WARNING!!
The techniques listed here are still in progress of being edited. Mostly the Words required to learn them (if the technique mentions a number of posts, multiply that number by 100 to get the number of words) will stay the same and the general effect of the ability will remain the same as well. Any mentions of multipliers (EX: Strength x2) will be changed into plus boosts (EX: Strength +10).


::Souken Falls::


User Image - Blocked by "Display Image" Settings. Click to show.


This is the Training grounds of the Quincies. A large river that sits at the bottom of a powerful, crashing waterfall. this is the perfect place for Quincies to train as it has more than enough Reishi around for them to gather without running out and becoming exhausted and having their attacks form slowly.


::Basic Quincy Techniques::


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Name: Flying Screen Step: 5 posts (500 words)
Type: Support
Element: N/A
Range: N/A
Description: Allows the user to move at incredible speeds, almost as if they were warping. The Quincy equivalent of Flash Step, a 25 Speed Technique. It allows the user to travel at a speed equal to 1.25x their base Speed. Flying Screen Step can only be used once for every five points of reiatsu the user has.

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Name: Heavenly Wild Puppet Suit: 15 posts (1500 words)
Type: Support
Element: N/A
Range: Self Only
Description: A high-level Quincy technique that allows the user to control their body using strings of reishi, just like a puppet. It allows the user to fight even if they have been paralyzed or have broken bones, but it cannot break other abilities that limit the ability to move (like Shinigami Bakudous or human Spirit Screeches). This technique causes the user to expend a great deal of spiritual energy at 10 Sp per Gaia post that it is activated. For a technique that can keep you alive and moving when on the bring of death, it is well worth the cost.

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Name: Scatter Shot: 6 posts (600 words)
Type: Offensive
Element: Non-Elemental, made of reishi (spirit particles)
Range: 60 feet
Description: A medium-level Quincy technique that allows the user to charge one arrow that splits into several when launched. The more arrows you fire off the more it costs; but the initial cost is 2 Sp. For every arrow is fired off after the first three, it costs 3 Sp and each arrow carries the same impact as a normal arrow. The main downside to this technique is that it can’t be aimed easily as they sweep out in front of the user, it is liable to hit almost anyone in front of the user, friend or foe.

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Name: Double Shot: 5 posts (500 words)
Type: Offensive
Element: Non-Elemental, made of reishi
Range: 60 feet
Description: A low-level Quincy technique that allows the user to exert twice as much SP as normal to charge two arrows instead of one. They are fired on top of each other and are easily aimed. Typically, it hits an opponent in two places or can strike two opponents if they are very close. Double Shot costs two Sp.

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Name: After Image: 8 posts (800 words)
Type: Support
Element: N/A
Range: N/A
Description: The user uses Flying Screen Step several times in quick succession to cause the illusion that there are several of the user and hiding the true location of the attack. This does not mean that the user will always hit the opponent, but it leaves little time for anything but jumping out of the way. If the user's Sp is 2x greater than the target they will be unable to tell an image from the user. If they are 1.5x over the target's Sp they can roll a 4 sided die, even they attack the real one, odd they attack the fake. Attacking the correct one doesn't necessarily mean that they hit them. If they are equal it just confuses them long enough to give the Quincy a few seconds to react. And if the target has a higher Sp then the illusion is un-affective.
Other: Requires Flying Screen Step

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Name: Arrow Shield: 8 posts (800 words)
Type: Offensive
Element: Non-Elemental, made of reishi
Range: 30 feet
Description: A medium-level Quincy technique. The user fires Scatter Shot into the air, allowing it to disperse. If timed correctly, the arrows will come down and strike foes who come too close. This technique may be used once as a trick (afterwards you must type it out), and the arrows only stay up until your next Gaia post. Can only be used once every four posts.
Other: Requires Scatter Shot

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Name: Senrei Glove: 5 posts (500 words)
Type: Support
Element: N/A
Range: N/A
Description: The Quincy clan’s secret weapon, this glove doubles the wearer’s SP when worn. When removed, the user’s SP will triple for 50 of your lines, but afterwards, your SP will become -10.
Other: Must have 50 SP

