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Tai Mao
Captain

Feline Wolf

14,125 Points
  • Cool Cat 500
  • Cat Fancier 100
  • Springtime Scavenging 25
PostPosted: Mon Oct 05, 2015 10:09 pm


Profiles that belong to former members or we can't identify who the owner is any more or if the member choses to abandon them will all go here. If it is due to a recycling [reusing the old profile], then it needs to go to the other thread in Archives. If you wish to retrieve a character out of here then place your request in the character approval page in the main forum with a link to your profile. You can link to your profile by clicking the page icon above the post that has your profile and copying the url that appears in the address bar above.
PostPosted: Mon Oct 05, 2015 10:19 pm


Player Information
User Image
[Wire_Colossus]
Preferred form of contact: Quote and/or PM

Dromea Empire

Kingdom: Wyvern
Tribe: Deep Root Tribe
Special Status: [Mods handle this]
Social Status: Peasant [everybody starts as this by default then picks a career and new information comes up as the story develops]

Character Data
Wrath is a large and tough wyvern of the Deep Root Tribe. The Deep Root are a tribal clan of gardeners, wood cutters, and miners. Most of the wyverns within this tribe are of the earth element and so are prolific diggers and as a result most are more reptilian than anything. Wrath takes his tribe‘s love of plants a step or two further beyond what the rest of his tribe consider reasonable. He is of the forest or floral element, and it shows. He is a wyvern with a great many plant like traits. His mouth has four lower jaws that when his mouth is fully opened make his mouth appear to be a bright yellow toothy flower with five petals. His mouth has two tentacle like tongues that nestle into each of his two central lower jaws. When his mouth is closed these two tongues zip together to form a single tongue but when his mouth opens these tongues separate. This unique anatomy give him a very different sense of taste, and help him speak in many, many different tones. He also has a very complicated voice box in his long neck which further allows him to make a complicated and vast range of sounds. His skin is scaled, but his scales resemble the rough bark of certain trees such as oaks. His wings and legs are thick and sturdy, very tree trunk like. Each of his hind feet resemble a base of a tree, a multiple concentric rings of roots that can move like digits. Each of his wings has 12 root like digits for supporting his weight, and 5 branching tree limb like digits that form the frame work of the wing. He lacks a wing membrane, instead having thousands upon thousands of feather like scales that resemble leaves to an extraordinary degree. He can fly, but because his movements are so slow he relies mostly on thermals to gain altitude. His spine is lined with large thorn like spikes and his tail is tipped with a bone club. His body is a drab mottled combination of drab grey, green, and brown with his flight scales being a bright green, his thorn like spikes being pale mottled grey and green, and his eyes being the same color of the skin of his face and body. The inside of his mouth is a beautiful vibrant yellow with his tongues being a bright blue. He has an overall build of a lean and lithe wyvern. The way his body is built he is amazingly strong, but also incredibly slow and lumbering. When He takes on a human form he becomes very fine featured and feminine, with features one would assume to be those of an Elf. For a male, he is fine featured and beautiful. Blonde hair with greenish twinge to it, fair skin, vibrant blue eyes and a delicate looking form. He could almost be mistaken for a woman of Elfin heritage. In his human form he weighs about 110 pounds and stands a mere five feet tall. In his favorite form, his birth form, he is 30ft long with a 40ft wingspan, weighing in at 5 tons.

Name: Wrath
Age: 18
Theme Song: Monster
Personality: Choleric would be one of two good words to describe Wrath. It is also the word his parents used most to describe him in his infancy. He has an absolutely foul temper and as a result is very aggressive. However, that isn’t all there is to him. He’s actually a very gentle wyvern, but he prefers his privacy. If he doesn’t want company he will go to great lengths to avoid having company. If others try to force their presence upon him, he becomes violent. Like a badger, he prefers to be alone. The other great word to describe him would be loving. He is remarkably gentle toward those who haven’t angered him, and even toward a select few that have angered him. He is especially gentle toward youngsters and delicate or fragile plants, animals, and beings. He is very much a protector.
Bio: Wrath was born to the Deep root tribe 18 years ago. He hatched from his egg very late, so late in fact that his parents and his tribe believed he’d died in his egg. It was because of this belief that they buried his egg in a field where his father worked daily. He was buried with some fresh oak branches and a rare yellow rose. An even rarer plant was planted above the egg. A Venus flytrap. Three days after the egg was buried, His father was working the field and he noticed the Venus flytrap was gone. He sought to vent his rage on his family but was quickly and repeatedly told that none of them had removed the rare plant. Which led him and most of the tribe to grow curious. They decided to inspect the burial site. What they found was that the plant had not been removed but instead appeared to have been sucked down into the ground, as if pulled down by its roots. This ground new hope to the tribe and especially the father. They dug up the egg to find an odd hatchling. They didn‘t name him right away, but when one of his older siblings tried to play with him, he reacted with wrathful violence. His father named him Wrath for the fact. In later weeks, months, and years he proved to be more kind hearted than he at first had showed. It took a number of years before his own tribe realized he was gentle soul who preferred his privacy. In his early years he was once challenged to a tug of war. He won by a mile. He is far stronger than what one would expect for one so young.

Statistical Information
HP: 175
Endurance: 15
Speed: 10
Agility: 16
Defense: 20
Strength: 40
Mana: 30
Intelligence: 10
Dexterity: 34

Life Experience

Skills
Cooking Level 3
Farming Level 1
Crafting Level 1

Name: Arrow Making
Type: Crafting Skill
Requirements: Flint [2] OR Arrow Head [1]; Stick [1]; Goose Feather [2]; knife [1]; 200 words
Description: Arrows are made of various parts - Arrow Head, shaft, fletching, and the nock. First the shaft must be straight and smooth by whittling off any variances and carving the nock into one end. The arrow head must be appropriate for the type of use it is meant form: Bodkin, Blunt, Broad Tip, etc. They may be made of flint or iron or bronze, purchased or made. It takes two flint to make a stone arrowhead. Affix towards the the nock end of the shaft the fletchings made of feathers to aid in stabilization of flight and to help control the distance, as in long range or flu-flu arrows.
Rewards: Good Arrow [1] + 200 SP

Recipes:

Name: Hot Sauce [Mild, Medium, Hot, Volcanic, Hellfire]
Type: Recipe
Ingredients: Peppers [10], cooking pot, flask [water], vinegar [1], Spice kit [1]
Description: How hot your hot sauce is really depends on how hot the peppers of your choosing are. See food guide for details.
Requirements: Cooking Level 1, 200 words of cooking
Rewards: 200 SP + Hot Sauce [5]

Recipe: Harvest Pumpkin Pie
Words Required: 200 words
Other Requirements: Cooking Level 1
Ingredients: Harvest Pumpkin, knife, bowl, pie tin, pie crust, seasonings, sugar, spoon, oven
Receive: Pumpkin Pie [8 slices, +15 spd] and 5 Skill Points for Cooking

Recipe: Roasted Harvest Pumpkin Seeds
Words Required: 200 words
Other Requirements: Cooking Level 1
Ingredients: 25 Pumpkin Seeds, Seasonings, bake pan
Receive: Roasted Pumpkin Seeds [+2 END per seed; +20 END if all 10 eaten]

Recipe: Harvest Pumpkin Soup
Words Required: 500 words
Other Requirements: Cooking Level 1
Ingredients: Pumpkin Pulp, 5 Small Pumpkin Shells, Stock [Vegetable or Chicken], Cream, Seasonings, Pumpkin Seeds, Maple Syrup
Receive: Pot of Roasted Pumpkin Soup [5 Servings; +15 Mana per serving]


Job Level:
Job Quests Completed:

Quest Level:
Quests Completed:

Rucksack
Stone Knife [1] +3 Attack
Stale Bread [1] +2 Stamina
Twine [1]
Leather [2]
Bone Needle [1]
Thread [1]
Mowing Sickle [1]
Ancient Gold Ring [1]
Crystal [5]
Large Dragon hide [1]
Cherrie Pie [2] [8 slices each] [+8 SPD per slice]
Pear [2]
Green Apple [1]
Red Bell Pepper [2]
Cook Book [2]
Dragon Hide [1]
Chili pepper [25]
Jug of Apple Cider [2] [16 cups each]
Blood Orange [2]
Potato [1]
Yellow apple [3]
Apple Cake [3] [8 slices each] [+8 END per slice]
Slice of Cordonna’s Confection [restores all stats (best eaten after battle and not during)]
bag of fruit [+5 to all stats, 10 pieces]
Bag of Red apples [12]
Bag of Yellow apples [10]
Faerie Cloth [12] gained
Small Cauldron
Caramel Apples [12] [+10 END each]
Bag of Pichi Pichi Nuts [8]
Rainbow Pepper [90]
Dragon hide [2]

Faerie Cloak -
grants you the ability to appear wherever you wish by teleportation

Orb of Holding -
This small sphere can hold all of your belongings and collect your items, but it cannot hold people or living things. It will keep fresh food fresh, and delay spoilage. It will come when you beckon and it is bound to you, so that nobody but an orb hunter may steal it from you. For now this pearl like object is hanging on a chain as a pendant. It is, however, limited to holding only one type of item [food, tools, weapons, house, or other types]. This object will protect your items from thieves and spoilage. Cannot be used in battle as a weapon, but you can withdraw your weapon from it. Caution: Drawing a weapon from it requires you to actually pause in battle [actually rp it out].

Heirloom Bow and Quiver of Arrows [12 Arrows] [+5 DEF +5 AGL]
An older bow and quiver passed down through the generations. It is not terribly fancy, but it will help you with your hunting and archery competitions. It allows you to attack from a distance. While it will not be good for close range, and is limited by your own dexterity and speed, you are able to defend yourself before things get hairy. Of course, if they get too close for that, you might still want a melee weapon. Note: The higher DEX is considered the better shot.

First Aid Kit [1 roll of bandages, 1 tube of ointment] Good for minor injuries

Feather Medicine
A potent medicine crafted by the Fedison Emperor Twofeathers Ga'si'ra, a master medicine man in his own right. Feather Medicine stinks to high heaven. It is rather rancid smelling in fact. However, it is a potent poison cure. One sip from this vile vial will reduce the effects of the toxin by one level. For example if it is a fatal poisoning, it will reduce it to a severe/life threatening poison. If it is only a mild poisoning then you are cured! Do not take if you are not poisoned as it will likely cause severe stomach cramps and vomiting.

