WARNING!!
The techniques listed here are still in progress of being edited. Mostly the Words required to learn them (if the technique mentions a number of posts, multiply that number by 100 to get the number of words) will stay the same and the general effect of the ability will remain the same as well. Any mentions of multipliers (EX: Strength x2) will be changed into plus boosts (EX: Strength +10).
The techniques listed here are still in progress of being edited. Mostly the Words required to learn them (if the technique mentions a number of posts, multiply that number by 100 to get the number of words) will stay the same and the general effect of the ability will remain the same as well. Any mentions of multipliers (EX: Strength x2) will be changed into plus boosts (EX: Strength +10).
.:: Heian-kyō ::.
Heian-kyō, which means "tranquility and peace capital", is a large temple that serves as an advanced form of the Spirit Dojo. It is here that the Prestige Level Humans train and further hone their skills under the training of The Immortal Man, Ode Tran.
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:: Dimension Guide Techniques ::
Name: Dimension Magnet: 10 posts - (1000 words)
Type: Support
Element: N/A
Range: 50 feet
Class: Dimension Guide
Description: The user alters the Reishi Particles in the air to pull an enemy in their direction. The enemy will move towards the user at half of the user's speed. However, if they have greater Strength or SP than the user's SP; then they can break free from the Magnet. The user cannot use an attack in combination with the Dimension Magnet; and must stop using the Magnet before attacking.
Name: Hyper Voice: 12 posts - (1200 words)
Type: Offensive
Element: Sound
Range: 50-foot radius
Class: Dimension Guide
Description: Sending out a massive sound wave and amplifying it with Reishi Particles; a Dimension Guide can send out this widespread attack around them. Its power is equal to their SP; but its range makes it almost sure to hit, making up for the lack in power.
Name: The Beholder: 8 posts - (800 words)
Type: Summon
Element: Dark
Range: Self
Class: Dimension Guide
Description: A small black flame-like creature summoned from another Dimension. It costs 5 SP to summon, and will remain for three gaian posts. The Beholder is a spirit who will circle around the Dimension Guide; healing minor cuts and wounds at no cost to the user. It can only heal wounds up to four inches wide, and one inch deep; and cannot heal at higher levels. More or less summoned to keep the Dimension Guide's mind off of healing and more onto combat; it is still a very useful ability.
Name: Brandish: 10 posts - (1000 words)
Type: Swap
Element: N/A
Range: N/A
Class: Dimension Guide
Description: A unique surprise attack that can be used once per battle. Within mid-swing, a Dimension Guide swiftly opens a portal in the palm of their hands and swaps out their current weapon with one of their Dimension Weapons. When Brandished; the attack unleashed by the swapped-in weapon will possess power equal to its own + the power of the swapped out weapon.
Other: Storyline Artifacts cannot be swapped out with this technique [since they cannot be put into the Alternate Dimension]
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:: Sacred Knight Techniques ::
Name: Guardian: 8 posts - (800 words)
Type: Passive/Support
Element: N/A
Range: Cleric Barrier
Class: Sacred Knight
Description: A modification to the Cleric's Physical-Attack Barrier. Upon sucessfully deflecting away a physical attack; the user rolls a 4-sided dice. If the dice lands on a 3; the opponent will be stunned as an aftershock from striking the barrier. This ability can only work on the same opponent once per battle.
Other: This modification will not work on the Spirit-Attack barrier.
Name: Magic Crash: 8 posts - (800 words)
Type: Passive/Support
Element: N/A
Range: Cleric Barrier
Class: Sacred Knight
Description: A modification to the Cleric's Spirit Attack Barrier. Upon successfully deflecting away a spirit attack; the user rolls a 4-sided dice. If the dice lands on a 2; the opponent will be unable to use any spirit attacks on their next gaian post. This ability can only work on the same opponent once per battle.
Other: This modification will not work on the Physical-Attack barrier.
Name: Celestial Hammer: 12 posts - (1200 words)
Type: Offensive
Element: Light
Range: Melee
Class: Sacred Knight
Description: By swinging their arm, or a staff; they can form a hammerhead of light at the end and strike a single opponent. The hammer's power is equal to the user's SP x2.
:: Avatar Techniques ::
Within the depths of the library lies a secluded room; protected by a Holy Barrier that only allows Avatars through. Within this room lies three books of ancient magick; Zenji, Kataire, and Ko-Bo...
~ Zenji ~
A white spellbook embroidered with a single rune of rare, jade-green ink. Zenji is the book of Healing and Life Magick.
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Name: Clearing Light - 8 Posts
Type: Healing
Element: Light
Range: 20 Feet
Class: Avatar
Description: At the cost of 10 SP per effect; remove a single sapping effect from the target. Sapping abilities include poisons, stat reductions, and fog effects.
Other: Will not prevent damage over time from terrain effects.
Name: Vivifying Light - 8 Posts
Type: Healing
Element: Light
Range: 20 Feet
Class: Avatar
Description: At the cost of 5 SP per effect, remove paralysis from the target. This will not affect Binding abilities.