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Name: Healing Strings: 6 Posts (600 words)
Type: Support (Healing)
Element: Non-Elemental
Range: Self
Class: Quincy
Description: It will allow the user to use the same strings attached when using Heavenly Wild Puppet Suit to heal the user's wounds. The reishi strings are wrapped around the wound and heal the wound using reishi concentrated into spiritual pulses controlled by the brain. The user does not have to be using Heavenly Wild Puppet Suit to be using this technique. 5 Sp and Stamina is restored for every post the user remains still while using this technique.
Other: Not Required to become a Master Quincy.


::Master Quincy Techniques::


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Name: Quicken Learning: Natural Ability
Type: Support
Element: N/A
Range: N/A
Class: Master Quincy
Description: The Master Quincy is capable of teaching abilities to Quincy students as usual, except the amount of posts to learn these abilities is lowered by a full half, rounded up if necessary.
Other: All Master Quincy can use this technique to teach other Quincy. They may only teach a Technique that they already have learned on their own.

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Name: Magnet Shot: 10 Posts (1000 words)
Type: N/A
Element: Non-Elemental
Range: As far as a user can shoot a quincy arrow
Class: Master Quincy
Description: This technique proves how advanced Master Quincy's are in using their bows and being able to pull off a technique like this. Just as the name suggest, this technique allows a Master Quincy to shoot an arrow that acts just like a magnet, however it only works for Spiritual based projectile attacks such as a quincy arrow. At the steep cost of 20 SP the user shall be able to shoot an arrow, which when shot, will force any and all Spiritual projectiles to follow the arrow. This can be used both offensively, and defensively. The problem with this technique is, though enemy projectiles will be forced to follow the arrow, it also works on any allies projectiles. All Spiritual Projectiles that are out while the Magnet Shot is used will be forced to follow the arrow. So if 5 different Quincy's all shot 5 Scatter Shots, all of the Scatter Shots will follow the Magnet Shot. A Magnet Shot will not be effected by another Magnet Shot or projectiles used following that Magnet Shot. So another Master Quincy cannot shoot a Magnet Shot to counter Magnet Shot previously used. This technique is based off of the base SP of the user, and attacks whose base stat used for it is lower than the user's SP will follow the Magnet Shot. However, if the base stat used for the attack is at least 1.5x higher then the user's base SP, the attack will not follow the Magnet Shot and continue unaffected. A person hit by the Magent Shot itself will be damaged by the arrow as if it were a normal Quincy Arrow.
Other: Not required for Master Quincy.

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Name: False Technique: 4 Posts (400 words)
Type: Oddity
Element: N/A
Range: N/A
Class: Master Quincy
Description: To guard their own techniques, whether custom or normal, the Master Quincy leaves open a False Technique in order to preserve the power of the real ones. What this technique does is, if somebody attempts to lock one technique of the user's, this one is instead locked up in its place. If more than one attempt is made, however, the targetted technique will be locked. This may only take the place of one technique at a time.

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Name: Whispering Winds: 4 Posts (400 words)
Type: Support
Element: N/A
Range: 1 mile for every point of Sp the user has.
Class: Master Quincy
Description: This technique can be activated at any given moment, during a conversation. All sounds and voices are picked up, and drift on the wind to a location specified by the Master Quincy. This is either to send a message for purposes of communication, or to send proof of one's words to another. For example, if confronted with somebody of ill intent, the Master Quincy may send the conversation back to the Quincy clan or a group of friends; some things may not otherwise be believed, or the user may wish to send for help. It looks to be ordinary conversation, showing no traces of spiritual power.


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Name: Ring Shot: 8 Posts (800 words)
Type: Binding
Element: N/A
Range: Within an arrow's reach
Class: Master Quincy
Description: By charging a shot, the Master Quincy fires the arrow as usual. However, the arrow transforms into three rings of the color that their normal arrows would be. If the target's base Strength or base Sp are stronger than the user's base Sp, they may break free. This effect lasts for the target's next Gaian post.
Other: This technique may only be used once every 5 Gaian posts. This technique cannot be used within 1 Gaian post of a similar technique's use, both before and after.

