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Posted: Fri Dec 18, 2015 8:59 am
The Mercury Gym
The Gym serves as a battle arena for Ami Fury against trainers, dance studio, and home. On the bottom floor is the battle arena and stage and third floor is where she lives.
Gym Owner: Ami Fury Gym Apprentice: ...? Gym Type: Water Gym Badge: the Aqua Badge
The Gym Challenge
Each trainer is allowed three Pokemon to battle against the gym leader in one on one matches. She is best for beginning trainers but that doesn't mean she'll go easy on you. Even if you are an experience trainer or choose to return to battle Ami again she'll battle you but of course with her stronger three other Pokemon. Of course you will battle three trainers before battling Ami Fury to prove your worthiness. So choose wisely on who will be your three Pokemon for this gym.
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Posted: Tue Jan 12, 2016 10:33 am
The Gym Leader
Username: TeenTitans4Ever RP Name: Ami Fury
Age: 36 Residence: Mercury City Rank/Occupation: Mercury Gym Leader/Performer Lover: Gabriel (husband-deceased) Family: Daughter – Aria Parents- Maia and Damian Uncle- Angelus Fury (Damian's brother) Cousin- Kazuma Fury Personality: Wise, Generous, and Daring Talents: Water Tamer, Dancer, and Singer Ethnic: Greek Bio: Ami Fury is young cousin of Kazuma Fury who comes from a line of good battlers. Her father Damian Fury was Mercury City’s previous gym leader a steel Pokémon tamer when the city was still known for its mining. Now the city must get their coal and pretty jewels elsewhere. Ami had help the citizens of Mercury rebuilt the city as it now serves almost as resort to its guests. Also, Ami was able to establish a new gym in Mercury City but as a water gym leader because water Pokémon are her specialty but being a gym leader isn’t Ami’s only professiorn. She is also a stage performer when it comes to dancing and singing. Her pokemon tend to join her on stage… Ami Fury was once married to a man name Gabriel who was an orphan raised by Team Zodiac but escape the organization after the Team Zodiac’s defeat. When Gabriel traveled to Mercury both he and Ami fell in love and got married then had a daughter together name Aria. But on their daughter’s sixth birthday he died from an unknown illness.
Gym Pokemon Name: Seel Nickname: Boreas Gender: Male Level: 11 Type: Water Nature: Calm Moveset: 1. Headbutt 2. Water Sport 3. Icy Wind 4. Water Pulse (TM)
Name: Ducklett Nickname: Dawn Gender: Female Level: 15 Type: Water-Flying Nature: Bashful Moveset: 1. Wing Attack 2. Water Pulse 3. Steel Wing (Egg) 4. Water Sport
Name: Marill Nickname: Naiad Gender: Female Level: 13 Type: Water-Fairy Nature: Timid Moveset: 1. Bubble Beam 2. Rollout 3. Defense Curl 4. Sing (Egg)
Other Pokemon: Name: Vaporeon (shiny-pink) Nickname: Nymph Gender: Female Level: 50 Type: Water Nature: Lonely Moveset: 1. Aqua Ring 2. Aurora Beam 3. Captivate (Egg) 4. Hydro Pump
Name: Empoleon Nickname: Triton Gender: Male Level: 45 Type: Water-Steel Nature: Mild Moveset: 1. Metal Claw 2. Aqua Jet 3. Surf (HM) 4. Fury Attack
Name: Lumineon Nickname: Nova Gender: Female Level: 35 Type: Water Nature: Modest Moveset: 1. Aqua Ring 2. Water Pulse 3. Gust 4. Captivate
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Posted: Tue Jan 12, 2016 10:39 am
Battle RulesSee: Post Action - Roll Dice - Choose Sided Dice
Pokemon HP is ([Every 10th Level x 10] + lvl)
1 - 10 = 10 hp +lvl 11 - 20 = 20 hp +lvl
Example lvl 1 is 11hp, and lvl 9 is 19.--- To decide which Pokemon strikes first, roll a D20. Pokemon with the highest roll strikes first.--- Attack, and defend (defending does not include the use of moves unless they are defensive in nature (light screen, etc). They can include dodging, and distracting actions.
Both Pokemon roll a D20, if the attacker rolls higher, they hit. If the defending Pokemon does they miss.
If anyone rolls a 1, they critically fail! (x2 damage if hit, or dodging Pokemon gets a +5 to their next attack roll).
If anyone rolls a 20, this is a critical hit! (x2 damage if hit, or dodging Pokemon gets a +5 to their next attack roll)--- For Damage!
Roll a D10! Every time your pokemon gains a tenth level, add an extra die.
Level 0 - 19 = 1 Level 20 - 29 = 2 Level 30 - 39 = 3 Level 40 - 49 = 4 Level 50 - 59 = 5 Level 60 - 69 = 6 Level 70 - 79 = 7 Level 80 - 89 = 8 Level 90 - 99 = 9 Level 100 = 10
--- Status/Defensive Moves
For moves that improve the Pokemon's own defence/special defence such as: Light Screen, harden, agility, and double team.
+2 to defence rolls
For Moves that lower the other Trainer's Pokemon's defence/special defence such as: Tail whip, fake tears, and screech.
-2 to defence rolls
For moves that improve the Pokemon's own attack/special attack such as: Howl, coil, and quiver dance.
+2 to attack/damage rolls
For moves that lower the other Trainer's Pokemon's attack/special attack such as: Growl, Charm, Captivate, and Confide
-2 to the other Trainer's attack/damage roll
For a list of Status moves see: Status Move - Bulbapedia--- Health Moves
For moves that draw health from the defending Pokemon such as: leech horn, absorb, mega-drain, and drain-punch.
Half of the Damage done to the defending Pokemon
For moves that continually draw health from the defending Pokemon such as: Leech seed
1/20 of the defending Pokemon's total health
For moves that continue to give health to the attacking Pokemon such as: Aqua Ring
1/20 of the attacking Pokemon's total health
For moves that return total, or half of the attacking Pokemon's health such as: Morning Sun, Wish, and Rest
Half to Full health (see move on Bulbapedia), and can only be used 3 times per battle
For List of all Attacking moves Special - Bulbapedia Physical - Bulbapedia--- Mega Evolution
Your character MUST be an experienced trainer in order to use Mega evolution. You must have the appropriate stones. Your character must have a long, and strong relationship with the Pokemon they are Mega evolving. If you have questions, or are interested in using Mega Evolution please speak with a crew member first.
With Mega Evolution, the Pokemon gains +3 to ALL rolls--- Type Advantage/Disadvantage
For Damage Rolls impacted by type advantage and disadvantage. See the defending Pokemon on Bulbapedia:
NationalPokemon List
Go to "Type Effectiveness," multiply your damage rolls by the number shown.
For example... This is Bulbasaur's Type Effectiveness chart.

Bulbasaur is weak against fire x2. This means any fire attack he is damaged by, would be doubled in damage. However, if he is damaged by a water attack, that attack would only do half damage. --- Example...
Lvl 5 Bulbasaur is being attacked by a lvl 7 Fennekin
Bulbasaur has 15 hp!
Fennekin uses howl (+2 to damage rolls), and later attacks with Ember. The Damage roll (1 D10) is 3, and Bulbasaur is weak to fire attacks.
(3 + 2) x 2 = 10 damage!
Bulbasaur has 5 hp left!
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Lvl 5 Bulbasaur is being attacked by a lvl 7 Squirtle
Bulbasaur has 15 hp
Squirtle uses tail whip (+2 to damage rolls), and then water gun. The Damage roll (1 D10) is 3, and Bulbasaur is resistant to water attacks.
(3 + 2) x 0.5 = 2.5
Bulbasaur has 12.5 hp left!
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Lvl 5 Bulbasaur is being attacked by a lvl 7 Squirtle
Bulbasaur has 15 hp
Squirtle uses tail whip (+2 to damage rolls), and then tackle. The Damage roll (1 D10) is 3, and Bulbasaur is damaged normally by normal attacks.
(3 + 2) x 1 = 5
Bulbasaur has 10 hp left!
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