WARNING!!
The techniques listed here are still in progress of being edited. Mostly the Words required to learn them (if the technique mentions a number of posts, multiply that number by 100 to get the number of words) will stay the same and the general effect of the ability will remain the same as well. Any mentions of multipliers (EX: Strength x2) will be changed into plus boosts (EX: Strength +10).


..:: Floating Castle ::..

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With the abilities that Telekinetics have, its very rare to see one that does not incorporate their powers into their everyday life. Even the simplest things usually get done with their powers to some extent. Only those that are trying to hide their powers or not draw attention will choose not to use them in public. Then, there are those that use their powers to accomplish feats of mystery and wonder. One such Telekinetic was Alberto, a famous architect. He was actually a famous architect before he discovered his power, but only become more famous afterward. One of his major accomplishments that was viewed as a rumor was the Floating Castle. Using very precise and complex engineering, this castle can float miles above ground. Specialized generators create a cloud beneath the city to try and hide it from those below. Although it is high off the ground, a skilled Telekinetic can lift themselves up to the castle, having access to all the information and techniques Alberto gathered before his death.



:: Spectral Jester Techs ::


Spectral Jester Techniques
Name: Spectral Clones: 25 posts (2500 words)
Type: Supportive
Element: ?
Range: N/A
Class: Spectral Jester
Description: Allows the Spectral Jester to summon clones of themselves, each looking and feeling exactly like the Spectral Jester themselves. The clones can not use any ability, they can only do physical attacks. The clones have a Speed equal to the user's Speed and a Strength equal to the user's Strength. If the Clone is hit with any attack, it disappears. The Spectral Jester can create 1 clone for every 250 reiatsu they have. When the enemy attacks, they have to get a random number between 1 and the number of clones +1 (for Samantha). If the number is 1, the attack the Spectral Jester, if it's anything else, they attacked one of the clones. Costs 10 SP per clone and lasts for a number of Gaia post equal to the Spectral Jester's SP divided by 25. Has a cool-down of 10 Gaia posts.
Other:

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Name: Shotgun Blast: 15 posts (1500 words)
Type: Offensive
Element: Kinetic
Range: 40 feet
Class: Spectral Jester
Description: An upgrade of the Trick Blast ability. The Spectral Jester fires 10 blasts that extend outwards. They seem to 'miss' the target, but actually move to surround the target then converge in, dealing great damage. The speed and power of the attack is equal to the user's SP x1.5. Costs 5 SP per use.
Other: Requires Trick Blast.

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Name: Holographic Self: 13 posts (1300 words)
Type: ?
Element: ?
Range: 50 feet
Class: Spectral Jester
Description: The Spectral Jester is able to create a illusion version of themselves, looking, sounding and feeling exactly like they do. While Holographic Self is active, the Spectral Jester can not move or use other abilities. In return, they become undectable by most means (have no smell, make no sound, invisble, low reitsu feeling). It costs 5 SP per Gaia post to maintain their Holographic Self. If the hologram gets hit with an attack stronger than the user's SP x1.5, it is dispelled. Once the hologram is dispelled, the Spectral Jester in unable to move for the rest of the current Gaia post and the next Gaia post (can still use abilities).
Other:

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Name: Look over there!: 13 posts (1300 words)
Type: Distraction
Element: N/A
Range: 30 feet
Class: Spectral Jester
Description: Although the Spectral Jester deals with illusions, pure and simple trickery is often best. This causes an enemy to look in whatever direction the Spectral Jester points to for their next Gaia post, unless their SP is higher than the Spectral Jester's SP x1.25. This not only serves as a good distraction, but can also be used to avoid attacks. If an enemy is charging an attack and this is used, the enemy can be so surprised that they'll fire the attack in the direction they are pointed to instead of at the Spectral Jester. The enemy's SP has to be lower than the Spectral Jester's SP x0.5 for this to work. Costs 10 SP per use with a cool-down of 3 Gaia posts. Repeated uses will lower its effectiveness. If this ability is used 3 times, it is no longer effective and the Spectral Jester must wait 10 Gaia posts before it can effect others again.
Other:

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Name: Throw: 13 posts (1300 words)
Type: Offensive
Element: Kinetic
Range: 30 feet
Class: Spectral Jester
Description: Although some Telekinetics use their powers to wield their weapons, nothing beats a nice hard throw of a weapon. The Spectral Jester throws their weapon at the enemy, having a power equal to their SP x1.5 or Strength x1.5 (which ever is higher) and a speed equal to SP x1.5 (if SP is used) or Speed x1.5 (if Strength is used). Once the weapon strikes the enemy, or misses, the Spectral Jesters yanks the weapon back to them so they can wield it again. Costs 7 SP per use and can only be used once (per weapon) per Gaia post.
Other:

