WARNING!!
The techniques listed here are still in progress of being edited. Mostly the Words required to learn them (if the technique mentions a number of posts, multiply that number by 100 to get the number of words) will stay the same and the general effect of the ability will remain the same as well. Any mentions of multipliers (EX: Strength x2) will be changed into plus boosts (EX: Strength +10).
The techniques listed here are still in progress of being edited. Mostly the Words required to learn them (if the technique mentions a number of posts, multiply that number by 100 to get the number of words) will stay the same and the general effect of the ability will remain the same as well. Any mentions of multipliers (EX: Strength x2) will be changed into plus boosts (EX: Strength +10).
Haunted Mansion


About
A huge mansion on the top of a hill on the outskirts of town. The villagers spread rumors that it is haunted. On dark nights, dismembered figures and various floating objects can be seen all around the house. Voices are often heard around the house, but the voices seem to come from people's minds, always saying: "Get out... or perish..." Most of the villagers avoid this house, but the occasional child will wander in the house, either on a dare or on Halloween. The child usually vanishes, but no one dares go in the house to look for them.
This is where Telekinetic come to train their powers.
This is where Telekinetic come to train their powers.
Description
The entrance of the house has a huge cathedral ceiling and has a long set of stairs going from the center of the room, up to a set of very big door. On either side of the entrance, are two doors.
Past each of the 4 doors, there is a hallway with rooms on either end. Each room has a door, and an inscription beside the door, giving you a hint on how you are supposed to open the door. Once inside one of these rooms, the door closes and an inscription appears on the wall. The inscription is a vague hint about what technique you are going to learn in that room. Each room has a different test for each technique you try to learn (don't have to make it the same test I picked, just something that relates to the technique).
There are also two other doors in this room, one which leads to a new wing of the Haunted Mansion which is to house rooms for the Telekinetic and the other which leads to the basement. Past the room leading to the Dorms, there is a hall with large rooms on either side meant to be used for any Telekinetic without a home or any that need to rest. In each of the rooms, there is a large king-sized four post bed, large LCD television, small kitchen area as well as doors leading to a personal bathroom, closet and storage area. Down this hall, there are approximately 50 rooms, with another door at the end which seems to lead to a staircase (just in case expansion is needed).
Past the second door is a staircase that leads to the basement. Underneath the mansion is a very large and open room, with large stone pillars spaced fairly close together to serve as the foundation of the building. At the very back of this room is another room, created to serve as a bunker for the mansion. The bunker is surrounded with various materials, ranging from normal stone to highly compressed metals. Each of them imbued with Spirit Power from Samantha to increase their resilience. This is a perfect place to seek refuge should anything happen to the mansion.
The big door from the entrance leads to a huge room with a very high ceiling. The room has no windows, no chairs or tables, and no entrance/exit besides the big door. Along the walls and ceiling, are poles that stick out around 3 feet in length and around a foot thick. On the floor, are poles that stick out around 5 feet and a foot thick. This is the room where previous Telekinetics fought to prove which one had the better skills, or the better mastery of a certain technique.
Past this room is a door that is rumored to lead to the Control Room. This door has to hinges, no handles and no apparent method to open it. Even using Telekinetic powers, the door will not budge no matter the strength used. Even if someone attempts to bypass the door (walking through it, destroying it, etc), it seems almost impossible to gain entry to the room beyond it. The door only reacts to the person that is chosen as the 'Owner' of the mansion, or to those that are allowed within the walls of this room. The Control Rooms holds most of the secrets to the mansion, including maps of the floors with the various secret passageways marked, as well as many other things.
The mansion also has a complex series of sensors and alarms scattered throughout the building, being able to detect sudden rises in reiatsu, temperature or pressure, sounding the alarms when appropriate.
Past each of the 4 doors, there is a hallway with rooms on either end. Each room has a door, and an inscription beside the door, giving you a hint on how you are supposed to open the door. Once inside one of these rooms, the door closes and an inscription appears on the wall. The inscription is a vague hint about what technique you are going to learn in that room. Each room has a different test for each technique you try to learn (don't have to make it the same test I picked, just something that relates to the technique).
There are also two other doors in this room, one which leads to a new wing of the Haunted Mansion which is to house rooms for the Telekinetic and the other which leads to the basement. Past the room leading to the Dorms, there is a hall with large rooms on either side meant to be used for any Telekinetic without a home or any that need to rest. In each of the rooms, there is a large king-sized four post bed, large LCD television, small kitchen area as well as doors leading to a personal bathroom, closet and storage area. Down this hall, there are approximately 50 rooms, with another door at the end which seems to lead to a staircase (just in case expansion is needed).
Past the second door is a staircase that leads to the basement. Underneath the mansion is a very large and open room, with large stone pillars spaced fairly close together to serve as the foundation of the building. At the very back of this room is another room, created to serve as a bunker for the mansion. The bunker is surrounded with various materials, ranging from normal stone to highly compressed metals. Each of them imbued with Spirit Power from Samantha to increase their resilience. This is a perfect place to seek refuge should anything happen to the mansion.
The big door from the entrance leads to a huge room with a very high ceiling. The room has no windows, no chairs or tables, and no entrance/exit besides the big door. Along the walls and ceiling, are poles that stick out around 3 feet in length and around a foot thick. On the floor, are poles that stick out around 5 feet and a foot thick. This is the room where previous Telekinetics fought to prove which one had the better skills, or the better mastery of a certain technique.
Past this room is a door that is rumored to lead to the Control Room. This door has to hinges, no handles and no apparent method to open it. Even using Telekinetic powers, the door will not budge no matter the strength used. Even if someone attempts to bypass the door (walking through it, destroying it, etc), it seems almost impossible to gain entry to the room beyond it. The door only reacts to the person that is chosen as the 'Owner' of the mansion, or to those that are allowed within the walls of this room. The Control Rooms holds most of the secrets to the mansion, including maps of the floors with the various secret passageways marked, as well as many other things.
