Name: Sun or Sol Stage: Adult Item: Take apart model of a super giant star
Posted: Thu Dec 06, 2018 6:43 pm
Dates:
Sol: Sure ^.~
10 years before Zaku's elder quest: Captured by Haven.
After Zaku's Elder quest: Freedom
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Midnightspirit Vice Captain
Computerized Lightbringer
Offline
Midnightspirit Vice Captain
Computerized Lightbringer
Offline
Posted: Mon Dec 10, 2018 3:22 pm
Profile
Name: Sun Nickname: Sol Sex:Male Stage: Adult Meta: Angel Orientation: Taken Item: Take apart model of a super giant star
Height:6'2 Eyes: Pale gold Hair: Pale gold Skin: Pale Extra: Faint luminescence
Style:
Commonly known facts: -Big flirt -Annoyance -Outgoing -Good at hand to hand combat.
Hidden facts: -Disguises the real pain -Was once second in command of a small company -Still in love with the person he had a crush on years ago -Flirts but doesn't go further
Likes :Carrot and dips, teasing Melody, flirting with Kae, flirting with Leukos,teasing Mara, flirting/teasing Zaku, trying out new transformation potions, traveling with Sade.
Dislikes Golems, losing control of his powers, spirits. Good chuck of the Renegades.
Goal: Sleep better at night, figure out what he is doing, figure out what was done to him, ...profit.
Fear: Haven, being a spirit again, Golems, being the death of his crush or friends.
Overall Personality A big flirt to the point of annoyance, verbally. Uses it to avoid interactions Caring in his own kind of way. Snarky Big on having innocent fun than being held down by the dark stuff but can and will be serious when needs to be.
The Good
Loyal: Caring
: :
The Bad
Flirt: Will be crude, the more he dislikes someone the more he tries to drive them back .
Masks: Hard to tell what he is really thinking and what is his real face,
Irritation: Powers: Has only two settings for his powers off or very mild like lvl 1 and max. Needs help to control it.
Zaku►I think we're friends... how did that happen.Odd one ... I don't understand him sometimes but .. I guess we are friends.... Mara► I'm the only one giving her a second .. third.. chance. Thing to work out Melody► Baby cheeks... she hates it so and that is good Ame►..... I don't know how to feel finding out you're a spirit.... littttle freaky. Also wish you didn't see what we did... didn't know how badly we messed up or feel it was your fault. I don't even know what to do ..I want to talk to you but.. Kira►You're dead... I think I can live with that despite you possessing that guy. Andy►Quite willing to finish what we started ... permanently. ^.~ Ree►.... I don't get you... Trisuri► Last time I saw you you were a little toddler.... and now... Mara messed you up with that whole SIU stuff. Leukos►This is one of the times I even wonder what the heck I am doing Kae►^.~ Totally want more of the chicken potion... Rainbow chicken it is! muhahaha Sade►....... Rosa►Little odd Abe►.... Understand you to well
Midnightspirit Vice Captain
Computerized Lightbringer
Offline
Midnightspirit Vice Captain
Computerized Lightbringer
Offline
Posted: Mon Dec 10, 2018 8:57 pm
Power Profile
Lite System: Adult: +7 ----------------------------------- 1
Name of Power: Sun's Radiance Element: Light/Fire Relation to Item/Race: Sun Active or Passive: Active Description of Power: His skin starts glowing with white gold light and uses that light to attack or defend. AOE possible
Weapon: Light based sword
Limits: -Charge -Aoe: 1 charge from the 4 charges possible -Can not use a lower dice.
Charges: 4 charges. Aoe: 1 charge
Subpowers:
Sub power 1: Radiation Burst AOE that causes DoT damage(story wise)
Active or Passive: Active Limits: -Can only be used if it is the first skill he uses at the start of battle -DoT damage is treated as a normal attack, once. It is mainly for story, it can act like damage continues but no more damage is taken against hp. -Friendly Fire --Can not use a lower dice.
Sub power 2: Active or Passive: Limits:
Sub power 3: Active or Passive: Limits:
-------------------------------------------- 2
Name of Power: Divine Flame Element: Fire/Light Relation to Item/Race: Sun Active or Passive: Active Description of Power: Able to produce divine white fire and light for attack or defense. AOE possible
Weapon: Sword of the same flame.
Limits: -Charge -Aoe: 1 charge from the 4 charges possible -Can not use a lower dice.