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Name: Smoke Bomb: 10 posts (1000 words)
Type: ?
Element: Kinetic
Range: 15 feet
Class: Spectral Jester
Description: The Spectral Jester throws a Smoke Bomb at their feet, causing it to explode with a strong flash of light. Enemies in the area are blinded for a split second and when their vision returns, the Spectral Jester is gone in a cloud of smoke. This allows the Spectral Jester to make a movement equal to their SP x1.5 after throwing the Smoke Bomb. The high speed movement, as well as the distraction makes this a great tool for escaping or simply distracting the enemy to get into position. Costs 7 SP per use and has a Cool-down of 3 Gaia posts. One Smoke Bomb can be made and thrown for every 200 reiatsu the user has.
Other:

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Name: Juggle: 25 posts (2500 words)
Type: Defensive/Offensive
Element: Kinetic
Range: 5 feet
Class: Spectral Jester
Description: Through very careful manipulation of spirit power, the Spectral Jester is actually able to 'catch' an energy attack and 'throw' it back at the enemy. As long as the energy attack isn't stronger than the Spectral Jester's SP x1.25, they are able to catch the energy attack and launch it back at the enemy at x1.5 the power. Costs 10 SP + whatever the original cost of the ability was to use. Can only use this a number of time equal to the Spectral Jester's reiatsu divided by 300. It has a cool-down of 3 Gaia posts between uses.
Other:

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Name: Detection: 15 posts (1500 words)
Type: Supportive
Element: ?
Range: 50 feet
Class: Spectral Jester
Description: Because Spectral Jesters deal so much with illusions and various forms of trickery, they had to get better at detecting the very thing they used. This allows a Spectral Jester to see through illusions if the stat used for them is lower than the Spectral Jester's SP x1.5. This, however, is not a passive ability and must be something they activate. Costs 10 SP per Gaia post to maintain and lasts for a number of Gaia posts equal to the user's SP divided by 50. The cool-down is 5 Gaia posts once the ability is stopped.
Other:


:: Druid Techs ::


Druid Techniques
Name: Savage Attack: 10 posts (1000 words)
Type: Offense
Element: Feral
Range: Melee
Class: Druid
Description: Usable only while Shapeshifted. Allows the user to Claw, Bite, Impale or Rake the enemy to deal massive damage. The powers of the attack is equal to the user's Strength or Speed (whichever is higher) x2. Costs 5 SP or 5 Stamina per use, whichever natural stat is higher.
Other:

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Name: Charge/Dive: 8 posts (800 words)
Type: Movement
Element: Feral
Range: N/A
Class: Druid
Description: Usable only while Shapeshifted. Allows the Druid to Charge or Dive at their enemies. This high speed movement is equal to the Druid's Speed x1.5. This is not only a good way to get around, but it's also good for a quick attack on the enemy. The user can attack to hit the enemy while moving, with the power being equal to their Speed while using this ability. Costs 5 SP or 5 Stamina per use, whichever natural stat is higher.
Other:

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Name: Quick Shapeshift: 15 posts (1500 words)
Type: ?
Element: Feral
Range: N/A
Class: Druid
Description: Usable only while Shapeshifted. Allows the Druid to bypass the 2 Gaia post wait time for shapshifting and allows them to shapeshift directly from one form to another. However, once used, the Druid can not Shapeshift again for 6 Gaia posts. Costs 5 Stamina to use.
Other:

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Name: Bestial Roar: 12 posts (1200 words)
Type: Stat reduction
Element: Feral
Range: 30 feet
Class: Druid
Description: Usable only while Shapeshifted. Allows the Druid to let out a terrifying roar. The roar is terrifying enough to reduce the attacking power of those that hear it by 20%. Costs 7 SP or 7 Stamina per use, whichever natural stat is higher. The effects last for 3 Gaia posts and has a cool-down of 6 Gaia posts. Repeated uses on the same targets will lower its effectiveness, so using it a second time will only reduce attacking power by 10%, while the 3rd time will only reduce it by 5%. The 4th time and on will have no effect. Must wait 10 Gaia posts after the effects wear off for it to have its full effect again.
Other: Can only be used by Feline (lion, cheetah, etc) and Bear (black bear, grizzly, etc) forms.