The mansion also has a complex series of sensors and alarms scattered throughout the building, being able to detect sudden rises in reiatsu, temperature or pressure, sounding the alarms when appropriate.
Telekinetic Techs
Name: Kinetic Blast: 4 posts (400 words)
Type: Offensive
Element: Kinetic (physical)
Range: 30 feet. Explosion range: 5% of User's SP (0.05 x User's SP) in feet
Description: Blast of kinetic energy. Gathering energy in the palm of their hands, Telekinetics can fire off a blast of kinetic energy. Once the blast hits an object, it explodes, creating a shockwave that can push people back. This is an attack that is very popular among Telekinetics, especially those who prefer to attack ranged instead of physically. Although it is based on a spiritual attack, the force of the impact makes it a physical attack, pushing back those that get hit by it. Power of the blast is equal to half the user's SP (rounded up), but is treated as a physical attack. Costs 2 SP per blast.
Name: Telepathy: 7 posts (700 words)
Type: Supportive
Element: N/A
Range: Same dimension (if on earth, can only contact someone on Earth)
Description: Can communicate with someone through their minds. Must have been around the person for a bit and the person must be in the same plane. Once a link is established, the person can only receive the Telekinetic's message, but can not respond unless they have Telepathy as well. Must have role-played with someone at least 600 words to be able to use Telepathy to communicate with them. Must be in the same dimension: if you're on Earth, they can not be in Hueco Mundo or Soul Society, they must be on Earth as well. You can talk to them, but they can not talk back to you, it's only a one-way message.
Name: Phantom Weapon: 10 posts (1000 words)
Type: Offensive, Fighting Style (MAX of 100 levels)
Element: Kinetic
Range: 10 feet
Description: User is able to use their telekinetic abilities to hold and attack with their weapons, allowing them to attack much faster than if they physically held the weapon. The reach of the weapon is also increased (can attack up to 10 feet away with the weapon). +3 Speed, +3 Spirit Power
Other: When using the Phantom Weapons fighting style, Spirit Power is used to determine the weapon's attack, not Strength.
Name: Weapon Master: 10 posts (1000 words)
Type: Offensive, Can be leveled (MAX of 5 levels)
Element: Kinetic
Range: 10 feet
Description: Using the Phantom Weapon fighting style, the user is able to telekinetically attack with more weapons. Up to a max of 6 weapons. While wielded telekinetically, the weapons are based off of the user's SP.
(Lvl 1 = 2 weapons at a time, Lvl 2 = 3 weapons at a time, Lvl 4 = 5 weapons at a time, Lvl 5 = 6 weapons at a time)
Prerequisite: Phantom Weapons
Name: Kinetic Step: 5 posts (500 words)
Type: Movement
Element: Kinetic
Range: N/A
Description: Allows the user to move at high speeds using their telekinetic abilities to give themselves an extra push when moving or jumping. Speed achieved with Kinetic Step is the base stat for Speed x1.25, rounded down. (Someone with 100 Speed using Kinetic Step would move at speeds of 125)
Name: Kinetic Hold: 8 posts (800 words)
Type: Defensive
Element: Kinetic
Range: 15 feet
Description: Using their telekinetic powers, the user is able to grab hold of someone and stop them from moving. If the user's SP is greater than the target's Strength or SP, the target can not move. Holding the target requires concentration, and the target is set free as soon as concentration is lost (user is attacked or releases the hold). User can not attack while holding a target, but may still move short distances. The target can only be held for a maximum of 100 words. If the user moves more than 30 feet away, the hold is lost and target is able to move again. Once the Kinetic Hold is used, the user can not use the Kinetic Hold or Psionic Hold again for the next two Gaian posts.
Name: Kinetic Fire: 6 posts (600 words)
Type: Offensive
Element: Fire
Range: 30 feet
Description: Using their telekinetic powers, the user is able to accelerate the molecules of various objects, lighting them on fire. User can either light an object on fire (like a weapon), or can fire off a small bolt of fire towards the enemy. If launched as a ball of fire, the ball is about a foot and a half in diameter and is as strong as the user's SP.
Name: Hover: 5 posts (500 words)
Type: Movement
Element: N/A
Range: N/A
Description: User is able to lift themselves up using their powers. This allows users to stand in midair. Maximum height that can be reached is equal to half their SP. (50 SP would allow the user to Hover 25 feet off the ground)
Name: Mind Shield: 10 posts (1000 words)
Type: Defensive
Element: Kinetic
Range: 5 feet
Description: Using their telekinetic powers, the user is able to try and deflect or block various attacks by creating a shield from their mental energy. To Defend most of the attack (if the slash of a sword, it does not stop the sword, but it will slow it down before actually slashing you), the user's SP must be within 10 points to the stat used for the attack. To Block the attack (you stop the attack completely, but you can only stop it from not hitting you, not deflect it), the user's SP must be equal to or more than the attacking stat. To Deflect the attack (you knock the attack aside, avoiding it completely), the user's SP must be 15 points or more than the attacking stat. Against Shinobi Spells, Quincy Arrows, Shinigami Demonic Arts and Restraining Arts, the stat used for the target is SP. For physical attacks, the target's Strength is used. It costs 3 SP to create the shield and 1 SP per 200 words that it is kept. (If the shield is kept for 200 words, the cost for it will be 3 SP to create it, and 1 SP for maintaining it)
Example: A Shinigami with 50 Strength slashes a sword at a Telekinetic. To Defend the attack, the Telekinetic's SP must be 40 or more. To Block the attack, the Telekinetic's SP must be 50 or more. To Deflect the attack, the Telekinetic's SP must be 65 or more.
Name: Kinetic Medium: 8 posts (800 words) (Requires Kinetic Hold and Telepathy)
Type: Offensive
Element: Kinetic
Range: 15 feet
Description: With this skill, a Telekinetic is able to extend the reach of some of his powers by transmitting them through someone else. To be able to achieve this, the psychic must know the Kinetic Hold and Telepathy. After the target is being held by the Kinetic Hold, the user transmits their powers through Telepathy to the target's mind, making the target the source of the Technique.