Faerie Charm [+10 MANA]
This tiny trinket is stronger than it looks. In fact, it is a pendant taken from the Fae themselves. It would be wise to wear this, especially in places where the Faeries have taken up residence.
Sweetheart Cozy Sweater [+10 DEF]
Warm and cozy, it is as soft as it is warm. Somebody made this with considerable skill. It is water proof and will help raise your defense.

Heirloom Spear [+10 AGI]
This spear has been passed down for generations. It is a sturdy weapon with a fairly good reach to it and is as tall as you are. Being able to poke, prod, stab, slash, or however you choose to use it, will make you more agile in combat. Also great for nabbing food off of high places and keeping things at a distance. Not recommended for use as a back scratcher, but if you do, that's your business. We're not judging.

$4105.00

Tai Mao
Captain

Feline Wolf

14,125 Points
  • Cool Cat 500
  • Cat Fancier 100
  • Springtime Scavenging 25

Tai Mao
Captain

Feline Wolf

14,125 Points
  • Cool Cat 500
  • Cat Fancier 100
  • Springtime Scavenging 25
PostPosted: Sun Jun 05, 2016 9:30 pm


Player Information
[Avatar]
Wire_Colossus
Preferred form of contact: Quote and/or PM

Gred Empire

Kingdom: Starlight Bearkin
Tribe: Kagayaku ((Shining))
Special Status: [Mods handle this]
Social Status: Peasant [everybody starts as this by default then picks a career and new information comes up as the story develops]

Character Data
[ Inori is his bear like form stands 3ft 8 inches tall and weighs maybe 40 lbs. His fur is as pale as the light of the stars in the night sky, and he eyes are pitch black with both his irises and sclera being black in coloration and having glowing white specks on them that make his eyes resemble a reflection of the nights sky. His claws are short and dull; having not yet developed, and his teeth are the same way. His fur is short but soft, and he wears the white garb of his family. In his human form he is 8inches shorter and 10 pounds lighter. His eyes remain the same in either form, a trait that makes him very odd, but it is a trait his tribe was fabled for. In his human form he has fair skin and white shoulder length hair. Like all Kagayaku before him, he is of the sun element.]

Name: Kagayaku inori ((Shining Prayer))
Age: 4 years
Theme Song:
Personality: Inori is playful and honest, gentle and adventurous. He loves to give hugs and play hiding games. His favorite thing to do is dig a hole, which is very unbecoming behavior for a starlight bearkin, because of his beautiful white fur.
Bio: Inori is a starlight bearkin, which is a rare type of bearkin whose bearkin form is believed to be based of a cross of giant short faced bear, polar bear, and the extraordinarily rare white grizzly. Starlight bearkin in their bear like forms are as pale as the light of distant star in the night sky, and often just as beautiful. Their bodies and limbs are very lean compared to other bearkin, with graceful proportions. They are believed to come from elfin heritage. Inori is a member of the Kagayaku tribe, also known as the Shining tribe. Not much is known about the tribe as they are thought to be extinct. Inori is literally the last of his tribe, but not the last of his people.

Statistical Information
HP: 133 [divide among the other stats]
Endurance: 10
Speed: 8
Agility: 5
Defense: 10
Strength: 10
Mana: 80
Intelligence: 5
Dexterity: 5

Life Experience

Skills
Cooking Level 1
Farming Level 1
Fishing Level 1
Fighting Level 1
Recipes:

Job Level:
Job Quests Completed:

Quest Level:
Quests Completed:

Rucksack
Stone Knife [1] +3 Attack
Stale Bread [1] +2 Stamina
Twine [1]
Leather [2]
Bone Needle [1]
Thread [1]
Mowing Sickle [1]
Celeriac Seeds [10] [200 words of farming and they are ready for harvest. Produces 5 seeds each. Healthy root vegetable perfect for soup, casserole, and other savory dishes.]
Birthday Cake [+10 END per slice, 8 slices]
$1025.00
PostPosted: Mon Jun 06, 2016 1:07 pm


Player Information
User Image
Wire_Colossus
Preferred form of contact: Quote and/or PM

Atlantian Empire

Kingdom: Crustafarian (amphibious crab people)
Tribe: Hammer Claw Tribe
Special Status: [Mods handle this]
Social Status: Peasant [everybody starts as this by default then picks a career and new information comes up as the story develops]

Character Data
[ Clicker is strange among his people in that he’s lean and wiry instead of being a great hulking brute. He’s also clever and his hands remarkably dexterous. He’s tall and while not the strongest, he is without a doubt the smartest. He stands 13ft tall with his eye stalks up and he weighs half a ton, a mere fraction of what most members of his race weigh. He‘s also relatively short for his race. His 8 legs are long and lean, and he tends to keep them latched together to allow him to wear long pants and to wear a pair of shoes over his 8 feet. The singular claws on the back‘s of his hands are 9inches long, straight, and blade like. Each of his hands has 8 fingers and a thumb, each of which long and thin. Like all Crustafarians, his body has both an internal skeleton and an external one. The exoskeleton acts as natural armor, while the internal skeleton acts as the bodies support system. Like all Crustafarians his mouth is a series of sharp armored interlocking plates. His exoskeleton is pitch black and the bioluminescent bands on his joints are a dark bioluminescent purple somewhere between indigo and violet. He tends to wear the barely contrasting charcoal black clothing of his clan. His exoskeleton‘s coloring makes him unusual not only among his family but among his entire race, for most Crustafarians are ruddy brown or eggshell white in coloration. Some members of his family say his coloration symbolic of his element: Faerie/Mage.

Name: Clicker Alabaster Divin
Age: 18
Theme Song: none, yet
Personality: Clicker is kind and gentle, but he can also be cruel and spiteful. He is very inventive, and has a family reputation to uphold. He has a temper, but it rarely shows because it is extremely hard to provoke him.
Bio: Clicker was born into the Hammer Claw Tribe, a clan of Crustafarian smiths whose singular hand claws have a hammer like shape. When he was born, he was immediately taken to the village doctor to see if he was ill because of his remarkably dark and almost evil coloration. The child was shown to the whole village by the doctor. Most upon seeing the child demanded his death, believing him to be cursed. The doctor however laughed, which silenced the rioting people of the village. He explained that the boy simply had a different elemental basis that the rest of the village. He explained that his grandfather’s grandfather had the same coloration and so the same elemental basis as the child. The child was of the Faerie element. He was soon returned to his tribe and so his life began. In the years that passed he grew into an even odder being. While his brothers and sisters grew large and powerful, he did not. He endured more than his share of teasing as a result, but eventually his creativity shown through and he was able to earn the respect of others.

Statistical Information
HP: 150
Endurance: 15
Speed: 10
Agility: 5
Defense: 51
Strength: 10
Mana: 5
Intelligence: 23
Dexterity: 31

Life Experience
Crafting Level 1
Skills
Name: Arrow Making
Type: Crafting Skill
Requirements: Flint [2] OR Arrow Head [1]; Stick [1]; Goose Feather [2]; knife [1]; 200 words
Description: Arrows are made of various parts - Arrow Head, shaft, fletching, and the nock. First the shaft must be straight and smooth by whittling off any variances and carving the nock into one end. The arrow head must be appropriate for the type of use it is meant form: Bodkin, Blunt, Broad Tip, etc. They may be made of flint or iron or bronze, purchased or made. It takes two flint to make a stone arrowhead. Affix towards the the nock end of the shaft the fletchings made of feathers to aid in stabilization of flight and to help control the distance, as in long range or flu-flu arrows.
Rewards: Good Arrow [1] + 200 SP

Recipes:

Job Level:
Job Quests Completed:

Quest Level:
Quests Completed:

Rucksack
Stone Knife [1] +3 Attack
Stale Bread [1] +2 Stamina
Twine [1]
Leather [2]
Bone Needle [1]
Thread [1]
Mowing Sickle [1]
Orb of Holding Gained
Cloak of Concealment gained
Bag of Fruit [+5 all stats, 10 pieces]
bag of red apples [10]
bag of green apples [10]
sweet onion [1]
Cordonna's Confection [restores all stats (best eaten after battle and not during)] [1 slice]
Orb of Holding
Cloak of concealment
Heirloom Bow and Quiver of Arrows [12 Arrows] [+5 DEF +5 AGL]
An older bow and quiver passed down through the generations. It is not terribly fancy, but it will help you with your hunting and archery competitions. It allows you to attack from a distance. While it will not be good for close range, and is limited by your own dexterity and speed, you are able to defend yourself before things get hairy. Of course, if they get too close for that, you might still want a melee weapon. Note: The higher DEX is considered the better shot.
$75.00

kittenlynn
Vice Captain


kittenlynn
Vice Captain

PostPosted: Mon Jun 06, 2016 1:35 pm


Player Information
[Avatar]
Wire_Colossus
Preferred form of contact: Quote and/or PM

Atlantian Empire

Kingdom: Squigon
Tribe: none
Special Status: [Mods handle this]
Social Status: Peasant [everybody starts as this by default then picks a career and new information comes up as the story develops]

Character Data
[Like all Squigons, Dorian is able to take on a human form or a squid based dragon form. The latter of which is where the race gets its name. A squigon is a 4 legged two winged dragon whose wings are large muscular fins. The four legs are reptilian in appearance with suckers on the undersides of the clawed feet, and the twin tails are actually tentacles. The Neck is half as long as the body, and the head has large squid like eyes and a parrot like beak. The beak is concealed between two 5ft long tentacles that can zip together. Dorian is still very young, but already his Squigon form is quite large. It has a 30ft wingspan, stands 9ft tall, is 40ft long, and weighs 3 tons. Like all Squigon Dorian is able to breathe under water, regardless of whether it is salt, brackish, or fresh and breathe air. He is also able to change color, pattern, and even skin texture to blend in with his environment. In his human form he stands 3ft 7 and weighs 32 pounds. He has light blue hair that is so light it’s almost grey. His eyes are bright orange, and his skin pale. He wears his a green shirt and green pants. He is of the electric element.]