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Name: Piercing Screech: 13 posts (1300 words)
Type: Binding
Element: Feral
Range: 30 feet
Class: Druid
Description: Usable only while Shapeshifted. Allows the Druid to let out a piercing screech. The screech is so high pitched that it stuns and disorients those that hear it. Those affect are stunned for their next Gaia post and having their attacking power reduced by 10%. Costs 7 SP or 7 Stamina per use, whichever natural stat is higher. The attack power reduction lasts for 3 Gaia posts and has a cool-down of 6 Gaia posts. Repeated uses on the same targets will lower its effectiveness, so using it a second time will stun the target but only reduce attacking power by 5%, while the 3rd time will not stun the target and only reduce the attacking power by 5%. The 4th time and on will have no effect. Must wait 10 Gaia posts after the effects wear off for it to have its full effect again.
Other: Can only be used by Aerial (hawk, bat, etc) forms.

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Name: Stalk: 13 posts (1300 words)
Type: Stealth
Element: Feral
Range: N/A
Class: Druid
Description: Usable only while Shapeshifted. Allows the Druid to erase all traces of themselves. The Druid makes no sound while moving, has no scent, can not be seen and their reiatsu 'feels' like 10% of its original amount. While Stalking, movement speed is reduced by 50% and no movement techniques or customs can be used. If a movement technique or custom is used, the effects of Stalk are cleared. Lasts as long as the Druid wishes to Stalk, but has a cool-down of 5 Gaia posts. Costs 10 SP or 10 Stamina per use, whichever natural stat is higher.
Other: Can only be used by predators, animals that hunt to eat (Wolves, Hawks, Cheetah, etc), not those that are herbivors or don't really 'hunt' (Bulls, Horses, Bears that fish, etc).

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Name: Pounce: 20 posts (2000 words)
Type: Offensive
Element: Feral
Range: 10 feet
Class: Druid
Description: Usable only while Shapeshifted and while under the effects of Stalk. This allows the Druid to come out of hiding and land a surprise attack on the enemy. The power and speed of the next attack is increased by 1.5 (effects are only on the next attack). Must wait 10 Gaia posts before Pounce can be used again. Costs 10 SP or 10 Stamina per use, whichever natural stat is higher, and increases the cost of the attack used by x1.5.
Other: Must have 'Stalk'

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Name: Unstoppable: 25 posts (2500 words)
Type: Defensive
Element: Feral
Range: N/A
Class: Druid
Description: Usable only while Shapeshifted. While shapeshifted into tough forms or into the largest size forms, the Druid gets a passive boot to their Defense of x1.5, but their Speed is reduced to x0.75.
Other: Can only be used by 'tough' forms (Bears, Rhinos, Hippos, etc) or forms of the largest size (Elephants, Whales, etc).

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Name: Smaller = Faster: 25 posts (2500 words)
Type: Movement
Element: Feral
Range: N/A
Class: Druid
Description: Usable only while Shapeshifted. While shapeshifted into the smallest size forms, the Druid gets a passive boot to their Speed of x1.5, but their Defense is reduced to x0.75.
Other: Only works for smallest size forms (about the size of a house cat).

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Name: Feral Movement: posts (2500 words)
Type: Movement
Element: Feral
Range: N/A
Class: Druid
Description: Usable only while Shapeshifted. This allows the Druid to be able to use any of their Movement customs while Shapeshifted.
Other: Must have 350 reiatsu to learn

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Name: Earth Mother's Influence: 15 posts (1500 words)
Type: ?
Element: Earth
Range: N/A
Class: Druid
Description: Allows a Druid to control Earth and Plants much like their Kinetic Fire. The Druid can have Vines lash at the enemy, or spires of Earth shoot from the ground (power = user's SP 1.5). Can also use Vines to bind the movement of the enemy as long as their SP x1.25 is higher than the target. Costs 7 SP for the binding, lasting the target's next Gaia post, with a Cool-down of 2 Gaia posts. The attacks cost 5 SP per vine or spire.
Other: Usable while Shapeshifted and while not Shapeshifted.