Example: I use the Kinetic Hold to stop someone, then use the Kinetic Medium to launch my Kinetic Fire. Instead of having the Kinetic Fire launch from me, it gets launched from the person I was holding. This is mostly used to trick people of to extend the reach of some techniques.
Name: Teleportation: 6 posts (600 words) (Requires Telepathy)
Type: Movement
Element: N/A
Range: Same dimension (if on earth, can only contact someone on Earth)
Description: User can teleport themselves to another person or pet by breaking down their body into smaller particles and then traveling at high speeds using light. User must be able to communicate with the person through Telepathy and must teleport to someone (can't teleport to the middle of nowhere). User CAN NOT teleport across dimensions: if the user is on earth, and the target is in Soul Society, user can not teleport to them. This technique only allows the user to teleport to someone else, but not teleport someone else to themselves. Must concentrate for 2 posts before teleporting. While concentrating, user can not attack or move.
Name: Mind Molding: 7 posts (700 words)
Type: Supportive
Element: N/A
Range: 10 feet
Description: User is able to shape and mold objects with their minds. Certain objects, like metal or plastic, can be molded and stay in their new shape. Other objects, like wood or stone, will simply break or crumble if the user attempts to mold them. And lastly, some objects, like water or mud, can only be molded temporarily, until the user looses concentration. If the user is attacked while molding, it stops and the object stays as it is (if metal, plastic, etc), returns to normal (if water, sand, etc) or breaks (if wood, rock, etc). User can keep the object in the new shape for 300 words. If molding steel or molding weapons into new shapes, once the shape is achieved, it will remain like that from then on.
Name: Dead Pulse: 7 Posts (700 Words)
Type: Binding
Element: Kinetic
Range: 30 feet
Class: Telekinetic
Description: By manipulating the forces of movement, the Telekinetic is able to create a pulse of kinetic force equal to and in the opposite direction of someone's movement. The effects of having their movement come to a dead stop is enough to stun the target and not allowing them to move for their next post. Can only be used on a target that's moving and if the user's SP is greater or equal to the target's Speed. Costs 5 SP to use. Can not be used again for another 2 Gaia posts.
Special rule for weapons [Mind Molding]: Must go to the Weapon Creation Topic for the creation of new weapons.
Type: Offensive
Element: Kinetic (physical)
Range: 30 feet. Explosion range: 5% of User's SP (0.05 x User's SP) in feet
Description: Blast of kinetic energy. Gathering energy in the palm of their hands, Telekinetics can fire off a blast of kinetic energy. Once the blast hits an object, it explodes, creating a shockwave that can push people back. This is an attack that is very popular among Telekinetics, especially those who prefer to attack ranged instead of physically. Although it is based on a spiritual attack, the force of the impact makes it a physical attack, pushing back those that get hit by it. Power of the blast is equal to half the user's SP (rounded up), but is treated as a physical attack. Costs 2 SP per blast.
Name: Telepathy: 7 posts (700 words)
Type: Supportive
Element: N/A
Range: Same dimension (if on earth, can only contact someone on Earth)
Description: Can communicate with someone through their minds. Must have been around the person for a bit and the person must be in the same plane. Once a link is established, the person can only receive the Telekinetic's message, but can not respond unless they have Telepathy as well. Must have role-played with someone at least 600 words to be able to use Telepathy to communicate with them. Must be in the same dimension: if you're on Earth, they can not be in Hueco Mundo or Soul Society, they must be on Earth as well. You can talk to them, but they can not talk back to you, it's only a one-way message.
Name: Phantom Weapon: 10 posts (1000 words)
Type: Offensive, Fighting Style (MAX of 100 levels)
Element: Kinetic
Range: 10 feet
Description: User is able to use their telekinetic abilities to hold and attack with their weapons, allowing them to attack much faster than if they physically held the weapon. The reach of the weapon is also increased (can attack up to 10 feet away with the weapon). +3 Speed, +3 Spirit Power
Other: When using the Phantom Weapons fighting style, Spirit Power is used to determine the weapon's attack, not Strength.
Name: Weapon Master: 10 posts (1000 words)
Type: Offensive, Can be leveled (MAX of 5 levels)
Element: Kinetic
Range: 10 feet
Description: Using the Phantom Weapon fighting style, the user is able to telekinetically attack with more weapons. Up to a max of 6 weapons. While wielded telekinetically, the weapons are based off of the user's SP.
(Lvl 1 = 2 weapons at a time, Lvl 2 = 3 weapons at a time, Lvl 4 = 5 weapons at a time, Lvl 5 = 6 weapons at a time)
Prerequisite: Phantom Weapons
Name: Kinetic Step: 5 posts (500 words)
Type: Movement
Element: Kinetic
Range: N/A
Description: Allows the user to move at high speeds using their telekinetic abilities to give themselves an extra push when moving or jumping. Speed achieved with Kinetic Step is the base stat for Speed x1.25, rounded down. (Someone with 100 Speed using Kinetic Step would move at speeds of 125)
Name: Kinetic Hold: 8 posts (800 words)
Type: Defensive
Element: Kinetic
Range: 15 feet
Description: Using their telekinetic powers, the user is able to grab hold of someone and stop them from moving. If the user's SP is greater than the target's Strength or SP, the target can not move. Holding the target requires concentration, and the target is set free as soon as concentration is lost (user is attacked or releases the hold). User can not attack while holding a target, but may still move short distances. The target can only be held for a maximum of 100 words. If the user moves more than 30 feet away, the hold is lost and target is able to move again. Once the Kinetic Hold is used, the user can not use the Kinetic Hold or Psionic Hold again for the next two Gaian posts.
Name: Kinetic Fire: 6 posts (600 words)
Type: Offensive
Element: Fire
Range: 30 feet
Description: Using their telekinetic powers, the user is able to accelerate the molecules of various objects, lighting them on fire. User can either light an object on fire (like a weapon), or can fire off a small bolt of fire towards the enemy. If launched as a ball of fire, the ball is about a foot and a half in diameter and is as strong as the user's SP.
