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Just how many tails can we have here? 

Tags: Fairy Tail, role-play, comedy, fantasy, magic 

Reply ✓ Mᴀɢᴇ Pʀᴏꜰɪʟᴇs
Enzo Caro | MH GM 3rd Saint

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Recycled_Memes

Newbie Noob

PostPosted: Thu Apr 18, 2019 8:59 pm


User Image

▅▅User Image▅▅

ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ x ɪ ɴ ғ ᴏ :
Usᴇʀɴᴀᴍᴇ: recycled_memes

Fᴜʟʟ Nᴀᴍᴇ: Enzo Caro

Nɪᴄᴋɴᴀᴍᴇ(s)/Aʟɪᴀs(ᴇs):
» Ms. Caro
» Guildmaster Caro
» Grandpa/ma Caro
» 3rd Wizard Saint
» God of Chivalry

Aɢᴇ: 72

Gᴇɴᴅᴇʀ: Female

Rᴀᴄᴇ: Half-Etherious

Bɪʀᴛʜᴅᴀʏ: 11.22

Oʀɪɢɪɴᴀᴛɪᴏɴ: Boundary Forest

Sᴀʏɪɴɢ: “Woof, woof.”
 
PostPosted: Thu Apr 18, 2019 9:08 pm


ᴅ ᴇ ᴛ ᴀ ɪ ʟ x ɪ ɴ ғ ᴏ :

Tᴀᴛᴛᴏᴏ / Mᴀʀᴋɪɴɢs: A seal located on the center of her back.

Hᴇɪɢʜᴛ: 6'0"

Wᴇɪɢʜᴛ: 175 lbs.

Pʜʏsɪǫᴜᴇ: Curvaceous and fit.

Eᴛʜɴɪᴄɪᴛʏ: Fiorian [Italian]

Hᴀɪʀ Cᴏʟᴏʀ: Black

Eʏᴇ Cᴏʟᴏʀ: Indigo

Sᴇxᴜᴀʟ Oʀɪᴇɴᴛᴀᴛɪᴏɴ: Queer, though has a preference for women.

Rᴇʟᴀᴛɪᴏɴsʜɪᴘ Sᴛᴀᴛᴜs: Single


Lɪᴋᴇs:
smooth jazz and blues
designer suits and shoes
mixology and culinary arts
watching their girls prosper
following the moon and planetary cycles
most animals, particularly canines
combat for sport and merriment

Dɪsʟɪᴋᴇs:
a lack of manners
abuse of any form
littering Mother Earth
a majority of vegetables
harm towards their girls
wearing dresses or skirts
 

Recycled_Memes

Newbie Noob


Recycled_Memes

Newbie Noob

PostPosted: Thu Apr 18, 2019 9:10 pm


ᴘ ʀ ᴏ ғ ᴇ s s ɪ ᴏ ɴ ᴀ ʟ x ɪ ɴ ғ ᴏ :

Aғғɪʟɪᴀᴛɪᴏɴ: Mermaid Heel, the Magic Council

Oᴄᴄᴜᴘᴀᴛɪᴏɴ: Guild Master of Mermaid Heel and Wizard Saint

Rᴀɴᴋɪɴɢ Sᴛᴀᴛᴜs: Legendary Rank

Tᴇᴀᴍ: Mermaid Heel

Bᴀsᴇ ᴏғ Oᴘᴇʀᴀᴛɪᴏɴs / Hᴇᴀᴅǫᴜᴀʀᴛᴇʀs: Mermaid Heel Guild Hall

Gᴜɪʟᴅ Mᴀʀᴋ Bᴏᴅʏ Lᴏᴄᴀᴛɪᴏɴ: On their upper-right arm

Cᴏʟᴏʀ ᴏғ Gᴜɪʟᴅ Mᴀʀᴋ: Indigo
 
PostPosted: Thu Apr 18, 2019 9:16 pm


ᴄ ᴏ ᴍ ʙ ᴀ ᴛ x ɪ ɴ ғ ᴏ :


Mᴀɢɪᴄ/Aᴜʀᴀ Cᴏʟᴏʀ: Indigo with tinges of violet.

