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Tags: Fighting, Fantasy, Roleplay, Original, Magic 

Reply The Confederation of Yuran
The Luminescent Peak [DNP W/O Invite]

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A faint smile

Dedicated Friend

PostPosted: Thu Jul 14, 2016 5:10 pm


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Elessia's forces have chosen an abandoned temple upon a mountain as their base of operations. It is highly defensible and protected with magical barriers aimed to keep out attacks from outside sources. It is constantly patrolled by valkyrie and nephilim alike. The Peak is as big as a city district and is constantly crawling with activity. There is a single path that can be taken via walking up and down. There are a number of smaller shrines dedicated to various gods that have been pulled down. Only the temple to Elessia stands, and it is there that her army plots and plans.

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A faint smile

A stray sheep

Rexnov

Hiro Allday Errday
PostPosted: Thu Jul 14, 2016 5:32 pm


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                                                  They all had been briefed. After their admittedly tense meeting with her sister and her demon lackey the plan had been set. Two simultaneous strikes at Elessia's forces to weaken her. The darkchild would target an armory, looking to 'free' the weapons from the angel's grasp and appropriate them for their own side. Aurelia and her force were to infiltrate the base of operations. There were two goals here, one major and minor. The first was to remove as many of the confused valkyrie and nephilim from Elessia's side as possible. The second? Well that was to do it without having to murder them all. It would be easy for them to blend in. Each of them were kin to those here and could pretend that they supported the angel and hide their true colors. From there it was a game of subterfuge. Gather information first, discover the leaders underneath the goddess and turn them to their side. Auriel had expressed her worries to Cassandra the night before, filling her in on everything that had transpired. She was hesitant in trusting the young girl Cynthia. That dragoon was full of heart and her mind was full of misinformation. Auriel had promised to give her a chance, to show her what Elessia and her followers had actually become. The templar was confident in herself, especially with the one person that without a doubt she could rely on by her side. Kian seemed eager to prove himself. This would be an opportunity for them all. "Remember why we're here. Try not to lose track of each other. Do not reveal your true identities until it is time. These are our sisters and brothers, they need only to be reminded of what it means to be one of us. Defend yourselves if you must. First thing, we need to get inside without looking like we're newcomers. Any ideas?" Auriel and her squad were at the base of the mountain, hidden from sight. Here they could plan their invasion before acting in relative safety. She'd look to each of them assembled in turn with a reassuring look. On Cassandra, a lingering gaze of worry solely for her. It was a natural response, one the templar would always have.



                                                  Energy 1300
                                                  Stats 11/6
                                                  Equipment Don't stare directly at me for too long
                                                  Passives

                                                      • Keep Going
                                                      The Valk's, in comparison to others, are capable of slight regeneration which begins just as soon as the blow was taken. Bruises and scraps won't even appear making it seem as if their skin is tougher than others. Trainees can deal with simple cuts. Novice can deal with simple cuts and first degree burns. Adept can deal with cuts, second degree burns, and fractured bones. Experts can deal with deep lacerations and broken bones. Masters can heal third degree burns, wounds such as stabs(only on surface, not internal damage), and crushed bones.
                                                      E-Trainee, D-Novice, C-Adept, B-Expert, A-Master

                                                      • Wrath of a God
                                                      Their weapons surge with their latent energy which makes any weapon they touch, especially their chosen one, both covered in holy light and electricity. This leads to anyone locking blades or striking the shield of a Valkyrie feel small shocks that ward people off from staying in contact with them for too long. This also makes unholy enemies take an extra rank of damage on top of the lightning damage. However for the lightning to be in effect you must have more than half your energy remaining within you.

                                                      • Child of Jarnbjorn
                                                      When a Valkyrie choses a weapon to specialize in, that weapon becomes gifted by holy power and works much like Thor's Mjolnir and Jarnbjorn. It will nigh automatically come to the call of the Valkyrie, cannot be destroyed, and always has the extra lightning damage going on it regardless of energy level. When attacking with that weapon, they gain an extra +1/+1 to their stats. You get one of these, so choose carefully. This weapon should get its own custom abilities, and if it does it must be approved.

                                                      • Feast of Ambrosia
                                                      Once per battle the Valkyrie can hold their hand out and summon a goblet full of ambrosia. Upon consumption, this otherwordly substance will heal and cure any wounds and debilitations the Valkyrie may be suffering. This will not regenerate any lost limbs or organs, but it will immediately close wounds. No energy is regained from this, it merely gives the Valkyrie a better chance to continue fighting.

                                                      • The Sight
                                                      Being of God's blood, like God, they can see the world for what it truly is. They can see through ''the Mist" and see those for what they are. Instantly recognizing creatures of the night on spot or those who can use dark magic for they can read the aura's about them. Also giving them a general idea of how strong another is regardless of race. (Rank-wise, not as precise to be know the exact amount in the other energy pool.)

                                                      • Sense Evil
                                                      This allows the Paladin to sense those of ill intent, as well as demons and their kin, such as succubi, incubi, and several others of demon blood. It by emanating the good aura of the paladin, although the waves do not echo back, but make a "disturbance" that corrupts the waves of good, acting as a beacon. This also backfires, as it attracts all the things it detects, and makes the paladin very obvious to them.


                                                  Technique





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A faint smile

Dedicated Friend


Rexnov

Alien Abductee

1,350 Points
  • Unfortunate Abductee 175
  • Hygienic 200
  • Gaian 50
PostPosted: Sat Jul 16, 2016 11:17 pm



Cynthia couldn’t believe she was doing this. She had her arms crossed above her chest and her palms were rubbing against her elbows. She looked at their leader as they spoke, she was not sure if Aurelia was in fact their leader, but she acted like she was so that was enough for the young dragoon to give her the title. “I could always tie you all up and fly in on Daryon, say that I found you all lurking on my was from Fronta… But I’m unsure if that plan would bear any fruit other than putting you all in danger.” She spoke her mind and uncrossed her arms, setting a hand on her dragon, who stood behind the girl and the entirety of the group.


A faint smile

A stray sheep

Rexnov

Hiro Allday Errday
Reply
The Confederation of Yuran

 
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