WARNING!!
The techniques listed here are still in progress of being edited. Mostly the Words required to learn them (if the technique mentions a number of posts, multiply that number by 100 to get the number of words) will stay the same and the general effect of the ability will remain the same as well. Any mentions of multipliers (EX: Strength x2) will be changed into plus boosts (EX: Strength +10).


.:: Las Noches ::.

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Meaning, "The Nights", the Las Noches in Asgard's Netherealm is newly built castle to house the Arrancar's highest ranked members. The Espada, Exequisas, and Ancient Arrancar. The Central building serves as the central command; where the Espada meet and train. The two side towers house the Exequisas and Ancient Arrancar; though oftentimes the Exequisas will meet with the Espada to make a grand total of 15 members meeting to decide courses of actions. Though most Hollows prefer to work on their own; for their own survival they have formed a council-style of government; although oftentimes one or more members will act on their own outside of council digressions.

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*Note* All Prestige-Level Arrancar can learn Adjuchas and Vasto Lorde Technqiues


:: Espada Techniques ::


Name: Gran Rey Cero: 15 posts - (1500 words)
Type: Attack
Element: None
Class: Arrancar
Description: An Espada-exclusive form of the destructive cero which combines 2x the user's SP or Strength with the other undoubled stat in order to achieve the ultimate Arrancar offensive skill.
Other: Must have achieved Espada Prestige.

Name: Gemelos Sonido: 10 posts - (1000 words)
Type: Support
Element: None
Class: Arrancar
Cost: 10 Base SP
Description: An Espada-exclusive form of the expedient sonido which combines the user's speed and their spirit power in order to achieve the ultimate Arrancar maneuvering skill. This technique can be used once per 100 Base Reiatsu the user possesses.
Other: Must have achieved Espada Prestige.

Name: Armeria Hierro: 12 posts - (1200 words)
Type: Defense
Element: None
Class: Arrancar
Cost: 10 Base Strength
Description: An Espada-exclusive form of the impenetrable hierro which increases their defense by x2.0 it's normal power, in order to achieve the ultimate Arrancar defensive skill. Like a normal hierro, any uncharged attack below the user's defense won't break through their iron skin. Usable once per 100 reiatsu.
Other: Must have achieved Espada Prestige


Name: Caja Negacion: 12 posts - (1200 words)
Type: Support
Element: None
Class: Arrancar
Cost: 25 stamina
Description: By having a portion of their power constantly sealed away, an Espada has the ability to summon a negacion with special properties in battle. By releasing (spending) the stamina stored, the user can cast the enemy in a negacion that seals them in an alternate dimension for 2 turns. This dimension can only be broken if one of the prisoner's stats is 2x above the stamina of the user, cracking the barrier. This move can only be used once per battle, and requires direct contact to initiate.
Other: Must have achieved Espada Prestige. (No one within the negacion can be harmed, and have free mobility; they are simply in another dimension)

Name: Fraccion: 20 posts - (2000 words)
Type: Alternative
Element: None
Class: Arrancar
Cost: N/A
Description: Arrancar who evolved naturally, but never rose to the rank of Espada. These evolved Hollows serve the Espada faithfully, listening only to those who bear the number, and are always seen with those they serve. An Espada may receive 1 Fraccion for every 100 reiatsu they have, while these Fraccion will only have half the reiatsu of the checkmark they are created at. (The first Fraccion would have 50, the second 100, etc). Each Fraccion member may possess one ability per 300 reiatsu after it's creation. All abilities are at a starter hollow's level (25). Arrancar stop receiving Fraccion points after they reach 2000 reiatsu, but they can create more Fraccion as their reiatsu increases; however, they must deduct however many points they put into the new Fraccion from their other, existing Fraccion. (So you can have fewer, but stronger, or more, but weaker).


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Exquisa Techniques


Name: Executioner's Hand- 10 posts
Type: Offensive
Element: N/A
Range: N/A
Class: Exquisa
Description: A skill used by the Exquisa in their executions of prisoners that requires neither dulling their blades, nor the use of excess equipment. To eliminate the useless baggage, the Exquisa gathers extra spirit power in their arm, and then fires it forward using the spirit power to increase the stabbing speed. If it connects, the hand stabs through the opponent at x1.5 their usual speed, with power equal to double their speed. This technique only increases the speed of one's arm, and has no effect to increase the user's actual speed, power, etc. Costs 5 SP.
Other:

Name: Punishing Kick - 13 posts
Type: Defensive
Element: N/A
Range: N/A
Class: Exquisa
Description: A technique designed to make people suffer during investigations. The leg of the user becomes covered in spirit barbs which when they kick, tears at the spirit power of the user. When the Exquisa kicks an attack with this technique, if the attack's power is not 2x greater than their spirit power, it is shredded by the barbs and cast aside without hurting the user. (It's a deflection >>.) When kicking a person, the attack lowers their spirit power by 2%, and is meant to be extremely painful but not lethal, since it rips their spiritual nerves to shreds.
Other:

Name: Judgement Cero - 8 posts
Type: Offensive
Element: N/A
Range: 50 feet
Class: Exquisa
Description: A skill in which the Exquisa turns the usual cero of the Hollow into an ability meant to sap the energy of the prisoner, pacifying them. While it looks like a normal cero when charged, the Judgement Cero actually drains an amount of stamina equal to the user's from the enemy when struck, with the intention of rendering them unconscious.
Other:

Name: Penitent Stare - 10 posts
Type: Offensive
Element: Fire
Range: 50 feet
Class: Exquisa
Description: A skill often used to torture those caught by the Exquisa. The Penitent Stare takes one gaian post to charge, unless their vision is blurred by some interference, but when it's done an explosion of flames equal to their strength x2.5 fires (No pun intended) at the opponent at their speed.
Other: Takes 1 gaian post to charge