Name: Dorian
Age: 5 years
Theme Song:
Personality: generally happy and gentle. Very friendly and loving.
Bio: Dorian, Like so many Squigon children, doesn’t have a mother. Squigon women lay eggs, they don’t give birth. And they protect their unborn children so fiercely that they stop eating, stop sleeping, and never leave the eggs alone. They almost always die as a result before the eggs hatch. Most Squigon children have fathers who take care of them properly, but in the case of Dorian, he doesn’t have a father because his real father is a constant drunk who doesn’t care about anything beyond the next cup of ale. Little Dorian has been on his own from day one, though he has received help from strangers through out his life.

Statistical Information
HP: 100 [divide among the other stats]
Endurance: 10
Speed: 5
Agility: 5
Defense: 10
Strength: 10
Mana: 40
Intelligence: 10
Dexterity: 10

Life Experience

Skills


Recipes:

Job Level:
Job Quests Completed:

Quest Level:
Quests Completed:

Rucksack
Stone Knife [1] +3 Attack
Stale Bread [1] +2 Stamina
Twine [1]
Leather [2]
Bone Needle [1]
Thread [1]
Mowing Sickle [1]

$25.00
PostPosted: Mon Jun 06, 2016 1:36 pm


Player Information
[Avatar]
Wire_Colossus
Preferred form of contact: Quote, PM [must have PMs open, None

Atlantian Empire

Kingdom: Tuuksa [Humanoid elephants]
Tribe: Drachyde clan
Special Status: [Mods handle this]
Social Status: Peasant [everybody starts as this by default then picks a career and new information comes up as the story develops]

Character Data
Arrow is not much different than any other Tuuksa his age. His trunk is fully formed and reaches to his abs, his eyes are fairly large and his tusks are fully grown though small. His feet are half way between human and elephant, as is the rest of him. He stands 70ft tall and weighs 42 tons. His left arm is missing a hand, but beyond that he has no injuries. His skin is a is dark grey in color, and he stands tall on two column like legs. He is lean but toned.

Name: Arrow Thunth Drachyde
Age: 17
Theme Song:
Personality: Playful, kind, and generally respectful.
Bio: Arrow grew up on his family’s farm and around the age of 2 years he met a Frax named Morlee who he quickly became friends with. The two have been best friends since they first met as toddlers. When Morlee recently decided to leave the farm to see the world, Arrow decided to go with him. In an a fight with raiders, Arrow’s left hand was cut off and despite his family’s best efforts to find a healer in time, the hand couldn’t be reattached. Arrow has over the years taken up crafting as a way to get his hand back by making prosthetics.

Statistical Information
HP: 150 [divide among the other stats]
Endurance: 20
Speed: 10
Agility: 10
Defense: 20
Strength: 40
Mana: 10
Intelligence: 20
Dexterity: 20

Life Experience

Skills


Recipes:

Name: Corn Feed
Type: Crafting Skill
Requirements: Knife [1], Ear of Corn [8], Mill or Hand Mill, 200 words if at the Mill, 300 if using a Hand Mill
Description: Many farmed animals and wild animals love to eat corn feed, particularly birds.
Rewards: Corn Feed [4] - Feed for birds of all kinds. Feed your poultry daily for good eggs or to grow them up to full grown animals. After 30 days of feeding them corn feed, your birds will produce great eggs once every 7 days of being fed corn feed.

Name: Fodder
Type: Crafting Skill
Requirements: Bag of Oats [4], Bag of Grass [4], Mill or Hand Mill, 200 words if at the Mill, 300 if using a Hand Mill
Description: Livestock and certain wild animals love fodder. Particularly the grazing beasts.
Rewards: Fodder [4] - Feed for grazing animals of all kinds. Feed your livestock to increase your milk and meat quality to good milk and good meat. After 30 days the quality of the milk will be great every 7 days of feeding. The meat will be great meat if you slaughter the animal.

Name: Sugar Cookies
Type: Recipe
Ingredients: Butter [2], Small Sugar [1], Small Flour [2], Egg [1], Vanilla [1], Baking Powder [1]
Optional Ingredients: Icing [1]
Description: Sugar Cookies are delicious and a simple desert to bake. Mmmm ....
Requirements: Cooking Level 1, 200 words of baking
Tools: Cookie Cutter, Rolling Pin, Cookie Pan, Cooling Rack, Oven, Spatula, Bowl, Cooking Spoon
Rewards: Sugar Cookie [24] [+8 Mana +2 End]

Job Level:
Job Quests Completed:

Quest Level:
Quests Completed:

Rucksack

Items:
Stone Knife [1] +3 Attack
Twine [1]
Leather [2]
Bone Needle [1]
Thread [1]
Mowing Sickle [1]
Ancient Gold Ring [5]
10% off card to Junkyard [use once a week]
buy one item and get one free of equal or lesser value coupon at Cresca's Books and Scrolls [5 coupons, one use each, use one a week]
Shield of spite [reduces your enemies defense by 10% and reduces your mana by 10% when in use] [1]
Christmas Star Pendant
The Christmas Star pendant heals your character by five points with each post and +10 to any stat of your choice while in use

Name: Cresca's Learn How To: Level Up
Type: Book
Description: Cresca has painstakingly collected knowledge on how to better one's self and abilities. This is book one in her series of Learn How To. In this book you will learn how to train up your power. "Training up that particular part of you is the best way to strengthen it."
Instructions: Rp reading this book for 300 words and from that point on, just rp out 500 words to level up any stat for 1 point. On guild recognized holidays this is upped to 5 points.
Rewards: +10 INT [for reading it. Only available the first time you read it. Book may be resold.]

Food:
Stale Bread [1] +2 Stamina
bag of Christmas candy [+5 speed, +5 stamina, 8 pieces]
a gallon [16 cups] of milk [1cup = +5 strength + 5 defense] and box of cookies [13 cookies +5 speed +5 Strength]
crate of groceries [1 head lettuce, 1pint of peas, 1 bulb garlic, 3 onions, 8 carrots, 10 potatoes]
candy canes [12 candy canes +5 End +5 mana]

Livestock and Supplies:
calf [matures in 30 days] [1/12/13-2/11/14]
fodder [10 portions]
hen
bag of corn feed [10 portions]
a bull calf [matures in 30 days] [1/12/13-2/11/14]
Rooster [1]

Currency:
$1,725.00

kittenlynn
Vice Captain


kittenlynn
Vice Captain

PostPosted: Mon Jun 06, 2016 1:38 pm


Player Information
[Avatar]
Wire_Colossus
Preferred form of contact: Quote, PM

Atlantian Empire

Kingdom: Cragkin [Starfish melda] [Fire]
Tribe: Original tribe Unknown, Current Tribe: Corvus
Special Status: [Mods handle this]
Social Status: Peasant [everybody starts as this by default then picks a career and new information comes up as the story develops]

Character Data
[ Michael is a young cragkin, a mere 3 years old; making him 13 years away from being old enough to join his father and older siblings in the deep water lifestyle all Cragkin enjoy. He‘s a mere toddler. In his human form he has blue eyes and lightly tanned skin. His hair is mid neck length, and he is a thin but healthy boy. In his starfish based form it‘s like a switch has been flipped. His body actually grows slightly larger and his body bulks up as it broadens. His fingers and toes become like a classic starfish‘s arms but with knuckles, and his skin turns to ridged armor. Five of his front teeth enlarge while the rest of his front teeth move to make room, three on the bottom, two on the top. His eyes turn from blue to a vibrant green that seems to glow in the dark. His hair turns into the arms of a basket starfish. He is rarely ever in this form unless he is scared or angry. This is because he think it makes his mom happy when he’s not in his starfish based form.]

Name: Michael “Mikey” Corvus
Age: 3years old
Theme Song:
Personality: Mikey is gentle and respectful, silly, and playful. He loves to be read to though he can read himself. Because of his repressed memories and amnesia, he is terribly afraid of water deeper than a shallow tide pool, bathtub, or puddle. He‘s also very protective of those he cares about, and wary of strangers, though he gets very excited at the prospect of making friends. He also loves to be carried.
Bio: Michael is a Cragkin, a type of starfish melda of extraordinary strength. They live in extremely deep water in villages carved into underwater cliff faces and canyon walls. However, they are also known to raise their children in tide pool nurseries until their children are old enough to handle the deep water lifestyle that all cragkin enjoy. Michael was the youngest of the 8 youngest siblings in a family with 30 children. Key word: was. On his third birthday a terrible storm crashed against the coast. Thankfully his entire family survived, and he was mostly unharmed. However he was swept out to sea and carried by a current to another beach on another island among the islands that are collectively known as Atlantis. A beach Cragkin families did not bring their children to. It was not exactly a safe beach. He was found by Flurry Corvus and in the six months since he has formed a strong bond with her; believing her to be his mother.

Statistical Information
HP: 150 [divide among the other stats]
Endurance: 10
Speed: 5
Agility: 5
Defense: 10
Strength: 110
Mana: 2
Intelligence: 3
Dexterity: 5

Life Experience

Skills


Recipes:

Name: Corn Feed
Type: Crafting Skill
Requirements: Knife [1], Ear of Corn [8], Mill or Hand Mill, 200 words if at the Mill, 300 if using a Hand Mill
Description: Many farmed animals and wild animals love to eat corn feed, particularly birds.
Rewards: Corn Feed [4] - Feed for birds of all kinds. Feed your poultry daily for good eggs or to grow them up to full grown animals. After 30 days of feeding them corn feed, your birds will produce great eggs once every 7 days of being fed corn feed.

Name: Fodder
Type: Crafting Skill
Requirements: Bag of Oats [4], Bag of Grass [4], Mill or Hand Mill, 200 words if at the Mill, 300 if using a Hand Mill
Description: Livestock and certain wild animals love fodder. Particularly the grazing beasts.
Rewards: Fodder [4] - Feed for grazing animals of all kinds. Feed your livestock to increase your milk and meat quality to good milk and good meat. After 30 days the quality of the milk will be great every 7 days of feeding. The meat will be great meat if you slaughter the animal.

