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Celestial Academy

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Kameko the Dark Mage
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PostPosted: Fri Jan 08, 2016 8:45 pm


Celestial Academy

User Image



Celestial Academy has been around since Team Zodiac had gotten a new president, Aden Pierce. After his mentor passed the leadership to him, he thought it would be a good idea to open an academy up for the children of Celestial City. It will better prepare the Order's children for their future position in the Zodiac Order.

Dorms: The Girls Dorms are on the Eastern Side of the Academy's Campus and the Boys Dorms are on the Western Side. (Which have their own threads in this subforum).



All Students must take:


Battle Techniques 1, 2, 3, 4.
History and Geography 1, 2, 3, 4.
Survival Skills 1, 2, 3, 4.
Pokemon Performance 1, 2, 3, 4.

Lunch


Students can choose two more classes:
Breed Basics and Pokemon Care 1, 2, 3, 4.
Legends and Myths 1, 2, 3, 4.
Science of Evolution 1, 2, 3, 4.


 
PostPosted: Wed Feb 24, 2016 9:52 am


Dress Code


Students are required to wear their school uniforms when they are on the Academy grounds. Students who are seen without their uniforms will be sent to their rooms to put them on or punishment will be delivered as fitted.Also, students will receive an arm band with the Zodiac insignia on it. It must be worn at all times.



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Each student will receive two set of summer, winter, and athletic uniforms. All must have the Zodiac insignia arm bands at all times. (Unless in the dorm rooms. Not having them on there is acceptable.)
 

Kameko the Dark Mage
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Kameko the Dark Mage
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PostPosted: Wed Feb 24, 2016 9:56 am


Zodiac's Academy Staff


Quote:
User ImageName: Prof. Draven Daku
Age: 29
Gender: Male
Position: Survival Skills
Personality: Mischievous

Pokémon
Name: Murkrow
Nickname: N/A
Gender: Male
Level: Dark-Flying
Type: 31
Nature:
Move-set:
1. Taunt
2. Night Shade
3. Dark Pulse (TM)
4. Assurance


Quote:
Name: Prof. Kagura TsubasaUser Image
Age: 36
Gender: Female
Position: Breed Basics and Pokemon Care
Personality: Cunning

Pokémon
Name: Ninjask
Nickname: N/A
Gender: Female
Level: 45
Type: Bug-Flying
Nature:
Move-set:
1. Swords Dance
2. Gust (Egg)
3. Fury Cutter
4. Agility


Quote:
User ImageName: Prof. Vladimir Silver
Age: 37
Gender: Male
Position: Science of Evolution
Personality: Charming

Pokémon
Name: Aggron
Nickname: N/A
Gender: Male
Level: 42
Type: Steel-Rock
Nature:
Move-set:
1. Iron Defense
2. Take Down
3. Iron Tail
4. Rock Tomb


Quote:
Name: Prof. Layla WyvernUser Image
Age: 41
Gender: Female
Position: Legends and Myths
Personality: Loyal and Wise

Pokémon
Name: Aegislash
Nickname: N/A
Gender: N/A
Level: 51
Type: Steel-Ghost
Nature:
Move-set:
1. Sacred Sword
2. Night Slash
3. Iron Head
4. Shadow Sneak


Quote:
User ImageName: Prof. Takumi Shinju
Age: 41
Gender: Male
Position: Battle Techniques
Personality: Serious

Pokémon
Name: Milotic
Nickname: N/A
Gender: Male
Level: 47
Type: Water
Nature:
Move-set:
1. Hydro Pump
2. Safeguard
3. Aqua Tail
4. Dragon Tail


Quote:
User ImageName: Prof. Songo Shinju
Age: 43
Gender: Female
Position: Pokemon Performance
Personality: Jealous

Pokémon
Name: Corsola
Nickname: N/A
Gender: Male
Level: 45
Type: Water-Rock
Nature:
Move-set:
1. Power Gem
2. Water Pulse (Egg)
3. Mirror Coat
4. Aqua Ring


Quote:
Name: Prof. Adam MorgensternUser Image
Age: 43
Gender: Male
Position: History and Geography
Personality: Arrogant

Pokémon
Name: Houndoom
Nickname: Hela
Gender: Female
Level: 56
Type: Dark-Fire
Nature:
Move-set:
1. Foul Play
2. Oder Sleuth
3. Flamethrower
4. Crunch
 
PostPosted: Sun May 01, 2016 9:27 pm


Battle Rules

See: Post Action - Roll Dice - Choose Sided Dice

Pokemon HP is ([Every 10th Level x 10] + lvl)

1 - 10 = 10 hp +lvl
11 - 20 = 20 hp +lvl

Example lvl 1 is 11hp, and lvl 9 is 19.


