WARNING!!
The techniques listed here are still in progress of being edited. Mostly the Words required to learn them (if the technique mentions a number of posts, multiply that number by 100 to get the number of words) will stay the same and the general effect of the ability will remain the same as well. Any mentions of multipliers (EX: Strength x2) will be changed into plus boosts (EX: Strength +10).


:: Las Noches ::

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Las Noches is the deepest, darkest part of Hueco Mundo and it's where the Arrancar can be found along with the Vasto Lorde level of Menos Grande. They reside in the great Hollow Hall. Viciousness and Savagery is widely respected here. The Hollow Hall is the same that Aizen used back before his fall years ago. Now Arrancar and Vasto Lorde live here and train. Only the post powerful Vizards or Shinigami dare to venture into this area of Hueco Mundo and disturb the inhabitants.


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::Hougudo::

Hougyoku Magicks were formed as a set of alternate spells; created through the mixing of shinigami and hollow powers by Aizen. The result is a new group of variable-use spells that come naturally to the two true hybrid races, Vizard and Arrancar. These two races can learn the spells as if they were normal Kidou. In addition, as the original masters of chants and effects, Shinigami's talent in that area can make up for their lack of hollow power if their Base SP is equal to the level of the technique plus 50. ((So Hougudo #1: Smokescreen would require 51 in Base SP for a Shinigami to learn)).
Not being Shinigami-created, these spells are relatively unknown in Soul Society, and so must be learned in an appropriate area for Vizard and Arrancar, while Shinigami must first observe the casting of one of these techniques and hear the incantation so they can bring it back to Soul Society and learn it through imitation.

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Name: Hougudo #1: Fumificus - 4 Posts (400 words)
Type: Support
Element: N/A
Range: 25 feet in a sphere
Division: N/A
Description: The first of the Hougudo spells is a support spell. Upon completion of the chant, the user throws out their hands. A large amount of smoke then billows forth, covering the area in a dense smokescreen. As it is effective on the user as well, this is primarily suggested as a distraction before escape. As an incredibly low-level spell, this smoke is neither particularly hazardous nor likely to stay around for long, and even a small blast can clear it away.
Incantation: Smoke and smog, blow forth and blind my enemies. Hougudo #1: Fumificus!


Name: Hougudo #7: Exuro - 5 Posts (500 words)
Type: Offense
Element: Fire
Range: 30 feet
Division: N/A
Description: Hougudo #7 is a low level power, considered more of a practice technique than anything else. The spell summons a small blaze in the palm of the user's hand; which is then thrown at an opponent. It possesses power equal to the user's SP.
Incantation: Ever-burning fire of purification, Lord of Destruction and Sign of Rebirth, gather in my hand and strike my enemy! Hougudo #7: Exuro!


Name: Hougudo #17: Dios Tukos - 6 Posts (600 words)
Type: Offensive
Element: Lightning
Range: 20 feet out, up to 50 feet below
Division: N/A
Description: A more serious spell than the single-digit jokes, Dios Tukos is a heavy hit that is most popular after a series of physical strikes on the enemy, becoming a finishing blow. Usually chanted while fighting, not standing still, at the end of the incantation the user throws their arm down and shoots a large, powerful blast of lightning at their foe. Recommended for use in mid-air combat. It's power equals to 1.2x the user's SP. Costs 2 Sp per use.
Incantation: Come forth from the void, O Thunder, and cut down my enemy! Hougudo #17: Dios Tukos!


Name: Hougudo #21: Ventī Vertentis - 10 Posts (1000 words)
Type: Defensive
Element: Wind
Range: Twelve feet around self (closer is untouched).
Division: N/A
Description: A moderately powerful defensive spell that creates a vortex of winds around the user designed to protect them for ten seconds or so while they take a short breather and gather their energy. Its power could make it a higher level spell, but due to the short duration, it has been considered a lower-level spell than it might otherwise be. It costs five Sp to use and only lasts long enough to take an energy pill or use a single healing technique, spiritual or physical attacks that are 1.5x the user's SP or greater will easily pass through the wall of wind.
Incantation: O turning storm of spring, bestow your aerial protection upon us! Hougudo #21: Ventī Vertentis!


Name: Hougudo #27: Nebula Hypnōtica - 8 Posts (800 words)
Type: Support
Element: N/A
Range: 30 feet around caster
Division: N/A
Description: Sleep-inducing Fog is a Hougudo spell that does exactly what it sounds like it should. Upon completion of the chant, a fog is unleashed that has the potential to put others in the area to sleep. However, if the target(s) has either their stamina or SP above the SP of the user, they can shake off the effects. Otherwise, they will be subject to falling asleep for either their next Gaian post or the next hit on them. Can be used on a single target once every four posts, but can be used on multiple targets at once. Each target costs five Sp.
Incantation: Atmosphere and Water become a Fog. Bring a dreamless sleep upon thy foe! Hougudo #27: Nebula Hypnōtica!


