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A Bleach role-playing guild taking place in a distorted Bleach universe. "Rising from the ashes of great tragedy, we will ascend!" 

Tags: Bleach, Stat-based, Roleplay, Combat, Interaction 

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Natsuki Saomi
Captain

PostPosted: Wed Aug 19, 2015 8:36 am


To advance to Upgraded, use the code below

THESE ARE CURRENTLY PENDING AND BEING WORKED ON
The idea behind the classes will stay as close to the same as possible, but some of the requirements/rewards might change.
Upgraded Classes being worked on at the moment:
Hollow, Shinigami, Quincy, Mod Soul, Bount, Blank, Telekinetic, Elf, Necromancer


[size=10][b]Character Name:[/b]
[b]Link to your profile:[/b]
[b]Link to where it happened:[/b]
[b]What class you want to be:[/b]
[b]Where you want your points distributed:[/b][/size]



Human

Quote:
Planes Walker
Description: The Planes Walker has the ability to travel through the dimensions at will.
To Obtain: Reach 80 Reiatsu.
Rewards: +30 Stat Points, 2nd Profile Ability [3 CAPs] and ability to use Dimension Step.
Dimension Step: By creating a rip in the dimensions, the Planes Walker is able to simply step from one dimension to another. They are able to freely travel between Earth, Soul Society, Hueco Mundo, Valley of Screams or Alfheim.

Cleric
Descriptions: The ultimate protector of mankind. They have the ability to generate a field around their body in which no physical damage can take place. They choose the path of peace.
To Get: Reach 80 Reiatsu.
Rewards: +30 Stat Points, 2nd Profile Ability [3 CAPs] and ability to use Protection.
Protection: The shield reduces all physical damage to the occupants by -20 while active. Spiritual attacks can get through it but they will not destroy the shield, simply ignore it. Everything in the shield is protected whether the user wishes it or not, meaning even enemies are protected. The area of the shield is 25 feet around the user and it costs 5 Stamina or Spirit per gaia post (cost can not be switch while active). Cool-down of 3 gaia posts.

Zealot
Descriptions: A Zealot is a human who places their faith in a higher being or belief. It can be a person, thing or idea as long as they devote themselves to it.
To Get: Reach 80 Reiatsu.
Rewards: +20 Stat Points, 2nd Profile Ability [3 CAPs] and 3rd Profile Ability [3 CAPs]

Karas
Description: Karas are armored heroes, hidden bringers of light that bring criminals to justice. Often they will keep their true identities hidden from the public to avoid placing their friends and loved ones in harm's way. The Karas are spiritually aware Humans, however, they share great bonds with spirits and Yōkai (spiritual creatures and demons) instead of just being able to see them. While defending humanity from calamities they defend the Yōkai as well who are often too weak to fend for themselves. These heroes will transform or "Henshin" into beings whose armor is manifested from the will and souls of spirits. They are appointed as super-powered agents of the land whose transformation capabilities are given to them by the Yōkai they are suppose to defend. Often skilled fighters, martial artists, or those with great bonds with the spirits are granted these powers. While some vow to protect the spirits so they can live peacefully on Earth instead of being "purified" by the Shinigami or being eaten by Hollow, others tend to use their powers for more villainous acts. Their armor is normally dawned through the use of an enchanted items which can be any article of clothing or accessory they wear.
To Get: 80 Reiatsu
Rewards: 2nd Profile Ability [3 CAPs], ability to learn fighting styles up to Level 150 and the ability to use Henshin.
Henshin: Allows a Kara to don their armor and increase one of their stats by +20 at the cost of 3 Stamina per gaia post.

Fullbringer
Description: Humans that have gained the ability to sense and affect the souls of all objects around them.
To Get: Reach 80 Reiatsu.
Rewards: 2nd Profile Ability [3 CAPs] and the ability to use Partial Fullbring.
Partial Fullbring: A Fullbringer usually has an object of great importance to their lives. The soul of the object can be manipulated using their Fullbring in order to drastically change the shape or properties of that object. As they can only partially release their Fullbring, the changed object can increase a stat by +20. They can learn to master their Fullbring at Xcution on Earth.