Sᴛʀᴇɴɢᴛʜs:
» Superhuman physicality.
» Superhuman senses.
» Familiarity with natural terrains.
» Varied combat distances.
» Powerful Etherious transformation.

Wᴇᴀᴋɴᴇssᴇs:
» Devil-slaying magic.
» Wolf's bane and Belladonna.
» Religious artifacts.
» Silver weaponry.
» Mercury/quick silver.

Wᴇᴀᴘᴏɴ: Weaponized steel threads- These wires once belonged to Enzio, who was well-known for fighting, "as if he were dancing, and his life depended on it." These wires force the wielder to focus on their grace and form, rather than their strength. They work in correlation with the wielder's thread magic to provide distance and versatility on the battlefield.

Aʀᴍᴏʀ: A suit and tie.

Eǫᴜɪᴘᴍᴇɴᴛ:
» jewel pouch
» communication lacrima
» beef jerky sticks
» bubble pipe
» bubbles for said pipe

Fɪɢʜᴛɪɴɢ Tʏᴘᴇ(s): They fight as if they were dancing, and their life depended on it.

Sᴘᴇᴄɪᴀʟ Aʙɪʟɪᴛʏ: The werewolf has, super-humanly, the acute senses of sight, smell, and hearing similar to those of an actual wolf. They can see part of the infrared spectrum and thus detect the heat signatures of objects or people in total darkness. They can smell other living creatures within 100 feet (when upwind) and follow a scent over nearly any terrain. They can hear the sound of a heartbeat in a cave at a distance of 30 feet. They may decipher the location of a creature up to 130ft away by sniffing freshly-spilled blood. Blood is considered freshly-spilled if it still contains moisture, not if it becomes crusted or washed off. They may also use this ability to smell-out objects and organic constructs according to their specific scent.


 

Recycled_Memes

Newbie Noob


Recycled_Memes

Newbie Noob

PostPosted: Thu Apr 18, 2019 9:55 pm


ᴍ ᴀ ɢ ɪ ᴄ x ɪ ɴ ғ ᴏ :

Mᴀɢɪᴄ Tʏᴘᴇ: Curse, Caster

# ᴏғ Mᴀɢɪᴄ Tʏᴘᴇs: Have a Main Magic and nine Sub Magic. Allowed a total of one-hundred and forty spells.

◎◎ Main Magic: Etherious Curse- Lupin's Curse ◎◎
◎ Lupin's Curse Mr. Caro's half-etherious heritage grants her access to a variety of innate special abilities limited to her etherious curse. From her particular curse, Mr. Caro is given abilities akin to a werewolf: enhanced senses, nighttime vision, retractable claws, and enhanced physicality. Unfortunately, at the expense of her powers, Mr. Caro is plagued with conditional "inconveniences" that are detriment to the well-being of herself and her guild mates. In the days leading up to the next full moon, Mr. Caro becomes noticeably aggressive and impulsive. Her desire for meat also becomes stronger. On the night of a full moon, Mr. Caro turns into a horrendous beast that feasts on the blood and gore of her enemies. In this form, Mr. Caro cannot distinguish between friend and foe, and sees everyone as a meal. The night before a full moon, Mr. Caro vanishes into he woods, where they may transform in "peace." Despite the many years Mr. Caro has endured through her etherious curse, she could never get a firm-control over it, as the spirit of her lycan ancestors urges her to hunt. Only Lady Rei Mikaboshi knows of her affliction, and has given her a seal that would restrain Mr. Caro during her etherious form. This seal ensures that Mr. Caro is chained down, and unable to move freely. Unfortunately, it appears that the chains have only been growing weaker over the years. Lady Mikaboshi even created a wolves den for Mr. Caro to transform, leading from a path that has been adorned with shrine paraphernalia, and blocked off from entrance (unless someone was actually stupid enough to go on anyways). In order to maintain the guise of a innocence, Mr. Caro attributes her signature lupe ears and tail to her "halfling-heritage."
BASIC SPELLS
» Animal Empathy Mr. Caro may interpret the emotions of other animals by looking at them in the eye. She can't determine what they are exactly thinking but she can comprehend how they are feeling. Mr. Caro may utilize this technique outside of her etherious form.