Name: Hover: 5 posts (500 words)
Type: Movement
Element: N/A
Range: N/A
Description: User is able to lift themselves up using their powers. This allows users to stand in midair. Maximum height that can be reached is equal to half their SP. (50 SP would allow the user to Hover 25 feet off the ground)
Name: Mind Shield: 10 posts (1000 words)
Type: Defensive
Element: Kinetic
Range: 5 feet
Description: Using their telekinetic powers, the user is able to try and deflect or block various attacks by creating a shield from their mental energy. To Defend most of the attack (if the slash of a sword, it does not stop the sword, but it will slow it down before actually slashing you), the user's SP must be within 10 points to the stat used for the attack. To Block the attack (you stop the attack completely, but you can only stop it from not hitting you, not deflect it), the user's SP must be equal to or more than the attacking stat. To Deflect the attack (you knock the attack aside, avoiding it completely), the user's SP must be 15 points or more than the attacking stat. Against Shinobi Spells, Quincy Arrows, Shinigami Demonic Arts and Restraining Arts, the stat used for the target is SP. For physical attacks, the target's Strength is used. It costs 3 SP to create the shield and 1 SP per 200 words that it is kept. (If the shield is kept for 200 words, the cost for it will be 3 SP to create it, and 1 SP for maintaining it)
Example: A Shinigami with 50 Strength slashes a sword at a Telekinetic. To Defend the attack, the Telekinetic's SP must be 40 or more. To Block the attack, the Telekinetic's SP must be 50 or more. To Deflect the attack, the Telekinetic's SP must be 65 or more.
Name: Kinetic Medium: 8 posts (800 words) (Requires Kinetic Hold and Telepathy)
Type: Offensive
Element: Kinetic
Range: 15 feet
Description: With this skill, a Telekinetic is able to extend the reach of some of his powers by transmitting them through someone else. To be able to achieve this, the psychic must know the Kinetic Hold and Telepathy. After the target is being held by the Kinetic Hold, the user transmits their powers through Telepathy to the target's mind, making the target the source of the Technique.
Example: I use the Kinetic Hold to stop someone, then use the Kinetic Medium to launch my Kinetic Fire. Instead of having the Kinetic Fire launch from me, it gets launched from the person I was holding. This is mostly used to trick people of to extend the reach of some techniques.
Name: Teleportation: 6 posts (600 words) (Requires Telepathy)
Type: Movement
Element: N/A
Range: Same dimension (if on earth, can only contact someone on Earth)
Description: User can teleport themselves to another person or pet by breaking down their body into smaller particles and then traveling at high speeds using light. User must be able to communicate with the person through Telepathy and must teleport to someone (can't teleport to the middle of nowhere). User CAN NOT teleport across dimensions: if the user is on earth, and the target is in Soul Society, user can not teleport to them. This technique only allows the user to teleport to someone else, but not teleport someone else to themselves. Must concentrate for 2 posts before teleporting. While concentrating, user can not attack or move.
Name: Mind Molding: 7 posts (700 words)
Type: Supportive
Element: N/A
Range: 10 feet
Description: User is able to shape and mold objects with their minds. Certain objects, like metal or plastic, can be molded and stay in their new shape. Other objects, like wood or stone, will simply break or crumble if the user attempts to mold them. And lastly, some objects, like water or mud, can only be molded temporarily, until the user looses concentration. If the user is attacked while molding, it stops and the object stays as it is (if metal, plastic, etc), returns to normal (if water, sand, etc) or breaks (if wood, rock, etc). User can keep the object in the new shape for 300 words. If molding steel or molding weapons into new shapes, once the shape is achieved, it will remain like that from then on.
Name: Dead Pulse: 7 Posts (700 Words)
Type: Binding
Element: Kinetic
Range: 30 feet
Class: Telekinetic
Description: By manipulating the forces of movement, the Telekinetic is able to create a pulse of kinetic force equal to and in the opposite direction of someone's movement. The effects of having their movement come to a dead stop is enough to stun the target and not allowing them to move for their next post. Can only be used on a target that's moving and if the user's SP is greater or equal to the target's Speed. Costs 5 SP to use. Can not be used again for another 2 Gaia posts.
Special rule for weapons [Mind Molding]: Must go to the Weapon Creation Topic for the creation of new weapons.
Trickster Techs
Name: Trick Step: 7 posts (700 words)
Type: Movement
Element: Kinetic
Range: 30 feet
Description: Allows the user to move at high speeds using their telekinetic abilities to give themselves an extra push when moving or jumping, but also combines their trickery into the movement. With their Telekinesis and trickster nature, user can create an 'echo' of themselves moving alongside themselves or even in the opposite direction. Someone watching the user use Trick Step will be unable to detect the real one from the 'echo', unless they have a technique for such a purpose. Speed achieved with Trick Step is the base stat for Speed x1.3, rounded down. (Someone with 100 Speed using Trick Step would move at speeds of 130)
Name: Trick Blast: 6 posts (600 words)
Type: Offensive
Element: Kinetic (physical)
Range: 30 feet. Explosion range: 7% of User's SP (0.07 x User's SP) in feet
Description: Blast of kinetic energy that can be manipulated. Gathering energy in the palm of their hands, Tricksters can fire off a blast of kinetic energy that they can control and manipulate with their hands, allowing them to guide it to hit their target. The more blasts they fire however, the less control they have over them. If the blast hits any surface, the user is hit, or the user moves (besides his arms), control of the blast is lost. Once the blast hits an object, it explodes, creating a shock wave that can push people back. Although it is based on a spiritual attack, the force of the impact makes it a physical attack, pushing back those that get hit by it. Power of the blast is equal to 75% of the user's SP (rounded up), but is treated as a physical attack. The speed of the blast is equal to the user's Speed. Costs 4 SP per blast.
