Name:
Ziven (ZIY-Veh-N) [Meaning: Vigorous, Alive]
Nicknames:
Zi, Ziv
Gender:
Hermaphrodite; Male Pronouns
Age:
Juvenile; Visibly (and Mentally) 16±
Faction:
Monster
Race:
Lamprey Wyvern (Based on MH's Khezu)
Natural Ability:
Ziven's feet (and hands, in student form) serve him like suction cups when he would like to scale walls or any other moderately flat surface. The mouth-like orifice at the end of his tail can also be used in a similar fashion, to allow him to hang from above while still having use of his limbs, or to firmly ground him if needed.
Personality:
- Eccentric - He's a little crazy, although the term is quite relative in Halloween. His favorite way to learn about new things is to ask a lot of questions and experiment through trial and error. He tends to put curious things in his mouth; whichever mouth happens to be closest to the thing. Typically when his tail mouths at something, it's for the sense of feel rather than taste.
Free Hugs - What is personal space? If you're looking glum, this is the type of guy that'll try to turn your frown upside-down. He's very touchy, especially with people he has talked to in the past. Surprise hugs are the best kind of hugs, or so he believes.
Please Stop Talking - He'll rattle on about anything and nothing as long as someone is listening (including himself). Want to know what he did today? How he imagined he did on the test he took? What he had for breakfast? No? Well, you're going to hear about it anyway. He's probably going to ask a bunch of questions about you, too!
Trust Me; I'm a Doctor - Don't trust him; he isn't.
Why are they enrolled in Amityville Academy?
He wants to bring his medical knowledge to the world, but apparently you need 'proper education' outside of watching hospital dramas. How convenient that some students from a high level academy crashed at his village's doorstep! Why does he want to work in the medical field? Because nurses and doctors are super rich and super smart, that's why!
FEAR Ability:
Lightning Ball (Y1) - Ziven spits several small, blue orbs of electricity at his opponent.
Swift Strikes
Tier One: SS1
Dice: 7d4
First Dice:
xxxxx 1: Miss
xxxxx 2 - 3: HIT however the resulting damage is divided by 2. Only 50% of the damage is dealt.
xxxxx 4: HIT however the resulting damage is multiplied by .8. Only 80% of the damage is dealt.
Damage: Ignore the first dice, total up the remaining dice. Divide or multiply the total by the modifier depending.
Average Damage: 8 (50%), 12 (80%)
Dice: 7d4
First Dice:
xxxxx 1: Miss
xxxxx 2 - 3: HIT however the resulting damage is divided by 2. Only 50% of the damage is dealt.
xxxxx 4: HIT however the resulting damage is multiplied by .8. Only 80% of the damage is dealt.
Damage: Ignore the first dice, total up the remaining dice. Divide or multiply the total by the modifier depending.
Average Damage: 8 (50%), 12 (80%)