ADVANCED SPELLS
» Regenerative Healing Factor Werewolves is capable of regenerating damaged or destroyed areas of their body with much greater speed and efficiency than an ordinary human. Injuries that result in massive tissue damage such as bullet wounds, slashes, punctures, blunt force trauma, and severe burns heal completely, without so much as a scar, in a short amount of time. Their ability to heal is at least 10 times that of a human.

One Post: Superficial wounds (Wounds inflicted below the epidermis).
Two Posts: Minor wounds (Wounds inflicted below the dermis).
Three Posts: Moderate wounds (Wounds inflicted below the hypodermis).
Four Posts: Severe wounds (Wounds inflicted to the bones).


◎◎ Sub Magic: Territory Magic ◎◎
◎ Territory (絶対領土テリトリー Teritorī) is a Caster Magic and a type of Spatial Magic that involves the manipulation of space.The user is able to conjure a kind of wave-like matter that resembles a tomoe, which allows them to manipulate the space around any object or substance of their choice, allowing for great versatility. One can manipulate space as means of defense, offense, by means of forming heat and generating explosions,teleporting people and/or objects of their choice, and granting the user the ability to switch places with other people who are in close proximity. However, the greatest potential that this Magic offers lies in its trapping and damaging capacities; the caster has the option to imprison any living being of their choice inside their "space", and if the caster desires so, can sap their Magic Power away. All of the user's spells lasts up to five posts, at maximum.
BASIC SPELLS
» Temperature Alteration The user may alter the temperature within their "space," which, at their current rank, can span up to a mile away. The user may alter the temperature how they see fit, but will face the risk of affecting the surrounding area. For example, raising the temperature in a tundra would cause nearby wildlife to suffer, and the surrounding snow to evaporate.

» Position Alteration The user may swap places between another being or object by glancing at them. The range of swapping is limited to the user's "space," which, at their current rank, can span up to a mile away

» Visual Alteration The user may alter the brightness within their "space," which, at their rank, spans up to a mile away. The user may create an overwhelming brightness, or create a pitch-black environment.

ADVANCED SPELLS
» Teleportation The user may teleport to any area within their "space," which, at their current rank, can span up to a mile away. This area must be a place that the user knows of, a place that they can visualize. They may also teleport other beings and objects under the same circumstances by simply touching them.

» Territorial Bombs Within their "space," which, at their current rank, can span up to a mile away, the user may conjure large-scale explosions capable of creating small-scale craters in the ground. The user, at their current rank, may conjure as many explosions as they so desire.

» Territorial Prison Within their "space," which, at their current rank, can span up to a mile away, the user may trap their opponents within an orb of power. This orb is at a legendary rank, like the user, and requires a substantial amount of magic to destroy it from the inside.

» Territorial Prison: Magic Sapping This spell is a supplement to the "Territorial Prison" spell. Upon the user's command, the orb of imprisonment may sap magical energy from their opponent, progressively rendering them weak. The longer the target remains in the orb, the more magic that is seeped out. Magic may be restored to the target with rest, as ethernano originates from the outside world.

» Gravity Alteration The user may alter the gravity within their "space," which, at their current rank, spans up to a mile away. The user may either increase the gravitational field around them, or decrease it.


◎◎ Sub Magic: Thought Projection ◎◎
◎ Thought Projection (思念体 Shinentai) is a Caster Magic. A type of Magic which allows its user to create a psychic copy of his or her body. This Magic can work even over great distances, allowing the user to essentially be in two places at once. While some Thought Projections are intangible like holograms, used merely for communication, Jellal Fernandes is able to create a particularly powerful Thought Projection that can physically interact with people and objects, even though it lacks physical form. This allowed Jellal to essentially live a double life and trick the Magic Council into thinking that his Thought Projection was his "twin brother", named Siegrain. The creation and maintenance of this alter-ego is very taxing, essentially halving Jellal's overall Magic Power; however, once the Thought Projection reunites with the body, the Magic Power returns to normal. The Council itself uses Thought Projections to appear in regional branches to attend official functions; thus, furnishing the necessity to leave their main headquarters in Era. It is possible for the user to make a thought projection of themself at a younger age, as demonstrated by Ultear.
BASIC SPELLS
» na