Charges: 4 charges. AOE: 1 charge
Subpowers:
Sub power 1: Divine Light AOE with divine flame and light. Active or Passive: Active Limits: -Can only be used if it is his first attack at the start of battle. -Friendly Fire -Can not use a lower dice.
Sub power 2: Active or Passive: Limits:
Sub power 3: Active or Passive: Limits:
--------------------------------- 3 Name of Power: Neutron Star Element: Iron/steel Relation to Item/Race: Core of a dying super star Active or Passive: Active Description of Power: His body takes on a silvery gold sheen and his physical attacks and defenses are hard as steel.
Weapon: Steel Sword
Limits: Charge
Charges: 4
Subpowers:
Sub power 1: Pulse Always knows the exact time where ever he is.
Active or Passive:Passive Limits:Passive
Sub power 2: Density Can raise the density of his body up to 3 tons
Active or Passive: Active Limits: -Can not move, breathing is a struggle -Outside of battle can only hold it for 30 mins -1 round during battle
Sub power 3: Active or Passive: Limits:
------------------------------------------ 4
Name of Power:Super Nova Element: Fire/Light Relation to Item/Race: Sun Active or Passive: Active Description of Power: Burning fire or light. (chosen at the start of battle for the rest of battle) AOE possible.
Weapon: Unknown
Limits: Charge AOE: 1 charge. out of the four given.
Charges: 4 AOE: 1
Subpowers:
Sub power 1: Photon Entanglement Can teleport himself and one other anywhere on Treterra where it is day. Active or Passive: Active Limits: -Once per day. -Can be used if it is the first skill he uses at the start of battle. -Can only activate if isn't entwine with the reason the battle started, same for passenger.
Sub power 2: Electromagnetic Burst In an AOE can affects or deactivate electronic devices Active or Passive: Active Limits: -1 block radius -Can be used if it is the first skill he uses at the start of battle. -Military shielded devices are exceptions. -Any personal effects can be contest roll -Any important personal related items can be excepted if not a focus of the battle.
Sub power 3: Active or Passive: Limits:
-------------------------------------------- 5
Name of Power: Nuclear Fusion Element:Energy/Light/Heat Relation to Item/Race: Sun Active or Passive: Active Description of Power: Energy damage (Story wise only: Damage can be treated as DoT or Radiation poisoning. Other wise just normal damage)
Weapon: Unknown
Limits: -Charges -DoT or Radiation poisoning are only for story purposes and only if the character affected wishes to play it. It does not affect hp after the first attack.
Charges: 4
Subpowers:
Sub power 1: Fusion Can turn a car size item or smaller into the next element on the periodic table Active or Passive: Active Limits: -Once a week -One block area completely burned to ash -Can not be used during battle -Must have material. -Only up to iron.
Sub power 2: Solar Flare Can disrupt small electronics in the vicinity( computers, phones, cars, transformers) and cause auroras near ground level for the round. AoE, damages people who are in visual distance of him.
Active or Passive: Active Limits: -1 block radius -Can be used if it is the first skill he uses at the start of battle. -Military shielded devices are exceptions. -Any personal effects can be contest roll -Any important personal related items can be excepted if not a focus of the battle. -Light/energy damage to people who are in visual distance.
Sub power 3: Communication Can listen and communicate/broadcast on any wavelength
Active or Passive: Active Limits: -Within his max range -Only sound, energy, light.
---------------------------------------- 6
Name of Power: Blackhole Element: Void Relation to Item/Race: Sun Active or Passive: Active Description of Power: Absorbs and voids a power(nulls/blocks a power) that was attacked with. Gain 1 charge.
Weapon: Unknown
Limits: -Can only block that power for two round if wins contest roll. -Can only gain a charge twice, out of the 4 charges. -Charge can go into any other power.
Charges: 4 Gain charge: 2
Subpowers:
Sub power 1: Wormhole Can create a wormhole to another place... the place being somewhere else on Treterra, another dimension or even space. Once it happens it he can lock it and becomes a bind point and he can only open there.
Current bind points: None Active or Passive:Active Limits: -Can not be used during battle -Only has 7 bind points total as a adult -Once a bind point has been created can only open worm holes to those locations. -3 times per day -Can not break bind points.
Sub power 2: Active or Passive: Limits:
Sub power 3: Active or Passive: Limits:
--------------------------------------- 7
Name of Power: Solar Proclamation Element: Psychic Relation to Item/Race: Sun(Symbology) Active or Passive: Active Description of Power: Uses a command
Weapon: Unknown
Limits: -Can be contested -Command ends: +Command complete, +6 rounds have passed, +Caster releases command -1 round
Charges:
Subpowers:
Sub power 1: Active or Passive: Limits:
Sub power 2: Active or Passive: Limits:
Sub power 3: Active or Passive: Limits:
------------------------------------------
Racial Skills:
Summon Light Artifact: Summons one light artifact that boosts the power level of a single power once per day. Adult: +2 to a power
Limit: -Use once a day -takes up an attack or defense slot
Buff:
Sunlight Emergence +2 to any power
Charge: 1
Limit: - Can only be used once per battle. -Can not be recharged -Last the entire battle on that skill. -Can stack with racial skills -Can not be transferred to someone else. -Does not use attack or defense slot when activated.
Resistance: +5 Light Fire Radiation
Weakness: -5 Ice Vacuum Dust
----------------------------------------------- Second old ah hahaha... sigh
Official Powers
Quote:
1:Sun's Radiance: Light based attack DoT Charge: 4/4
Limit: DoT is treated as a normal attack and takes no more damage after first round but can be played as if it does.
2:Solar Corona: Light/Fire based attack Charge: 4/4
-Sub1: Heat Bomb: Active AoE Heat and Light bomb. Charge: 1/1
3:Neutron star: Attack and defense like steel. Charge: 4/4 Weapon:Steel Sword
-Sub1: Pulse: Passive Always knows the exact time
-Sub2: Density:Active Can raise his density Charge: 1/1
-Sub1: Photon Entanglement:Active Can teleport himself and one person anywhere on Treterra as long as it is daytime. No control of location Charge: 1/1
5:Nuclear Fusion: Mild radioactive(DoT(all damage at once)) attack. Charge: 4/4 Story: Up to the player if they wish to use is past the fight or ignore it and assume they heal up after the fight.
-Sub1: Fusion:[/b]Active Can transform one element on the elemental table to the next one. Limit: Can't pass iron. Once per day Charge: 1/1
-Sub2: Solar Flare: Active (AOE) Can disrupt small electronics in his vicinity ( computers, phones, cars, transformers). Charge: 1/1
-Sub3: Communication:Passive Can listen, understand and communicate/broadcast on any wavelength Charge: 4/4
6:Blackhole:Active Regain charge Charge: 4/4
-Sub1: Wormhole:Active Can open a wormhole to another place. Once he does so that place becomes a bind point when ever he opens another wormhole again. 7 binds max. Current binds: none. Charge: 1/1
7:Solar Proclamation: Active Command Charge: 4/4
---------------------------------- Race Powers
Summon Light Artifact: Summons one light artifact that boosts the power level of a single power once per day.
Name of Power:Sun's Radiance Element: Light/Fire Relation to Item/Race: A Star/Sun Active or Passive: Active Description: His skin starts glowing with white gold light and uses that light to send a blast of Light energy causing DoT(damage over time) Damage
Name of Power: Solar Corona Element: Light/Fire Relation to Item/Race: A Star/Sun Active or Passive: Active Description: Able to produce stronger than average flames and light
Limit: Charge
Sub power 1:Heat Bomb (Active) AoE fire and light attack
Name of Power:Neutron Star Element: Iron Relation to Item/Race: Star's core after supernova Active or Passive: Active Description: Hand to hand attacks/defense feels and act like steel.
Weapon: Iron sword
Limit: Charge
Sub power 1: Pulse (Passive) Always knows the exact time Limits: Always knows when he's late too
Sub power 2:Density(Active) Can raise the density of his body 3 ton Limits: -Unable to move. -Can only hold it for 5 round in battle or 30 minutes outside of it.
Name of Power:Super Nova Element: Fire/Light Active or Passive: Active Description: A flame attack in AoE form or burning light AoE attack.
Limit: Charge. Fire or Light is choosen for the rest of the fight, Max of 3 times in any battle.
Sub power 1: Photon Entanglement Can teleport himself and one other anywhere on Treterra where it is day. Limits: -Stamina -No control of location
Sub power 2: Unknown Limits:
Sub power 3: Unknown Limits: -------------------------------------------------------------------------- 5
Name of Power:Nuclear Fusion Element: Energy/light Relation to Item/Race:Sun Active or Passive: Active Description: Produces radioactivity(DoT) + Poison.
Limit: Damage over time (Dot) lasts for 5 rounds. (( Posioning requiring healing could be continued by the other character's player if they wish for story purposes. Other wise assume that they heal somehow)). If a chartacter chooses poison then Sun can not use this attack on them again during that battle or if they are still suffering from this poison.