---

To decide which Pokemon strikes first, roll a D20.
Pokemon with the highest roll strikes first.


---

Attack, and defend (defending does not include the use of moves unless they are defensive in nature (light screen, etc). They can include dodging, and distracting actions.

Both Pokemon roll a D20, if the attacker rolls higher, they hit. If the defending Pokemon does they miss.

If anyone rolls a 1, they critically fail! (x2 damage if hit, or dodging Pokemon gets a +5 to their next attack roll).

If anyone rolls a 20, this is a critical hit! (x2 damage if hit, or dodging Pokemon gets a +5 to their next attack roll)


---

For Damage!

Roll a D10! Every time your pokemon gains a tenth level, add an extra die.

Level 0 - 19 = 1
Level 20 - 29 = 2
Level 30 - 39 = 3
Level 40 - 49 = 4
Level 50 - 59 = 5
Level 60 - 69 = 6
Level 70 - 79 = 7
Level 80 - 89 = 8
Level 90 - 99 = 9
Level 100 = 10

---

Status/Defensive Moves

For moves that improve the Pokemon's own defence/special defence such as: Light Screen, harden, agility, and double team.

+2 to defence rolls

For Moves that lower the other Trainer's Pokemon's defence/special defence such as: Tail whip, fake tears, and screech.

-2 to defence rolls

For moves that improve the Pokemon's own attack/special attack such as: Howl, coil, and quiver dance.

+2 to attack/damage rolls

For moves that lower the other Trainer's Pokemon's attack/special attack such as: Growl, Charm, Captivate, and Confide

-2 to the other Trainer's attack/damage roll

For a list of Status moves see:
Status Move - Bulbapedia


---

Health Moves

For moves that draw health from the defending Pokemon such as: leech horn, absorb, mega-drain, and drain-punch.

Half of the Damage done to the defending Pokemon

For moves that continually draw health from the defending Pokemon such as: Leech seed

1/20 of the defending Pokemon's total health

For moves that continue to give health to the attacking Pokemon such as: Aqua Ring

1/20 of the attacking Pokemon's total health

For moves that return total, or half of the attacking Pokemon's health such as: Morning Sun, Wish, and Rest

Half to Full health (see move on Bulbapedia), and can only be used 3 times per battle

For List of all Attacking moves
Special - Bulbapedia
Physical - Bulbapedia


---

Mega Evolution

Your character MUST be an experienced trainer in order to use Mega evolution.
You must have the appropriate stones.
Your character must have a long, and strong relationship with the Pokemon they are Mega evolving.
If you have questions, or are interested in using Mega Evolution please speak with a crew member first.

With Mega Evolution, the Pokemon gains +3 to ALL rolls


---

Type Advantage/Disadvantage

For Damage Rolls impacted by type advantage and disadvantage. See the defending Pokemon on Bulbapedia:

NationalPokemon List

Go to "Type Effectiveness," multiply your damage rolls by the number shown.

For example... This is Bulbasaur's Type Effectiveness chart.

User Image

Bulbasaur is weak against fire x2. This means any fire attack he is damaged by, would be doubled in damage. However, if he is damaged by a water attack, that attack would only do half damage.


---

Example...

Lvl 5 Bulbasaur is being attacked by a lvl 7 Fennekin

Bulbasaur has 15 hp!

Fennekin uses howl (+2 to damage rolls), and later attacks with Ember.
The Damage roll (1 D10) is 3, and Bulbasaur is weak to fire attacks.

(3 + 2) x 2 = 10 damage!

Bulbasaur has 5 hp left!

-

Lvl 5 Bulbasaur is being attacked by a lvl 7 Squirtle

Bulbasaur has 15 hp

Squirtle uses tail whip (+2 to damage rolls), and then water gun.
The Damage roll (1 D10) is 3, and Bulbasaur is resistant to water attacks.

(3 + 2) x 0.5 = 2.5

Bulbasaur has 12.5 hp left!

-

Lvl 5 Bulbasaur is being attacked by a lvl 7 Squirtle

Bulbasaur has 15 hp

Squirtle uses tail whip (+2 to damage rolls), and then tackle.
The Damage roll (1 D10) is 3, and Bulbasaur is damaged normally by normal attacks.

(3 + 2) x 1 = 5

Bulbasaur has 10 hp left!
 

Lady_Conspiracy
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Southwest: Celestial City (Team Zodiac)

 
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