Hollow

Quote:
Arrancar
Descriptions: A hollow who has gained the ability to learn Shinigami skills. They gain a Zanpakutou and can begin learning their True Release skills that link back to their Hollow side, if they meet specific requirements. All that is visually left of their hollow side is a piece of their mask.
To Get: 75 Reiatsu; obtain a Jokaisho Shard and pay 20 Stat points to activate the transformation.
Rewards: x2 exp, Access to Arrancar Skills [Noches], False Zanpakuto.

Menos Grande – Gillian
Description: Gillian is the lowest form of Menos Grande, in this form they are often more monstrous than a normal hollow. It is a form ruled by passions and impulsive decisions.
To Obtain: Gain 50 Stat Points
Rewards: +10 Stat Points, Ability to make a Made-Up Skill.

Menos Grande – Adjuchas
Description: The next advancement of Menos Grande is Adjuchas it’s slightly more human than their original hollow form in appearance and they gain a fake zanpakutou that releases their true form.
To Obtain: Obtain 70 Stat Points
Rewards: +25 Stat Points, Access to Adjuchas Abilities, Vivification (found in zanpaktou thread) and a Made-Up Skill.

Menos Grande – Vasto Lorde
Descriptions: The final and most feared level of Menos Grande the Vasto Lorde. They are very human in appearance only carrying a few aspects of their hollow’s appearance; unlike Arrancar it is not always a part of the mask that is left behind. Only a Captain level shinigami is said to be able to match their strength.
To Get: Reach 60 Points in one Stat
Rewards: +30 Stat Points, Access to Vasto Lorde Abilities, a Made-Up Skill & Only Require 1000 Words Per Point



Shinigami

Quote:
Gate Watcher
Description: Each of these four Shinigamis are tasked with guarding different gates that lead into the Seireitei. Although not quite as strong as the captains, the Gate Watchers still serve as one of the first lines of defense for the Seireitei. Once the Gate Watcher is beaten in a fair one on one fight, he must open the gates, even to an enemy.
To Get: The User must achieve their Shikai at 50 reiatsu and get approval from the Captain-Commander of the Gotei 13. If all slots are filled you must beat the current Gate Watcher in a fight.
Rewards: +35 stats plus gaining "Houren Pills" and "Sentinel". Once you are a Gate Watcher you can never become a Vice-Captain, Captain, or Vizard.

Vice Captain
Description: The Vice-Captain is the second in command to a Division. They take orders directly from the Captain and often relay orders to them when the Captain is busy.
To Obtain: The User must achieve their Shikai at 50 reiatsu. If there is no VC all that's needed is permission from the Captain. If a PC Character occupies the seat they must be challenged and defeated before their seat is considered vacant and can be requested.
Rewards: +10 Stat Points

Captain
Descriptions: The Captain of a division is the leader of the division and they can organize the division into whatever they wish it to be. They are recognized as the strongest Shinigami around and the defenders of Soul Society.
To Get: The User must unlock their Bankai’s power at 50 points in a single stat and then challenge the current Captain of the Division they wish to be Captain of. NPCs will be played by Mods. The other Captain must surrender or be killed; in rare cases an event other than a fight will take place.
Rewards: +45 Stat Points and Ability to organize your division however you want.

Vizard
Description: A Vizard is a Shinigami who has given into their hollow side to gain more power. When they become a Vizard they gain a hollow mask and are declared a traitor to Soul Society. They can no longer enter Soul Society without help; this means they should learn Shinigami skills before leaving.
To Get: The User must get 50 total stat points and obtain a legendary Joukaishou stone from either the Soul Court, or another Joukaishou Stone holder. Then; they must ask a Mod for the specific instructions on the Transformation itself or click here.
Rewards: +35 Stat Points and Ability to learn Hollow skills and travel to Hueco Mundo as well as the ability to put on their mask and gain double stat points in 2 stats of their choice at the cost of 10 stamina every 3 actual posts, afterwards they are completely drained of strength.