ADVANCED SPELLS
» na


◎◎ Sub Magic: Thread Magic ◎◎
◎ Thread Magic (糸魔法 Ito Mahō) is a Caster Magic related to the use of threads. A Magic that allows the user to manipulate and create threads. This Magic can be used to create gigantic webs to damage the opponents. The full capability of this Magic, however, is unknown. Enzo's primary weapons are a set of very long razor wires, which she controls as if they were extensions of her own body. The wires are sharp enough to slice through steel and concrete with no trouble, she can use them to bind and restrain targets without damaging them. She can move objects without damaging them. She is also able to hold several of the wires between her teeth without any damage to herself. The wires themselves can be used to attack from virtually any angle, and seem to hover around Mr. Caro herself in an omnidirectional manner during combat. She is able to cause drastic shifts in their positions with extremely small movements, and even manipulate them without any apparent movement at all. The wires move much more quickly than even Mr. Caro herself does, and are extremely hard to see. She is also able to release wires from her control. She also showed the ability to have the wires encircle her as she walks around without any contact with them. The wires were shown to span at least the width of a typical skyscraper. The limit to the number of wires Mr. Caro can summon is ten, for each finger.
BASIC SPELLS
» na

ADVANCED SPELLS
» na


◎◎ Sub Magic: Stealth Magic ◎◎
◎ Stealth (ステルス Suterusu), also known as Assassination Magic (暗殺魔法 Ansatsu Mahō), is a Caster Magic that allows the user to make use of absolute camouflage. This Magic allows the user to completely conceal their own presence, see what cannot normally be seen by others, and make what can normally be seen now unseen. When the user erases their own presence, they wipes out their ability to be seen, heard or smelled, thus allowing them to move about completely undetected, even if they were seen by people just prior. This physical invisibility can, however, be negated by Magic that utilizes light, such as Regulus. Stealth also allows the user to see things that would normally be invisible to others, such as Mavis to non-Fairy Tail members, and as such allows them to converse with, attack, and touch beings like her. However, it would appear that they cannot actually see what they themselves have made invisible with their Magic during its effect. The final function of the user's Magic is to attack with invisible weapons, which they can do to inflict torture, as well as attack and take their opponents by surprise
BASIC SPELLS
» na

ADVANCED SPELLS
» na


◎◎ Sub Magic: Phasing Magic ◎◎
◎ A type of Magic that enables the user to pass through solid matter. The user temporarily merges with the matter they are attempting to phase through, neither harming them nor the matter
BASIC SPELLS
» na

ADVANCED SPELLS
» na


◎◎ Ultimate Magic Attacks ◎◎

» "You can't go out now, the werewolf is roaming the forest."

TRANSFORMATION CIRCUMSTANCES
Two situations must occur in order for Enzo to transform into her etherious form:
1) Each full moon, in which the transformation reverses upon dawn-break.*
2) Under extreme anger, the sort of anger that incurs the urge to hunt.**

*Monthly
**Bi-Monthly


DURATION AND COOL-DOWNS
» Full-Moon Duration For as long as the full moon is present
» Anger Transformation 8 posts

» Full-Moon Cool-down 1 month
» Anger Cool-down 1 week


APPEARANCE
User Image

» Height 15ft. crouched | 25ft. standing.
» Weight I have no idea how to calculate that.


PERSONALITY
Enzo cannot distinguish friend from foe while in this form, to an extent. She seems to, however, recognize canines. What is even more astonishing, is that she will slaughter any threat to a nearby canines before tending to her own motives. With everyone else, even Enzo's loved ones, they are not safe from her desire to hunt. She will attack any and all living things who are in the nearest vicinity, and will stop at nothing to make them her next meal. It appears that while in her etherious form, Enzo may communicate through some type of telepathy, though her disposition and tone of voice appears significantly different than her usual demeanor and tone.


