WARNING!!
The techniques listed here are still in progress of being edited. Mostly the Words required to learn them (if the technique mentions a number of posts, multiply that number by 100 to get the number of words) will stay the same and the general effect of the ability will remain the same as well. Any mentions of multipliers (EX: Strength x2) will be changed into plus boosts (EX: Strength +10).


.:: Tower of the First Jokaisho ::.

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Jokaisho Shards are stones that give a burst of power; and allow certain classes to receive a great amount of power; thus advancing their strength beyond that of their normal limits. Bounts are unique in the fact that all three of their class-upgrade options require a Jokaisho Shard; due to the strong connection to Jokaisho that caused their birth.
Atop the tower is the First Jokaisho; the source from which all Jokaisho Shards are extracted. Under the strict guard of the Original Bount and Doll, Alpha and Beta; access to its power and techniques are under strict watch; and only Bount who have proven themselves worthy are taken under their apprenticeship.



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Name: Static Shift: 8 posts (800 words)
Type: Movement
Element: N/A
Range: N/A
Class: Prestige Bount
Description: The Bount accelerates to beyond the speed of sound, leaving behind static particles in the air that they run past. It allows the user to travel at a speed equal to 1.50x their Speed. Static Shift can only be used once for every 50 points of base reiatsu the user has. An interesting aspect to this skill is that both Doll and Bount can use it once it is learned and they can move to separate locations.

Name: Chosen Familiar (1,500 words)
Type: Support
Element: N/A
Range: One Doll
Class: Bounto Prestige
Description: Once learned, a single Doll will have its title changed from a Doll to the Bounto's Familiar, that being the doll that the user possesses the closest relationship to and whom gains properties beyond that of an ordinary doll.
The chosen Doll can passively double a single stat of choice, and once chosen neither the Doll nor the Stat can be changed.

Name: Spirit Drink (1,200 words)
Type: Boost
Element: Water
Range: Self
Class: Bounto Prestige
Description: A powerful potion formed from the souls of the living, and due to its limited supply, and the lack of knowledge that Kariya had in its creation; the current variant of the Spirit Drink lacks potency of its predecessor. Nonetheless, it is still a valuable asset on the battlefield.
Consuming the vial, a Bount's power will increase exponentially; doubling all five stats for a duration of three turns with no cost to the user. After this initial burst of strength however, the boost will lessen each turn; on turn 4, the boost is only 75%; on turn 6 the boost is 50%, and on turn 7 the boost is 25%. After this, the user's stats are reduced by -50% for two turns. This potion may only be used once per battle.

Name: Familiar's Core (2,000 words)
Type: Final Gambit
Element: N/A
Range: Self
Class: Bounto Prestige
Prerequisite: Familiar's Strength, Spirit Drink
Description: Even the strongest Bounto understand that risk of losing a Doll, and this risk is even more feared by those whom possess a Familiar. To counter this, every Familiar begins developing a Core - an essence of the Familiar's true self that takes the form of a Weapon that their master can wield in battle. The Familiar can only take on this form if struck by a lethal force, and upon doing so it will revert to its Core state in the hands of its master. While wielding the core as a weapon, the Bounto can add half of the Familiar's natural reiatsu into a single one of their own stats; and they can use any of the Familiar's abilities as their own. This effect last until the battle's end, after which the Familiar enters a stasis of intense recovery, and during the Bounto's next battle the Familiar will be unable to take part until two turns into the battle.