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Name: Master's Blessings: 8 Posts (800 words)
Type: Support
Element: N/A
Range: 1 foot every 2 points of Sp the user has.
Class: Master Quincy
Description: The Master Quincy is capable of empowering the arrows of their fellow Quincy. By spending points of Spiritual Power, all Quincy in the area who are sided with the user receive a bonus of Spiritual Power equal to the points spent by the Master Quincy. These points stay with the Quincy the technique affects for 2 Gaian posts. The Master's Blessings is ordinarily used in times of war, where a strategy is necessary and a group of Quincy have teamed up.

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Name: Quincy Bond: 5 Posts (500 words)
Type: Support
Element: N/A
Range: 1 foot every 1 point of Sp the user has.
Class: Master Quincy
Description: In situations where it is absolutely necessary, the Master Quincy within a group may take half the damage of any Quincy in the given area at no cost. Any effects of the attack, however, are fully given to the Master Quincy (poison won't affect the target Quincy) and doubled. If a poison lasts a certain amount of time, it'll last double, and if it lowers a stat by a certain degree it will be lowered twice as much. This technique only works if the user is conscious, but will only work once every other Gaian post, meaning they skip one Gaian post after use.
Other: Quincy Bond may not halve the damage taken due to another's Quincy Bond.

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Name: Reverse Puppet Suit: 10 Posts (1000 words)
Type: Support
Element: N/A
Range: 1 foot every 1 point of Sp the user has.
Class: Master Quincy
Description: By expelling the same energy as in the Heavenly Wild Puppet Suit, the user may further make its reach extend to any person of their choice. It gives the benefits of a Heavenly Wild Puppet Suit to anyone it's affecting, linking it to their brain and therefore allowing them to control it, the only thing the Master Quincy does is spend the necessary energy to keep it up. Whenever a target makes a Gaian post while this is in effect, the Master Quincy loses 10 points of Spiritual Power. To avoid quick draining, those who are benefitting from this technique may not make two posts before the Master Quincy unless the Master simply posts in the necessary area giving out-of-character consent to post more than once. This will still drain the Master Quincy.
Other: For every person affected, the Master Quincy loses the same amount from each one. The Master Quincy may heal their own Spiritual Power with Healing Strings if they stand still during use.

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Name: Strict Puppet Suit: 10 Posts (1000 words)
Type: Support
Element: N/A
Range: Same as Reverse Puppet Suit.
Class: Master Quincy
Description: As long as the Master Quincy stands completely still (without moving from their spot or attacking), the Reverse Puppet Suit costs the user 5 points of Spiritual Power instead of 10 points every time the affected people post. If the user moves or attacks at any time within the given post, they will lose the usual 10 points. If they cannot pay the cost, the effects are disabled.
Other: Must know Reverse Puppet Suit to learn.

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Name: Reverse Healing Strings: 7 Posts (700 words)
Type: Support (Healing)
Element: N/A
Range: 1 foot every 1 point of Sp the user has.
Class: Master Quincy
Description: Through their own sympathy, the Master Quincy is capable of extending the Healing Strings technique to those affected by Reverse Puppet Suit. They must still pay the usual cost for Reverse Puppet Suit, and the targets are only healed as much as the user makes for a post (5 lines by the user will heal 5 Stamina and Sp on targets). The user must stand still while doing this, meaning they may not move or attack. The great thing about this technique is that it affects multiple targets at once, and is capable of healing cuts and even broken bones.
Other: Must know Healing Strings and Reverse Puppet Suit to learn. The Master Quincy may still heal themselves with Healing Strings while healing others

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Name: Choking Puppet Suit: 15 Posts (1500 words)
Type: Support/Healing
Element: N/A
Range: Same as Reverse Puppet Suit.
Class: Master Quincy
Description: By expelling every last ounce of Spiritual Power the user has, all the way down to 0, this technique takes affect. Every person affected by the Reverse Puppet Suit will gain a continual affect of its use for 5 Gaian posts before it lets up. This ability cannot be negated nor disrupted in any way. This technique is used in dire situations where it has become a last resort in order to keep a large group alive for an extended period of time. Each person affected will gain back 5 points of Stamina and Sp every Gaian post into its effect and their wounds are healed as though an active Healing Strings is working.
Other: Must know Reverse Puppet Suit and Reverse Healing Strings to learn. To activate this ability, the user must have at least more than half their base Spiritual Power left. Spiritual Power may not be regained in any shape or form for 5 Gaian posts.