TRANSFORMATION PROCESS
The transformation is damnably painful, as Enzo's body is literally being transfigured with each transformation. This results in a lot of blood being pushed out from Enzo's joints, usually splattering onto the surrounding area. She will most likely cry or scream as she transforms. Even when she is in her etherious form, Enzo will scream out in excruciating pain. As she transforms, whatever she is wearing will rip from the very size of Enzo's finishing form. Hair begins to push itself out from their follicles. Enzo's teeth push from their gums and her jaw elongates. Suffice to say, seeing Enzo transform is a very disturbing sight.


DE-TRANSFORMATION PROCESS
The process of reverting back into her human form is equally as painful for Enzo. While in her etherious form, Enzo will begin to scream and convulse in intense pain. Once in her human form, Enzo, caked in quite a bit of blood, will faint. Whatever injuries she had maintained (that didn't fully heal prior to reverting), will apply to Enzo.


PHYSICALITY
» Strength Is capable of lifting up to 7,400 lbs (Standard U-Haul).
» Speed Can reach a maximum speed of 75 mph.

» Claws 6in long, and sharp enough to tear through a 5in. thick sheet of steel with ease.
» Chompers 3in. long, and sharp enough to pierce through a 2in. thick sheet of steel with ease.

» Scent The same distance of 130 miles.
» Sight Is totally blind, and relies on scent and sound to navigate.
» Sound Like a dog, can hear sounds from a quarter-mile away.


WEAKNESSES
» Silver One of the most common banes of werewolves.
» Blindness As they are blind, they rely solely on their enhanced sense of smell and hearing.
» Canines Enzo appears to be very protective over all dogs, and will sacrifice themselves before allowing a dog to be harmed.
» Full Moon By blocking out the moon, one could revert her full-moon transform early.
» Legs Her legs are the frailest body parts on her body.


SPELL ADDITION / ENHANCEMENTS
» Howl of the Hunt Mr. Caro may produce a loud howl from the pit of her gut. Normally, wolves have excellent hearing, and under certain conditions can hear a howl as far as six miles away in the forest and ten miles away on the open tundra. A wolf howl is a deep and continuous sound from about half a second to 11 seconds long. Meaning, the most open a space is, the louder the howl. However, while in her etherious form, Enzo does not have to be concerned with sound being blocked. Regardless of her surrounding area, Enzo's howl may be heard at the full six miles. A howl may be loud enough to shatter windows and burst the ear drums of those within the nearest 1 mile of the howl. Of course, one may take protective measures to ensure the safety of all glass items and ear drums.

» Regenerative Healing Factor Werewolves is capable of regenerating damaged or destroyed areas of their body with much greater speed and efficiency than an ordinary human. Injuries that result in massive tissue damage such as bullet wounds, slashes, punctures, blunt force trauma, and severe burns heal completely, without so much as a scar, in a short amount of time. Their ability to heal is at least 100 times that of a human.

One Post: Superficial wounds (Wounds inflicted below the epidermis).
One Post: Minor wounds (Wounds inflicted below the dermis).
Two Posts: Moderate wounds (Wounds inflicted below the hypodermis).
Three Posts: Severe wounds (Wounds inflicted to the bones).



▅▅OTHER SKILLS▅▅
» Superhuman Strength The werewolf possesses superhuman strength. In their weaker human form, a werewolf can lift up to 1,000lbs. before their body gives out.

» Superhuman Speed While in their human form, werewolves can run and move faster than most non-supernatural creatures, and run at an extremely high speed. A wolf in their human form can run at 35mph.

» Superhuman Stamina The human werewolf's musculature produces fewer fatigue toxins during physical activity than the musculature of an ordinary human, granting him superhuman levels of stamina. They can exert themselves at peak capacity for several hours before fatigue begins to impair them.

» Superhuman Agility A human werewolf's agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of even the finest human athlete. They can move, jump, climb, and run incredibly fast without difficulty or exhaustion.

» Superhuman Durability A human werewolf's body is physically tougher and more resistant to injury than the body of a normal human.