Name: Sugar Cookies
Type: Recipe
Ingredients: Butter [2], Small Sugar [1], Small Flour [2], Egg [1], Vanilla [1], Baking Powder [1]
Optional Ingredients: Icing [1]
Description: Sugar Cookies are delicious and a simple desert to bake. Mmmm ....
Requirements: Cooking Level 1, 200 words of baking
Tools: Cookie Cutter, Rolling Pin, Cookie Pan, Cooling Rack, Oven, Spatula, Bowl, Cooking Spoon
Rewards: Sugar Cookie [24] [+8 Mana +2 End]


Job Level:
Job Quests Completed:

Quest Level:
Quests Completed:

Rucksack
Stone Knife [1] +3 Attack
Twine [1]
Leather [2]
Bone Needle [1]
Thread [1]
Mowing Sickle [1]
Ancient Gold Ring [5]
10% off card to Junkyard [use once a week]
buy one item and get one free of equal or lesser value coupon at Cresca's Books and Scrolls [5 coupons, one use each, use one a week]
Shield of spite [reduces your enemies defense by 10% and reduces your mana by 10% when in use] [1]
Christmas Star Pendant
The Christmas Star pendant heals your character by five points with each post and +10 to any stat of your choice while in use

Name: Cresca's Learn How To: Level Up
Type: Book
Description: Cresca has painstakingly collected knowledge on how to better one's self and abilities. This is book one in her series of Learn How To. In this book you will learn how to train up your power. "Training up that particular part of you is the best way to strengthen it."
Instructions: Rp reading this book for 300 words and from that point on, just rp out 500 words to level up any stat for 1 point. On guild recognized holidays this is upped to 5 points.
Rewards: +10 INT [for reading it. Only available the first time you read it. Book may be resold.]

Food:
Stale Bread [1] +2 Stamina
bag of Christmas candy [+5 speed, +5 stamina, 8 pieces]
a gallon [16 cups] of milk [1cup = +5 strength + 5 defense] and box of cookies [13 cookies +5 speed +5 Strength]
crate of groceries [1 head lettuce, 1pint of peas, 1 bulb garlic, 3 onions, 8 carrots, 10 potatoes]
candy canes [12 candy canes +5 End +5 mana]

Livestock and Supplies:
calf [matures in 30 days] [1/15/14-2/14/14]
fodder [10 portions]
hen
bag of corn feed [10 portions]
a bull calf [matures in 30 days] [1/15/14-2/14/14]
Rooster [1]

Currency:
$1,725.00
PostPosted: Mon Jun 06, 2016 1:39 pm


Player Information
[Avatar]
Wire_Colossus
Preferred form of contact: Quote and/or pm

Atlantian Empire

Kingdom: Frax
Tribe: Shield Claw Tribe
Special Status: [Mods handle this]
Social Status: Peasant [everybody starts as this by default then picks a career and new information comes up as the story develops]

Character Data
Confusion is a rare individual. Her body is basically that of a crustafarian woman, but with a few key differences. First and most obvious, she has no shell. Instead she has fur. Secondly, each of her eight legs ends in a short foot with two short clawed toes. She also has a short frax like tail and frax like ears. Her eyes are in sockets, and her face while still just as smooth and featureless as a crustafarian’s, has slit nostrils and a narrow human mouth. Her hands are just like those of her father, 9 digits each: 1 thumb and 2 of each digit on each hand. Her wings are each as long as she is tall; giving her a wingspan of 15ft 5inches. She’s 7ft tall and has been called beautiful by many crustafarian men. She is of a very lean build, but not too lean. She tends to wear a long sleeve garb with and special pants that have eight sleeves and the sleeves can open to allow her to walk on all eight legs in a stance and gate that feels more natural to a crustafarian without removing her modesty. The sleeves are also designed to be able to button to each other so that she can also wear an ankle length skirt without having to change clothes. Most of the time she keeps her legs latched together so she can appear to have only 2, and tends to keep her pant‘s sleeves buttoned to each other so she can appear more elegant.

Name: Confusion Skycrab Du’Egacii
Age: 21
Theme Song:
Personality: Confusion is a clever and gentle person. She doesn’t really like fighting, but isn’t afraid to fight. She’s very loyal.
Bio: Confusion was born a healthy baby girl to a Frax mother and a Crustafarian father. They named her confusion because not long after she was born she chose the bond form that would be hers for the rest of her life. She chose to take on a form that was half frax and half crustafarian. A form that matched her lineage. This choice, though it was instinctual at best, led her parents to believe she had to of been confused to have chosen such a form. Her Mother chose to name her Confusion as a result. Her father, Cruise Du’Egacii of the shield claw tribe, chose her middle name. He chose the name Skycrab for her middle name as it was an accurate description of his daughter’s bond form. A crustafarian girl with a form tempered by the frax in her from her mother… and wings. Confusion was raised in a frax community, and in her younger years helped her mother run a restaurant. She liked to help her father cook, though back then she needed to stand on a stool to peek over the top of her father’s counter. In her teenaged years she took to being a waitress for her parent’s restaurant, which led to her current situation. She is currently at the start of her servitude to the Frax king.

Statistical Information
HP: 100 [divide among the other stats]
Endurance: 10
Speed: 10
Agility: 50
Defense: 10
Strength: 10
Mana: 10
Intelligence: 10
Dexterity: 10

Life Experience

Skills
Tailoring Level 1

Recipes:
Crafting Recipe:

Name: Faerie Clothes [+10 Mana +10 Def]
Type: Tailoring
Ingredients: Wraith Cloth [4], Bone Needle [1], thread [1], Leather [2], Sheers
Other Requirements: 400 words
Reward: 400 Skill Points

Job Level:
Job Quests Completed:

Quest Level:
Quests Completed:

Rucksack
Stone Knife [1] +3 Attack
Stale Bread [1] +2 Stamina
Twine [1]
Leather [2]
Bone Needle [1]
Thread [1]
Mowing Sickle [1]
Wraith cloth [4]
Sheers
Rusty Blade fragments [14]
Rusty iron blade fragments [14]
Rusty red blade fragment [1]
Red metal ore [2]
Smith’s Hammer [1]
Solid Silver Broadsword [2]
Poison dagger [2]
Ragged cloth [4]
Rare desert flower [2]
Iron Dagger [24]
Rusty tin armor plates [7]
Pristine cast iron armor plates [2]
Half a turtle shell [1]
Small ruby [3]
Rusty padlock [2]
Rusty Lobster trap [1]
Seagull eggs [6]
Earthworm [1]
Coconuts [3]
Shark teeth [5]
Old sword [3]
Murderer’s Bead [1]
Chunk of obsidian [2]
Rusty Gears [5]
Crystal [2]
Lemons [3]
Broken Pottery shards [15]
Beautiful Shell [1]
Large Venison [1]
Large Hide [1]
Baby’s Breath [2]
Rusted armor plate [1]
Rat meat [1]
Duck meat [1]
Feather [10]
Small meat [1]
Small hide [1]
Small Dragon scales [10]
Poisonous Mushroom [5]

$120.00

kittenlynn
Vice Captain


kittenlynn
Vice Captain

PostPosted: Mon Jun 06, 2016 1:40 pm


Player Information
[Avatar]
Wire_Colossus
Preferred form of contact: Quote and/or PM

Atlantian Empire

Kingdom: Half Asterican [Amphibious lobster people] Half Crustafarian [Amphibious Crab people] and as a result belongs to both kingdoms by blood.
Tribe: Hardshell
Special Status: [Mods handle this]
Social Status: Peasant [everybody starts as this by default then picks a career and new information comes up as the story develops]

Character Data
[Stoneshifter is quite possibly unique among melda in that he is half asterican and half crustafarian. His parents are of two races that have been fighting for generations upon generations. He has a total of 4 arms, 10 swimmerets, and 8 very small leg like limbs. He walks on 4 of his swimmerets, which are elongated and very stiff, while the other six swimmerets are on the underside of his long tail. He has four arms but six shoulders, which is a confusing thing to most. He has two normal shoulders in their normal locations. Then attached to each of those he has a pair of shoulder joints to which his arms attach. His arms are back to back, one pair in front of the other. His second pair of arms are larger than his first, and have larger shoulders. His hands are undoubtedly crustafarian in nature, but his arms are more Asterican in nature; being more heavily armored, but leaner all the same. His torso is lean but very heavily armored, like that of his crustafarian mother. His crustafarian heritage has lessened the number of segments his bond form body has, and so created a form that has 8 small legs on its abdomen. His abdomen has 4 pairs of wrist thick hand length legs on it. His head is still very much that of a crustafarian, but he also has armored backward curving antennae, just like his Asterican father, though Stoneshifter‘s are much shorter by comparison which his only being long enough to reach the base of his neck and his father‘s being long enough to reach the ground. His body is a sandy color with bright bluish bioluminescence at all of his body‘s joints and even in his eyes. His coloration is based on his elemental disposition, which is sand. The claw blade on the back of each of his hands is remarkable in that his divided and very broad. Each of his four claws is so wide it spans from one side of the hand to the other. His claws have 8 spike like tips each. These spikes are staggered to that they’re between his fingers. Allowing his fingers to still have maximum range of movement while also giving his punches and back handed slaps a more powerful wallop. Like all Crustafarians and Astericans he is humanoid.]

Name: Stoneshifter Hardshell
Age: 20
Theme Song: battle and everyday life
Personality: Stubborn almost to a fault and determined to such a degree that it borders on insanity. Loyal and kind, but he does and will play pranks.
Bio: StoneShifter hardshell is the son of a most unusual couple. His mother is a crustafarian woman by the name of Esthar Hammerclaw, His father an asterican man by the name of Frozenfist Hardshell. His mother is a master armor smith and a bad cook. His father is a white blade. Needless to say, Stoneshifter hasn‘t actually seen his father in years. He has spent the majority of his life with his mother

Statistical Information
HP: 213
Endurance: 10
Speed: 20
Agility: 80
Defense: 53
Strength: 20
Mana: 10
Intelligence: 10
Dexterity: 10

Life Experience

Skills
Tailoring Level 1
Crafting Level 1

Recipes:

Name: Faerie Clothes [+10 Mana +10 Def]
Type: Tailoring
Ingredients: Wraith Cloth [4], Bone Needle [1], thread [1], Leather [2], Sheers
Other Requirements: 400 words
Reward: 400 Skill Points

Name: Red Egg Custard [+5 END per serving; makes 5]
Type: Cooking
Ingredients: Red Egg [2] Small Milk [1] Small Sugar [1]
Requirements: Seasoning Set [1] Whisk [1] Bowl [1] 100 words
Description: Egg custard is a delicious treat, but just think of how great RED egg custard will be. Yummy!