Name: Nero Cage - 15 posts
Type: Support
Element: Darkness
Range: 50 feet
Class: Exquisa
Description: A skill which hurls black blades at the opponent, attempting to entrap them so that no prisoner may escape. Although this may seem contradictory to the Exquisa belief 'Take no prisoners', the blades are sharpened to the user's SP, so attempting to touch them can actually be quite painful (and therefore enjoyable to the Exquisa). The technique use is fairly simple, however there are two ways to use this technique; in the first way each turn the Exquisa kicks, sending a number of the blades at the opponent. Whether they are deflected or purposely miss, the blades bury themselves in the ground nearby. After four turns of this action, the user expends half their spirit power and picks a number between one and two. If the number is two, the cage shatters, but if it's one then the seal forms a reverse pentagram that cannot only be broken out of with x3 the user's spirit power. This pentagram is made to hold the strongest prisoners, and the edge of the pentagram is made up of thousands of the dangerous blades from before.
An easier and much less time consuming version of this seal sees the user hurling enough blades to encage the opponent in a moment's notice. This cage has only half their sp in the blades however, and is easily shatterable. However the variation may be what gives this technique a point in the first place.
Other:


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:: Ancient Arrancar Techniques ::


Name: Spirit sword - 10 Posts ( 1000 words)
Type: Offensive
Element: N/A
Range: 5 feet extended from a limb (arms preferably)

Class: Ancient Arrancar
Description: By focusing the reiatsu in the air, the Ancient arrancar are able to use their limbs to channel spirit partical weapons, like a bow for quincy. This technique can stay active for 4 gaian posts and cost 10 sp to summon. The strength of this weapon is 1.5x the users spiritual power. Once this move is done, a person has to wait another 4 gaian posts in order to use this move once again.


Name: Space distortion - 12 Posts ( 1200 words)
Type: Offensive
Element: N/A
Range: CQC (close quarters combat)
Class: Ancient Arrancar
Description: By swinging forward the users of this technique sends out a slash like move and if connected it slows down the opponent by 25% of their base speed for 2 gaian post. It has a cool down of 5 gaian post, and costs 10 sp to use this move. Speed of this technique is equal to that of the user.
Prerequisite: Spirit sword


Name: Wings of an Ancient - 9 Posts ( 900 words)
Type: Passive/Support
Element: N/A
Range: self
Class: Ancient Arrancar
Description: By becoming an Ancient Arrancar, it enables them to become more adapt to using the spiritual particals in the air like a quincy would and they constantly have this technique active. It creats wings of spiritual particals that don't enable flight, but how ever, enhance speed to 1.25x for a maximum of 5 gaian posts, with a cool down of 2 gaian posts. Can only be used 3 times in battle, but outside of battle if one wishes to keep this move active then it is fine.


Name: X Slash - 15 Posts ( 1500 words)
Type: Offensive
Element: N/A
Range: 25 feet
Class: Ancient Arrancar
Description: By forming spirit particles into their arms, the user of this technique swings with their arms in an x like formation to send a wave that uses the ground as a conductor for it's movement. Carving an x into the surface once it's finished. This technique is by far the best one can learn for offensive measures and leaves the opponent at a distance. This move has power equal to 1.75x the users sp; and moves at 1.25x their speed. Once completed the user must wait 2 guild posts (200 words) to do this again. Costing 15 sp to use.
Prerequisite: Spirit Sword and Space Distortion


Name: Beast's Cero - 15 Posts ( 1500 words)
Type: Offensive
Element: N/A
Range: 100 feet
Class: Ancient Arrancar
Description: A more predominantly speedy Cero than the rest. This one draws strength from how fast a character is. Power equalling that of speed x1.75 and speed equalling that of base spiritual power. It is the color of a person's choosing making everyone's more unique than the next. Costing 15 sp to use.


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* ~ NPC Espada Reiatsu Count ~ *


10. Yami
Reiatsu: 525
Speed: 100
Strength: 150
Defense: 100
Stamina: 50
Spiritual Power: 125

9. Aaroniero Arruruerie
Reiatsu: 650
Speed: 125
Strength: 125
Defense: 125
Stamina: 125
Spiritual Power: 150

8. Szayel Aporro Granz
Reiatsu: 675
Speed: 100
Strength: 100
Defense: 100
Stamina: 100
Spiritual Power: 275

7. Zommari Leroux
Reiatsu: 725
Speed: 175
Strength: 125
Defense: 150
Stamina: 125
Spiritual Power: 150

6. Grimmjow Jeagerjaques
Reiatsu: 800
Speed: 250
Strength: 150
Defense: 150
Stamina: 125
Spiritual Power: 125

5. Nnoitra Jiruga
Reiatsu: 875
Speed: 175
Strength: 175
Defense: 200
Stamina: 200
Spiritual Power: 125

4. Ulquiorra Schiffer
Reiatsu: 1000
Speed: 200
Strength: 200
Defense: 200
Stamina: 200
Spiritual Power: 200

3. Tia Halibel
Reiatsu: 1250
Speed: 250
Strength: 250
Defense: 250
Stamina: 250
Spiritual Power: 250

2. Barragan Luisenbarn
Reiatsu: 1500
Speed: 325
Strength: 325
Defense: 225
Stamina: 225
Spiritual Power: 400

1. Coyote Stark
Reiatsu: 2000
Speed: 450
Strength: 400
Defense: 400
Stamina: 350
Spiritual Power: 400