◆ Nɪᴄᴋɴᴀᴍᴇ(s)/Aʟɪᴀs(ᴇs): "Sir" Xaireph Tandehold Bolregard Melshitoset Von D'lephor the III "Esq"
◆ Aɢᴇ: 28
◆ Gᴇɴᴅᴇʀ: Male
◆ Rᴀᴄᴇ: Human
◆ Bɪʀᴛʜᴅᴀʏ: May 19
◆ Oʀɪɢɪɴᴀᴛɪᴏɴ: Minstrel
◆ Sᴀʏɪɴɢ: "Do not waist your time worrying about what is beyond your control. Instead, why not focus on what is already in your hand and make something great with it."
Posted: Mon Dec 05, 2016 1:39 pm
╠ ᴅ ᴇ ᴛ ᴀ ɪ ʟ x ɪ ɴ ғ ᴏ ╣
◆ Tᴀᴛᴛᴏᴏ / Mᴀʀᴋɪɴɢs: No Significant Markings
◆ Hᴇɪɢʜᴛ: 183 cm
◆ Wᴇɪɢʜᴛ: 70 kg
◆ Pʜʏsɪǫᴜᴇ: A Slender Figure, Well Defined Muscle Structure Physically Par Overall Cosmetically "Attractive"
◆ Eᴛʜɴɪᴄɪᴛʏ: French
◆ Hᴀɪʀ Cᴏʟᴏʀ: Copper Blond
◆ Eʏᴇ Cᴏʟᴏʀ: Golden / Hazel
◆ Sᴇxᴜᴀʟ Oʀɪᴇɴᴛᴀᴛɪᴏɴ: Omnisexual
◆ Rᴇʟᴀᴛɪᴏɴsʜɪᴘ Sᴛᴀᴛᴜs: Flexible
◆ Lɪᴋᴇs: ✓The comforts of his home. ✓The gentle conversations held over tea. ✓The love only found after the deepest conversations have been held. ✓The sounds of a violin crying its symphony.
◆ Dɪsʟɪᴋᴇs: ✗Commitment ✗A lack of person space ✗The Expectations others have of him
◆ Bᴀsᴇ ᴏғ Oᴘᴇʀᴀᴛɪᴏɴs / Hᴇᴀᴅǫᴜᴀʀᴛᴇʀs: Dragon Dream HQ, Personal Residence, A PO box
◆ Gᴜɪʟᴅ Mᴀʀᴋ Bᴏᴅʏ Lᴏᴄᴀᴛɪᴏɴ: Small of the Back, Lower Left Side
◆ Cᴏʟᴏʀ ᴏғ Gᴜɪʟᴅ Mᴀʀᴋ: Blue Outlined in Green
Posted: Mon Dec 05, 2016 2:25 pm
╠ ᴄ ᴏ ᴍ ʙ ᴀ ᴛ x ɪ ɴ ғ ᴏ ╣
◆ Mᴀɢɪᴄ/Aᴜʀᴀ Cᴏʟᴏʀ: White
◆ Strengths Versatility Effectiveness Vs. Magic Users Combat Control Reaction Time Magical Stamina Diagnostics and Identification of Magics Magic Theory and Spell Engineering
◆ Wᴇᴀᴋɴᴇssᴇs: Physical Labor Hand to Hand Combat Physical Stamina Excessive Shows of Affection Non Magical Adversaries
◆ Wᴇᴀᴘᴏɴ Rod of Absorption Counter and Drain oriented Magic, this item is in some ways a far more effective implementation of the magics. A targeted spell cast with in its sphere of influence(Touch) is instantly negated, the energies employed in the spell consumed by the rod and made available for its user. It is limited in the amount of energy it can hold, with no way to release on its own. A mage must cast spells drawing from its reserves should it ever become filled to capacity, else is will be unable to negate a spell it targets. Should a spells energy exceed the available storage, it will only suffer from diminished effects rather then a total negation of the spell.
◆ Aʀᴍᴏʀ The Zoot Suit This well fitted suit has many spells weaved into its fabric. Most notable is a dampening of physical damage both it and the wearer sustain from kinetic blows. This is to no significant effect, but often has been enough to stave off serious injury. However, the effects that Xaireph enjoys most about it are its self cleaning, self repairing and ability to change color and basic design as the need requires
Ring of The Glove A simple magical ring that can change between the ornate golden clasp around his finger, or a pair of white gloves of silk.
Lanterns Cap A magical cap that illuminates the immediate area in a soft light, making dark areas far less treacherous or providing the perfect source of light to read with.
Ring of Silence This ring creates an area of absolute silence. No sound emanates from or to a radius of 10 feet from it when active.
Bracelet of Non Detection This Bracelets prime function is to prevent prying eyes from spying on the users. Making spells that scry, or peer on the user or with in the users immediate area more difficult if not beyond many mages ability to cast with success.
◆ Eǫᴜɪᴘᴍᴇɴᴛ Greeting Card Investigation oriented magic, this item provides details about a targeted person. The person must be with in line of sight, an no further then 30 feet away. The information provided includes: Given name, Age, Preferred Drink, Topic of interest, Favorite Color, Favorite Flower, Favorite food, Current Mood. Much of the information is subject to the persons own knowledge, and the Greeting Card can be tricked by magic; however, it can not work if the person is not actually there. (IE: On an illusion or Puppet spell)
Sensory Broach Detection oriented magic, this item glows under the presence of magic. Its color shifts with the nature of the detected spell, glowing brighter with proximity and potency of the magic detected. Multiple spells cause it to shift between each spells detected, shifting more rapidly as more magic is present.
Earing of Communication Communication oriented magic, this item allows the user to send a vocal message to a preselected party. The connection with said party must be made before it can be used and only one connection can exist at a time. The connection also must be made through touch. Should a new connection be made, any previous contacts are removed.
House Key Conjuration oriented magic, this item is a portable home. This particular key allows access to Xairephs personal home, built with in a pocket dimension that may only be accessed through this key. The key may be used anywhere, creating a doorway that gives passage to Xairephs home. The door remains in its location until it is locked, and can only exist in one place at any given time. Should the door already exist, the key itself is useless for summoning the doorway until it has been locked.
Pocket, Wallet A magical Pocket in the Zoot Suit that requires a specific code to access. A Deep well pocket, it can hold up to 5 kg of items.
Pocket, Deep A magical pocket in the Zoot Suit. A Deep well pocket that can hold 50 kg of items.
Pocket, Library A magical pocket in the Zoot Suit. A Deep well pocket that holds Xairephs entire library of books. Many devoted to Magical Theory and Spell engineering, though he also has many that touch on the history of magic over all.
◆ Sᴘᴇᴄɪᴀʟ Aʙɪʟɪᴛʏ Can Visually detect magic beyond his line of site, with in his immediate area (a few blocks) Can Visually see the construction of spells, providing a more innate understanding of them on a fundamental level
◎ Counter`Magic at its core is the study of spell construction and magical foundation. It requires its users to be able to quickly analyze, deconstruct and reconstruct a spell with only a moments glance to properly implement. It also demands its users to understand the fundamental building blocks of a spell and how to manipulate those pieces both individually and together with in a spell. The most commonly shared goal of all spells cast by a Counter`Mage is the purpose of negating a spell before it is properly cast. This is done by either causing the spell to fail in meeting its requirements to be cast, meet incorrect requirements to cause an unintended result or counteract the casting components with in the spell. Doing so requires quick reactions, and a deep understanding of how magic functions.
BASIC SPELLS » Break Down: The core of counter magic, and a relatively simple spell at that. When cast, the user find his eyes drawn toward spells during their casting, picking out details of its formulation. With practice, one can easily detail the foundation of a spell, understanding its construction and how best to dismantle it before it can even complete the casting. While this spell itself is relatively minor is casting effort and time, it is up to the user to determine the information it makes available.
» Fizzle: Among the simplest ways to prevent a Mage from executing their spells. Used primarily on spells with less complicated formation or against users who do not have a strong grasp of the magic they wield. This spell prevents the attempted magic from reaching fruition. This causes the spell cast to fail and still use up what magical energy was put into it.
» Shatter: Used one more well constructed spells, and those with a far more complex formulation, Shatter is a more aggressive way of deconstructing a spell as it is formed. Breaking its foundation, many spells simply crumple and fail to cast as intended. Most often this results in no effect though particularly complex spells can have far more dramatic results.
» Counter: The Bred and Butter of Counter Magic. This spell requires a fundamental understand of how magic is cast, how spells are formed and most importantly how the spell targeted is founded. Rather then breaking the spell being cast, Counter creates in the spell itself the opposite of each component. This causes the spell to negate itself, consuming the energy cast into it and ground itself out.
» Drain: The most complex of the basic spells involved in counter magic. Similar to Counter, Drain requires a great understand of how magic functions on a fundamental level. It also requires its user to understand how to manipulate those building blocks. Drain interrupts and manipulates the target spell, altering its intended purpose so that rather then simply negating the casting of the spell, that spells energy is instead drained away from its caster to some degree and consumed by the user of Drain.
ADVANCED SPELLS » Short Circuit: An advanced combination of Fizzle and Shatter, even in failure this spell still becomes a significant annoyance. While the primary goal is to negate the casting of a spell, it holds the secondary benefit of causing spells that do still successfully cast do so improperly, with drastic and often detrimental effect to the caster of the targeted spell.
» Collapse: An advanced form of Shatter, with the end goal of spectacular spell failure, Resulting most often in an explosion of magical energy. This spell is among the more difficult for a caster to overcome as it breaks spells in a very violent way, however it also has the greatest backlash on the user, as the explosion is not controlled by either party.
» Auto~Cannibalism: Arguably a simpler advancement of counter, taking a great deal in its foundation from drain. Auto~Cannibalism is most easily described as an insert into the casting of other spells. Properly cast, it causes the energy expended on a spell to loop through a useless 'sub sequence' until the spell fizzles. Proper casting does require crafting the insert so it fits with in the targeted spells formation; otherwise, it can result in no effect and the spell is cast as normal or result in an effect similar to shatter.
» Burst: Burst is a strange spell used against those who have particularly strong control over the magic they wield. Rather then braking the foundation or formation of a spell, burst seeks to overburden the spell as it is cast. Forcing into it more energy then the target spell can handle. The results can very from simply empowering the spell, to causing the spell to fail entirely. Most typically the spell goes beyond the control of its user, causing it to go ary or blow up in their face.
» Recoil: This spell is the most directly offensive spell of counter magic. Advancing from the concepts in Drain, Counter and Auto~Cannibalism, This spell is an insert into a spells casting that causes it to backlash on the user. Forcing the magical energies used in casting the target spell back into the users body, it causes damage to their stores of magical power, often resulting in temporary, if not permanent, issues in casting spells.
◎◎ Sub Magic: Dispel ◎◎
◎ This magic Causes the annulment of a spell, allowing its users to remove any spell from their afflicted target.
BASIC SPELLS » Cancel: This spell causes a targeted cast spell to end, negating its effects.
» Negate: This spell causes the afflicted target to loose the effects of any spell currently influencing them.
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◎◎ Sub Magic: Nullification Magic ◎◎
◎ Nullification Magic is utilized for nullifying any magical attacks and discharges it within an area away from the Mage. The user of this Magic has a very ample radius in which the Magic may be employed from.
BASIC SPELLS » Null Field: This spell creates an area immediately around the user in which a spell looses influence. Spells that intersect with this area effect everything beyond it as normal, but have no effect with in the area
» Restrain: This spell causes a mage to be unable to cast spells for a period of time so long as the user remains focused on the restraint.
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▅▅OTHER SKILLS▅▅ Reaction Time: As a requirement of Counter`Magic, Xaireph is capable of analyzing, understanding and responding to spells before they are even cast. Often responding to such actions with only a fraction of a second avalible.
Immense Magical Reserves: A constant practice of his craft does not come with out perks. Xaireph can mange himself in prolonged spell duels between multiple opponents with out fear of running low on his energy to cast spells.
Spell Analytics: Apart of his practice, Xeriph has spent many hours toiling away through books on the fundamentals of magic and the foundation of spells. From the ways Mages manipulate their energies to the key components they all use in the formation of spells. Not only does he understand these things on a deep level, but can quickly recognize each individual part and how they all interconnect to form the spell cast.
Research Oriented: Xaireph simply finds research to be relaxing. He prefers jobs that involve it more then direct confrontation, and understands the process of research more easily then combat.
Calm Patience: Research, Counter'Magic, Magical Theory all take a long time to understand. Tome Xaireph comfortably put into them with out strain. He finds it easy to grind through and find his answer.
Posted: Tue Dec 06, 2016 3:57 am
╠ ʙ ᴀ ᴄ ᴋ ɢ ʀ ᴏ ᴜ ɴ ᴅ x ɪ ɴ ғ ᴏ ╣
◆ Pᴇʀsᴏɴᴀʟɪᴛʏ: Infamously lavish in his lifestyle and most often denoted as a womanizer, Xaireph is rarely seen in his off hours with out the company of a beautiful partner dining and wining. He often is too smooth for his own good, his short relationships and one lighters resulting in partners with higher expectations for them both then he had in mind. Not that he lies or doesn't feel something for those he courts for the night. No, instead it is a matter of him not feeling ready to be so committed.
