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The Train [DNP w/o Permission]

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___youwillknownihilism
Captain

PostPosted: Wed Jul 13, 2016 5:00 pm


Just as Auriel said, winding around the mountains and leading from the countryside into the city a pair of metal rails forming a train track could be found. From the area where Elessia opened a portal for her rare metals to be found and mined out, all the way to the well protected city. The pair, Aurelia and Damian, wouldn't hav much time to stop it along it's path to the city, however it did wind through a relatively unsafe area. Here, high up in the mountains is where the pair were to make their attack.  
PostPosted: Wed Jul 13, 2016 5:13 pm


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                          The air was thin so high up in the mountains, but Aurelia had spent most of her life here so it didn't bother her. She was crouched on the edge of the cliff she had chosen to eye the tracks from. A cigar was alight between her lips, and her sunglasses kept her eyes hidden, even as she stared down the scope of her weapon. "Hope your ready pal," she said zeroing her sights as the train rounded a corner about a mile out. She pulled the bolt on the rifle back as she counted the hostiles she could see. "I see six, no seven enemies on top of the train... and one of the cars seems to have another four in it. Hmm. This could be difficult." But even as she said it she had an idea. She spat the cigar out and took up a more shooter oriented pose, her right knee touching the ground as she exhaled deeply. She fired a single round off, the sound echoing through the mountain ranges of the city. A vein appeared on her forehead as she made the round curve with her ability to influence magnetism and the powerful bullet flew right into the side of the bottom of one of the cars. The Valkyries and Nephilim seemed to scramble as the entire sidewheels of the car holding their allies inside broke off. A second shot fired off, this one careening into the bolt holding the cars together and seperating that one, and all the cars behind it (which was about half) right before they fell off of the tracks in a specatcular wreck. In the next second, a bullet whizzed past the pair and Aurelia pushed Damian back against the wall to avoid the next few shots. As the metal crashed and contorted it was clear those few inside would not be in fighting condition for a while even if they lived. "Alright, we're hijacking this thing. The rest of these cars have a shipment of weapons and we're gonna take them for our side. That means control the destruction. I count three more defenders, one of em hawking guns, one of them probably a nephilim, and the other with a spear. Do me a favor, go first!" she would say pushing him off the cliff down the three story drop to the train itself. She would be right behind him, leaving him to land safely on his own, using her powers to lower herself safely, slowly, behind him. There, a standoff on the fast moving car would begin, with Damian just barely ahead of her, with just enough room to hulk out.

                          TDG Super Kami




                          ""




___youwillknownihilism
Captain


TDG Super Kami

Dapper Werewolf

6,200 Points
  • Brandisher 100
  • Signature Look 250
  • Bunny Spotter 50
PostPosted: Wed Jul 13, 2016 5:50 pm


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xxxxxxxxl Dreadnought l Reaver l Expert l

Damian Treverexxxxxxxxxxxxxxxxxxx

TABTAB A few things occurred in quick succession. And as Damian had learned: Aurelia would start the fireworks and then send him in to do crowd control for her. That was fine; he preferred it that way. He preferred to me in the faces of the victims of who he would take the life force of and partake in more... Primal urges and desires that only being within grabbing distance could make available. He simply smirked at her opening remark, and once again when he was pressed against the rocks by her. He did, however, give her a hungry look. A sigh, and then a nod as he went ahead of her. During the descent, he formed a hardened carapace on his body making him seem to be a hybrid of demon and human bearing black and red veined, hardened skin. He hit the ground with a thunderous pound, kicking up dust and dirt on impact. As he did, a wave, an aura of pain came from him. Regardless of how much or how little the aura effected the holy beings, Damian closed his eyes and inhaled. He was taking a moment to indulge in the widespread sense of pain that would come from this, and the effect it had on his own body. When his eyes opened he bore a malicious grin with eyes that screams of desires to destroy.

TABTAB Let them see him as a monster, a monstrosity, an abomination. Let them feel his hate, his rage, his desires. Let them wish to wipe him out, and have their attention on him. That was his role, and he would hope to fill it perfectly. Unholy flames engulfed Ascalon's double-bladed head as he adjusted his grip on the axe by letting go of it completely and grabbed it closer to the head; monkey grip, though slightly lower down the handle than normal.