Example: If the user fires two blast (one controlled with each hand), they have complete control over it: they can make it stop in mid-air, move in any direction, etc. If user fires off 10 blasts, they can only partially control them: they can make the attack curve towards their target, but the can't make them follow the target or turn around completely.
Name: Berserker Infliction: 10 posts (1000 words)
Type: Offensive
Element: N/A
Range: 10 feet
Description: The user can make one person go crazy, making them attack random people around them. The user must be very close for this to be affective, therefor leaving themselves vulnerable. When going berserk, the person sees everyone as an enemy and will attack anyone. To be effective, the user's SP must be equal or higher than the target's SP. Also, the victim stays berserk until either: the user chooses to stop, the user looses concentration (gets hurt or distracted), the victim gets injured or until the time has passed. The user can not attack when making someone Berserk. The person stays berserk for 50 words, plus 10 words per level in Phantom Weapons. (Lvl 1 = 60 words, Lvl 2 = 70, Lvl 3 = 80, etc)
Name: Beginner's Trick: 6 post (600 words)
Type: Defensive
Element: N/A
Range: Only self
Description: User is able to slightly distort the light around them, allowing them to change their physical appearance. The user must have known the person for a long time to be able to appear like the actual person. If the user attempts to appear like someone they have only known for a short period of time, it will become obvious that they aren't the person they are trying to be (some part of the appearance are missing, or wrong). User can do certain things, like changing hair and eye color, very easily. User can stay like this for 1000 words. Reiatsu can still be sensed and seems like the user, not the person they are imitating. If the user is attacked and gets hit more than three times, they go back to normal. After going back to normal, user must wait 1000 words before using it again.
Name: Ultimate Trickery: 8 posts (800 words)
Type: Defensive
Element: N/A
Range: Only self
Description: User is able to distort the light around them, making them invisible. While visibly hiding, their reiatsu can be detected a lot easier. Reiatsu can still be sensed and user can still be attacked. If the user attacks or is attacked, they become visible again. User can stay invisible for 300 words. After becoming visible, user must wait 1200 words before using it again.
Name: Modify Reiatsu: 7 posts (700 words)
Type: Defensive
Element: N/A
Range: Only self
Description: User is able to modify their own reiatsu to seem like something else. For example, they can change their reiatsu to make it seem like a Hollow or a Quincy. The amount of Reiatsu they have does not change and can still be sensed. User's reiatsu can stay changed for 1000 words. After going back to normal, user must wait 1000 words before using it again.
Name: Illusory Strike: 6 posts (600 words)
Type: Offensive, can be leveled
Element: N/A
Range: N/A
Description: User is able to create an illusion of themselves attacking an opponent. Their illusion has some of the user's reiatsu, therefor making it hard for enemies to sense the real one from the illusion, but it can still be done. After attacking, the illusion disappears and another one starts to attack. As soon as the user attacks or is attacked, the illusions disappears. This skill can be leveled. For every level in this skill, and extra illusion attacking can be created (IE: Lvl 1 = 1 attacking illusion, Lvl 5 = 5 attacking illusion, etc). It also becomes harder to tell which one is the real one and which one are illusions.
Master Level: 10
Type: Movement
Element: Kinetic
Range: 30 feet
Description: Allows the user to move at high speeds using their telekinetic abilities to give themselves an extra push when moving or jumping, but also combines their trickery into the movement. With their Telekinesis and trickster nature, user can create an 'echo' of themselves moving alongside themselves or even in the opposite direction. Someone watching the user use Trick Step will be unable to detect the real one from the 'echo', unless they have a technique for such a purpose. Speed achieved with Trick Step is the base stat for Speed x1.3, rounded down. (Someone with 100 Speed using Trick Step would move at speeds of 130)
Name: Trick Blast: 6 posts (600 words)
Type: Offensive
Element: Kinetic (physical)
Range: 30 feet. Explosion range: 7% of User's SP (0.07 x User's SP) in feet
Description: Blast of kinetic energy that can be manipulated. Gathering energy in the palm of their hands, Tricksters can fire off a blast of kinetic energy that they can control and manipulate with their hands, allowing them to guide it to hit their target. The more blasts they fire however, the less control they have over them. If the blast hits any surface, the user is hit, or the user moves (besides his arms), control of the blast is lost. Once the blast hits an object, it explodes, creating a shock wave that can push people back. Although it is based on a spiritual attack, the force of the impact makes it a physical attack, pushing back those that get hit by it. Power of the blast is equal to 75% of the user's SP (rounded up), but is treated as a physical attack. The speed of the blast is equal to the user's Speed. Costs 4 SP per blast.
Example: If the user fires two blast (one controlled with each hand), they have complete control over it: they can make it stop in mid-air, move in any direction, etc. If user fires off 10 blasts, they can only partially control them: they can make the attack curve towards their target, but the can't make them follow the target or turn around completely.
Name: Berserker Infliction: 10 posts (1000 words)
Type: Offensive
Element: N/A
Range: 10 feet
Description: The user can make one person go crazy, making them attack random people around them. The user must be very close for this to be affective, therefor leaving themselves vulnerable. When going berserk, the person sees everyone as an enemy and will attack anyone. To be effective, the user's SP must be equal or higher than the target's SP. Also, the victim stays berserk until either: the user chooses to stop, the user looses concentration (gets hurt or distracted), the victim gets injured or until the time has passed. The user can not attack when making someone Berserk. The person stays berserk for 50 words, plus 10 words per level in Phantom Weapons. (Lvl 1 = 60 words, Lvl 2 = 70, Lvl 3 = 80, etc)
Name: Beginner's Trick: 6 post (600 words)
Type: Defensive
Element: N/A
Range: Only self
Description: User is able to slightly distort the light around them, allowing them to change their physical appearance. The user must have known the person for a long time to be able to appear like the actual person. If the user attempts to appear like someone they have only known for a short period of time, it will become obvious that they aren't the person they are trying to be (some part of the appearance are missing, or wrong). User can do certain things, like changing hair and eye color, very easily. User can stay like this for 1000 words. Reiatsu can still be sensed and seems like the user, not the person they are imitating. If the user is attacked and gets hit more than three times, they go back to normal. After going back to normal, user must wait 1000 words before using it again.