:: Sorcerer Techs ::


Sorcerer Techniques
Name: Elemental Mastery: 12 posts (1200 words)
Type: ?
Element: All
Range: N/A
Class: Sorcerer
Description: Allows a Sorcerer to use other elements (Water, Ice, Lightning, Wind, Rock) much like their Kinetic Fire. Sorcerer can either add the element to their weapon, or can make an attack of that element with a power equal to their SP x1.5. Costs 5 SP per attack.
Other:

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Name: Elemental Phantom: 10 posts (1000 words)
Type: Supportive
Element: ?
Range: The Sorcerer's Phantom
Class: Sorcerer
Description: Gives the Sorcerer's Phantom a particular element, allowing its attacks to be of that element. Once the Phantom is summoned, the Sorcerer must pick an element (Water, Ice, Lightning, Wind, Rock, Fire or Neutral). Once the Phantom is summoned, the element can not be changed.
Other:

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Name: Phantom Blast: 12 posts (1200 words)
Type: Offensive
Element: Varies
Range: 30 feet
Class: Sorcerer
Description: Allows the Sorcerer's Phantom to fire a blast of energy. The blast is either simple Spiritual energy, or the same element as the Phantom itself. The blast has a power of the Phantom's SP x1.5 and costs 5 SP to use.
Other: If Elemental Phantom is known, the element of Phantom Blast is the same as the element of the Phantom itself.

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Name: Phantom Sacrifice: 15 posts (1500 words)
Type: Offensive
Element: Varies
Range: 15 feet
Class: Sorcerer
Description: This ability causes a Phantom to explode, dealing damage equal to its Strength + SP for an area of 15 feet around itself. Costs 10 SP from the Sorcerer to use this effect.
Other: If Elemental Phantom is known, the element of explosion is the same as the element of the Phantom itself.

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Name: Phantom Recall: 15 posts (1500 words)
Type: ?
Element: N/A
Range: N/A
Class: Sorcerer
Description: Allows the Sorcerer to recall a summoned Phantom, regaining the SP used to summon it. This can only be done before the Phantom(S) has been summoned for 2 Gaia posts. Can only be done once every 400 reiatsu the user possesses.
Other:


:: Shade Techs ::


Name: Shroud: 10 posts (1000 words)
Type: Defensive
Element: Dark
Range: 10 feet around the Shade
Class: Shade
Description: Creates a shroud of darkness around the Shade. This darkens the area around him, making it hard to see him directly. During the day, it's effect isn't as good because people will see the Shroud itself, but at night, it makes the Shade almost impossible to see. Costs 3 SP per Gaia post to use. Either way, although the Shroud may or may not be seen, enemies can not see the Shade unless their Speed is higher than the Shade's SP x1.25. While using Shroud, the Shade can not attack. Cool-down of 3 Gaia posts after the effect is stopped.
Other:

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Name: Dispersion: 30 posts (3000 words)
Type: Defense
Element: Dark
Range: N/A
Class: Shade
Description: Causes the Shade to disperse into a black particle cloud about 15 feet in size. While Dispersed, the Shade can not take any damage. However, the Shade is unable to use ANY ability or custom and is unable to move. The Shade can stay Dispersed for 3 Gaia posts. Can only be used once per battle. Costs 25 SP and 10 Stamina to use.
Other:

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Name: Mastery of Light and Darkness: 12 posts (1200 words)
Type: ?
Element: Dark
Range: N/A
Class: Shade
Description: Allows a Shade to control Light and Darkness much like their Kinetic Fire. They can affect the light to make it darker or lighter, or they can make a Light/Dark based attack equal to their SP x1.5. The attacks cost 5 SP per blast.
Other:

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Name: Eternal Darkness: 5 posts (500 words)
Type: ?
Element: Dark
Range: N/A
Class: Shade
Description: Allows the Shade to see clearly, even when there is absolutely no light in the area.
Other:

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Name: Demonic Influence: 10 posts (1000 words)
Type: ?
Element: Dark
Range: N/A
Class: Shade
Description: Allows the Shade to make their attacks have the Darkness element to them, increasing their power by 1.25. It costs 5 SP and 5 Stamina per Gaia post to keep this effect active. This effect lasts for a number of Gaia posts equal to the Shade's SP divided by 25. Has a coold-down of 5 Gaia posts.
Other:

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Name: Envelopping Darkness: 12 posts (1200 words)
Type: ?
Element: Dark
Range: 25 feet
Class: Shade
Description: Allows the Shade to blind one target for their next Gaia post. The target is still able to move and attack, but without the ability to see, they are more likely to hit a wall than move where they intend to. This also increases the damage of Dark element attacks on that target for 2 Gaia posts. Costs 5 SP to use and has a cool-down of 4 Gaia posts.
Other: