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Shyish, Realm of Death

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Archon Thorne
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PostPosted: Wed Aug 29, 2018 9:11 am


The Realm of Shyish, also known as the Amethyst Realm or the Realm of Death, is one of the eight Mortal Realms and is aligned with the wind of Shyish, the magic of death. Shyish was once the resting place for the souls of the departed in the Mortal Realms, who having travelled across the void to the realm of the dead would become a spectral inhabitant of one of the myriad of underworlds. Each was different, shaped by the beliefs of a specific civilisation, race and culture. The realm was beyond the concepts of good or evil and was merely a resting place for the dead before they moved on. When Nagash took control of the realm, he was able to use these legions of spirits for building vast monuments and places of power, as terrifying armies or for other purposes
PostPosted: Wed Aug 29, 2018 9:27 am


The land scape:

Shyish is a land of grey wastelands, black plains, bleak mountains, numerous forest of dead or dying trees,deserts of powdered bone, bleak mountains, and black seas. The landscape is harsh and built upon a bed rock of the dead. As many living kingdoms that there are there as just as many kingdoms of the dead. Bands of undead either in the form of mindless zombies or worse can be found roving the lands, animated by the dense death magic that fills the air. Entire wight kingdoms consisting of living skeletons can be found still functioning and trading with kingdoms of the living. Great bats and other monsters can be found roaming the skies or across the lands. And the bones and ruins of forgotten kingdoms can be found everywhere.

The Silver Moons

In Shyish, the moons are silver and dead, scoured of all threat by the will and power of the Undying King, Nagash.

Inhabiting Races:

Humans, dwarves, vampires, mordants (ghouls) , Idoneth, greenskins (orcs and goblins), ogres, and various beast of chaos

Prime Worship:

Worship by of all of the gods can be found in Shyish, either of the pantheon or of chaos, it simply varies from each of the races, however the majority of humanity in shyish worships Nagash primarily, while all of the mordants, vampires, and wights either worship solely Nagash or have a hatred of he and the gods altogether.

Archon Thorne
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Archon Thorne
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PostPosted: Wed Aug 29, 2018 9:38 am


Timeline


The following are some small events that occurred during the Age of Myth within the Realm of Shyish:

-The Skeletal Hydragors that defend the realm from the living are defeated by Sigmar who opens the Starless Gates and escapes the wrath of Gnorros, the Father of Hydragor's.

The living began to colonise the realm, they co-existed with many of those spirits that dwelt there, some being their ancestors. Out of necessity they also learned to guard against those that had become malign or had taken hatred into the next phase of their existence. The energy of death flows to the edges of the realm with little in its centre which allows mortal civilisations of mankind, aelf and duardin to set roots and flourish in what became known as the Innerlands. Great cities and powerful empires arose, guarded against night terrors with soulful music and amethyst sky-lanterns

The Amethyst Princes, led by the ven Denst Dynasty establish trade with the Realm of Ghur via the Penultima Realmgate network.

Freed by Sigmar, Nagash joined his Pantheon and made his home also in the Innerlands, apparently lending his own power to aid these growing empires. However he planned to slowly gain control of the entire realm.

Shyish is dominated by the Wars of the Dead as Nagash and his Mortarchs conquer the realm and he devours the other gods of the dead.

The Wars of the Dead


The Wars of the Dead is a set of military campaigns in the Realm of Shyish, the first in the Age of Myth and the second in the Age of Chaos, and a third in the Age of Sigmar. In each case, Nagash seeks to drive off all rivals to his mastery of the realm.

The first War of the Dead , led by Nagash and his Mortarchs ,was a campaign to bring all of the Realm of Shyish under the dominion of the Great Necromancer. Those who dwelled in that realm were given the stark choices to flee, perish or acknowledge Nagash as their god.
PostPosted: Wed Aug 29, 2018 9:55 am


What follows are some examples of established canon locations.

Locations:

The Prime Innerlands
Innerland Marches

-Assassin's rest: A killers paradise, where the souls of those who killed for profit can find peace, if they can avoid the blades of their compatriots.

-Charnel Court
Betrayers Barrier Mountain range.

-Glittering Marsh: Once a glorious lake with mulitudes of fish, it is now heavilty polluted with bone and gore.

-Knucklebone Coast

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-Hallost: The Land of Dead Heroes - once a valhalla like underworld, it was invaded by the forces of Khorne and it is now inhabited by creatures of Chaos and the spirits of the heroes who hunt them.

-Booming Sea

-Cape Ghoul

-Coast of Bliss

-Endless Boneyard: Strewn with massive bones and remains of gigantic creatures slain in the Age of Chaos as well as relics of lost empires.

-Morthaven: An island once famed for its bread that fed the fleets who docked at its coastal ports.

-Mute Island: Once a haven for those who swore a life or unlife of silence, its now claimed by the flesh-eater courts.

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-Necros: A powerful vampire dynasty has repeatedly driven off the hordes of Khorne.

-Gothizzar: The castle-crypts of this vast necropolis are saturated with the stuff of violent endings. The living that venture there find their life energy draining away, whilst the dead are imbued with greater power.

-The ruins of Shadespire: Once a grand city, founded in the Age of Myth as a waypoint for travellers crossing the Desert of Bones - it was cursed by Nagash when its inhabitants discovered they could use shadeglass to live on beyond death. The dust blown remnants of the city in the realm still attract refuges, adventurers and treasure seekers but the unwary can be transported to the cursed city itself that hangs in the void between the Realm of Ulgu and the Realm of Hysh

The Amethyst Princedoms

Athanasia
Here beneath the Greyspears, a volcanic range of mountains is located the Ulrung fyreslayer lodge. In the Age of Myth, mortals in this land would only live a set span of time before going to thier appointed death - they would then be reborn with the rising sun.

Coast of Plenty

-Blood Wastes
A vast desert made mostly from powdered blood. Before the coming of Nagash it was populated by the 'Duchys of Geist' that raised the raiding giants bats there. Nagash fought with the Duchys of Geist and ultimately conquered them. Powdered blood and some giant carcasses - is all that left from the defenders. Also it is a location of the 'Temple of Final Rest'.

-The Carrionlands
Once one of the grandest of the soulblight empires, now ruled over by the The Carrion King

-Carstinia
The gloomy realm of Mannfred von Carstein, a dark mirror of his own bitterness - it is filled with haunted forests and dotted with forbidding castles - its capital is Sternieste.

Lyria




Nagashizzar
Nagash's former stronghold was little more than a blasted crater after his overthrow but it was rebuilt in its full glory in the Age of Sigmar including a new Black Pyramid that stretched down into the underworld of Nekroheim below. It would be the site of the Great Ritual enacted by Nagash in the Time of Tribulations.

Neferatia
The personal kingdom of Neferata, carefully shaped by its queen to resemble her original home and populated by the spirits from the World-that-Was. To the north is the Chained Lakes and the south, the necrotic Peaks whilst a vast mountain range to the East divides the continent - on the other side is the Screaming Wastes

The buildings of the captial, Nulahmia are saturated with death magic from the many sacrifices to Neferata whilst spirits and ghosts haunt the city and the unwary traveller or pilgrim can be consumed by hungry shadows. The palace itself has many secret escape routes including one with its own Realmgate.[It lay in ruins following the assault by forces of Slaanesh.

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The Jackel Gate: Four hundred slaves were sacrificed to give it the authentic aura of despair and death.

Nehb-kotz: A cavern beneath the Necropolis of Themis. Ten generations of workers had their bodies plastered into the walls to entice corpse-moths to nest in their skulls.

Obelisk of the Underworld: It draws upon the power of Nagash's Black Pyramids, even when they were destroyed it held a substantial reservoir of necromantic power.

The Palace of Seven Vultures: It was built and rebuilt a thousand times until it matched the queens memories, failed workers impaled upon spikes of copper and gold.

The Wormfields: A vast stretch of ground lying before the Jackel Gate, dotted with blooms of cryptfronds and trailing strands of morgueweed.

Nightlands
Contains the 'Corpsefane', a ghoul church to Nagash covered with ten thousand flayed faces.The River of Souls also runs through it, moving from the Arch of Secrets to the DeathLords' Gate, this area was ruled by Queen Aylessa, a vampire servant of Queen Neferata, but both her great barge-keep and city of Crookback were destroyed by the Ironjawz Megaboss


Stygxx
The Land of Forgotten Gods A lost underworld from a bygone era, to which Nagash and his Mortarchs retreated following their defeat by Chaos. [1a] In the Age of Myth, gods and mortals freely interbreed here.

Bacchanalia: During the Age of Chaos, it is home to the Great Pretender who seeks to wed the Stygxxian goddess of plenty and become the father of a tribe of demigods.

-Lake Lethis : Many gold palaces were created on the shores of these enchanted waters but now they are ruined and tarnished.
Pluton Barb

-The Fallow Kingdom of Voldyr
A ruined kingdom containing the Gate of Corpses Realmgate to the Realm of Azyr. Ruled over by the Abhorrant Ghoul King Marrowthirst.

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Archon Thorne
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Archon Thorne
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PostPosted: Wed Aug 29, 2018 9:59 am


Notable Realmgates of Shyish


Realmgates

Abyssal Fires A gateway of amethyst fire in the Desert of Bones.

Arch of Bones a gateway between Azyr and Shyish.

Black Nihil: An oceanic realmgate through which Plague Fleets emerged in the Age of Chaos.

Baneshard Realmgate: Found in the Gulf of Regrets.

The Bridge of Fire: Once it connected Aqshy to Shyish, but now it burned with multicoloured and sentient flames, growing off course solidifying into a prismatic path that lead directly to the edge of Crystal Labyrinth of Tzeentch in the Realm of Chaos.

Endgate: The Arcway of Shyish. Controlled by the forces of Chaos.

The Forlorn Wells: A watery realmgate found near the cage of bones.

Gate of Corpses: An arch of writhing human remains that stands in the central courtyard of Voldyr Keep in the Fallow Kingdom of Voldyr. A gate to Azyr.

Neferata's Palace in Nulahmia contains several Realmgates.

Sea Maw: An oceanic realmgate through which Plague Fleets emerged in the Age of Chaos.

Starless Gates: A set of gates connecting to the underworld of Stygxx.[1a]
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The Realm of Shyish (Death)

 
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