Name: Ultimate Trickery: 8 posts (800 words)
Type: Defensive
Element: N/A
Range: Only self
Description: User is able to distort the light around them, making them invisible. While visibly hiding, their reiatsu can be detected a lot easier. Reiatsu can still be sensed and user can still be attacked. If the user attacks or is attacked, they become visible again. User can stay invisible for 300 words. After becoming visible, user must wait 1200 words before using it again.
Name: Modify Reiatsu: 7 posts (700 words)
Type: Defensive
Element: N/A
Range: Only self
Description: User is able to modify their own reiatsu to seem like something else. For example, they can change their reiatsu to make it seem like a Hollow or a Quincy. The amount of Reiatsu they have does not change and can still be sensed. User's reiatsu can stay changed for 1000 words. After going back to normal, user must wait 1000 words before using it again.
Name: Illusory Strike: 6 posts (600 words)
Type: Offensive, can be leveled
Element: N/A
Range: N/A
Description: User is able to create an illusion of themselves attacking an opponent. Their illusion has some of the user's reiatsu, therefor making it hard for enemies to sense the real one from the illusion, but it can still be done. After attacking, the illusion disappears and another one starts to attack. As soon as the user attacks or is attacked, the illusions disappears. This skill can be leveled. For every level in this skill, and extra illusion attacking can be created (IE: Lvl 1 = 1 attacking illusion, Lvl 5 = 5 attacking illusion, etc). It also becomes harder to tell which one is the real one and which one are illusions.
Master Level: 10
Psionic Techs
Name: Psionic Blast: 7 posts (700 words)
Type: Offensive
Element: Kinetic (physical)
Range: 30 feet. Explosion range: 10% of User's SP (0.1 x User's SP) in feet
Description: Blast of immense kinetic energy. Gathering energy in the palm of their hands, Psionics can fire off a massive blast of kinetic energy. Once the blast hits an object, it explodes, creating a shock wave that can push people back. Although it is based on a spiritual attack, the force of the impact makes it a physical attack, pushing back those that get hit by it. Power of the blast is equal to the user's SP, but is treated as a physical attack. Costs 5 SP per blast.
Name: Psionic Fire: 7 posts (700 words)
Type: Offensive
Element: Fire
Range: 60 feet
Description: User is able to create intense flames by agitating the molecules. User can either cover a weapon in searing flames of fire off waves of flames. The waves of fire are one foot wide and 5 feet long (looks almost like Ichigo's Getsuga Tenshou, but made of fire). The power of the waves are equal to 1.5x the user's SP.
Name: Cryokinesis : 7 posts (700 words)
Type: Offensive
Element: Ice
Range: 60 feet
Description: User is able to freeze the water in the air to create large ice shards which are telekinetically thrown at a target. The power of the shards is equal to 1.5 the user's SP.
Name: Flare : 7 posts (700 words)
Type: Offensive
Element: Darkness/Fire
Range: 60 feet
Description: User creates a blast of deep violet flame that can be thrown at the enemy or used to cover a weapon in flames. It is as strong as 1.5 the user's SP.
Name: Flight : 6 posts (600 words)
Type: Support
Element: N/A
Range: Self
Description: This technique is a more advanced version of Hover, allowing the user to move while in the air. However, the maximum height that can be reached is still equal to half of their SP.
Other: Can only carry one person at a time. Must have learned both Hover and Telekinetic Step.
Name: Psionic Holding: 10 posts (1000 words)
Type: Defensive
Element: Kinetic
Range: 15 feet
Description: User can trap an hold someone using their psionic powers. If user's SP is equal to the target's Spirit Power +5 OR Strength +5, the target is held down. Holding the target requires concentration, and the target is set free as soon as concentration is lost (user is attacked or releases the hold). User can not attack with a weapon while holding a target, but may still move short distances or attack with their fists. If they attack with their fists, the hold is broken. The target can only be held for a maximum of 300 words. If the user moves more than 15 feet away, the hold is lost and target is able to move again. Once the Psionic Hold is used, the user can not use the Kinetic Hold or Psionic Hold again for the next two Gaian posts.
Name: Energized Telepathy: 6 post (600 words)
Type: Supportive
Element: N/A
Range: Unlimited
Description: Can communicate with someone through their minds. Must have been around the person for a bit, but communication can cross dimensions. Once a link is established, the person can send and receive messages, regardless of whether they have Telepathy as well. Must have role-played with someone at least 1000 words to be able to use Energized Telepathy to communicate with them. Can be in different dimensions: if you're on Earth, they can be in Hueco Mundo, Soul Society, or on Earth as well. You can talk to them and they can talk to you, even if they don't have Telepathy, it's a two-way message.
Name: Dimensional Teleportation: 10 posts (1000 words) (Requires Energized Telepathy)
Type: Movement
Element: N/A
Range: Unlimited
Description: Use can teleport themselves to another person or pet by breaking down their body into smaller particles and then traveling at high speeds using light. This enhanced technique also allows inter-dimensional travel. User must be able to communicate with the person through Energized Telepathy and must teleport to someone (can't teleport to the middle of nowhere). User CAN teleport across dimensions: if the user is on earth, the user can teleport to someone in Hueco Mundo, Soul Society or Earth. This technique allows the user to teleport themselves to someone else or someone else to themselves, even across dimensions. Must concentrate for 2 posts before teleporting. While concentrating, user can not attack or move much while concentrating.
Name: Psionic Armor: 8 posts (800 words)
Type: Defensive
Element: N/A
Range: Only self
Description: User concentrates their power to spread damage done to them of their entire body. This stops attacks from doing major damage to one part of their body, but weakens the entire body at once (if someone slashes you at the arm, your arm doesn't get cut, but the pain/damage is spread to the entire body, weakening you a lot). Costs 3 SP per attack that is spread across the body.
