
Come to be healed.
Healing
Quote:
Check up: Free
This entails a basic evaluation of your current health and stats. An appraisal and any potential advice is given.
Wound Healing: Minor $5, Mild $15, Major $30, Severe $70, Near Death $100
Wounds constitute anything caused by a physical attack ranging from cuts to burns to bruises and broken bones. Near death is pretty self explanatory.
Poison Cure: Minor $6, Mild $18, Major $36, Severe $72, Near Death $120
Poisonings, intoxication effects, and even rashes.
Curse Breaking: $150
Any Mana or magic based effect.
Physical Therapy: $50 per level
This therapy is designed to help you strengthen a single stat. Word requirement for training up a level here is only 250 words.
This entails a basic evaluation of your current health and stats. An appraisal and any potential advice is given.
Wound Healing: Minor $5, Mild $15, Major $30, Severe $70, Near Death $100
Wounds constitute anything caused by a physical attack ranging from cuts to burns to bruises and broken bones. Near death is pretty self explanatory.
Poison Cure: Minor $6, Mild $18, Major $36, Severe $72, Near Death $120
Poisonings, intoxication effects, and even rashes.
Curse Breaking: $150
Any Mana or magic based effect.
Physical Therapy: $50 per level
This therapy is designed to help you strengthen a single stat. Word requirement for training up a level here is only 250 words.
Lessons
Resident Skills - $200 per lesson
Fellow Skills - $300
Physician Skills - $400
Chief Physician Skills- $500
Royal Physician Skills- $600
Resident
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Name: First Aid - 200 words
Cost: Bandage + Ointment
Job Level: Resident
Description: "First aid is the assistance given to any person suffering a sudden illness or injury, with care provided to preserve life, prevent the condition from worsening, and/or promote recovery." Wikipedia
Effect: Any use of First Aid will immediately reduce the severity of an injury or poison effect by a single level.
Name: Triage - 500 words
Cost: N/A
Job Level: Resident
Description: Triage is the skill that allows a healer to determine at a glance the medical situation of multiple patients so that those with higher priority needs are taken care of first.
Effect: Use of Triage is passive and increases the effectiveness of any medical skill by 5% for Resident, 10% for Fellow, 15% for Physician, 20% for Chief Physician, and 25% for Royal Physician
Name: Pharmacology - 300 words
Cost: N/A
Job Level: Resident
Description: Pharmacology is the art of creating medicines.
Effect: Learning this skill grants you access and permission to learn medicinal recipes.
Name: Physical Therapy - 400 words
Cost: N/A
Job Level: Resident
Description: This therapy is designed to help you strengthen a single stat.
Effect: Any healer who learns this skill will be able to train his or herself or another character outside of the hospital at a reduced rate of 250 words per stat. This may not be combined with any other skill and may only be done with the attending healer training one person at a time.
Name: Basic Life Support - 500 words
Cost: 25% END every two turns
Job Level: Resident
Description: This skill is necessary for keeping a patient alive until more advanced medical attention can be given.
Effect: As long as fatality is not immediately a risk, this skill will prevent the death of your patients until you can get them more advanced care.
Fellow
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Name: Advanced Trauma Life Support [ATLS] - 700 words + First Aid
Cost: 10% END
Job Level: Fellow
Description: ATLS is the more advanced form of First Aid, for the more severe cases.
Effect: ATLS will reduce the severity of injuries, illness, and poisonings by one level plus restore 10% of the victim's affected stat.
Name: Basic Surgery - 1000 words
Cost: Needle + thread + knife + 10% [mild]/20% [moderate]/30% [serious]/40% [severe]/50% [critical] END
Job Level: Fellow
Description: Surgery is used for a number of things: to repair wounds, correct deformities, and to improve the life quality of a patient.
Effect: Use of surgery will restore the health of an injured patient, save for in fatal cases. It will return 50% of their HP.
Name: Resuscitate - 1000 words
Cost: 75% END
Job Level: Fellow
Description: Resuscitation is used to bring somebody back from the very brink of death.
Effect: With the exception of truly fatal injuries [such as injuries above the level of the healer or indisputably death causing injuries like decapitation] this skill can be used to imbue the necessary hit point back into the patient so that they are no longer near death. This must be done very quickly relative to the injury.
Cost: 10% END
Job Level: Fellow
Description: ATLS is the more advanced form of First Aid, for the more severe cases.
Effect: ATLS will reduce the severity of injuries, illness, and poisonings by one level plus restore 10% of the victim's affected stat.
Name: Basic Surgery - 1000 words
Cost: Needle + thread + knife + 10% [mild]/20% [moderate]/30% [serious]/40% [severe]/50% [critical] END
Job Level: Fellow
Description: Surgery is used for a number of things: to repair wounds, correct deformities, and to improve the life quality of a patient.