Rogue Shinigami
Descriptions: Those who strive for power, not wishing to be restricted by Soul Society's authority nor resorting to Hollowification, often find themselves defecting from Soul Society in one way or another. Be it for a personal justice, morality, hunger for power, or whatever cause, a Rogue Shinigami has no ties to their former home. To obtain the power they seek, a Rogue Shinigami can only fully consider themselves as such by turning their back on the Divisions of Soul Society. This is necessary to tap into the dormant power dwelling within, without becoming a Vizard and killing all traces of darkness within them; in a sense, they're pure to resist Hollowification, whether they appear to be evil or not.
To Get: Obtain Shikai and 75 Reiatsu.
Rewards: +25 Stat Points, Custom Techniques Every 20 Reiatsu & Deluxe Gigai.
Deluxe Gigai: After spending so much time on the run from Soul Society most Rogues tend to spend more time on Earth in their Gigai. Because of this they understand how to augment their Gigai with a special ability unique to it. [Ex. Yuroichi's cat form.]



Quincy

Quote:
Master Quincy
Description: The Master Form is the peak of learned Quincy. They are the teachers who shape the young Quincy and prepare them for the future.
To Obtain: Gain 50 SP, all the Quincy skills and remove the Gloves without the SP reduction.
Rewards: +40 Stat Points, Gaining a new skill every 15 Reiatsu and Ability to pass on any skills to other Quincy at a cost they decide.

Final Form
Descriptions: The ultimate form of a Quincy warrior, gaining power and experience quickly so that they can better defend the Quincy beliefs.
To Get: Gaining 50 SP. Then giving up 40 Stat Points.
Rewards: 2x Experience



Mod-Soul

Quote:
Double Soul
Description: A Mod-Soul that has the ability to control two or more bodies [Max of 3], dividing their power among them.
To Obtain: Reach 60 Reiatsu
Rewards: +40 Stat Points and Ability to divide their power between two bodies. [two bodies; each half the stats of one body]

Powered Soul
Descriptions: A Mod-Soul who strives for power and pushes themselves to gain strength faster than normal Mod-Souls.
To Get: Upon achieving 60 reiatsu they lose 40 stat points of their choice.
Rewards: 2x exp



Bount

Quote:
Fused Bount
Description: The ultimate bond between master and doll, the two become one being in a perfect union.
To Obtain: Obtain a legendary Joukaishou stone from either the Soul Court, or from a Joukaishou Stone holder.
Rewards: Combine master and doll’s stats and abilities, from now on creating a new doll costs 20 stat points instead of 30.

Spirited Bount
Descriptions: A close relationship between Doll and Master, they choose to remain in separate bodies but with a close bond. They're spirit to help and better each other brings them strength.
To Get: 50 reiatsu and obtain a legendary Joukaishou stone from either the Soul Court, or another Joukaishou Stone holder.
Rewards: +30 Stat Points to the Master, and the user gains new skills for every 15 Reiatsu.



Blanks

Quote:
Memory Rosary
Description: A blank that has absorbed enough memories to once again take on a human form; a Memory Rosary is made of memories. Drawing their power from the Soul Society, they have the ability to travel there and interact among Shinigami as one of their own. They also get a Zanpakuto with a release similar to Shikai and the ability to use Kido. They cannot use Bankai.
To Get: Have at least 60 Reiatsu. Defeat a Shinigami in battle. ((does not have to be a kill. The Shinigami merely has to yield.))
Rewards: + 30 Stat Points; Access to Memory Rosary Skills; can now travel to the Soul Society

Forsaken
Description: A blank that has resorted to killing and absorbing souls in order to obtain memories. They also take on a Humanoid form; but draw their power from Hueco Mundo. Their powers are drawn from a more violent end of the spectrum and unlike Memory Rosaries; they are composed of nothing but Blanks; as the memories they absorb from killing are only of anger and regret. Closely related to Ganryu and his Minions, Forsaken gain the ability to travel to Hueco Mundo and can learn Hollow Skills up to Adjuchas level.
To Get: ave at least 60 Reiatsu; Kill another Blank Class. ((If none are available, a mod may NPC a 100 Reiatsu Blank))
Rewards:+35 Stat Points. New Blank Power (level 75 customs); Access to Forsaken Skills; can now travel to Hueco Mundo.



