 1) Silver Gauntlets 1,000 GC (for 1) Silver Claws 1,000 GC (for 1) Silver Greaves 1,000 GC (for 1) Silver Blade Arms 1,000 GC (for 1)
B Rank: Killer Gauntlets 16,500 GC (for 1) Killer Claws 16,500 GC (for 1) Killer Greaves 16,500 GC (for 1) Killer Blade Arms 16,500 GC (for 1) Mythril Claws 10,000 GC (for 1) Mythril Greaves 10,000 GC (for 1) Mythril Blade Arms 10,000 GC (for 1) Mythril Gauntlets 10,000 GC (for 1) Blood Bone Gauntlets 10,000 GC (for 1) Blood Bone Claws 10,000 GC (for 1) Blood Bone Greaves 10,000 GC (for 1) Blood Bone Blade Arms 10,000 GC (for 1)
A Rank: Brave Gauntlets 40,000 GC (for 1) Brave Claws 40,000 GC (for 1) Brave Greaves 40,000 GC (for 1) Brave Blade Arms 40,000 GC (for 1) Royal Bone Gauntlets 50,000 GC (for 1) Royal Bone Claws 50,000 GC (for 1) Royal Bone Greaves 50,000 GC (for 1) Royal Bone Blade Arms 50,000 GC (for 1)
Item List: This is a list of consumable/usable items that you could find for sale at any shop. This will also contain crafting materials. Characters must find their own wood to craft bows out of, most merchants do not sell them, or have an average price range.
Notes: On Gems: Gems can be used to add an appearance to a weapon, as well they also glow in low light, giving off a light hue of their colour for a 5 foot and up to 10 foot radius around the weapon. The only gem that does not do this, is the black gem, which instead seems to suck in light around that radius. These gems have no effect out of doors, but can be used to navigate dark corridors.
On buy back: All merchants will buy items back from players for half the price of what it would cost in the shops if the character/player doesn't want to use it or has no use for it.
On finding items: All items can be found or made naturally, some require different skills to do so. For example, to find a Manakete stone, one would have to be either a Manakete or a very charismatic magic user and they would have to travel to the island and search for the specific kind of stone they were looking for. And then they would have the enchant it to give it the special properties. It's similar with Laguz stones. To create Vulneries and the like, one must have a knowledge of non-magical medicine, the higher rank the item would be, the more knowledge you would need to know. For example, for a Vulnery, you would have to know how to treat broken bones effectively and naturally, while for Elixirs you would need to know the inner workings of some of the most important bodily functions, such as the brain or heart. As well you would need to be able to treat them if they had problems (in other words, brain or heart surgeon knowledge would be require to craft them)
On Crafting Ranks: To craft an item, you need the appropriate rank in the area of crafting. For example, if you had an E rank in weapon crafting, you could craft E rank weapons. If you had an E rank and magical crafts, you could craft an E rank magical tome. Ranks for crafting cap at A (Ranks E-A in other words), the more you craft the higher the rank will progress, however certain things will not be craft able until you level up enough to change classes.
~~~Healing Items:~~~ Herbs (10 medical herbs) 5 GC Vulneries (Individual) 10 GC Vulneries (10 pack) 90 GC Concoction (Individual) 500 GC Concoction (10 pack) 4,900 GC Elixir (Individual) 5,000 GC Elixir (10 pack) 50,000 GC Anti-toxin (Individual) 10 GC Anti-toxin (10 Pack) 90 GC
~~~Unique Items:~~~ Olvi Grass (Individual) 500 GC (Laguz use only and only laguz merchants sell these) Olvi Grass (10 pack) 4,900 GC (Laguz use only and only laguz merchants sell these) Laguz Stone (Individual) 5,000 GC (Laguz use only and only laguz merchants sell these) Laguz Stone (10 pack) 50,000 GC (Laguz use only and only laguz merchants sell these) Manakete Stone (10 charges) 5,000 GC (Manakete use only, and only Manakete merchants sell these) Manakete Stone (50 charges) 75,000 GC (Manakete use only, and only Manakete merchants sell these) Magical Re-charger 10,000 GC
~~~Craft Items:~~~ Bronze Bars 10 GC Iron Bars 20 GC Steel Bars 40 GC Silver Bars 2,000 GC Mythril Bars 7,500 GC Bow Strings 5 GC per string Strong Bow Strings 50 GC per string Very Strong Bow Strings 500 GC per string Long Bow Strings 500 GC per string Strong Long Bow Strings 5,000 GC per string Very Strong Long Bow Strings 50,000 GC per string Green Gems 2,500 GC Red Gems 5,000 GC Blue Gems 10,000 GC White/Silver Gems 30,000 GC Black Gems 50,000 GC Gold Gems 100,000 GC
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Posted: Sat May 02, 2015 7:51 pm
] Armor is something that most classes wear, and with such a wide variety of different metals to craft weapons from, many of them can also be made into suits of armor. Any type of armor is granted additional Magic Defense if Pure Water is used in it's creation process. This is only standardly done with Mage Robes and must otherwise be specially requested.
Shields Can be made from Light, Medium or Heavy Armor.
Gaunlets & Greaves Can be made from Light, Medium or Heavy Armor and come standards with a suit.
There are Four Types of armor.
Cloth Armor/Unarmored Cloth Armor is, well just that, cloth. It is regular clothing that offers little to no physical protection against weapons of any kind. This includes: Standard Clothing, Monk or Priest Robes and Mage Robes.
Light Armor Light armor is generally made from the hides of different thick skinned animals in the world. These hides are treated in a number of ways, that allow a different form or style of leather to be produced and created at any Amory in the world. This armor type offers a much greater protections against physical attacks than simple cloth does. It offers limited protection against swords, arrows, axes or lances but far better so than simple cloth. This type of Armor Includes: Hide Armor, Leather Armor and Padded Armor.
Medium Armor Medium Armor is heavier than Light Armor while offering more protection. This armor is generally made of metal materials offered by Armories. This armor type is excellent at repelling piercing attacks like arrows and offers fairly decent protection against blades, axes and lances. However, this armor all depends on the material it can be made out of, and if the weapon is a higher grade than the armor, the weapon can cause serious damage to the armor itself. Metal Armor of any kind can only be made from Steel or Iron as Silver is to soft, and Mythril is a mixture metal and does not form well in a suit. This Armor Type includes: Scale Mail, Chainmail and Breastplates.
Heavy Armor Heavy Armor is made by fashioning sheets of folded metal together to form a a protective suit. This armor is the most defensive but weighs more than any other type of armor. Thanks to this it offers excellent defense against all kinds of physical weapons but due to it's weigh it requires a great deal of strength to wear and move in this armor, which can greatly slow a person down. This Armor Type Includes: Splint Mail, Banded Mail and Plate mail. (Half and Full)
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