» Claws and Teeth The human werewolf's claws and teeth are extremely sharp and tough, enabling them to rend through a variety of substances including fabric, wood, cinder block, and even some metals. Werewolves can also use their claws to crawl along walls at great speed in pursuit of prey.

» High Pain Tolerance Mr. Caro has lived a great deal in the wilderness, and has faced plenty of Mother Nature's most unforgiving afflictions.

» Alcohol Tolerance Mr. Caro can hold her drink, she's had years of training.

» Wilderness Survival As mentioned before, Mr. Caro has lived a great deal in the wilderness, and knows her way around survival when man-made resources are not available.

» Level-Headedness Mr. Caro is known for her calm disposition, even in the face of adversary. However, her calmness can break if her loved ones or Mother Nature are in danger.

» Ballroom Dancing Mr. Caro has trained in the art of ballroom dancing for quite some time. She's specifically proficient in tango and waltz.
 
PostPosted: Fri Apr 19, 2019 11:08 am


ʙ ᴀ ᴄ ᴋ ɢ ʀ ᴏ ᴜ ɴ ᴅ x ɪ ɴ ғ ᴏ :

Pᴇʀsᴏɴᴀʟɪᴛʏ: Behind the charm and flare of shallow courtesy, hides a person filled with hatred and remorse towards humanity. Luckily, Enzo's up-bringing with Blue Pegasus taught them how to hide their resentment while they're in their human form. Unfortunately, the same cannot be said for their etherious side, who is literally "blind with rage." It is quite sad, as this hatred and anger stems from a life-long fear of humans. A majority of Enzo's life consisted of running away from human oppression, with the tipping point being the death of their loved ones in the hands of human greed and betrayal. Their terrified of what humans are capable of, and has to force their self to talk to them just so that they can make a decent living. Don't be mistaken, they loves their girls and friends. However, there is always a nagging thought in the back of her head that, "They are human, and they will one day hurt you- like all the others." They fight these thoughts every day, but cannot help but fall into a depressed state at the possibility that they are being manipulated and used for human-conquest and gain. But, like stated before, Enzo's really good at hiding their insecurities and fears. They mask it all under the guise of a confident, calm, and nurturing person who loves to help where ever they can. They want to see the good in every human they meet, and the current group of friends they have made proves that. However, for every six good people... Are sixty terrible people... And, they can't help but feel cynical about it all. You know?


Bɪᴏɢʀᴀᴘʜʏ: Mr. Caro comes from the Lupienos kin, a sub-species of wolf halflings characterized by their nomadic lifestyle, and their worship of Fenrir/Fenrisúlfr, the wolf son of Loki, and Gaia, the mother of the earth. However, what makes the Lupienos kin so different from other wolf halflings, are their innate magical powers and connection to demonology. The Lupienos were granted Mother Gaia's ability to renew their life from the dead through reincarnation. So as long as a Lupienos was devoted to their matron deity within their life, their soul will continued to be recycled. Should they break their bond with Mother Gaia, but still worship Fenrir, their soul will be taken to Fenrir's spiritual realm, where they will hunt alongside him for eternity. Should they break both ties with both deities, the Lupienos in question will, "Surely perish in the hands of men." As to what that means, no one was alive to decode it.

Some say that it means that they will one day be hunted by men while in their wolf form, though that is just a theory. Others believe that the Lupienos in question will succumbed to the desires of man, and do everything to be like a man, such as cutting off their tail and living in self-loathing forever. Then you have those who believe that the Lupienos in question will break tradition, hence "killing" their culture.
When a Lupienos, is born, they are taught at a young age to resent humans for, "Their crimes against Gaia." They are trained in the art of hunting and preying on humans, to "follow the spiteful passion of their feral brethren." Once the Lupienos child attains their first full-body transformation, their parents will leave them, "By the heart of a grove with a sac of goat's milk, a slain elk, and the hide of a fallen bear" These items will be used to keep the Lupienos safe while they look for their pact. A pact to Lupienos is the same for a wolf. However, a Lupienos is sworn to the same pact their first incarnation was born into. Their pact will always be united through the cycle of reincarnation. Sometimes a Lupienos will devote their life up until their death, just to find their pact.
When a Lupienos has found their pact, they will know, as many Lupienos claim to, "Hear Fenrir howl along with the rest of his canine regime." Enzo had once heard this howl, she once heard it when she joined Mermaid Heel. However, to her knowledge, no one in the guild is a Lupienos kin. Hers was an odd case...