Telekinetic

Quote:
Psionic
Description: A Telekinetic who has pushed themselves beyond the limits of their abilities. They wish to gain more power and strengthen themselves through achieving new levels of telekinetic control.
To Obtain: Obtain 50 Stat Points
Rewards: +40 Stat Points and Access to Psionic Skills

Trickster
Descriptions: Tricksters use their mind and abilities to deceive the people around them. Tricksters take joy in fooling others more than gaining power, but if angered, they can make 1 minute seem like an eternity of anguish and torture.
To Get: Get 40 Stat Points
Rewards: +30 Stat Points, Access to Trickster Skills and a Made-Up Skill



Elves

Quote:
Elven Lord/Lady
Descriptions: These are the elves who have decided to strike out and make a name for themselves. They want a name not associated with the army; some people call them primdonnas because they wish to be known for their own achievements completely apart from the army and other elves. Generally they are good people though, if a bit power hungry.
To Get: Get 75 Stat Points, Sacrifice 20 Stat points.
Rewards: Unlock their Gift of the Maiden, x2 Exp.

Vanir
Description: In Norse mythology they were thought to be the gods of fertility and prosperity. They were the patrons of peace and pleasure. The Vanir were respected and revered and that is why they were chosen to represent this level of advancement for the Elves.
To Obtain: Obtain 50 Stat Points
Rewards: +10 Stat Points, Access to Vanir Skills, Unlock their Gift of the Maiden

Æsir
Description: The Æsir were the gods of war. The ultimate warriors in Norse mythology, only the strongest and most noble elves have the right to be called Æsir. These great warriors fight at the fronts of the battles, defending the elven people or anyone they feel is being treated unjustly. They are on the front lines of battle, fighting for what they believe in.
To Obtain: Gain 70 Stat Points after becoming a Vanir.
Rewards: +30 Stat Points, Access to Æsir Skills



Necromancer

Quote:
Summoner
Description: A Necromancer that has evolved his summoning arts into the darker magics. Calling upon more minions, the Summoners also channel energy from the Netherrealm to add to their Spirit Power; effectively doubling their power.
To Get: Have at least 75 Stat points
Rewards: +35 Stat Points, Skill - Black Pendant ((Base SP is passively doubled in battle, like a Sanrei Glove boost))
At 150 Reiatsu; 2 Additional Summon Minions.
Stats equal to the Summoner's Base Stats with two powers (lvl 75 customs)

Shaman
Description: A Necromancer who concentrates less on the summoning of minions, and more on the darker arts of magic. Only using their minions as a means to extend the reach of their spells or to serve as a temporary defense
To Get: Have at least 75 Stat points
Rewards: +30 Stat points, Access to Shaman Skills; Create a new Custom every 20 Points in a Stat
PostPosted: Sun Aug 23, 2015 7:43 pm


Remove Judge/Inquisitor .


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Also, looking at the rewards of the two Upgrade and Prestige classes... they really need to be looked over. I'd prefer to do more to make a clear distinction between various Bount archetypes and have the: 1) Bount with many dolls, 2) Bount with some dolls that can fuse, and a new 3) Bount with a single yet powerful doll.

Like:
Fusing Bount
Bount: Gets a doll with same Reiatsu as Bount. Doll gets a new profile ability every 100 reiatsu.
Bount -> Fused Bount: Fuse Bount and Doll permanently. Bount continues getting fused doll's profile abilities. Doll creation cost stays at 30.
Bount -> Fused Bount -> Unified Bount: Gains a new doll at X Reiatsu. Able to temporarily fuse with another doll.