Name: Orange Geggs [+5 STR per serving; makes 8]
Type: Cooking
Ingredients: Orange Eggs [3] Medium Cheese [1] Sausage [3] dough [1]
Requirements: Seasoning Set [1] Whisk [1] Pan [1] Spatula [1] 200 words
Description: Geggs are a great meal, if a big heavy. It involves layers of scrambled eggs, sausages, and cheese with a bready crust. A great casserole for the more carnivorous among us.

Name: Yellow Egg Salad [+5 SPD per serving; 10 Servings]
Type: Cooking
Ingredients: Yellow Eggs [4] Salad Dressing [1]
Requirements: Pot [1] Bowl [1] Spoon [1] Knife [1] 50 words
Description: Egg Salad is great on bread or on its own for a simple meal that is easy to prepare.

Name: Green Eggs and Ham [+5 DEF per serving; 5 servings]
Type: Cooking
Ingredients: Green Eggs [5] Medium Meat [1]
Requirements: Knife [1] Wisk [1] Pan [1] 150 words
Description: Try these eggs and ham, they are the boss.

Name: Blue Egg Bread [+5 DEX]
Type: Cooking
Ingredients: Blue Egg [3] Small Oat Flour [2] Small Butter [1]
Requirements: Pan [1] 200 words
Description: Egg Bread is rich and popular. Its knotted shape signifies unity and friendship, thus is often referred to as friendship bread.

Name: Indigo War Paint Tattoo [+5 STR per Tattoo; makes a single tattoo]
Type: Crafting
Ingredients: Indigo Eggs [6] Small Flour [1]
Requirements: Pot [1] Indigo Ink [1] 100 words
Description: Crushed up eggs, shell and all, liquified and blended with indigo ink and flour. It is more of a stain than an actual tattoo, but it will stay on even in the rain and water.

Name: Violet Cookies [+2 STA per cookie; 12 Cookies per batch]
Type: Cooking
Ingredients: Violet Egg [2] Small Flour [1] Small butter [1] Small Sugar [1]
Requirements: Spoon [1] Bowl [1] Pan [1] 100 words
Description: Violet cookies are a mildly sweet treat that is good with just about any meal or on its own.

Name: Rainbow Cake [+8 SPD per slice; 8 slices per cake]
Type: Cooking
Ingredients: Rainbow Egg [4] Small Flour [2] Small Milk [1] Small Sugar [1] Icing [1]
Requirements: Whisk [1] Bowl [1] Pan [1] 150 words
Description: Rainbow Cake is as gorgeous as it is decadent. A slice of this will be sure to give you a serious burst of energy.

Job Level:
Job Quests Completed:

Quest Level:
Quests Completed:

Rucksack
Stone Knife [1] +3 Attack
Stale Bread [1] +2 Stamina
Twine [1]
Leather [2]
Bone Needle [1]
Thread [1]
Mowing Sickle [1]
Level up charm [1]
Beast Charm [2]
Buck charm [7]
Bullshark teeth [20] gained
Giant Shark Tooth fossil [2] gained
Huge conch meat [1] gained
Huge conch shell [1] gained
Large black pearl [1]
Chunk of dead coral [2]
Half a shell of a giant clam [1]
Giant stingray hide [1]
Large serrated barb [2]
Floating kelp [1]
Sunken large sea turtle shell [1]
Octopus ink [2]
Octopus arms [16]
Flounder Meat [8]
Salvageable fishing net [1]
Floating drift wood [4]
Stingray meat [2]
Serrated Barb [2]
Rusty sword [1]
sunken bag of coins [$500]
Floating coconut [1]
Birthday Cake [+10 END per slice, 8 slices]
Small wooden chest [1]
Small white pearl [12]
Name: Cresca's Learn How To: Level Up
Type: Book
Description: Cresca has painstakingly collected knowledge on how to better one's self and abilities. This is book one in her series of Learn How To. In this book you will learn how to train up your power. "Training up that particular part of you is the best way to strengthen it."
Instructions: Rp reading this book for 300 words and from that point on, just rp out 500 words to level up any stat for 1 point. On guild recognized holidays this is upped to 5 points.
Rewards: +10 INT [for reading it. Only available the first time you read it. Book may be resold.]
Wraith cloth [4]
Sheers

$725.00
PostPosted: Mon Jun 06, 2016 1:44 pm


Player Information
[Avatar]
Wire_Colossus
Preferred form of contact: Quote and/or PM

Atlantian Empire

Kingdom: Arpion [armadillo scorpion melda]
Tribe: DirtScratch tribe
Special Status: [Mods handle this]
Social Status: Peasant [everybody starts as this by default then picks a career and new information comes up as the story develops]

Character Data
[ Like any arpion, Theo is covered in bone armor has a long tail with a bone stinger on it, and has six arms with powerful claws on the hands. He has retractable see through lenses on top of his eyes lids that keep dirt and dust and such out of his eyes while tunneling. Beyond these traits, he is as human looking as any melda can be. He stands 5ft 2 and tends to wear all white clothing.]

Name: Theodore Du’Laciiq
Age: 24
Theme Song:
Personality: He is absolutely fearless, because he has faced death so many times that it isn‘t funny. He has determination bordering on the insane and literally is fearless, because to him, nothing can be worse than the slow agonizing starvation that he has experienced so many times. At times he seems outright crazy, and it doesn‘t help matters that he‘s an adrenaline junky. He has strong morals and is a very loyal individual, as well as a fierce, fierce friend.
Bio: Theodore Comes from long line of miners, prospectors, and scrap dealers. He knows the meaning of being poor beyond comprehension and desperate beyond measure. He knows what it’s like to starve, and to nearly die of thirst every week. But these experiences have toughened him into a stronger person, they don‘t drag him down. However, his life hasn‘t been all bad, he‘s always had a good reason to be happy with his life. He had two parents that were still together, twenty-two brothers, nine sisters, a large rabble of cousins, uncles, and aunts. He had his entire family with him, and that was more than enough to keep him happy for the longest time. Until he began to grow bored with the life of a scrap dealing, sand scraping prospector. He began to want something more, to live his own life, and actually see the rest of the world. To make his own decisions. It took 4 years, but he managed to collect the supplies necessary, and said goodbye to his family. Now he‘s digging his own way in the world, and he likes it.

Statistical Information
HP: 150 [divide among the other stats]
Endurance: 20
Speed: 20
Agility: 20
Defense: 20
Strength: 20
Mana: 20
Intelligence: 20
Dexterity: 10

Life Experience

Skills


Recipes:

Job Level:
Job Quests Completed:

Quest Level:
Quests Completed:

Rucksack
Stone Knife [1] +3 Attack
Stale Bread [1] +2 Stamina
Twine [1]
Leather [2]
Bone Needle [1]
Thread [1]
Mowing Sickle [1]
Bag of Assorted Candy [+5 speed, +5 END each, 8 pieces]
Bag of Fruit [+5 all stats, 10 pieces]
Cordonna's Confection [restores all stats (best eaten after battle and not during)] [1 slice]
Orb of Holding
This small sphere can hold all of your belongings and collect your items, but it cannot hold people or living things. It will keep fresh food fresh, and delay spoilage. It will come when you beckon and it is bound to you, so that nobody but an orb hunter may steal it from you. For now this pearl like object is hanging on a chain as a pendant. It is, however, limited to holding only one type of item [food, tools, weapons, house, or other types]. This object will protect your items from thieves and spoilage. Cannot be used in battle as a weapon, but you can withdraw your weapon from it. Caution: Drawing a weapon from it requires you to actually pause in battle [actually rp it out].
Heirloom Bow and Quiver of Arrows [12 Arrows] [+5 DEF +5 AGL]
An older bow and quiver passed down through the generations. It is not terribly fancy, but it will help you with your hunting and archery competitions. It allows you to attack from a distance. While it will not be good for close range, and is limited by your own dexterity and speed, you are able to defend yourself before things get hairy. Of course, if they get too close for that, you might still want a melee weapon. Note: The higher DEX is considered the better shot


$25.00

kittenlynn
Vice Captain


kittenlynn
Vice Captain

PostPosted: Mon Jun 06, 2016 1:52 pm


Player Information
User Image
Wire_Colossus
Preferred form of contact: Quote and/or PM

Gred Empire

Kingdom: Dire Bearkin (Mountain)
Tribe: Dual Soul
Special Status: Hero of Black forest
Social Status: Royal

Character Data
[ Hearth like any member born of the Dual Soul tribe is a pair of conjoined twins. Hearth is the twin that survived to the birth stage. The way he and his brother developed, they merged almost entirely into one being before they got very far in the development process. Hearth was the result. He has 3 arms, but a total of four hands. He has two legs and one normal body. All that remains of his twin are a right arm and shoulder, complete with fully formed bones and all necessary tissues to function. His left arm bifurcates just before the elbow, giving him a left arm with two fully functional elbows, two forearms, two wrists, and two hands. In his humanoid bear form, in which he spends most of his time, he is 30ft tall and weighs 10 tons. He is by far the largest of his tribe. His arms are long enough for his hands to be next to his knees when he is standing completely upright, and his claws are large, sharp, and covered in serrations, an adaptation to make it easier to climb sheer vertical cliff faces. Hearth is of a bulky muscular build. His fur is a deep and rich brown, showing the exact type of dire bearkin he is. He has a square jaw and looks like a force to be reckoned with, which he may one day be. For now he is an young dire bearkin, inexperienced in all things except for survival. In his human form he still has the same defects, but he stands 6ft tall, weighs around 300 pounds, and has the physique of a body builder. He has green eyes and his hair is rich ruddy brown, kept about shoulder length and relatively wild looking. His skin is pale, and he wears long sleeve shirts and long pants his father made for him.]

