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Koresephone
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PostPosted: Thu Dec 31, 2015 1:33 am


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PostPosted: Thu Dec 31, 2015 1:34 am


Jiyūgata Senpū
Freestyle Whirlwind

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___Description:
___Born from the dreams of one man wanting to put the wrath of a hurricane in to fighting style and hoping for that sort of fluidity and power, Jiyūgata Senpū [ Freestyle Whirlwind ] was formed. Mixing tumbling, parkour, tricking and martial arts in to an ultimate fighting style, Freestyle whirlwind was born. Practitioners of this style are born with a natural sense of flow and momentum, and through this style learn how to use that flow to their advantage to chain techniques to overwhelm enemies. Once chains have been established, this style is great for crowd control.

___Notes:
• A specialization in the Soft Physical Formless Style grants a learning reduction of 1 post for all techniques in this style up to the learned rank of the Formless Style. If it is the Locked Formless Style, the learning reduction is doubled.
• All Simple techniques in this Style are treated as Complex when interacting with other techniques.
• Practitioners cannot be of a heavy build.
• Certain techniques in this Style are labeled "Training". These techniques are learned as though they are Complex techniques, but grant passive benefits upon completion.
• Certain techniques in this Style are labeled "Supplemental". These techniques are learned as though they are Complex techniques, but consume no Chakra or Stamina to activate and grant an effect that lasts for a single post. Unless otherwise stated, these techniques only affect techniques within this Style.
• Any speed boosts granted by the techniques in this Style vanish as soon as the user comes to a stop, and are limited to a gain of 1 descriptive rank per the user’s body rank per post.
• This style can be learned as either a normal or rigorous Style. If it is learned as a rigorous style, techniques of this style are treated as being a full rank higher in all aspects when interacting with other techniques and the limit to the number of descriptive ranks the user can gain from techniques is doubled.

___S t a g e O n e [1]
Whirlwind Training
Rank: E :: Training
Description: The user trains to be better suited to dealing with the shock of landing and training the muscles of their legs and arms. This makes for faster movement and stronger kicks, raising the base level of the user's speed by one descriptive rank per learned stage of this Style. These descriptive ranks cannot be drained by the techniques in this Style.

Somersault
Rank: X :: Simple
Description: A simple move almost all ninjas are capable of: a somersault. The user trains their body to be able to somersault when landing after a long fall to mitigate any damage taken. This technique allows the user to survive falls up to 4 meters per rank with minimal damage. Consumes no activations and confers two descriptive ranks of speed to a movement technique used directly after the fall when used this way. If used in combat, it takes the form of a roll designed to get around an enemy, and is treated as a rank higher for purposes of evading physical techniques.

Power Slide
Rank: X :: Simple
Description: The user uses an obstacle of some sort about waist-height and propels themselves over it. As they propel over the obstacle they bring one leg up, slamming it in to the opponent. This technique adds any descriptive ranks from the user’s speed to its power. If there is no opponent, the user’s speed gains one descriptive rank per this technique’s rank for one post.


___S t a g e T w o [2]
Switchblade
Rank: D :: Training
Description: This is a training technique that teaches the user how to switch directions when landing a flip, allowing for one to flip backwards and then forwards and vice versa without a moment's hesitation. After this training is complete, the user may use up to one technique per post that would lower the descriptive ranks affecting their speed without suffering that reduction. If this Style is being learned as a rigorous Style, the user gains the ability to use Somersault to evade once per post without it consuming an activation, but only against opponents whose body rank is at or lower than the user’s.

Kickflip
Rank: X :: Simple
Description: The user flips on the spot, using their powerful leg muscles in one leg to propel themselves through the air while the other stays stationary. The stationary leg comes down on the opponent in the downswing or upswing with significant force. This can be completed either backwards or forwards. If used while running, this technique gains double any increases to the user’s speed as a boost in power, but resets any descriptive ranks for speed as well.

Roundabout
Rank: X :: Simple
Description: By using the momentum of a running start, the user grabs a pole of some sort (either naturally there or a polearm of some sort stabbed in to the ground) or person and propels their body around it. Using the power of the spin, the user kicks out at the enemy, slamming their foot into either the opponent's face, chest, or abdomen. This technique gains any descriptive ranks the user’s speed has to its power, but resets them afterward.


___S t a g e T h r e e [3]
Perfecting Balance
Rank: C :: Training
Description: The user trains their body, pushing it to the extreme. After dealing with their own personal momentum and flow, the user works on balance. By training the body even more past their normal limits, the user's balance and endurance are increased, allowing them to run faster than the average person without losing their balance. Every Soft Physical Formless technique used confers one descriptive rank of speed to the user for the duration of the fight, and attempts to throw the user off-balance that are of a lower rank than the user’s highest trained rank in the Soft Physical Formless Style automatically fail to do so.

Scissor Handspring
Rank: X :: Simple
Description: This is a move that can be completed either backward or forward. The user quickly propels themselves either backward or forward and vaults over something as in Power Slide; however, this time, they swing their legs around from the side instead of sliding over the obstacle, aiming to kick the target with both feet. If the first hit lands, the second one does as well. If the user is able to hook their feet onto something on the other side (including things like an opponent’s arms and legs), they gain two descriptive ranks of speed per this technique’s rank.

Wall Kick
Rank: X :: Simple
Description: A technique turning the surrounding environment to an advantage. The user rushes a straight face of something (a tree, wall, pole, another person, etc.) and uses the momentum from their run to propel themselves back off the surface in to a round-house like kick. If hit in areas like the face, it's not abnormal for someone to go spinning. All descriptive rank increases to the user’s speed apply to this technique’s power, but resets any descriptive ranks for speed afterward.

Swinging Fury
Rank: X :: Simple
Description: The user grabs support above them, either after propelling themselves in to the air after a flip or jumping up and grabbing it after running. Once they have grabbed hold of the support, they swing up using the momentum that got them there and bring up both feet before kicking out. The user can then dismount with a somersault or a flip if they wish. This technique gains one descriptive rank in power for every descriptive rank in speed the user has going into this technique, but the user’s descriptive ranks in speed are reset if this technique makes contact with an opponent.


___S t a g e F o u r [4]
Lesser Combo
Rank: B :: Supplemental
Description: Allows the user to employ three attacks in one activation when used. The user uses their momentum to stitch together a string of three attacks in quick succession. If the first attack is blocked, then the combo is broken; however, if the first attack is not blocked then all three attacks land. Any opponent whose reflexes are two ranks higher than the user's speed can block these attacks separately.

Standing Hurricane
Rank: X :: Simple
Description: The user gets in to a handstand-like stance while having a rotational momentum, either from a following move or spinning the legs. Using the rotational momentum, the user kicks out their legs, creating a barrage of kicks. Launches two kicks per rank, with each one being one rank lower than this technique in power, but consumes only two activations regardless of how many kicks are used. Resets the user’s descriptive ranks in speed.

Flying Hurricane
Rank: X :: Simple
Description: The user, using rotational momentum either from twisting the legs as they jump or twisting the legs mid-flip, snaps out their feet and delivers a dizzying barrage of kicks. Launches two kicks per rank, with each one being one rank lower than this technique in power, but consumes only two activations regardless of how many kicks are used. Resets the user’s descriptive ranks in speed, unless it is blocked.

Falling Hurricane
Rank: B :: Complex
Description: The user imbues their leg muscles with chakra to propel themselves farther in the air, the user then proceeds to flip mid-air to produce momentum as they fall. They then bring down their leg on their opponent as they fall. This technique can be used without launching themselves into the air if the user is already falling. Transfers any damage the user would have taken on impact to the target.


___S t a g e F i v e [5]
Advanced Whirlwind Training
Rank: A :: Training
Description: The user becomes one with their momentum, learning how to harness their body as an almost perfect machine. After completing this training, the user’s reflexes gain any and all bonuses afforded to their speed.

Moderate Combo
Rank: A :: Supplemental
Description: The user uses their momentum to stitch together a string of four attacks in quick succession, consuming only one activation. If the first attack is blocked, then the combo is broken; however, if the first attack is not blocked then all four attacks land. Any opponent whose reflexes are two ranks higher than the user's speed can block these attacks separately.

Wheelbarrow Kick
Rank: X :: Simple
Description: The user uses their momentum from any other move to propel themselves into a series of sideways flips, each one punctuated with a kick. The direction of the flips can be changed mid-move and can continue until a kick lands, increasing by two descriptive ranks in speed after each kick. Launches a maximum of one kick per rank.


___S t a g e S i x [6]
Advanced Combo
Rank: S :: Supplemental
Description: The user uses their momentum to stitch together a string of five attacks in quick succession. If the first attack is blocked, then the combo is broken; however, if the first attack is not blocked then all four attacks land. Any opponent whose reflexes are two ranks higher than the user's speed can block these attacks separately.

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© I Tortured Sleep I & Ergo War, 2016, permission of use to: Shinobi Nations

Koresephone
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