WARNING!!
The techniques listed here are still in progress of being edited. Mostly the Words required to learn them (if the technique mentions a number of posts, multiply that number by 100 to get the number of words) will stay the same and the general effect of the ability will remain the same as well. Any mentions of multipliers (EX: Strength x2) will be changed into plus boosts (EX: Strength +10).
The techniques listed here are still in progress of being edited. Mostly the Words required to learn them (if the technique mentions a number of posts, multiply that number by 100 to get the number of words) will stay the same and the general effect of the ability will remain the same as well. Any mentions of multipliers (EX: Strength x2) will be changed into plus boosts (EX: Strength +10).
.:: The Lost Factory ::.


A long-forgotten factory used to perfect a Mod Soul's structure. Both Multi-Souls and Complex Souls are drawn here to complete their training and to further their power.
Quote:
:: Mod-Soul Prestige Techniques ::
Name: Energy Charge Meter: 10 posts - (1000 words)
Type: Passive
Element: N/A
Range: Self
Class: Mod-Soul Prestige
Description: A technique invented to help bypass the natural limits of the Mod-Soul's body. By using their Gigai as a storage for Energy; they slowly built a charge to fuel their Prestige techniques.
Any successful attack initiated by the user will add 5% of the damage done onto the user's Energy Meter. Using attacks that require Energy will slowly deplete the Energy Meter. This technique can be leveled in order to allow more energy storage. The Energy storage resets to 0 at the end of each battle.
Master Level: 5
Other: Level 1- Maximum of 20 Energy Points stored; Level 2- Maximum of 40 Energy Points stored; Level 3- Maximum of 60 Energy Points stored; Level 4- Maximum of 80 Energy Points stored; Level 5- Maximum of 100 Energy Points stored
Name: Power Cell: 15 posts - (1500 words)
Type: Passive
Element: N/A
Range: Self
Class: Mod-Soul Prestige
Description: The Power Cell is an add-on to the original charge meter, allowing a Mod Soul to store excess energy after battle, and also to allow overflow from the Charge Meter should it reach its maximum.
The Power Cell, unlike the Energy Charge Meter, is retained after a battle, and will not be reset to 0 once the battle ends.
Master Level: 5
Other: Level 1- Maximum of 50 Energy Points stored; Level 2- Maximum of 100 Energy Points stored; Level 3- Maximum of 150 Energy Points stored; Level 4- Maximum of 200 Energy Points stored; Level 5- Maximum of 250 Energy Points stored
Prerequisite: Energy Charge Meter
Name: Dash: 7 posts - (700 words)
Type: Movement
Element: N/A
Range: Self
Class: Mod-Soul Prestige
Description: Paying 2 points of Energy each time this skill is used; the user can move at x1.50 Speed in a flash-step like motion. Each 'step' requires a use of this technique.
Prerequisite: Energy Charge Meter
Name: Spirit Recovery: 8 posts - (800 words)
Type: Healing
Element: N/A
Range: Self
Class: Mod-Soul Prestige
Description: By spending any amount of points in Energy; the user can recover that many points in SP. They cannot heal their SP above its maximum amount.
Prerequisite: Energy Charge Meter
Name: Energy Buster: 15 posts - (1500 words)
Type: Offensive
Element: N/A
Range: 40 Feet
Class: Mod-Soul Prestige
Description: This technique costs 20 Points of Energy to charge and fire; firing a powerful blast towards a single opponent. Its Power is equal to x2 the user's SP or Strength, combined with the other undoubled stat.
Prerequisite: Energy Charge Meter
Name: Weaving Releases, Reach Weave: 8 posts - (800 words)
Type: Offensive
Element: N/A
Range: ---
Class: Mod-Soul Prestige
Description: Allows a weapon to extend beyond its natural length. Your reach with it is increased by 5 ft per 15 SP paid. If your chosen weapon grants you a ranged attack, the range increases by 10 ft per 15 SP paid. This change lasts the duration of the battle.
Prerequisite: Power Cell
Name: Weaving Releases, Drain Weave: 12 posts - (1200 words)
Type: Offensive
Element: N/A
Range: ---
Class: Mod-Soul Prestige
Description: Drain Weave: Upon striking a foe with a Reach Weave, the wielder can drain 25 SP from the opponent and absorb it into their body. This method is very useful for further extending the Reach Weave.
Prerequisite: Reach Weave
Name: Hyper Mode: 20 posts - (2000 words)
Type: Booster
Element: N/A
Range: Self
Class: Mod-Soul Prestige
Description: At this point, the Mod Soul reaches a peak of raw power. To use this ability you must pay 100 Energy Points and 40 Stamina to enter Hyper Mode. Hyper Mode lasts for a duration of 1 turn per 200 Natural Reiatsu. While in this stance, the damage dealt by your Weaving Release is doubled. The blade can also maneuver at its own free will to make one attack, even if its master is stunned or restrained, although it cannot use any special abilities.
In addition, you earn double Energy Points while in Hyper Mode. Once you exit the Hyper Mode, your Weaving Releases cannot be used for 3 turns; and you must wait 5 turns before entering Hyper Mode again.
Prerequisite: Energy Charge Meter, Energy Buster, Reach Weave