Single Doll Bount
Bount: Gets a doll with same Reiatsu as Bount. Doll gets a new profile ability every 100 reiatsu.
Bount -> Spirited Bount: Bount and Doll get a stat bonus (similar to what the Fused/Controller Bounts would get). Doll creation cost rises to 40.
Bount -> Spirited Bount -> Master Bount: Bount is able to craft a Legendary Weapon. Doll starts getting new profile abilities every 50 Reiatsu instead of every 100.

Multi Doll Bount
Bount: Gets a doll with same Reiatsu as Bount. Doll gets a new profile ability every 100 reiatsu.
Bount -> Controller Bount: Gains another Doll for free at X Reiatsu (same amount Spirited gets). Doll creation cost drops to 20.
Bount -> Controller Bount -> Puppeteer Bount: Choice of Army of Dolls or Solidarity. Has the option to Equalize if they wish.

Equalize: The stats of the Bount and all Dolls are added up and divided evenly between all involved. In case of decimals, stats are rounded down.
EX: Bount @ 250 Reiatsu, Doll 1 @ 400, Doll 2 @ 300, Doll 3 @ 250, Doll 4 @ 200, Doll 5 @ 100. Player chooses to Equalize, so 250+400+300+250+200+100 = 1500 / 6 = 250. Therefor the Bount and all 5 dolls would have 250 Reiatsu.
NOTE: Simply because of the nature of creating dolls and how dolls grow, this is for people (like me) that hate having dolls that are stronger than the Bount and have multiple dolls with various Reiatsu levels. It's not forced and doesn't take away one of the reward choices: this would purely be a preference option.

Army of Dolls: Bounts of a certain level gain the ability to control specialized Dolls which will remain faithful to them no matter what the circumstances are. A Bount will receive one Doll for every 200 reiatsu they have and these Dolls will have the reiatsu of the checkmark they are created at. These Dolls do not grow with the user but will be created with the same number of Doll Abilities that a normal Doll would have at the same reiatsu. A Puppeteer Bounts will stop receiving Dolls at 1000 Reiatsu.
EX: Going Prestige at 250 means they'd get a 200 Reiatsu doll. When they hit 400, they'll get a 400 Reiatsu doll. At 1000 they will have gotten 5 dolls from this ability.
NOTE: This was taken from the original reward and nerfed a little bit, because otherwise they would get between 10 - 14 extra dolls. Even without their reiatsu increasing, I find that too much. This is a path for a Bount with many dolls to get even MORE dolls.

Solidarity: The user, either the Bount or a Doll, is able to add 1 of their stats to 1 targer, either the Bount or another Doll, up to a max of X (I'm thinking 1/4 Reiatsu). A Bount or Doll can only be the target of 1 Solidarity (you can't have 3 dolls use Solidarity on the same target) and once one of them uses the ability they can no longer be the target of it (so you can't have Doll 1 buff Doll 2 and Doll 2 turn around and buff Doll 1 back). This is the only ability the user can use this turn and it can not be used if another ability has been used this turn. Has an X Gaia post cool-down.
EX: 300 Reiatsu Bount has 100 STR and his 300 Reiatsu doll has 100 STR. The Doll uses Solidarity to boost the Bount's STR by +75 (100 is more than the 1/4 of 300 limit). The Doll that used it can't use anything else that turn (or can't use Solidarity if they used anything else previously) and the Bount can't be the target of Solidarity from another one of his dolls. Also, because of the limit, even if the Bount tried to use Solidarity on another doll, they'd still only receive +75 despite his STR being 175 now.
NOTE: This is something similar to what I had on Dominic (my only Bount) before. This would be for the Bount with many dolls that already has as many dolls as they want.

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Bringing Light : movement ability
Object Affinity :

Completion of Fullbring requires another Fullbringer to oversee the process or spending time in Hueco Mundo to enhance the growth.

Natsuki Saomi
Captain

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