Beyond his philanthropistic lifestyle, his ethic at work is best defined as unyielding. Set to do something, he will have it done. Presented a problem, he will solve it. Time is no objection. He does not mind sitting, toiling away with an issue, for hours, days even weeks while his brain wracks away for the answer. He finds the most comfort in such conflicts. Happy to spend his days solving riddles or puzzles. His mind quit thoroughly relaxed when deep in thought over such problems.
Even beyond that. however, he finds more comfort in those who toil away with him. Conversing over the many solutions they might brain storm, or simply talking about the day they each may have had. He would just as easily spend a week solving a challenging puzzle as her could spend a year enjoying small talk between himself and someone her considers a friend. Someone who he feels no obligation to be around, no sexual tension towards but still desires to spend time with. These are among his favorite people who he often stresses over the most. Concerned that he might one day feel some tension between them, or that he might no longer enjoy their company. Dark thoughts that bring him nightmares more then anything; though, he tends not to dwell on such things when his mind is not restless.
◆ Bɪᴏɢʀᴀᴘʜʏ: Born in the land of Minstrel, Xaireph now resides in Fiore for its great aptitude in that realm of magic. Many of the worlds greatest mages steam from this land, and a trove of knowledge is made available to the residents of this country. While he does not believe his home to be against such advancements. He does recognize its lacking in such strides and is at peace with his move. Finding a home for his own skills developed in youth, he spends a great deal of time making short work of more puzzle oriented or problem solution quests then the most confrontation oriented assignments. While he still has difficulty with the colloquialisms of this land, he is by no means ungifted in the art of gab. Successful is all quests he as undertaken, finding the answers through wit and study. The few confrontations he has been apart of have ended with minimal damage to any party involved. Often brought to an end before those more aggressive then himself are capable of getting out of hand. Before his coming to Fiore Xaireph was a merchants son. He Traveled his country with his father and mother, exposed to many cultures that exist with in Minstrel and just beyond. He was studious in his studies, and had a nack for the craft that his now claims as his profession. He contacts his father and mother relatively often, Informing them of his well being and wishing them the best. When aloud, he is not against visiting them on his own time to celebrate holidays or having them over to his home. That is a private life her does not enjoy interjecting with the professional. His guild mates know him more for his philanthropistic ways and somewhat eccentric lifestyle. "One night stands", "Flirtatious" easily described as the spice of life. Few of them are privy to his private affairs, non longer then short bursts. Non, to his knowledge, complain about working with him on a job; though, he knows some disapprove of the lifestyle they perceive him living. Even still, his time with his guild is a pride of his own. His efforts to learn more about magic and grow acclaimed to his time as its member.
◆ Rᴇʟᴀᴛɪᴏɴsʜɪᴘ(s): ❥ Mother | Sarah D'lephor | 52 yo ❥ Father | Timothy D'lephor | 55 yo ❥ ? | ? | ?
✖ ? | ? | ? ✖ ? | ? | ? ✖ ? | ? | ?
◆ Gᴏᴀʟ(s)/Aᴍʙɪᴛɪᴏɴ(s): The discovery of something important to the magical world.
◆ Oᴛʜᴇʀ Iɴғᴏʀᴍᴀᴛɪᴏɴ: His Mother and Father are retired.
[size=18][color=#75100d]╔[/color][color=#6b0f0c]═[/color][color=#630e0b]═[/color][color=#5c0d0a]═[/color][color=#570c0a]═[/color][color=#520b09]═[/color][color=#4f0b09]═[/color][color=#470a08]═[/color][/size] [size=10] Things that we do. [color=indigo]"[b]Things that we say.[/b]"[/color] [color=gold]'[I]Things that we think.[/I]'[/color] [color=darkblue][b]And Things of Importance.[/b][/color] [/size] [align=right][size=18][color=#470a08]═[/color][color=#4f0b09]═[/color][color=#520b09]═[/color][color=#570c0a]═[/color][color=#5c0d0a]═[/color][color=#630e0b]═[/color][color=#6b0f0c]═[/color][color=#75100d]╣[/color][/size][/align]