Name: Hougudo #41: Gelmorsus Adhaero - 8 Posts (800 words)
Type: Offensive
Element: Ice
Range: 60 feet
Division: N/A
Description: Gelmorsus Adhaero, the Frostbite Cleaver is a moderately powerful ice-type spell, spoken easily and moderately powerful. Upon completion of the incantation, the user clasps their hands together and extends their index and middle fingers, to form a vaguely gun-like shape. They will then slash somehow, the direction is usually irrelevant, sending out a crescent-moon shaped blast of ice along the diagonal chosen, the size depending on how large of an arc the user made. The "outside" of the moon is the leading edge, firing at 1.5x the user's speed. Generally recommended for targets slower than you who are more likely to be hit. Each arc generated consumes 5 Sp.
Incantation: Crux of the Frost King, shoot to join and ally against hostility. Form a falcon of ice to strike thy foe. Hougudo #41:Gelmorsus Adhaero!


Name: Hougudo #45: Crystallizātiō Tellustris - 6 Posts (600 words)
Type: Offensive
Element: Earth
Range: 75 feet
Division: N/A
Description: This spell can only be used while on or above solid ground. Ice, water, lava, etc. doesn't work. Crystallizātiō Tellustris is a neat spell that will raise seven stalagmites from the ground with no warning in a one hundred foot radius around the caster. This would not be an issue except for the fact that these stalagmites come up one at a time, directly under the target, forcing them to do some fancy footwork in order to avoid getting impaled. Most acrobatic people can handle this spell fairly well, though if used in succession, or by two people on one target, it could be quite a headache. Each casting of this kidou has a 5 Sp cost.
Incantation: The madness of earth, forge to break out itself in this cry. Seven spikes, rise from the ground! Hougudo #45: Crystallizātiō Tellustris!


Name: Hougudo #68: Atrum Vesica - 10 Posts (1000 words)
Type: Offensive
Element: Dark
Range: 50 feet
Division: N/A
Description: Atrum Vesica is an offensive Hougudo spell that summons 4 dagger-like formations of dark energy around a target. These daggers will then stab inwards toward the target at 1.25x the user's SP.
Incantation: The governor of underworld, lend unto me your power! Hougudo #68: Atrum Vesica!


Name: Hougudo #84: Prodigiosus Renovatio - 12 Posts (1200 words)
Type: Healing
Element: Light
Range: Self or Target by Touch
Division: N/A
Description: One of the most powerful healing spells, Prodigiosus Renovatio is a spell that can completely heal a target, changing the wounds to nothing and getting rid of all potions, poisons, and other effects that might be in the system. It does, however, take fifty percent of the user's maximum SP to cast, and will reduce the target's Stamina to one tenth of its current level because of the energy needed to completely recover in such a way. Most generally used when a fight is over to prevent death. The Fourth Division's top two members may learn this Hougudo in their Headquarters without the 50-higher-than-spell-level-in-SP limit and the need to be taught by someone who already knows it. It can only be used once while actually in a battle, if it's to be used again the person must get out of the battle.
Incantation: Holy Ones, hear my cry to raise and rejuvenate my friend. Blessed Ones, once more create a miracle before my eyes! Hougudo #84: Prodigiosus Renovatio!


Name: Hougudo #87: Jovis Tempestās Fulguriēns - 8 Posts (800 words)
Type: Offensive
Element: Electricity/Wind
Range: 100 feet
Division: N/A
Description: One of the more irritatingly powerful Hougudo, Jovis Tempestās Fulguriēns is a mighty spell that unleashes a torrential blast of electric and wind power at the opponent. It is most likely to blast apart even a group of targets, as its dual-elemental nature also gifts it the power to move at twice the caster's speed. The cost is five Sp and it has the power to both push back and injure enemies with less Sp than the user.
Incantation: Come, spirits of air and lightning, Oh southern storm which blows with torrents! Bolts of lightning to cut through the night, spring forth and strike my enemy! Hougudo #87: Jovis Tempestās Fulguriēns!


Quote:

::Learning Kido::


An Arrancar may learn any Unranked [N/A] Kido from the Shinigami Academy; as long as Three Conditions have been met.

1) They must witness the casting of the Kido
2) They must hear the full incantation to the Kido
3) They must have [50+ the level of the Kido] in SP to learn the Kido.

*** Also: They must take this knowledge back to Noches and learn the Kido without dying. If they die before the technique is learned, they must repeat steps 1 and 2 again.