Name: Hearth
Age: 18
Theme Song: Libera Me from Hell [Instrumental]
Personality: Hearth has always been curious and adventurous, cheerful, and friendly. He has always been the strong, lovable, loving, and playful individual. He doesn’t like fighting, But the Warrior is in his blood, and he’ll have to square with that someday. He doesn’t like fighting, but when pushed, he becomes a brawler, and he is honorable in how he fights. He isn’t all that smart, but is eager to learn.
Bio: The Dual Soul tribe is one of the smallest and least known tribes in the entire Gred Empire. The reason for this is their choice of habitat, the place where they make their home. The Dual Soul tribe live high in the mountains, in active and productive mines that they themselves dug out in the first place. They have very little contact with those living in the forests closer to sea level, except when they arrange marriages with other tribes or when they descend down from the highest peaks to trade their wares with other tribes for what ever they may need. This is a tribe that has had very little need to associate with the world below their peaks. They also been given reason not to do so in generations past. The Dual Soul tribe are Bearkin, but they are part of a smaller kingdom within the bearkin kingdom. The Realm of Dire Bearkin. This is a part of the world where few outsides dare to venture. Here among the mighty mountains, from the frosty peaks to the forest of colossal trees, here there be giants. Dire Bearkin are giant bearkin, often being twice as large as any normal bearkin a smallest. Members of the Dual Soul tribe are literally the largest of all bearkin, dwarfed only by some of the larger dragon melda of the Dromea Empire. The Dual Soul tribe get their name from the other unique thing about them. A fact that is also quite sad. This is a tribe prone to birth defects associated with conjoined twins. In most cases children don’t survive to reach their birth. Those that do survive face a harsh life of extremes. The high altitude, steep cliffs, freezing temperatures, and occasional rock slides weed out the weak and leave only the strong. Hearth is one of those that made it. He is a pair of twins, one of which was nearly completely absorbed into his brother long before the birth stage. Hearth like all members of his family has a large cluster of nerves somewhere in his pelvis that acts as a secondary brain to help his regular brain cope with controlling such a massive body. It is a trait that they would die out without. Hearth has recently come down from the mountains against the wishes of his tribe and against the direct orders of his father. He knows nothing of the world below the frosty peaks, and that is exactly why his father ordered him not to descend to lower grounds. In centuries past the tribe was much larger, not only in numbers but in physical body size, and they were some of the most dangerous warriors the Gred Military had to offer. Until one of the tribe members committed treason by attempting a coup to seize the Emperors Throne. The tribe was stripped of all rank, land, and most of the tribe members were executed. Only the most loyal to the Emperor were allowed to live, but even then they were banished from the Emperors sight, so sentenced to live out their lives in a shame that would be passed on down the generations until the Tribe found a way to redeem themselves. The tribe moved into the mountains, and diminished both in number and physical size over the course of several generations. Hearth‘s father knows all this, and ordered his son to stay in the mountains so as not to bring even more shame and sadness to the tribe. Hearth however had other plans, and has came down from the mountains. He nothing of this world below the peaks, and so is in for a rude awakening.

Statistical Information
HP: 233
Endurance: 45
Speed: 15
Agility: 46
Defense: 45
Strength: 41
Mana: 25
Intelligence: 38
Dexterity: 19


Life Experience
Crafting Level 12
Skills
Name: Arrow Making
Type: Crafting Skill
Requirements: Flint [2] OR Arrow Head [1]; Stick [1]; Goose Feather [2]; knife [1]; 200 words
Description: Arrows are made of various parts - Arrow Head, shaft, fletching, and the nock. First the shaft must be straight and smooth by whittling off any variances and carving the nock into one end. The arrow head must be appropriate for the type of use it is meant form: Bodkin, Blunt, Broad Tip, etc. They may be made of flint or iron or bronze, purchased or made. It takes two flint to make a stone arrowhead. Affix towards the the nock end of the shaft the fletchings made of feathers to aid in stabilization of flight and to help control the distance, as in long range or flu-flu arrows.
Rewards: Good Arrow [1] + 200 SP

Recipes:

Job Level:
Job Quests Completed:

Quest Level: 1
Quests Completed:1


Rucksack
Stone Knife [1] +3 Attack
Stale Bread [1] +2 Stamina
Twine [1]
Leather [2]
Bone Needle [1]
Thread [1]
Mowing Sickle [1]
Bag of Fruit [+5 all stats, 10 pieces]
Cordonna's Confection [restores all stats (best eaten after battle and not during)] [1 slice]
Crystal [2]
Small dragon hide
Large dragon hide
Moose meat [4]
Large deer hide
Impressive antler [2]
Spirited horse[+20 speed]
Hero Medal
Rat Meat [3] gained
Edible mushroom [1]
Wraith cloth [1]
Birthday Cake [+10 END per slice, 8 slices]
Fruit Cake [+10 Mana] [3]
Orb of Holding
Heirloom Bow and Quiver of Arrows [12 Arrows] [+5 DEF +5 AGL]
An older bow and quiver passed down through the generations. It is not terribly fancy, but it will help you with your hunting and archery competitions. It allows you to attack from a distance. While it will not be good for close range, and is limited by your own dexterity and speed, you are able to defend yourself before things get hairy. Of course, if they get too close for that, you might still want a melee weapon. Note: The higher DEX is considered the better shot.

Royal Favor - This favor allows you access to certain quests, NPC shop discounts [50% off once per week per shop], Status upgrade to Noble

Super Advanced First Aid Kit [10 Resurrection Phials, 10 Full Health Restore Potions, 1 Defense 50% Multiplier]

Anti-Mimic Goggles [Wear these in any area that mimics spawn and you'll surely find them before they wake up and attack you. Allows you to make the first strike, but doesn't guarantee that you can avoid its attacks. Allows you to receive all four possible drops.]

Cutlass [+10 STR]

Apple Crumbtop Pie Slice [+8 STAT]

Incredible Amazing Empty Box! - This box is fantastic! It's amazing! It's EMPTY! Carry things in it. Sit in it and play pretend. Flip it over and hide under it! Use of this Incredible Amazing Empty Box will leave you invisible to all enemy monsters, allowing you to either be ignored by monsters you do not wish to fight during your roll, or be able to get the drop on them unawares! Yes, this fabulous box CAN BE YOURS!

Arcane Armor - This fabulous armor will grant you +200% Def, but slows you down by 50% due to its weight, which is probably why it is called Heavy Armor.

Blind Luck - Luck, nothing but pure luck. This ability will double your rewards from any drop or chest.

Silver Cumulus [+100% SPD] - It is said that only the purest of pure hearted can ride these things. But then again, they could be wrong. What do I know? Go ahead and ride your cloud steed at the fastest speed. Onward towards adventure! GO!

Deeper than Blue Rifle [+100% Attack] - This rifle is powerful and can pack a serious punch. The main issue in using it, however, is it is too big and powerful to shoot while running. This is a sniper rifle - good for hunting. What you hunt, however, is your own business.

This Party's ON FIRE! Crackers - Light these fire crackers as either a distraction or as a weapon. As a weapon, they have +75% of your attack power! Usable up to 5 times per battle.


$62,460.00
PostPosted: Mon Jun 06, 2016 1:56 pm


Player Information
[Avatar]
Wire_Colossus
Preferred form of contact: Quote and/or PM

Dromea Empire

Kingdom: Wyvern
Tribe: Deep Root tribe
Special Status: [Mods handle this]
Social Status: Peasant [everybody starts as this by default then picks a career and new information comes up as the story develops]

Character Data
[Pepper in her human form is an adorable little girl with shoulder length wavy red hair, green eyes, a pale fair skin. She‘s always dressed like a boy, regardless what her parents have to say about it. She‘s a little tomboy, always wanting to play with her male cousins and turning her nose up at the very notion of dolls. In her wyvern form she‘s similar to Wrath, but she‘s also all together different. In wyvern form she is white in coloration with a five part maw just like Wrath‘s, but hers is pitch black on the inside with dual bright blue tongues. Her mouth is filled with fangs, though hers are underdeveloped and are still coming in. Her wings are more bat like that bird like, with thumbs that are tipped with hook like talons. Her body is without thorns, though there are small bumps on both sides of her spine that indicate she will have thorns when she gets older. She does however have a blade at the end of her tail. In her wyvern form she‘s only about 4ft long and has a wingspan of 3ft 6 inches. Her hind feet have roots, just like Wrath. And just like Wrath she is of the Forest/Floral element. ]

Name: Pepper
Age: 4 years
Theme Song:
Personality: Named for her feisty fiery nature. She’s a real hothead with a stubborn streak. A real troublemaker. But she means well, most of the time.
Bio: Pepper was born to the sister of Wrath‘s father. She was born healthy and in fact was the first egg to hatch from her clutch, but sadly she was the only egg to hatch in her clutch. She has been raised to be a happy little girl, never want of anything. But she is not spoiled.

Statistical Information
HP: 150
Endurance: 10
Speed: 15
Agility: 20
Defense: 20
Strength: 5
Mana: 61
Intelligence: 10
Dexterity: 10

Life Experience
Crafting Level 1
Skills
Name: Arrow Making
Type: Crafting Skill
Requirements: Flint [2] OR Arrow Head [1]; Stick [1]; Goose Feather [2]; knife [1]; 200 words
Description: Arrows are made of various parts - Arrow Head, shaft, fletching, and the nock. First the shaft must be straight and smooth by whittling off any variances and carving the nock into one end. The arrow head must be appropriate for the type of use it is meant form: Bodkin, Blunt, Broad Tip, etc. They may be made of flint or iron or bronze, purchased or made. It takes two flint to make a stone arrowhead. Affix towards the the nock end of the shaft the fletchings made of feathers to aid in stabilization of flight and to help control the distance, as in long range or flu-flu arrows.
Rewards: Good Arrow [1] + 200 SP

Recipes:

Job Level:
Job Quests Completed:

Quest Level:
Quests Completed:

Rucksack
Stone Knife [1] +3 Attack
Stale Bread [1] +2 Stamina
Twine [1]
Leather [2]
Bone Needle [1]
Thread [1]
Mowing Sickle [1]
Bag of Assorted Candy [+5 speed, +5 END each, 8 pieces]
Bag of Fruit [+5 all stats, 10 pieces]
Cordonna's Confection [restores all stats (best eaten after battle and not during)] [1 slice]
Orb of Holding
This small sphere can hold all of your belongings and collect your items, but it cannot hold people or living things. It will keep fresh food fresh, and delay spoilage. It will come when you beckon and it is bound to you, so that nobody but an orb hunter may steal it from you. For now this pearl like object is hanging on a chain as a pendant. It is, however, limited to holding only one type of item [food, tools, weapons, house, or other types]. This object will protect your items from thieves and spoilage. Cannot be used in battle as a weapon, but you can withdraw your weapon from it. Caution: Drawing a weapon from it requires you to actually pause in battle [actually rp it out].
Heirloom Bow and Quiver of Arrows [12 Arrows] [+5 DEF +5 AGL]
An older bow and quiver passed down through the generations. It is not terribly fancy, but it will help you with your hunting and archery competitions. It allows you to attack from a distance. While it will not be good for close range, and is limited by your own dexterity and speed, you are able to defend yourself before things get hairy. Of course, if they get too close for that, you might still want a melee weapon. Note: The higher DEX is considered the better shot.

