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Pluto Gym

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TeenTitans4Ever
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PostPosted: Thu Dec 31, 2015 11:14 pm


Pluto Gym

User Image

The building serves as both a gym and home for Arashi Kasumi.


Gym Owner- Arashi Kasumi
Gym Apprentice-
Gym Type- Dark
Gym Badge- the Shade Badge

Gym Challenge

It is a single battle with either two to three Pokémon mostly two and before that the Gym challenge you have to show the bond of trust you and your Pokémon by working together to get through a obstacle course that is designed for you and your team to work together.
 
PostPosted: Wed Jan 13, 2016 11:11 am


Battle Rules

See: Post Action - Roll Dice - Choose Sided Dice

Pokemon HP is ([Every 10th Level x 10] + lvl)

1 - 10 = 10 hp +lvl
11 - 20 = 20 hp +lvl

Example lvl 1 is 11hp, and lvl 9 is 19.


---

To decide which Pokemon strikes first, roll a D20.
Pokemon with the highest roll strikes first.


---

Attack, and defend (defending does not include the use of moves unless they are defensive in nature (light screen, etc). They can include dodging, and distracting actions.

Both Pokemon roll a D20, if the attacker rolls higher, they hit. If the defending Pokemon does they miss.

If anyone rolls a 1, they critically fail! (x2 damage if hit, or dodging Pokemon gets a +5 to their next attack roll).

If anyone rolls a 20, this is a critical hit! (x2 damage if hit, or dodging Pokemon gets a +5 to their next attack roll)


---

For Damage!

Roll a D10! Every time your pokemon gains a tenth level, add an extra die.

Level 0 - 19 = 1
Level 20 - 29 = 2
Level 30 - 39 = 3
Level 40 - 49 = 4
Level 50 - 59 = 5
Level 60 - 69 = 6
Level 70 - 79 = 7
Level 80 - 89 = 8
Level 90 - 99 = 9
Level 100 = 10

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Status/Defensive Moves

For moves that improve the Pokemon's own defence/special defence such as: Light Screen, harden, agility, and double team.

+2 to defence rolls

For Moves that lower the other Trainer's Pokemon's defence/special defence such as: Tail whip, fake tears, and screech.

-2 to defence rolls

For moves that improve the Pokemon's own attack/special attack such as: Howl, coil, and quiver dance.

+2 to attack/damage rolls

For moves that lower the other Trainer's Pokemon's attack/special attack such as: Growl, Charm, Captivate, and Confide

-2 to the other Trainer's attack/damage roll

For a list of Status moves see:
Status Move - Bulbapedia


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Health Moves

For moves that draw health from the defending Pokemon such as: leech horn, absorb, mega-drain, and drain-punch.

Half of the Damage done to the defending Pokemon

For moves that continually draw health from the defending Pokemon such as: Leech seed

1/20 of the defending Pokemon's total health

For moves that continue to give health to the attacking Pokemon such as: Aqua Ring

1/20 of the attacking Pokemon's total health

For moves that return total, or half of the attacking Pokemon's health such as: Morning Sun, Wish, and Rest

Half to Full health (see move on Bulbapedia), and can only be used 3 times per battle

For List of all Attacking moves
Special - Bulbapedia
Physical - Bulbapedia


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Mega Evolution

Your character MUST be an experienced trainer in order to use Mega evolution.
You must have the appropriate stones.
Your character must have a long, and strong relationship with the Pokemon they are Mega evolving.
If you have questions, or are interested in using Mega Evolution please speak with a crew member first.

With Mega Evolution, the Pokemon gains +3 to ALL rolls


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Type Advantage/Disadvantage

For Damage Rolls impacted by type advantage and disadvantage. See the defending Pokemon on Bulbapedia:

NationalPokemon List

Go to "Type Effectiveness," multiply your damage rolls by the number shown.

For example... This is Bulbasaur's Type Effectiveness chart.