TABTAB "The stage is set. Let this macabre show be entertaining to the Mistress for her pleasure." And with that, a chunk of smoldering debris from the train wreckage was hurled at the spear-wielding warrior with an almost impossible force with the Dreadnought's left hand.








Strength: 14 (+1)
Speed: 4 (+3)
Damage Reduction: +1 | S-Rank Carapace (Shield)
Buffs: +3/+3 : Your Pain is My Drug | Strength of the Fiend | Pain (Aura) (A Rank)
The True Form: X X X X.
Weapons:
~ Leetha's Blade - Ascalon and Leetha's Guard - Svalinn
Energy Meter: 1,300 - 250 = 1,050 / 1,300
Pain Points: 900 - 75 = 825/ 900
The Dreadnought Soundtrack: The Theme | The Groove | The Fight



Abilities Used:

SS - 800
S - 250
A - 100
B - 75
C - 50
D - 25
E - 10


A Nihilistic Revenant
PostPosted: Thu Jul 14, 2016 8:30 pm



User Image User Image User Image
XXDragoon XXX Templar XXX SiegeMaster




          It all happened at once, chaos and disorder as the remaining three moved diligently even before their attackers descended from above. Pain and misery was all that could be felt from the large demon-like humanoid that landed down upon what was left of the train, already holding a weapon ready and a chunk of debris. The confrontation has begun as the trio already went to work just as the piece of train sailed past as the Dragoon planted her spear to the ground and kicked off into the air at a blurring speed just as it slammed into the mountainside. The impact thundered with a rumbling effect as chunks of dirt and rock sprayed out from its impact and the other Valkyrie drew her weapons and displayed two sawn off shotguns with brilliant gold plated metal with vine inlays along the sides.

          The center male spoke then as he pointed the large sword he carried in his hand, a claymore light enough to be used one handed, to the demon that landed upon the train. "Begone fiend and defiler, you've made a mistake coming here." his voice rolled with the angelic tongie of his kin as the tower shield at his side slammed once upon the roof of the train. Radiant energy poured forth from his body in a mix of blue and gold, holy light caressing both him and the female off to his right as she slightly smirked to herself, goggles lowered over her eyes and gave a yelp in the same tongue.

          Both the Valkyries and the Nephilim each coordinated their moves just then like a ballad of holy death, synchronizing their attacks.

          As the man buffed the gunner, he swung his shield right around with a heavy thoom upon the roof of the train as the golden light radiated still as the mark of Antony pulsed from his being. Outwards in every direction he sent out a dome of radiant light that threatened to enveil every thing within its reach up to fifty feet away to damage any and all foes that may come within contact with it while his allies would be safe, Emma whom was high in the air out of his reach and Helga whom was shrouded in the protective barrier to ward off the damage. This wall of light would threaten both the dreadnought and the descending female further up in the air.

          At the same time, Helga had advanced forth with guns drawn. Around the valkyrie the holy light shrouded her as it shielded her enough from the advancing holy wall of energy and from any potential damage she may receive. Her levitating form glided across the train top as blue electrical energy radiated around the woman's body and a smirk turned wide into a grin as she let off two shots as she circled to the man's left side. Two slugs would threaten to hit the man square in the lower stomach around the kidney area with them pulsing with the lightning and holy infusion from her guns while she moved like the wind with her levitating and increased speed.

          Far above as Ansell and Helga went to work on the Dreadnought, Emma was in her element as the ear-splitting scream of a large beast could be heard echoing off the mountain walls. The thundering cry reverberating as a huge silver dragon appeared from the sky as the Valkyrie took flight. Thunder rumbled through the sky as the dragon sailed down as the Dreadnought would see a flash in the sky just before a bolt of lightning would sent arcing across the sky at first toward himself but would suddenly careen up toward the still descending female and threatened to strike with its lance of electrical energy square to the chest if she didn't react all the while not counting the wall of holy light already extending outward to meet her as well.

          As the nephilim had released his dome of energy, he twirled the large blade in his hand and turtled up to his shield and began a brisk pace to advance on his foes. Radiant energy reverberated from his body as he prepped another skill to utilize.

          (A bit crap, sorry for the delay)





Emma

Rank: Expert
Race: Valkryie
Class: Beast Mater - Dragoon
Statistics: 8/10
Weaponry: Halberd and Shortsword.