::Final Form Quincy Techniques::

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Name: Bowstring Bypass: 15 Posts (1500 words)
Type: N/A
Element: N/A
Range: Self
Class: Final Form
Description: The Final Form, being of strong will and having the heart of a warrior, has gone beyond the capabilities of most Quincy. With this technique, the user may fire arrows without having to pull back their bowstring, simply pointing and firing. The arrows are as strong as normal, and cost nothing extra. The speed rate at which arrows are fired is two times greater than normal, not making the arrows move quicker, but allowing the user to fire off more than usual. As long as the user is able to move the wrist and hand which holds the bow, arrows may be fired. This technique will work in conjunction with any other technique based around the Quincy Bow, such as Scatter Shot or Double Shot.
Other: After the reduction of SP from the Senrei Glove, the user must reach 50 SP once more in order to learn this technique.

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Name: Final Arrow: 8 Posts (800 words)
Type: Offense
Element: N/A
Range: 10 feet per 1 point in base SP
Class: Final Form
Description: The user will hold their hand up to their bow and an arrow will appear without the user having to pull back the bowstring to do so. The arrow's strength is 2x the user's base SP. It will travel at speeds up to the user's base Speed. The user is limited to 1 Final Arrow per 25 points in their base SP per battle. Costs 20 SP per arrow (this cost cannot be further reduced by a Quincy Crossbow).
Other:

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Name: Final Shift: 8 Posts (800 words)
Type: Evasive
Element: N/A
Range: Self
Class: Final Form
Description: This technique will allow the user to travel at x1.75 spd allowing the user to be fast and evasive. The user's feet will barely touch the ground before they shift to the other feet while moving at this speed. This will cause the illusion of multiple images appearing back and forth. 10 Stamina per Gaian post in use.
Other: It is the evolved form of Flying Screen Step and After Image combined.

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Name: Final Step: 8 Posts (800 words)
Type: Evasive
Element: N/A
Range: Self
Class: Final Form
Description: This technique will allow the user to travel at their base Speed plus the speed of Final Shift. Limit of 2 uses per Gaian post and a maximum of 100 times in a battle.
Other: There is still a 10 stamina cost.

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Name: Final Flash: 30 Posts (3000 words)
Type: Offensive
Element: N/A
Range: 10 feet per 1 point in SP
Class: Final Form
Description: The user will use their SP to create a Cero like attack, but on a much bigger level. It will allow the user to take their SP and add it onto their Speed to fire off a blast that will travel at their base Speed x1.5. 1 Final Flash per 100 reiatsu the user has. Limited to 1 use per 5 Gaian Posts.
Other:

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Name: Reishi Wings: 10 Posts (1000 words)
Type: N/A
Element: N/A
Range: Self
Class: Final Form
Description: The user will gain access to the Reishi Wings; a part of themselves that is locked away. It will grant the user the power of flight! This skill can only be used once per battle; and the Reishi Wings will last a duration of 1 Gaian Post per every 20 Points in Base SP.
Other: The first turn the Reishi Wings are active; the user needs not expend SP for any attacks.

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Name: Arrow Storm: 8 Posts (800 words)
Type: N/A
Element: N/A
Range: 50 Feet
Class: Final Form
Description: After the Reishi Wing's first turn; the Wings will fire twin arrows of spirit energy towards an opponent; at the cost of 5 SP per turn. These twin arrows are reversed from a normal arrow; possessing Speed = to the user's SP, and Power = to the user's Speed.
Other: Requires Reishi Wings to use.