Name: Regeneration: 10 posts (1000 words)
Type: Supportive
Element: N/A
Range: 5 feet
Description: The user can speed up the cells of the body, causing the body to heal itself faster than normal. This is achieved easier on others, and is very hard to do on themselves. Takes 600 words to completely heal someone, and 1200 words to completely heal themselves. DOES NOT heal fatal wounds or severed limbs (injury to the heart or the brain, head or other limb being completely cut off, etc), but it can heal other wounds (cut to the wrist or neck, muscle being cut or ripped, etc).
Name: Mind Blast: 6 posts (600 words)
Type: Offensive
Element: N/A
Range: 15 feet
Description: User can fire a blast of telekinetic energy from their hands. If the blast hits the opponent, it not only damages them, but also stuns them for 1 line. It takes 60 words to cast and fire, and the user must wait 200 words before using it again. Power of the attack is equal to half the user's SP.
Type: Offensive
Element: Kinetic (physical)
Range: 30 feet. Explosion range: 10% of User's SP (0.1 x User's SP) in feet
Description: Blast of immense kinetic energy. Gathering energy in the palm of their hands, Psionics can fire off a massive blast of kinetic energy. Once the blast hits an object, it explodes, creating a shock wave that can push people back. Although it is based on a spiritual attack, the force of the impact makes it a physical attack, pushing back those that get hit by it. Power of the blast is equal to the user's SP, but is treated as a physical attack. Costs 5 SP per blast.
Name: Psionic Fire: 7 posts (700 words)
Type: Offensive
Element: Fire
Range: 60 feet
Description: User is able to create intense flames by agitating the molecules. User can either cover a weapon in searing flames of fire off waves of flames. The waves of fire are one foot wide and 5 feet long (looks almost like Ichigo's Getsuga Tenshou, but made of fire). The power of the waves are equal to 1.5x the user's SP.
Name: Cryokinesis : 7 posts (700 words)
Type: Offensive
Element: Ice
Range: 60 feet
Description: User is able to freeze the water in the air to create large ice shards which are telekinetically thrown at a target. The power of the shards is equal to 1.5 the user's SP.
Name: Flare : 7 posts (700 words)
Type: Offensive
Element: Darkness/Fire
Range: 60 feet
Description: User creates a blast of deep violet flame that can be thrown at the enemy or used to cover a weapon in flames. It is as strong as 1.5 the user's SP.
Name: Flight : 6 posts (600 words)
Type: Support
Element: N/A
Range: Self
Description: This technique is a more advanced version of Hover, allowing the user to move while in the air. However, the maximum height that can be reached is still equal to half of their SP.
Other: Can only carry one person at a time. Must have learned both Hover and Telekinetic Step.
Name: Psionic Holding: 10 posts (1000 words)
Type: Defensive
Element: Kinetic
Range: 15 feet
Description: User can trap an hold someone using their psionic powers. If user's SP is equal to the target's Spirit Power +5 OR Strength +5, the target is held down. Holding the target requires concentration, and the target is set free as soon as concentration is lost (user is attacked or releases the hold). User can not attack with a weapon while holding a target, but may still move short distances or attack with their fists. If they attack with their fists, the hold is broken. The target can only be held for a maximum of 300 words. If the user moves more than 15 feet away, the hold is lost and target is able to move again. Once the Psionic Hold is used, the user can not use the Kinetic Hold or Psionic Hold again for the next two Gaian posts.
Name: Energized Telepathy: 6 post (600 words)
Type: Supportive
Element: N/A
Range: Unlimited
Description: Can communicate with someone through their minds. Must have been around the person for a bit, but communication can cross dimensions. Once a link is established, the person can send and receive messages, regardless of whether they have Telepathy as well. Must have role-played with someone at least 1000 words to be able to use Energized Telepathy to communicate with them. Can be in different dimensions: if you're on Earth, they can be in Hueco Mundo, Soul Society, or on Earth as well. You can talk to them and they can talk to you, even if they don't have Telepathy, it's a two-way message.
Name: Dimensional Teleportation: 10 posts (1000 words) (Requires Energized Telepathy)
Type: Movement
Element: N/A
Range: Unlimited
Description: Use can teleport themselves to another person or pet by breaking down their body into smaller particles and then traveling at high speeds using light. This enhanced technique also allows inter-dimensional travel. User must be able to communicate with the person through Energized Telepathy and must teleport to someone (can't teleport to the middle of nowhere). User CAN teleport across dimensions: if the user is on earth, the user can teleport to someone in Hueco Mundo, Soul Society or Earth. This technique allows the user to teleport themselves to someone else or someone else to themselves, even across dimensions. Must concentrate for 2 posts before teleporting. While concentrating, user can not attack or move much while concentrating.
Name: Psionic Armor: 8 posts (800 words)
Type: Defensive
Element: N/A
Range: Only self
Description: User concentrates their power to spread damage done to them of their entire body. This stops attacks from doing major damage to one part of their body, but weakens the entire body at once (if someone slashes you at the arm, your arm doesn't get cut, but the pain/damage is spread to the entire body, weakening you a lot). Costs 3 SP per attack that is spread across the body.
Name: Regeneration: 10 posts (1000 words)
Type: Supportive
Element: N/A
Range: 5 feet
Description: The user can speed up the cells of the body, causing the body to heal itself faster than normal. This is achieved easier on others, and is very hard to do on themselves. Takes 600 words to completely heal someone, and 1200 words to completely heal themselves. DOES NOT heal fatal wounds or severed limbs (injury to the heart or the brain, head or other limb being completely cut off, etc), but it can heal other wounds (cut to the wrist or neck, muscle being cut or ripped, etc).