Energy: 1200 / 1300

Active Effects

Keep going
Both Emma and Helga are capable of regeneration on the level of mending broken bones and other less serious wounds as soon as they are inflicted upon them. While effective, it is not as potent as Ansell's.
Children of Jarnbjorn
Both Emma and Helga specialize in a single type of weapon and each are blessed by their racial powers. Emma's halberd is unable to be destroyed as are Helga's Shotguns. They all deal [+1] Rank of damage when paired with abilities.
The Sight
Emma and Helga are both Valkyries and are capable of seeing their true forms of foes as well as perceive the evil within races and those of the dark arts. They're capable of also perceiving the general strength of a target.

Armored Skin
Emma has toughened skin as his training and durable body can withstand quite the punishment with skin strong as steel, it takes substantial force to significantly injure him. [B-Rank or better]
Masterful Dragon Riding
Emma is a born rider, she is able to scale and maneuver on her flying beast without any effort and still expertly use his spear as she would on solid ground.


Summary: Regenerative properties with a unbreakable spear coupled with an exceptionally durable body. [B-ranked] Able to ride her dragon without much effort and expertly use her weaponry and maneuvers. Spear delivers holy damage at [+1] Damage.

Abilities Used

Exceptional Leap C
The Dragoon will, using the same principals as with Bestial Leap, suspend themselves from the ground at a distance of 50 meters, or if in the direction of their dragon, over 200 meters.

Discharge C
As the fabled demi god was said to do it, you call down lightning from the air, even if their are no clouds, and absorb it. At anytime after, you may send an arc out that deals heavy damage to anything it hits. While it is still within you, your entire body radiates electricity, extending to any weapons as well.



========================

Helga

Rank: Expert
Race: Valkryie
Class: Weapon Master - Siege Master
Statistics: 7/10
Weaponry: Dual-Wielded Sawn-off Semi-Auto Shotguns, Clip of 6 shells each.

Energy: 1200 / 1300

Active Effects

Keep going
Both Goddard and Helga are capable of regeneration on the level of mending broken bones and other less serious wounds as soon as they are inflicted upon them. While effective, it is not as potent as Ansell's.
Children of Jarnbjorn
Both Emma and Helga specialize in a single type of weapon and each are blessed by their racial powers. Emmas halberd is unable to be destroyed as are Helga's Shotguns. They all deal [+1] Rank of damage when paired with abilities.
The Sight
Emma and Helga are both Valkyries and are capable of seeing their true forms of foes as well as perceive the evil within races and those of the dark arts. They're capable of also perceiving the general strength of a target.

Adjustment
Some shots, Helga will just need to adjust juuuust accordingly. Long as her focus is just right, she'll grow more accurate the more she misses the more accurate the next shot will be long as they remain in sight. On the flipside, her evasion deteriorates in return.
Expertise
Helga is quick and perceptive despite being a gunner and is able to perceive and move, parry and block with unorthodox ways with her guns. With defensive techniques, she weaves in and out with precision. [+ 2/2 Situational Modifer on the Defense]
Heavy Dual-Wielding
Helga can carry two large weapons in either hand and use them accordingly for only 1.25x the cost on skills. For her, it's her dual wielded shotguns instead of two large swords or axes.
Zenith
The shots from her guns strike true as always, they hit hard and target incorporeal or intangible targets as well as deliver additional force [+1 Rank of Shotgun damage]
Sight Lock
A born gunman, Helga rarely loses her sight of targets and is able to target foes quickly and accurately with mental focus even far as using reflections. Long as she has sight, her target is locked in.


Summary: Unbreakable shotguns with the ability to dual wield them without much effort at 1.25x the cost of energy on skills. +2/2 stat increase on defensive maneuvers with quick targeting capabilities long as they remain in physical sight. Able to sense unholy and has regenerative capabilities at a lesser extent. Holy shots from shotguns as well as a [+3] damage with her guns.

Abilities Used

Asgard Rising D
The Valkyrie will channel energy into their bodies and this will allow them to levitate off of the ground in flight, boosting your speed by +1 naturally. This flight lasts for 5 posts before it must be reapplied.

Wrath of a God B
Their weapons surge with their latent energy which makes any weapon they touch, especially their chosen one, both covered in holy light and electricity. This leads to anyone locking blades or striking the shield of a Valkyrie feel small shocks that ward people off from staying in contact with them for too long. This also makes unholy enemies take an extra rank of damage on top of the lightning damage. However for the lightning to be in effect you must have more than half your energy remaining within you.