Sub power 1: Fusion(Active) Can turn one element into the next one/previous one in the elemental table
Limits: - Once per week - Must have the element to transform - Up to car size - Can only to do up to iron
Sub power 2: Solar Flare(Active) Can disrupt small electronics in the vicinity( computers, phones, cars, transformers) and cause auroras near ground level for the round. AoE. Poison for anyone(allies and enemies) in visual sight of him.
Limit: AoE once per battle, can contest roll for electronics. (Poison is optional for those wishing to have their characters needing healing after the battle. Otherwise nothing happens with this)
Sub power 3: Communication(Passive) Can listen and communicate/broadcast on any wavelength Limits: -Within his max range -Only sound or code.
Name of Power: Blackhole Element: Void Relation to Item/Race: One of two possible states after collapse Active or Passive: Active Description: Absorbs/neutralize attacks or items to regain energy. Can only do so 3 times per battle successfully.
Limits: - Can only use it 3 times successfully per battle. - Needs to take something(item or energy) in to regain.
Sub power 1: Wormhole (Active) Can create a wormhole to another place... the place being somewhere else on Treterra, another dimension or even space. Once it happens it he can lock it and becomes a bind point and he can only open there.
Current bind points: None
Limit: Only has 7 bind points as a adult, Once a bond point has been created can only open worm holes to those locations. 3 times per day
Name of Power: Solar Proclamation Element: Mental Relation to Item/Race: Symbolism, Mediator/ King Active or Passive: Active Description: Uses a command skill
Limits: -Can be contested -Command ends: +Command complete, +6 rounds have passed, +Caster releases command
Sub power 1:Unknown Limits: Sub power 2:Unknown Limits: Sub power 3:Unknown Limits: _______________________________
Racial: (Angel)
Summon Light Artifact: Summons one light artifact that boosts the power level of a single power by 1 level for one round per day.
Name of Power:Sun's Radiance (Buff) Element: Light/Fire Relation to Item/Race: A Star/Sun Active or Passive: Passive Description: Buff to light attacks
Name of Power:Neutron Star Element: Iron Relation to Item/Race: Star's core after supernova Active or Passive: Active Description: Hand to hand attacks and defense feel and act like steel.
Sub power 1: Pulse (Passive Aura) Always knows the exact time Limits: Always knows when he's late too
Sub power 2:Density(Active) Can raise the density of his body 3 tons Limits: -Unable to move quickly if at all. -Can only hold it for 5 round in battle or 30 minutes outside of it.
Name of Power:Super Nova Element: Fire/Light Active or Passive: Active Description: A flame attack in AoE form or burning light AoE attack.
Level 1:: 1d6 Level 2 : 2d6 Level 3: 3d6 Level 4: 4d6 Level 5: 5d6 Level 6: 6d6 Level 7: 7d6 Engulf in either Fire or Light Level 8: 8d6 Level 9: 9d6 Level 10: 10d6
AoE: Level 1. 5ft (half way up the wall of a one story home) Level 2. 10ft Level 3. 15ft Level 4. 20ft(2 story building on its side) Level 5. 30ft Level 6. 35ft Level 7. 40ft( 4 story building on its side) Level 8. 50ft Level 9. 60ft Level 10. 70ft (6 story building on its side)
Limits: -Stamina -Which ever is chosen first, Fire or Light, stays that way for the entirety of the fight.
Sub power 1: Photon Entanglement Can teleport himself and one other anywhere on Treterra where it is day. Limits: -Stamina -No control of location
Sub power 2: Unknown Limits: Sub power 3: Unknown Limits:
Name of Power:Nuclear Fusion Element: Energy/light Relation to Item/Race:Sun Active or Passive: Active Description: Produces radioactivity(DoT) + Poison.
Level 1: 0 Level 2: 1d6 for 1 round Level 3: 1d6 for 2 round Level 4: 1d6 for 2 round Level 5: 1d6 for 3 rounds Level 6: 1d6 for 3 rounds Level 7: 2d6 for 4 rounds Level 8:2d6 for 4 rounds Level 9:2d6 for 5 rounds Level 10:3d6 for 6 rounds
Poison Damage: Starts damaging after the DoT finishes.
(By the stage of the one doing the poisoning) Toddler:1 hp per round (after the DoT attack is done) Child: 2 hp per round (After the DoT attack is done) Adult: 3 hp per round (After the DoT attack is done) Elder: 5 hp per round (After the DoT attack is done)
Poison Limits: Damage continues unless healed by a character with a neutralization/cleansing skill (look at healing), goes to the hospital, takes an antidote/potion, or any other unique way. Poison damage can not stack(can not activate two poison abilities on the same person while they are poisoned). Until KO (and recovers or not (up to the player)) or healed.
