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A One Piece Guild that will take in people willing to Rp. 

Tags: One Piece, Pirate, Marine, Bounty Hunter, Roleplay 

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Class Update 1.0.0

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Kenasai Kunomi
Captain

Angelic Knight

4,800 Points
  • Treasure Hunter 100
  • Consumer 100
  • Alchemy Level 1 100
PostPosted: Sat Apr 06, 2019 11:38 pm


Guild Update: Class Bonus 1.0.0

-New Combat Classes-
Quote:
Samurai: +5 Strength every 100,000 Exp
~ +10% Strength increase for using any Katana or Meitou.
~ +10% Increase to Sword Stance Stat increases.
~ Can only learn One sword style techniques

Ninja: +5 Speed every 100,000 Exp
~ +10% Accuracy increase when using Throwing weapons.
~ Can use Ninja Art Techniques.
~ Immune to Observation Haki: Aura Sense.

Crusher: +5 Strength every 100,000 Exp
~ +10% Strength when using blunt weapons.
~ +10% Accuracy when using a Cannon.
~ +10% Defense increase at all times.
~ Negates weapon speed decreases.


-New Occupation Classes-
Quote:
Fisherman: +5 Accuracy every 100,000 Exp
~ +25% more Beli from Fishing.
~ Roll 5 more dice at all fishing forums.

Priest: +5 Spirit every 100,000 Exp
~ Grants a free reroll once a week.
~ Can use blessings to temporarily increase other players stats.

Sniper: +5 Accuracy every 100,000 Exp
~ +10% Increase on all long range projectile weapons.
~ You cannot learn rapid firing weapon techniques.

Veteran: +5 of any 1 stat of your choice every 100,000 Exp
~ +5% increase to 3 stats during a battle.
~ winning battles provides ½ the losers exp.
~ if you are a marine, gain ¼ of the winners exp if you lose a battle.

Strategist: +5 Intelligence every 100,000 Exp
~ +10% Exp gain from post exp, rounding up to the nearest thousandth.
~ +10% increase to any one stat for another character fighting alongside you.
~ Observation Haki technique exp requirements drop by 10%


-New Dual Classes-
Quote:
Tamer: +5 Spirit every 100,000 Exp
.~ +10% Strength or Accuracy when using a whip.
~ 15% Chance at befriending wild creatures
~ +10% Increase toward obtaining Conqueror's Haki on the first roll.

Dancer: +5 Stamina every 100,000 Exp
~ +10% increase to Strength when using any form of hand to hand combat.
~ Learn special dances that can be used to combat, dodge and in some cases, seduce, leading to stat increases or decreases for the target.

Mobster: +5 Defense every 100,000 Exp
~ 10% decrease on all marketplace purchases.
~ 10% accuracy increase when wielding handguns.
~ 10% defense increase for teammates during battles.


-Classic Combat Classes-
Quote:
Swordsman: +5 Strength every 100,000 Exp
~ +10% increase to Strength when using a bladed weapon.
~ Can learn basically any sword style, though certain types of swords might be required.

Marksman: +5 Accuracy every 100,000 Exp
~ +10% increase to Accuracy when using a firearm or alternative projectile weapon.
~ Can learn basically any Projectile based technique, but certain weapons and ammunition may be required.

Mechanic: +5 Stamina every 100,000 Exp
~ You can craft mechanical weaponry such as hidden blades, laser beams and performing cyborg transformations.
~ You can make a mech or robot with enough intelligence and certain techniques.

Brawler: +5 Strength every 100,000 Exp
~ +10% Strength while using no weapons.
~ +10% Strength while using gloves, gauntlets or knuckle based weaponry.
~ Can learn any form of martial arts or hand to hand combat.

Assassin: +5 Speed every 100,000 Exp
~ +10% Speed while Health is above 50%.
~ +10% Accuracy with Throwing & Projectile weapons.
~ You gain access to the Assassins Guild.


-Classic Occupation Classes-
Quote:
Navigator: +5 Accuracy every 100,000 Exp
~ ½ the time of travel for any ship you are on.
~ If you have 300 spirit, you can predict any weather phenomenon.

Chef: +5 Stamina every 100,000 Exp
~ Any food cooked by a chef doesn't spoil.
~ Food cooked by a chef has double the temporary stat gain.

Doctor: +5 Intelligence every 100,000 Exp
~ Cure diseases with custom made medicine.
~ +10% Intelligence when using any techniques
~ Every 100 Intelligence Increases total amount of medicine created by 5.

Shipwright: +5 Stamina every 100,000 Exp
~ You can create a ship from materials from Salvaging, Mining or Logging.
~ You can make repairs on any ship, so long as you or others with you have the materials for said repairs.

Archeologist: +5 Intelligence every 100,000 Exp
~ You can read poneglyphs to obtain one time roulettes just for archeologists.
~ You get to enter more areas in the guild than any other class.

Chemist: +5 Intelligence every 100,000 Exp
~ +10% Damage dealt from all Explosives.
~ +10% Immunity to Explosives.
~ Custom Potion costs are cut by ½.

Blacksmith: +5 Strength every 100,000 Exp
~ Can forge weapons and armor with materials obtained by salvaging & mining.
~ Can enhance any armor or weapons individual stats
~ +10% Immunity to heat.

Merchant: +5 Defense every 100,000 Exp
~ Decreases total cost at any marketplace by 10%.
~ Sell products back to ant marketplace for full reimbursement instead of ½.


-Classic Dual Classes-
Quote:
Musician: +5 Spirit every 100,000 Exp
~ You are Instantly good at any instrument you obtain.
~ Music techs can temporarily raise or lower one stat of the target by 225.
~ The ability to stack stat boosts up to 4.

Thief: +5 Accuracy every 100,000 Exp
~ Gains one additional die per roulette, so if it says roll 2, roll 3 instead.
~ Can permanently steal items from other players with a learnable tech, under certain condition of course.
~ Can put evidence in other players bags to increase the targets bounty.
~ If caught stealing, instant increase to your own bounty.

Guard: +5 Defense every 100,000 Exp
~ +10% Defense when using a shield.
~ +25% Defense when blocking an attack aimed at another player.
~ 10% Strength when using a shield offensively
 
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