========================

Ansell

Rank: Expert
Race: Nephilim
Class: Knight Templar *Marked by Antony*
Statistics: 12/7 +3
Weaponry: Claimed Claymore & Tower Shield

Energy: 1300 / 1300 | 500/1000 Mark

Active Effects

Claimed - Claymore
Ansell has a hammer that's unable to be shattered by any means when held by him. Light and durable, it's able to be used in one hand as if were only a feather and still contend with rigorous blows. It holds no special properties other than being holy aligned.
Angelic Fervor
Expert level regeneration, minor wounds heal nearly instantly and limbs repair easily. Ansell can survive quite a few blows like many Nephilim. No cost to use.
Seeker of Evil
Increased perception and hypersensitive sight to holy and unholy energies. Ansell is able to identify minute movements as well as detect evil through both his racial abilities and the mark of Antony.
Might
Bodily strength translated to powerful energy, Ansell's strong power is reflected in his energy skills. Speed of weapon/ability speed increased by 36% and radius of AoE skills increased by 48%.
Liberate
The Blessing of Antony's mark furthers increases the defensive capability that he as a Nephilim already has. In addition he is able to convey emotions to his allies.


Summary: Unbreakable Claymore while wielded and lightweight in one hand. Regeneration and quick to heal. Perceptive and able to sense evil/unholy beings and poses exceptional damage resistance [+3]. Can convey emotions to his allies and his bodily strength augments his attack speed, ability speed and radius. Holy aligned weapon.

Abilities Used

Breaking Dawn S
The Nephilim can cast a holy shield that appears as an aura of energy around any ally that they can sense or see. All abilities that clash against this barrier (of equal rank) will merely scrape the surface and be repelled. Furthermore, this barrier holds a unique property, as it even blocks out harmful air substances such as gaseous poison or other dangerous things. This lasts until it is destroyed, and thus can serve as an important buffer for a large group when entering a fight.


Ancient Power S
The Nephilim will release a large wave of holy energy that damages foes within its radius. Its appearance is that of a violent pulse of holy power unleashing itself from the Nephilim's body. At B rank, this will release for about 20 feet around you. At A, 30 feet. At S, 50 feet. If you have boosts, it increases to 75 feet at SS and 125 at SSS. Each point of physical strength increases the radius by 3 feet.


 

The Sorting Helmet

O.G. Vampire


___youwillknownihilism
Captain

PostPosted: Sat Jul 16, 2016 5:43 pm


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                          Seeing her opponents react so quickly, one of them leaping to the mountain and the other all but telegraphing his attack, Aurelia had ample time to prepare herself. Seeing what she was up against, using her ability to manipulate magnetism would give her an edge considering where they were fighting was full of metal. As she began her descent she heard the cry of the dragon and felt the metal shield slam into the train's top. Her mind immediately stretched out in a very practiced manner and her fall was abruptly stopped. There was a very loud grown echoing across the mountain side suddenly as iron filaments formed black horns and wings on her visage. The Black Baroness's body seemed to fly backwards through the air as a vein appeared on her forehead akin to before though she seemed to be under strain of a different magnitude than before. The flash of lightning foretold something greater, which she was prepared to respond to. A shell appeared over her entire body in a very powerful, thick shield of dark energy. This was the highest form of defense a dreadnought could muster, and a skill powerful enough to give even higher order angels and demons slight pause under the weight of it's defense. When the lightning hit her it managed to push her body back but barely put a dent in the armor. A moment didn't pass between that bolt striking and the wave of light burning against the armor, which held against it and managed to not be breached, keeping her free of pain. She smirked under the dark black armor of her namesake and a tear in space appeared as she flew just fast enough not to fall behind the train at all. Suddenly, as the train pushed along the railing right behind it bent up and began flying into the air around the woman. The metal flew directly towards the dragon quickly, aiming to impale and skewer it. They would relentlessly chase behind her, aiming to keep her from being able to focus on Aurelia. As they moved along, the track would continue to be torn up behind the train right towards her aerial pray. Aurelia herself called upon the power of her subclass HEAVYMETALORDER, pulling her pair of shoulder mounted cannons out and firing their entire payloads at the dragoon. With the Flying Circus having been activated, the aerial threat was now in a very dangerous position. The fast she killed that pair, the faster she could move to aid her ally on the train. As if a prelude to something else in addition to this already impressive assault, a pistol produced itself and fired a red flare-like bullet at the shield of energy the nephilim had made.