Limits: -Stamina -Can not affect those who are already poisoned or suffering a DoT. -Can't not be used as part of an AoE -Poison can only affects a person once per battle even if they are healed in battle. -DoT can be reused.
Sub power 1: Fusion(Active) Can turn one element into the next one in the elemental table
Limits: - Once per day - Must have the element to transform -Can only to do up to iron
Sub power 2: Solar Flare(Active) Can disrupt small electronics in the vicinity( computers, phones, cars, transformers) and cause auroras near ground level for the round. AoE Max range. Poison damage to anyone within direct sight of him when using this skill.
Level 10: Can knock out terrestrial electric power grids
Poison Damage: Starts damaging after the DoT finishes.
(By the stage of the one doing the poisoning) Toddler:1 hp per round (after the DoT attack is done) Child: 2 hp per round (After the DoT attack is done) Adult: 3 hp per round (After the DoT attack is done) Elder: 5 hp per round (After the DoT attack is done)
Poison Limits: Damage continues unless healed by a character with a neutralization/cleansing skill (look at healing), goes to the hospital, takes an antidote/potion, or any other unique way. Poison damage can not stack(can not activate two poison abilities on the same person while they are poisoned). Until KO (and recovers or not (up to the player)) or healed.
Limits: -Stamina -Causes poison damage to anyone in direct line of sight of him, allies and enemies. -Electronic can roll to contest -Once per day
Sub power 3: Communication(Passive) Can listen and communicate/broadcast on any wavelength Limits: -Within his max range -Only sound or code.
Name of Power: Blackhole Element: Void Relation to Item/Race: One of two possible states after collapse Active or Passive: Active Description: Absorbs attacks or items to regain stamina. Can only do so 3 times per battle.
Level 1:1 per round. Absorb only energy attacks Level 2: 1 per round Level 3: 3 per round Level 4: 3 per round Level 5: 5 per round Absorb energy and small fist size item Level 6: 5 per round Level 7: 7 per round Absorbs energy and medium dog size items Level 8: 7 per round Level 9:7 per round Level 10: 10 per round.
Limits: - Can only use it 3 times successfully per battle. - Needs to take something in to regain.
Sub power 1: Wormhole (Active) Can create a wormhole to another place... the place being somewhere else on Treterra, another dimension or even space. Once it happens it becomes a bind point and he can only open there.
Limits: -Stamina -Once a bond point has been created can only open worm holes to those locations. - Once per day - Takes a hit of 7 stamina for every person that passes through - If starts battle the next round, loses half of his remaining stamina.
Name of Power: Solar Proclamation Element: Mental Relation to Item/Race: Symbolism, Mediator/ King Active or Passive: Active Description: Uses a command skill
Limits: -Can be contested -Command ends: Command complete, 6 rounds have passed, or Caster releases command
Sub power 1: Limits: Sub power 2: Limits: Sub power 3: Limits: ----------------------------------------------------------- Racial: (Angel)
Summon Light Artifact: Summons one light artifact that boosts the power level of a single power by 1 level for one round per day.
_______________________________
Resistance: Light (14) Fire (14) Radiation (14)
Weakness Ice(24) Vacuum: (24) Dustsadcool
Posted: Tue Jan 08, 2019 10:18 pm
Gifts!/Items
None ;____; Clothing on my back.
Midnightspirit Vice Captain
Computerized Lightbringer
Offline
Midnightspirit Vice Captain
Computerized Lightbringer
Offline
Posted: Tue Jan 08, 2019 10:22 pm
Theme Song
Faded By Alan Walker
You were the shadow to my light Did you feel us Another start You fade away Afraid our aim is out of sight Wanna see us Alive Where are you now Where are you now Where are you now Was it all in my fantasy Where are you now Were you only imaginary Where are you now Atlantis Under the sea Under the sea Where are you now Another dream The monsters running wild inside of me I'm faded I'm faded So lost I'm faded I'm faded So lost I'm faded These shallow waters, never met What I needed I'm letting go A deeper dive Eternal silence of the sea I'm breathing Alive Where are you now Where are you now Under the bright But faded lights You set my heart on fire Where are you now Where are you now Where are you now Atlantis Under the sea Under the sea Where are you now Another dream The monsters running wild inside of me I'm faded I'm faded So lost I'm faded I'm faded So lost I'm faded