Superstitions: The Lupienos are very superstitious, to the point where is affects their every day lives. One common superstition is of, "the white cat superstition." Legend says that white cats are the embodiment of eternal blessings. Many Lupienos do not know this is a superstition, and instead find themselves smitten by cat-halflings with white hair. It's like a urge to be around them. By the time they find out it is a superstition, they have already developed a close bond to said cat-person. It is said that, whether through friendship, workship, or romance, the Lupienos and their feline companion's bond will transcend their lives. Meaning, they will always be connected through reincarnation. White cat halflings are hard to come by, making them very sought-out by other Lupienos. Sometimes, a Lupienos will court multiple cat-halflings in the belief that they will be luckier.

The Lupienos believe in demons, but not as malicious entities. Rather, demons represent the manifestation of the earth's wrath against man for their crimes against Gaia. Every few centuries, a Lupienos child will be born of "demon blood," and are tasked with "Ending the cycle of humanity, as humanity has ended the cycles of Gaia's children" (ie. extinction)

Since I cannot remember my past-life, I will state that my life began in the Boundary Forests, within the ranks of a pack of wolves. Despite our obvious differences, my pack accepted me as one of their own. We hunted together, feasted together, rested together, and ran together. Most of all, we protected one another, and kept each other accountable for all our actions. Things were, for the most part, blissful and care-free. Unfortunately, this mystical fantasy would be cut-short when I was seven-years-old. My pack and I were aware of the growing number of poachers and hunters within the years leading up to "that day," but we paid no mind to them. We kept to ourselves, and didn't get involved in things that didn't pertain to us. However, it soon became our problem when a group of hunters ambushed our pack one night. We managed to disperse and scatter to the best of our ability. Sadly, some of us were gunned down, while others were taken, never to be seen again. This happened many times, resulting in our pack's numbers steadily dwindling. Our pack leader, Asha Strawberrymoon (for her strawberry-colored coat), proposed that we get to the hunters before they got to us. That is how we became hostile, out of a desire to protect ourselves. Anyone on two legs were enemies to us, and we would tear them apart before they even had the idea of hunting us. Admittedly, we had spilled innocent blood countless times, but we had to: it was either them, or us. Our pack became widely-feared among the forest-dwellers, even the monsters avoided our numbers (albeit, which were very small compared to other packs, but our passion made-up for our losses). Maybe that's why I'm not as judgmental towards certain acts of bloodshed. Sometimes, you have to take a life to save your own. Any who, our wrath had been known within human society, and were were constantly sought-out by hunters and poachers. We played this game of cat and mouse for two years before we were caught. Asha was shot during an physical altercation with the presumed-leader of the group.

Those stupid humans wouldn't allow me to help her. I had to watch her bleed out, frightened and convulsing in pain. I couldn't remember what happened after being loaded on the back of a carriage, separated from the rest of my pack. I think I was so scarred from Asha's death, that everything else around me faded. The humans brought us to some sort of underground fight ring in the heart of Balsam. For three years, my pack was forced to slaughter one another in front of masked folks who placed bets on a potential winner. I was forced to watch, as I was enslaved by the people who kidnapped us. My duties consisted of: cleaning up the wolf cages, disposing of corpses and throwing them into the incinerators, tending to the wolves' injuries, and making their dinner. Their dinner usually consisted of the loser's meat. I am certain that I was in hell. By the end of the three years, my entire pack had either been killed in the ring, or tortured to death as punishment by the ring leader. I was alone, dirty, afraid, and filled with hatred. This hell would come to an end when a group of mages barged into the arena, and began to arrest everyone involved. The ring leader and the man who kidnapped my pack had vanished, but nearly everyone else was apprehended. I was found by a gentleman in a suit. He took me into his guild hall, where he and his companions (who I later learned to be Blue Pegasus mages) raised me. Together, they taught me how to speak their language. It took them a considerable amount of time (seven years, to be exact) because of my hatred towards them.