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Bulbasaur is weak against fire x2. This means any fire attack he is damaged by, would be doubled in damage. However, if he is damaged by a water attack, that attack would only do half damage.


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Example...

Lvl 5 Bulbasaur is being attacked by a lvl 7 Fennekin

Bulbasaur has 15 hp!

Fennekin uses howl (+2 to damage rolls), and later attacks with Ember.
The Damage roll (1 D10) is 3, and Bulbasaur is weak to fire attacks.

(3 + 2) x 2 = 10 damage!

Bulbasaur has 5 hp left!

-

Lvl 5 Bulbasaur is being attacked by a lvl 7 Squirtle

Bulbasaur has 15 hp

Squirtle uses tail whip (+2 to damage rolls), and then water gun.
The Damage roll (1 D10) is 3, and Bulbasaur is resistant to water attacks.

(3 + 2) x 0.5 = 2.5

Bulbasaur has 12.5 hp left!

-

Lvl 5 Bulbasaur is being attacked by a lvl 7 Squirtle

Bulbasaur has 15 hp

Squirtle uses tail whip (+2 to damage rolls), and then tackle.
The Damage roll (1 D10) is 3, and Bulbasaur is damaged normally by normal attacks.

(3 + 2) x 1 = 5

Bulbasaur has 10 hp left!
 

TeenTitans4Ever
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Tim the Wolf

PostPosted: Wed Jan 13, 2016 11:44 am


The Gym Leader


Username: Tim the Wolf
RP Name: Arashi Kasumi
User Image

Age: 29
Residence: Pluto City
Rank/Occupation: Pluto Gym Leader/ Archeologist/ Ranger
Lover:
Family:Kage Kasumi

Personality: Calm, Generous, Passionate and Daring
Talents: Dark Tamer, Expert on fossils, Skilled Pokémon Breeder, and skilled magician
Ethnic: Italian
Bio: Arashi came from a line of strong trainers his mother who was the strongest elite four member and his father the gym leader before him. As a child Arashi put on magic shows to raise funds to help preserve Pokémon's natural habitat and also studied to be a Pokémon breeder so he could expand is knowledge. His passion then led him to be a Pokémon Ranger were he spent is time helping Pokémon mostly dealing with Team Zodiac as they try to disrupt the harmony between Pokémon and people. Eventually he became the Gym leader but still goes out when the Ranger Union calls.

Gym Pokemon
Name: Houndoom(Mega evolution)
Nickname:
Gender: Male
Level: 70
Type: Dark, Fire
Nature: Modest
Moveset:
1. Flamethrower
2. Dark Pulse
3. Sunny Day
4. Solarbeam (TM)

Name:
Mightyhena
Nickname:
Gender: Female
Level: 70
Type: Dark
Nature: Adamant
Moveset:
1. Iron Tail
2. Shadow Ball (TM)
3. Super Fang
4. Return (TM)

Name: Umbreon
Nickname:
Gender: Female
Level: 70
Type: Dark
Nature: Brave
Moveset:
1. Feint Attack
2. Last Resort
3. Moonlight
4. Dig (TM)

Other Pokemon:
Name: Zorua
Nickname:
Gender: Female
Level: 50
Type: Dark
Nature: Lonely
Moveset: Modest
1. Night Daze
2. Nasty Plot
3. Extrasensory (Egg)
4. Aerial Ace (TM)

Name: Greninja
Nickname:
Gender: Male
Level: 50
Type: Water, Dark
Nature: Modest
Moveset:
1. Water Pulse
2. Extrasensory
3. Shadow Sneak
4. Blizzard(TM)

Name: Zweilous
Nickname:
Gender: Female
Level: 50
Type: Dark, Dragon
Nature: Adamant
Moveset:
1. Dragon Rush
2. Earth Power (Egg)
3. Dragon Tail (TM)
4.Crunch
Reply
North: Pluto

 
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