Name: Mind Blast: 6 posts (600 words)
Type: Offensive
Element: N/A
Range: 15 feet
Description: User can fire a blast of telekinetic energy from their hands. If the blast hits the opponent, it not only damages them, but also stuns them for 1 line. It takes 60 words to cast and fire, and the user must wait 200 words before using it again. Power of the attack is equal to half the user's SP.
Upgraded Telekinetic Techs
NOTE: These techniques can be learned by Tricksters AND Psionics
Name: Telekinetic Synchronization: 10 Posts (1000 Words)
Type: Support
Element: N/A
Range: 1 other Telekinetic (within 100 feet)
Class: Upgraded Telekinetic
Description: When two Telekinetics work together to achieve a common goal, their powers seems to amplify each other. Choose 1 other Telekinetic nearby to Synchronize with. While Synchronized, all Telekinetic abilities that the target uses will have their effects increased. If it's an Offensive, Defensive or Movement technique, the half of the original power is taken from the user's SP and added on to the target's ability. If it's a Binding technique, it's duration is increased by 1 Gaia Post. The cost of the ability used by the target must be paid by BOTH Telekinetics to have the effect increased. Costs 15 SP to Synchronize with another Telekinetic and 5 SP per gaia post it is maintained. Lasts a maximum number of Gaia posts equal to the user's SP divided by 50. The effect of an ability can NOT be increased past its original multiplier. EX: If an ability is SP x1.5, it can only be increased by a max of x1.5 again, making a total of SP x3.
Example: Jen has 150 SP and uses Telekinetic Synchronization on TK, that has 100 SP. TK launches a Psionic Blast with a power of 1 times his SP (100 x1 = 100) at a cost of 5 SP. Jen pays 5 SP as well and adds 0.5 times her SP (150 x0.5 = 75) to the attack. The power becomes of the attack becomes 175 (100 + 75).
Other: Minimum of 50 SP to learn this technique.
Name: Mind Shock : 8 posts (800 words)
Type: Offensive
Element: Thunder
Range: Single Target
Description: This technique allows the user to overload the mind of one opponent, decreasing their speed by the difference between the two combatants' SP divided by two for two of their Gaian posts. Costs 7 SP to use.
Other: Cool-down: One Gaian post between each use of Mind Shock, Brain Freeze, or Meltdown. A target can only be affected by one of these techniques at a time.
Name: Brain Freeze : 8 posts (800 words)
Type: Offensive
Element: Ice
Range: Single Target
Description: This technique attacks the opponent's mind, causing them to feel weaker in spiritual power. The effects of this are quite tangible, as it decreases their sp by the difference between the two combatant's sp divided by two for two of their Gaian posts. Costs 7 SP to use.
Other: Cool-down: One Gaian post between each use of Mind Shock, Brain Freeze, or Meltdown. A target can only be affected by one of these techniques at a time.
Name: Meltdown : 8 posts (800 words)
Type: Offensive
Element: Fire
Range: Single Target
Description: This technique affects the opponent's mind, fogging it and causing them to be unable to make their usual physical attacks. Their strength is decreased by the difference between the user's and their own divided by two for two Gaian posts. Costs 7 SP to use.
Other: Cool-down: One Gaian post between each use of Mind Shock, Brain Freeze, or Meltdown. A target can only be affected by one of these techniques at a time.
Name: Telekinetic Synchronization: 10 Posts (1000 Words)
Type: Support
Element: N/A
Range: 1 other Telekinetic (within 100 feet)
Class: Upgraded Telekinetic
Description: When two Telekinetics work together to achieve a common goal, their powers seems to amplify each other. Choose 1 other Telekinetic nearby to Synchronize with. While Synchronized, all Telekinetic abilities that the target uses will have their effects increased. If it's an Offensive, Defensive or Movement technique, the half of the original power is taken from the user's SP and added on to the target's ability. If it's a Binding technique, it's duration is increased by 1 Gaia Post. The cost of the ability used by the target must be paid by BOTH Telekinetics to have the effect increased. Costs 15 SP to Synchronize with another Telekinetic and 5 SP per gaia post it is maintained. Lasts a maximum number of Gaia posts equal to the user's SP divided by 50. The effect of an ability can NOT be increased past its original multiplier. EX: If an ability is SP x1.5, it can only be increased by a max of x1.5 again, making a total of SP x3.
Example: Jen has 150 SP and uses Telekinetic Synchronization on TK, that has 100 SP. TK launches a Psionic Blast with a power of 1 times his SP (100 x1 = 100) at a cost of 5 SP. Jen pays 5 SP as well and adds 0.5 times her SP (150 x0.5 = 75) to the attack. The power becomes of the attack becomes 175 (100 + 75).
Other: Minimum of 50 SP to learn this technique.
Name: Mind Shock : 8 posts (800 words)
Type: Offensive
Element: Thunder
Range: Single Target
Description: This technique allows the user to overload the mind of one opponent, decreasing their speed by the difference between the two combatants' SP divided by two for two of their Gaian posts. Costs 7 SP to use.
Other: Cool-down: One Gaian post between each use of Mind Shock, Brain Freeze, or Meltdown. A target can only be affected by one of these techniques at a time.
Name: Brain Freeze : 8 posts (800 words)
Type: Offensive
Element: Ice
Range: Single Target
Description: This technique attacks the opponent's mind, causing them to feel weaker in spiritual power. The effects of this are quite tangible, as it decreases their sp by the difference between the two combatant's sp divided by two for two of their Gaian posts. Costs 7 SP to use.
Other: Cool-down: One Gaian post between each use of Mind Shock, Brain Freeze, or Meltdown. A target can only be affected by one of these techniques at a time.
Name: Meltdown : 8 posts (800 words)
Type: Offensive
Element: Fire
Range: Single Target
Description: This technique affects the opponent's mind, fogging it and causing them to be unable to make their usual physical attacks. Their strength is decreased by the difference between the user's and their own divided by two for two Gaian posts. Costs 7 SP to use.
Other: Cool-down: One Gaian post between each use of Mind Shock, Brain Freeze, or Meltdown. A target can only be affected by one of these techniques at a time.