Other: Cannot be used to remove paralysis from yourself.
Name: Healing Light: Range Extension - 8 Posts
Type: Modification
Element: N/A
Range: 40 Feet
Class: Avatar
Description: Increases the range of Healing Light. Avatars no longer have to come into contact with the person they are healing. At a disadvantage, costs are doubled; and at a distance, Avatars cannot heal a near-fatal wound; so to do so one much still come in contact with their healing target.
Name:God's Embrace - 10 Posts
Type: Healing
Element: Light
Range: Self
Class: Avatar
Description: A healing light is engulfed around the user. This technique is used to heal the users Spiritual abilities at the cost of their physical abilities. Used mostly by those that have relinquished their blades and started on a road toward the mystical arts.
Other: Cost - 25 stamina, Heals - 25 spirit Power. Can only cast once per gaian post
Type: Healing
Element: Light
Range: 20 Feet
Class: Avatar
Description: At the cost of 10 SP per effect; remove a single sapping effect from the target. Sapping abilities include poisons, stat reductions, and fog effects.
Other: Will not prevent damage over time from terrain effects.
Name: Vivifying Light - 8 Posts
Type: Healing
Element: Light
Range: 20 Feet
Class: Avatar
Description: At the cost of 5 SP per effect, remove paralysis from the target. This will not affect Binding abilities.
Other: Cannot be used to remove paralysis from yourself.
Name: Healing Light: Range Extension - 8 Posts
Type: Modification
Element: N/A
Range: 40 Feet
Class: Avatar
Description: Increases the range of Healing Light. Avatars no longer have to come into contact with the person they are healing. At a disadvantage, costs are doubled; and at a distance, Avatars cannot heal a near-fatal wound; so to do so one much still come in contact with their healing target.
Name:God's Embrace - 10 Posts
Type: Healing
Element: Light
Range: Self
Class: Avatar
Description: A healing light is engulfed around the user. This technique is used to heal the users Spiritual abilities at the cost of their physical abilities. Used mostly by those that have relinquished their blades and started on a road toward the mystical arts.
Other: Cost - 25 stamina, Heals - 25 spirit Power. Can only cast once per gaian post
~ Kataire ~
A reddish-brown spellbook, marked in simple black ink. Kataire is the book consisting of supportive magic and power-ups. Despite its simple and beaten appearance; the spells contained within the book are moderately powerful, allowing an Avatar to easily defend against opponents without having to attack.
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Name: Cloaking Light - 6 Posts
Type: Supportive
Element: Light
Range: Self
Class: Avatar
Description: A gentle light cloaks the user from the senses by partially hiding themselves in another dimension, almost like a Negation. While cloaked in this light, the Avatar cannot attack; but remains invisible, soundless, and cannot be sensed by spirit senses. While in this state, the user cannot hear or sense Reiatsu, and only see others as shadows of themselves; making it difficult to distinguish friend from foe at times. However, even in night-time, they can see terrain perfectly, so they know where they are at all times so long as they have seen the area before.
Other: A user cannot enter this state while in battle. And must wait two gaian posts after coming out of this state before using ANY abilities.
Name: Holy Seal - 14 Posts
Type: Supportive
Element: Light
Range: 40 Feet
Class: Avatar
Description: Usable only if in a group alongside at least two allies. Usable only in battle against at least two foes. Costs 50 SP. Holy Seal grants an additional 50 words to your Lint Count every Gaian Post for 5 Gaian Posts. Usable once per battle.
Other: Characters counted in the ally/foe count CAN NOT be owned by the same person.
Name: Kneeling Prayers - 14 Posts
Type: Support
Element: Light
Range: 60 feet
Class: Avatar
Description: This requires the Avatar to kneel to the ground and pray, losing all their physcial fighting capabilities (hand to hand fighting and things that require them to move back and forth). This skill is taught to those that believe that god is on their side. They kneel on the ground to draw the power of the Earth and give new found focus to the user. The skill is used to enhance the battle strengths of a one ally that the user has chosen to assist. The user adds their largest base stat to a target (It must be the same stat, No adding SP to Strength or things like that) for as long as the user is knelt down on the ground.
Other: Costs 20 SP to initiate; Will remain active as long as the user remains kneeling and praying. In this form; the Avatar cannot use any other skills.
Type: Supportive
Element: Light
Range: Self
Class: Avatar
Description: A gentle light cloaks the user from the senses by partially hiding themselves in another dimension, almost like a Negation. While cloaked in this light, the Avatar cannot attack; but remains invisible, soundless, and cannot be sensed by spirit senses. While in this state, the user cannot hear or sense Reiatsu, and only see others as shadows of themselves; making it difficult to distinguish friend from foe at times. However, even in night-time, they can see terrain perfectly, so they know where they are at all times so long as they have seen the area before.
Other: A user cannot enter this state while in battle. And must wait two gaian posts after coming out of this state before using ANY abilities.