$25.00

kittenlynn
Vice Captain


kittenlynn
Vice Captain

PostPosted: Mon Jun 06, 2016 1:57 pm


Player Information
[Avatar]
Wire_Colossus
Preferred form of contact: Quote and/or PM

Dromea Empire

Kingdom: Wyvern [Electric]
Tribe: Switchback tribe
Special Status: [Mods handle this]
Social Status: Peasant [everybody starts as this by default then picks a career and new information comes up as the story develops]

Character Data
[ In wyvern form, they are a white wyvern with two identical heads on two identical necks. Their body is primarily white, with the undersides of their wing membranes being able to flash brightly with bioluminescence. The exact color is the same as the rest of their body. White. Their eyes are, but this is not in their case at least, albinism. All of their siblings and cousins have red eyes. Baxter And Buster each have only one fully developed horn, on the tips of their chins, a short slightly downward curved forward pointing horn. The rest of their horns are still small and still growing. They each have a frill of backward facing horns on the back of their head. They are of a lean and lithe build. In human form they resemble a perfectly normal young man of 18 years with a lean but toned build, green eyes, short curly brown hair, and lightly tanned skin. Just Like Boomer and Homer before them, their human or melda form is completely normal, with only one head and one neck. It is this form that they spend most of their time. ]

Name: Baxter and Buster
Age: 18
Theme Song:
Personality: These two are very, very smart, but they have rarely ever applied such intellect to anything other than pulling pranks and making trouble. They’re both trouble makers, pranksters, and though it rarely shines through, they are intellectually gifted warriors. Baxter is the calm one, and Buster the more energetic of the two. They occasionally get mad at each other, but the anger never lasts for long. They have a difficult time staying mad at each other because of just how strong their mental link is. They have a love of learning and a love of combat.
Bio: Baxter and Buster are brothers, Identical twins, But like their Great Grandfather Boomer and his brother Homer, They are of one body. In their wyvern dromea form, they are a white and red wyvern with 2 identical heads on two identical necks. Baxter and Buster have a shared dream of becoming red blades, and with their inheritance, they are well on their way. These brothers have always been the best of friends, And their mental link is even stronger than Boomer‘s had been with Homer.

Statistical Information
HP: 235 [divide among the other stats]
Endurance: 20
Speed: 15
Agility: 15
Defense: 20
Strength: 20
Mana: 20
Intelligence: 100
Dexterity: 25

Life Experience

Skills


Recipes:

Job Level:
Job Quests Completed:

Quest Level:
Quests Completed:

Rucksack

Livestock and Supplies:
calf [matures in 30 days] [Jan 29-March 1]
fodder [10 portions]
hen
bag of corn feed [10 portions]
Bull calf [matures in 30 days] [Jan 29-March 1]
Rooster [1]
Stone Knife [1] +3 Attack

Crafting Materials and Tools:
Twine [1]
Leather [2]
Bone Needle [1]
Thread [1]
Mowing Sickle [1]
Small Dragon Hide [2]
Crystal [29]
Red Metal Ore [2]
Baby’s Breath [2]
Rabbit Hide [5]
Decorative Feather [16]
Black Pearl [7]
Medium Hide [3]
Giant Hide [3]
Nice antler [6]
Large Dragon Hide [1]
Small Pelt [4]
Fulling Feathers [6]
Down [10]
Poisonous Mushroom [5]
Small Hide [1]
Boar Tusks [6]
Nice antler [4]
Deer Hide [2]
Large Deer Hide
Impressive Antler [2]

Food:
Stale Bread [1] +2 Stamina
bag of fruit [+5 all stats, 10 pieces]
slice of Cordonna's confection [restores all stats (best eaten after battle and not during)]
Bag of Assorted Candy [+5 speed, +5 stamina, 8 pieces]
bag of Christmas candy [+5 speed, +5 stamina, 8 pieces]
a gallon [16 cups] of milk [1cup = +5 strength + 5 defense] and box of cookies [13 cookies +5 speed +5 Strength]
crate of groceries [1 head lettuce, 1 pint of peas, 1 bulb garlic, 3 onions, 8 carrots, 10 potatoes]
candy canes [12 candy canes +5 End +5 mana]
Moose Meat [1]
Large Venison [2]
Large Meat [3]
Small Venison [1]
Edible Mushroom [10]
Rat Meat [1]
Goose Meat [4]
Small Meat [1]
Quail Meat [2]
Rabbit Meat [4]
Large Venison [6]
Medium Venison [3]
Pheasant Meat [2]
Rabbit Meat [5]

Other:
Old Wooden Shield [3]
Poisoned Arrow [6]

Orb of Holding

Ancient Gold Ring [5]
10% off card to Junkyard [use once a week]
buy one item and get one free of equal or lesser value coupon at Cresca's Books and Scrolls [5 coupons, one use each, use one a week]

Shield of spite [reduces your enemies defense by 10% and reduces your mana by 10% when in use] [1]

Christmas Star Pendant
The Christmas Star pendant heals your character by five points with each post and +10 to any stat of your choice while in use

Blade of Spite
this is a sword that reduces your enemies Strength by 10% and reduces your mana by 10% when in use.

Name: Cresca's Learn How To: Level Up
Type: Book
Description: Cresca has painstakingly collected knowledge on how to better one's self and abilities. This is book one in her series of Learn How To. In this book you will learn how to train up your power. "Training up that particular part of you is the best way to strengthen it."
Instructions: Rp reading this book for 300 words and from that point on, just rp out 500 words to level up any stat for 1 point. On guild recognized holidays this is upped to 5 points.
Rewards: +10 INT [for reading it. Only available the first time you read it. Book may be resold.]

Name: Cresca's Learn How To: Level Up
Type: Book
Description: Cresca has painstakingly collected knowledge on how to better one's self and abilities. This is book one in her series of Learn How To. In this book you will learn how to train up your power. "Training up that particular part of you is the best way to strengthen it."
Instructions: Rp reading this book for 300 words and from that point on, just rp out 500 words to level up any stat for 1 point. On guild recognized holidays this is upped to 5 points.
Rewards: +10 INT [for reading it. Only available the first time you read it. Book may be resold.]
Cost: $12

Name: Cresca's Learn How To: Level Up 2
Type: Book
Description: Cresca has painstakingly collected knowledge on how to better one's self and abilities. This is book one in her series of Learn How To. In this book you will learn how to train up your power. "Interacting with others is a necessity in life. It is more than networking, it is a means by which we all grow."
Instructions: Rp reading this book for 300 words and from that point on, just interact with other characters and share words [with their permission] 500 words combined [as long as your words are 300 or more] to level up any stat for 1 point. On guild recognized holidays this is upped to 5 points.
Rewards: +10 INT [for reading it. Only available the first time you read it. Book may be resold.]
Cost: $15

Name: Cresca's Learn How To: Fight
Type: Book
Description: Cresca has painstakingly collected knowledge on how to better one's self and abilities. This is book one in her series of Learn How To. In this book you will learn how to train up your fighting skills. "It is not enough in this world to be strong or swift. Knowing how to defend yourself and others is vital."
Instructions: Rp reading this book for 300 words and from that point on, just rp out 500 words to level your Fighting skill for 1 point.
Rewards: +10 INT [for reading it. Only available the first time you read it. Book may be resold.]
Cost: $12

Name: Cresca's Learn How To: Cook
Type: Book
Description: Cresca has painstakingly collected knowledge on how to better one's self and abilities. This is book one in her series of Learn How To. In this book you will learn how to train up your Cooking skills. "Cooking is a basal need. It fills your belly and makes you strong. It is also a lucrative life skill."
Instructions: Rp reading this book for 300 words and from that point on, just rp out 500 words to level up your Cooking skill for 1 point.
Rewards: +10 INT [for reading it. Only available the first time you read it. Book may be resold.]
Cost: $12

Name: Cresca's Learn How To: Hunt
Type: Book
Description: Cresca has painstakingly collected knowledge on how to better one's self and abilities. This is book one in her series of Learn How To. In this book you will learn how to train up your Hunting skill. "Not everybody is meant to be a farmer. This is the freshest way to get meat."
Instructions: Rp reading this book for 300 words and from that point on, just rp out 500 words to level up any stat for 1 point.
Rewards: +10 INT [for reading it. Only available the first time you read it. Book may be resold.]
Cost: $15

Name: Cresca's Learn How To: Acquire
Type: Book
Description: Cresca has painstakingly collected knowledge on how to better one's self and abilities. This is book one in her series of Learn How To. In this book you will learn on the profitable arts of Pirating and Thieving. "Acquisition can mean many things. In this case, I am pretty sure you know I don't mean by investment."
Instructions: Rp reading this book for 300 words and from that point on, you will gain the Pirating and Thieving skill.
Rewards: +10 INT [for reading it. Only available the first time you read it. Book may be resold.]
Cost: $25

Name: Cresca's Learn How To: Craft
Type: Book
Description: Cresca has painstakingly collected knowledge on how to better one's self and abilities. This is book one in her series of Learn How To. In this book you will learn how to train up your Crafting Skills. "Tinkerers, inventors, builders, and others of the like will enjoy this book on crafting."
Instructions: Rp reading this book for 300 words and from that point on, just rp out 500 words to level up any stat for 1 point. Words spent on crafting anything can go towards leveling this up, too.
Rewards: +10 INT [for reading it. Only available the first time you read it. Book may be resold.]
Cost: $10

Name: Cresca's Learn How To: Art of Level up Mastery
Type: Book
Description: Cresca has painstakingly collected knowledge on how to better one's self and abilities. This is book one in her series of Learn How To. In this book you will learn how to train up your Crafting Skills. "This advanced guide will help you double your efforts in leveling up."
Instructions: Rp reading this book for 500 words and from that point on, Five hundred words gets you 2 points to spend as you wish.
Rewards: +10 INT [for reading it. Only available the first time you read it. Book may be not resold.]