Effect: Use of surgery will restore the health of an injured patient, save for in fatal cases. It will return 50% of their HP.
Name: Resuscitate - 1000 words
Cost: 75% END
Job Level: Fellow
Description: Resuscitation is used to bring somebody back from the very brink of death.
Effect: With the exception of truly fatal injuries [such as injuries above the level of the healer or indisputably death causing injuries like decapitation] this skill can be used to imbue the necessary hit point back into the patient so that they are no longer near death. This must be done very quickly relative to the injury.
Physician
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Name: Advanced Pharmacology - 600 words + Pharmacology
Cost: N/A
Job Level: Physician
Description: Truly talented physicians who are well practiced in the art of pharmacology are known to make more potent medications.
Effect: Grants access to advanced medicines, recipes, and the ability to craft Resurrection Phials and any kind of First Aid Kits. Lower level medicines made by a Physicians or higher will be given an additional 50% boost. For example, if the medication restores 10 END, this will add an additional 5 END. Another example is if it is capable of restoring END by 50%, then it will be increased to 75%. The only exception is that they cannot increase the amount of Hit Points or stats restored beyond their natural number.
Name: Touch Healing - 700 words + must have at least 100 MAN
Cost: END to END transference from physician to patient up to the patient's max natural END
Job Level: Physician
Description: Sometimes healers require more than simple medicines and surgeries to help a person heal. That is when a healer needs to rely on his mana.
Effect: Aside from transferring your END to your patient, it will also restore HP to your patient according to this scale - Every 100 MANA you have = 50 HP restored to your patient.
Cost: N/A
Job Level: Physician
Description: Truly talented physicians who are well practiced in the art of pharmacology are known to make more potent medications.
Effect: Grants access to advanced medicines, recipes, and the ability to craft Resurrection Phials and any kind of First Aid Kits. Lower level medicines made by a Physicians or higher will be given an additional 50% boost. For example, if the medication restores 10 END, this will add an additional 5 END. Another example is if it is capable of restoring END by 50%, then it will be increased to 75%. The only exception is that they cannot increase the amount of Hit Points or stats restored beyond their natural number.
Name: Touch Healing - 700 words + must have at least 100 MAN
Cost: END to END transference from physician to patient up to the patient's max natural END
Job Level: Physician
Description: Sometimes healers require more than simple medicines and surgeries to help a person heal. That is when a healer needs to rely on his mana.
Effect: Aside from transferring your END to your patient, it will also restore HP to your patient according to this scale - Every 100 MANA you have = 50 HP restored to your patient.
Chief Physician
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Name: Bill Padding - 250 words
Cost: 250 words
Job Level: Chief Physician
Description: It can be expensive to be a physician, especially when you have to order your own supplies and make your own medicines. That's why bill padding was invented.
Effect: Every act of healing nets you an extra $100.
Name: Good Nutrition - 500 words
Cost: N/A
Job Level: Chief Physician
Description: Any good physician should know how to make healthy food. That's a given. However, by this point you should be able to maximize the health values of your own cooking.
Effect: Any food made by a physician using Good Nutrition will be able to increase the stats by 75%. For example, if you make an apple pie [+10 END per slice, 8 slices] then it will be +18 END per slice (we round to the nearest whole number here).
Name: Poison Making - 500 words + Advanced Pharmacology
Cost: N/A - see recipe
Job Level: Chief Physician
Description: A dark side to doctors is that they know poisons well.
Effect: Grants access to poison and antidote recipes.
Name: Detoxify - 400 words + Touch Healing
Cost: 25% END
Job Level: Chief Physician
Description: Purify is a special version of Touch Healing that helps to negate the effects of poisons.
Effect: Using this negates poison status, but does not fully heal. You still must restore the damaged HP/Stats.
Cost: 250 words
Job Level: Chief Physician
Description: It can be expensive to be a physician, especially when you have to order your own supplies and make your own medicines. That's why bill padding was invented.
Effect: Every act of healing nets you an extra $100.
Name: Good Nutrition - 500 words
Cost: N/A
Job Level: Chief Physician
Description: Any good physician should know how to make healthy food. That's a given. However, by this point you should be able to maximize the health values of your own cooking.
Effect: Any food made by a physician using Good Nutrition will be able to increase the stats by 75%. For example, if you make an apple pie [+10 END per slice, 8 slices] then it will be +18 END per slice (we round to the nearest whole number here).
Name: Poison Making - 500 words + Advanced Pharmacology
Cost: N/A - see recipe
Job Level: Chief Physician
Description: A dark side to doctors is that they know poisons well.
Effect: Grants access to poison and antidote recipes.
Name: Detoxify - 400 words + Touch Healing
Cost: 25% END
Job Level: Chief Physician
Description: Purify is a special version of Touch Healing that helps to negate the effects of poisons.
Effect: Using this negates poison status, but does not fully heal. You still must restore the damaged HP/Stats.