Name: Holy Seal - 14 Posts
Type: Supportive
Element: Light
Range: 40 Feet
Class: Avatar
Description: Usable only if in a group alongside at least two allies. Usable only in battle against at least two foes. Costs 50 SP. Holy Seal grants an additional 50 words to your Lint Count every Gaian Post for 5 Gaian Posts. Usable once per battle.
Other: Characters counted in the ally/foe count CAN NOT be owned by the same person.
Name: Kneeling Prayers - 14 Posts
Type: Support
Element: Light
Range: 60 feet
Class: Avatar
Description: This requires the Avatar to kneel to the ground and pray, losing all their physcial fighting capabilities (hand to hand fighting and things that require them to move back and forth). This skill is taught to those that believe that god is on their side. They kneel on the ground to draw the power of the Earth and give new found focus to the user. The skill is used to enhance the battle strengths of a one ally that the user has chosen to assist. The user adds their largest base stat to a target (It must be the same stat, No adding SP to Strength or things like that) for as long as the user is knelt down on the ground.
Other: Costs 20 SP to initiate; Will remain active as long as the user remains kneeling and praying. In this form; the Avatar cannot use any other skills.
Ko-Bo
A night-blue spellbook with golden runes on its front. Ko-Bo is the only Avatar book of offensive magick. Possessing powerful light spells, a Avatar must have first completely mastered either Zenji or Kataire before learning any skills from this book.
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Name: Slayer Bolt - 8 Posts
Type: Offensive
Element: Light
Range: Melee, or can be thrown
Class: Avatar
Description: A stake formed in the user's hand from light magick. It possesses Holy properties and can inflict damage against foes. It costs 5 SP to form, and possesses Power equal to the user's SP * 1.25.
Other: Because of the holy properties of this attack, a Hollow, Hueco Hybrid, Vizard, or Bounto struck by this stake; CAN NOT be heal the wound with a regeneration skill. The user must leave the battle and rest for 5 Gaian Posts before the Holy wound heals on its own.
Name: Blazing Barrier - 15 Posts
Type: Support/Offense
Element: Light/Fire
Range: Self
Class: Avatar
Description: A Special form of the Manifestation skill. A shield is created and has the defensive capabilities of the users defense but is enhanced by the users spiritual power. The shield has the holy flames of heaven engulfed about it to deal holy flame damage to any that are hit by this shield. The Shield also floats on it's own, freeing the users hands. The user can only summon one Blazing Barrier at a time. This cannot be recreated by the Manifestation skill. This shield costs 15 SP to summon and lasts for 3 Gaian Posts
Other:Shield Power = Defense + SP stats. Anyone striking the barrier with less power than the shield will have the difference in power taken out of their Stamina.
Name: Ray of Judgement - 12 Posts
Type: Offensive
Element: Light
Range: 50 Feet
Class: Avatar
Description: A deadly bolt of light sent out towards an opponent by a thrust of the palm. It costs 10 SP to form and deals damage equal to the Avatar's Strength + SP. If this attack strikes a Hollow-Class enemy; or Vizard in Hollow Form; this attack will deal an additional 25% damage. If this attack strikes a Bounto or one of their Dolls; it will deal an additional 10% damage.
Type: Offensive
Element: Light
Range: Melee, or can be thrown
Class: Avatar
Description: A stake formed in the user's hand from light magick. It possesses Holy properties and can inflict damage against foes. It costs 5 SP to form, and possesses Power equal to the user's SP * 1.25.
Other: Because of the holy properties of this attack, a Hollow, Hueco Hybrid, Vizard, or Bounto struck by this stake; CAN NOT be heal the wound with a regeneration skill. The user must leave the battle and rest for 5 Gaian Posts before the Holy wound heals on its own.
Name: Blazing Barrier - 15 Posts
Type: Support/Offense
Element: Light/Fire
Range: Self
Class: Avatar
Description: A Special form of the Manifestation skill. A shield is created and has the defensive capabilities of the users defense but is enhanced by the users spiritual power. The shield has the holy flames of heaven engulfed about it to deal holy flame damage to any that are hit by this shield. The Shield also floats on it's own, freeing the users hands. The user can only summon one Blazing Barrier at a time. This cannot be recreated by the Manifestation skill. This shield costs 15 SP to summon and lasts for 3 Gaian Posts
Other:Shield Power = Defense + SP stats. Anyone striking the barrier with less power than the shield will have the difference in power taken out of their Stamina.
Name: Ray of Judgement - 12 Posts
Type: Offensive
Element: Light
Range: 50 Feet
Class: Avatar
Description: A deadly bolt of light sent out towards an opponent by a thrust of the palm. It costs 10 SP to form and deals damage equal to the Avatar's Strength + SP. If this attack strikes a Hollow-Class enemy; or Vizard in Hollow Form; this attack will deal an additional 25% damage. If this attack strikes a Bounto or one of their Dolls; it will deal an additional 10% damage.