Heirloom Bow and Quiver of Arrows [12 Arrows] [+5 DEF +5 AGL]
An older bow and quiver passed down through the generations. It is not terribly fancy, but it will help you with your hunting and archery competitions. It allows you to attack from a distance. While it will not be good for close range, and is limited by your own dexterity and speed, you are able to defend yourself before things get hairy. Of course, if they get too close for that, you might still want a melee weapon. Note: The higher DEX is considered the better shot.
Whole Pumpkin Pie [+5 sta per slice, 8 slices per pie]
Name: Healing: First Aid (book) - Reading this book will give you a first aid level in healing skills.
Requirements: RP 200 words of reading. No previous knowledge or experience necessary.
Rewards: Grants 1 level of healing once read. 200 SP. You'll be capable of treatment of illnesses and injuries that can be resolved with first aid or at least stabilizing the patient until you get to a licensed healer practitioner.


$969.00
PostPosted: Mon Jun 06, 2016 2:00 pm


Player Information
[Avatar]
Wire_Colossus
Preferred form of contact: Quote and/or PM

Dromea Empire

Kingdom: Magi [Mountain]
Tribe: Mountain Backs
Special Status: [Mods handle this]
Social Status: Peasant [everybody starts as this by default then picks a career and new information comes up as the story develops]

Character Data
[As Far as Dromea go, Tremor-Stride is among the largest. He is 700ft long, has a 900ft wingspan, and weighs 400 tons. His scales have such a high concentration of draconian iron in them that his scales account for nearly a quarter of his body weight. His scales are diamond shaped and resemble interlocking overlapping boulders. His scales are so strong that he has been asked on many occasions if he has dragon bone in his scales, but the truth is de does not. His scales are much too heavy to have dragon bone in them. He has two colossal wings whose wing membranes stretch from his wings to the base of his tail. His tail is broad with a heavy dragon bone club at the tip. His front teeth are large and shaped like oversized railroad spikes, perfect for crushing and biting clean through bone and stone. His head is spade like in shape with a complete lack of horns or crests. His hulking body has four front legs instead of two, a trait all members of his tribe have. It helps them cope with being so massive and so heavy, helps them bear their own weight on land. His body is same color as the stones of the areas his tribe controls, and this combined with e plants, grasses, and mosses that germinate and grow on his scales yearly makes it easy for him to hide as long as he stays still. His claws are large and spade like, used not for climbing but for digging. In his human form, which he is rarely seen and recognized for who he is, He appears to be a young man of 20 years with no hair and green eyes. His body in human form is only 5ft tall and weighs a hundred pounds. His skin is pale, and his body lean.]

Name: Tremor-Stride
Age: 400 years
Theme Song:
Personality: relaxed and laid back, gentle, and difficult to upset.
Bio: Tremor-Stride, or Strider as he prefers to be called, is among the largest of all dromea. He comes from a tribe of giants and that same family is known for the longevity of its members lives. The longer they live, the bigger they get. Strider is among the oldest of his tribe and is likely the largest dromea the world has ever seen. His life has been a rather uneventful one. He has spent most of his life hunting and growing, like any other dromea of his grouping and element, but he hasn‘t had any excitement in his life.

Statistical Information
HP: 175
Endurance: 20
Speed: 10
Agility: 5
Defense: 50
Strength: 50
Mana: 25
Intelligence: 10
Dexterity: 5

Life Experience

Skills
Crafting Level 1

Name: Arrow Making
Type: Crafting Skill
Requirements: Flint [2] OR Arrow Head [1]; Stick [1]; Goose Feather [2]; knife [1]; 200 words
Description: Arrows are made of various parts - Arrow Head, shaft, fletching, and the nock. First the shaft must be straight and smooth by whittling off any variances and carving the nock into one end. The arrow head must be appropriate for the type of use it is meant form: Bodkin, Blunt, Broad Tip, etc. They may be made of flint or iron or bronze, purchased or made. It takes two flint to make a stone arrowhead. Affix towards the the nock end of the shaft the fletchings made of feathers to aid in stabilization of flight and to help control the distance, as in long range or flu-flu arrows.
Rewards: Good Arrow [1] + 200 SP

Recipes:

Job Level:
Job Quests Completed:

Quest Level:
Quests Completed:

Rucksack
Stone Knife [1] +3 Attack
Stale Bread [1] +2 Stamina
Twine [1]
Leather [2]
Bone Needle [1]
Thread [1]
Mowing Sickle [1]
bag of fruit [+5 all stats, 10 pieces]
slice of Cordonna's confection [restores all stats (best eaten after battle and not during)]
Bag of Assorted Candy [+5 speed, +5 stamina, 8 pieces]
Orb of Holding
Heirloom Bow and Quiver of Arrows [12 Arrows] [+5 DEF +5 AGL]
An older bow and quiver passed down through the generations. It is not terribly fancy, but it will help you with your hunting and archery competitions. It allows you to attack from a distance. While it will not be good for close range, and is limited by your own dexterity and speed, you are able to defend yourself before things get hairy. Of course, if they get too close for that, you might still want a melee weapon. Note: The higher DEX is considered the better shot.
Whole Pumpkin Pie [+5 sta per slice, 8 slices per pie]
Name: Healing: First Aid (book) - Reading this book will give you a first aid level in healing skills.
Requirements: RP 200 words of reading. No previous knowledge or experience necessary.
Rewards: Grants 1 level of healing once read. 200 SP. You'll be capable of treatment of illnesses and injuries that can be resolved with first aid or at least stabilizing the patient until you get to a licensed healer practitioner.

$25.00

kittenlynn
Vice Captain


kittenlynn
Vice Captain

PostPosted: Mon Jun 06, 2016 2:04 pm


Player Information
User Image
Wire_Colossus
Preferred form of contact: Quote and/or PM

Fedison Empire

Kingdom: Flightless Flock (A kingdom of flightless Fedison breeds)
Tribe: Grounded Lightning tribe
Special Status: Bloodlust
Social Status: Peasant

Character Data
[Like most cassowaries in Ebony‘s family, Ebony has black hair like feathers from the neck down, quills on his forearms, three toes on each scaly foot, and a blue featherless neck with a red waddle on the underside of the front of the neck. He has a crest as well. His legs are strong and his feet while not as long as those of the regular cassowary, are just as dangerous. He has bright vibrant yellow eyes and his beak is short and narrow. His arms are slightly shorter than his legs and his hands small with long clawed fingers. He tends to wear shorts and a vest, both of which a drab green.]

Name: Ebony Earthtalon
Age: 23
Theme Song: doesn't have one, yet
Personality: [Sanguine, Mercurial, Audacious. Ebony is a fighter, rarely giving up and almost always doing the unexpected. He acts without fear, and if you threaten him, he is just as likely to attack you from behind as he is to do so from the front.]
Bio: Growing up, Ebony was the son of a fruit farmer, and never had much in the way of excitement or adventure. He always had something to do, but there was never anything fun to do. It was always work, work, work, work, work. An almost never ending amount of work. His life has passed him by without so much as a sideways glance and so his childhood is a blur with only a few memories that really stand out at all. His only important memory, and the only one from his childhood that really stands out to him is the time it rained for a month and the fields were flooded. He remembers this particular time in his life so strongly because it was when he met the first friend he ever had. He has recently struck out on his own to make his own way in life, and to leave his mark on the empires.

Statistical Information
HP: 150
Endurance: 20
Speed: 21
Agility: 20
Defense: 20
Strength: 20
Mana: 15
Intelligence: 15
Dexterity: 19

Life Experience
Crafting Level 1
Fighting Level 17
Skills

Spoils - May loot any one [non-bound] item from defeated victims (Roll one 6 sided dice, NPCs will drop 1 - $25, 2 - Simple Sword [+5 STR], 3 - First-aid Kit [Restores health by 1 level], 4 - $100, 5 - Trail Mix [Restores Stamina in full], 6 - All of the above)

Name: Arrow Making
Type: Crafting Skill
Requirements: Flint [2] OR Arrow Head [1]; Stick [1]; Goose Feather [2]; knife [1]; 200 words
Description: Arrows are made of various parts - Arrow Head, shaft, fletching, and the nock. First the shaft must be straight and smooth by whittling off any variances and carving the nock into one end. The arrow head must be appropriate for the type of use it is meant form: Bodkin, Blunt, Broad Tip, etc. They may be made of flint or iron or bronze, purchased or made. It takes two flint to make a stone arrowhead. Affix towards the the nock end of the shaft the fletchings made of feathers to aid in stabilization of flight and to help control the distance, as in long range or flu-flu arrows.
Rewards: Good Arrow [1] + 200 SP

Recipes:

Job Level:
Job Quests Completed:

Quest Level:
Quests Completed:

Rucksack
Stone Knife [1] +3 Attack
Stale Bread [1] +2 Stamina
Twine [1]
Leather [2]
Bone Needle [1]
Thread [1]
Mowing Sickle [1]
Red Metal Ore [1]
Moose meat [1]
Faerie Medal [+25 spd]
Old wooden Shield (+ 10 Defense) [1] equipped to left arm
Bag of Fruit [+5 all stats, 10 pieces] gained, Cordonna's Confection [restores all stats (best eaten after battle and not during)] [1 slice]
Orb of Holding
Heirloom Bow and Quiver of Arrows [12 Arrows] [+5 DEF +5 AGL]
An older bow and quiver passed down through the generations. It is not terribly fancy, but it will help you with your hunting and archery competitions. It allows you to attack from a distance. While it will not be good for close range, and is limited by your own dexterity and speed, you are able to defend yourself before things get hairy. Of course, if they get too close for that, you might still want a melee weapon. Note: The higher DEX is considered the better shot.


$25.00
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