                          TDG Super Kami

                          Reiko Zena



                          ""

                          Stats: 13/11
                          4850/6950

                          Abilities/Weapons:
                          Adjustment Passive
                          Requires Glancing
                          This is a skill that will come depending on your target. The more you miss while using this the more accurate you are in the next shot, you are adjusting yourself to your opponent's dodges. This is if you can still see them and if you miss. If they block your attack or get hit by it the effect of adjustment wont take place. There is however a side effect, since you are focused on shooting at them you are not quite capable of dodging. Adjustment is a solo skill it cannot be used in conjunction with other skills except for reloading skills until Expert rank. It must reset when you stop shooting, so you have to constantly lay a reign of fire on a target for it to stack over posts. By the third post, them dodging alone wouldn't be good enough if you don't lose your lock on them.

                          The Sight
                          Just like their counterpart (the Nephilim) the Diabolos can read the auras about them and see things for what they are. This allows them to pinpoint an opponent's energy level(rank), along with the ability to naturally see energy.

                          • Electromagnetic Manipulation
                          Even without expending energy, the Diabolos can manipulate electromagnetic fields. This allows them to levitate their own weapons and manipulate them with great speed, power and precision. Furthermore, they may sense metal and disturbances in electromagnetic fields; for example, if there is a destructive event happening even across the world, they will know it is ongoing, just not who or what is involved. They can sense earthquakes and other such things, to name a few events that would trigger this sense.

                          You may also compress this magnetic field within simply a large area around you; this allows you to perceive movements around you.

                          • Pain Inversion
                          This is a strength and a weakness. Pain Inversion allows for a Diabolos' abilities to be stronger based on their physical health. This does not increase ability rank, but rather size, speed and precision. At full condition, you will be able to manipulate larger masses and fling them at enemies as if ballistic homing missiles. When near death, you will need great concentration to do that same thing and will be able to manipulate significantly less at once.

                          • Zenith Passive
                          It's a common saying that anything is a weapon in the hands of a master, this concept is made real by the Weapon Master as they naturally coat any and all weapons they wield with energy. This results in two things, the weapons are made stronger by a rank, and they can strike things they normally shouldn't be able to, such as Shades. This stacks with other damage bonuses. Total weapon damage stacking cannot go past +3 ranks.

                          Sight Lock Passive
                          This skill is necessary for any and all gunslingers to keep in mind, letting them gain a mental lock-on on the foe. So long as the foe is in any form of view, without anything to obstruct the view, such as a smoke screen or any visual type of illusions. Another bonus is that the Gunslinger can utilize the reflections of anything to find their opponent. The gunslinger can even quick draw with their gun, in a blink of an eye, they can shoot a target in their sight, meaning the opponent has to see and react to the draw of the gun or the moment upon firing.

                          • GSC
                          Giant Shoulder Cannon. The name says it all. This pair of shoulder weapons fires massive cannon balls at extremely high speeds. These cannonballs take 10 of the normal rounds to fire.Can only fire one cannonball per post, and if attached to her shoulder lowers her speed by 1 while there.



                          Techs Used:
                          • Carapace Shield C-SSS
                          A hard outer layer of damage reducing energy armor grows from the dreadnought's skin. It lasts until its knocked off but cannot stack, and cannot be used for two posts once it comes down to an equal or higher ranked attack.


                          Talent Name: The Flying Circus
                          Talent Description: Metallic horns sprout from her head and iron fillaments from her surroundings form mettalic wings upon her back as she activates the Flying Circus, the asthetic prelude to a powerful skill activating. Depending on the energy paid to activate this, Aurelia further splits her magnetic field from that of Axiom's for a set time and can freely manipulate magnetism on higher and higher levels. This also gives her even more precise flight by manipulating herself on similarly higher levels. When she is controlling the metals, they seem to fly around her in a pattern similar to how iron fillaments arrange themselves around a magnet.

                          SSS rank: 100m are, giving her sole dominion over the area she affects, allowing her to rip medium sized buildings free, throw cars, bullets cannons, missiles and the like with her body as the epicenter of this flying circus. (Lasts nine posts)




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The Confederation of Yuran

 
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