I hated humans for what they did to my family, I resent their existence even to this day (of courses, I would never admit it). I began to see every human as sadistic and cruel, just like the men who ruined my life. This hatred affected how I acted towards the guild members: I attacked them whenever I had the opportunity to do so, I spat at them, peed on their things. Suffice to say, I did not want to be bothered, but thankfully they didn't get the message. The man in the suit who had saved me, Enzio Cornnachio, took it upon himself to teach me how to act more "human." He taught me basic etiquette and colloquialism, something that took a great deal of time to perfect. By the time I had turned 20, I was a proper "gentleman." I was so impressionable at the time, that I had adopted Enzio's mannerisms. I began to view masculinity as the pinnacle of refinement and charm. I was sweeping women off of their feet, yet my fear of commitment and inevitable betrayal prevented me from being in a romantic relationship. Even in my senior years, I have still never kissed a girl. However, I digress. Blue Pegasus eventually became my first home after the passing of my wolf pack, and I held the members close to my heart. Enzio in particular, was like a father to me. That's what made his passing all the more heartbreaking. Enzio was killed during an S-Rank mission. We were tasked with infiltrating Siren's Curse, and rescuing a member that had been kidnapped. Well, shame on us, because said member was working for Siren's Curse, acting as a double-agent between the two guilds. Her kidnapping was a trap, and we had fallen for it. One of the members was about to strike me with their poison magic, but Enzio had blocked the attack in my stead. Everything began to grow fuzzy after that. All I remember was pain, pain and screaming. I couldn't see anything, but my senses had been amplified beyond comparison...

"I don't wish to talk about it... My blood is boiling."

Any who... I spent some time away from the guild system, hoping between innys and forests in hopes of finding a new home. I stumbled upon Mermaid Heel out of desperation, as it felt like I was rejected by both humans (because I was too feral), and wolves (because I had grown too refined). I had contemplated committing suicide countless times, but was too afraid of what would happen to my soul after death. I couldn't go back to Blue Pegasus, as I had lost trust in its members. Fairy Tail was not an option, as I would be unable to handle its members' chaos. Sabertooth was out of the question, the name was too triggering. Lamia Scale was too eerily quiet. Mermaid Heel seemed like the only guild that matched my ideals (and my ideal woman, the women were beautiful). I remained in Mermaid Heel for some time, adopting a variant of Enzio's name to use as my own: Enzo. My last name came from a "Weekly Sorcerer" columnist's first name: Caro. Soon, I became Enzo Caro. Since the Magic Council at the time was not as efficient as it is now, it was easy to slip into the mage ranks with minimal complications or questions. I didn't plan on staying long, but I found myself losing track of time with each new friend I made. The guild master, Guild Master Lana Hart a trained demon hunter, recognized me for who I really was. She accepted me regardless, and gave me three days off each full moon in order to "release my pent up aggression." That is to say, I would hide myself in the forests to involuntarily transform into a werewolf: indiscriminate on their prey, and hellishly hungry. Despite my short-comings, I still managed to win the heart of my fellow members. This included Guild Master Lana, more-so than I had thought. She was in love with me, but I was unable to reciprocate my feelings because of this damnable fear that hindered me. I feel like I became her Ace because of her enamor, which is something that I never was proud of. Guild Master Lana retired from her position after an injury that has left her right arm severely impaired. I took the mantle as Guild Master afterwards. For the next thirty year, I would be leading the next generation of female mages. It's a bit overwhelming, especially since I didn't want to be in charge over humans. However, the thought of actually controlling them, became appealing to me. Little did I know, I would seen throw away this motive, as I grew to love the girls of my guild.

From the whimsical and pure-hearted Amarisa, to the fun-loving and brave Elfrieda, I began to see these girls as the family that I had lost so long ago. I love them dearly, and I will go to hell and back just to make sure they make something out of themselves!



Rᴇʟᴀᴛɪᴏɴsʜɪᴘ(s):

Elfrieda Strauss | Little Brother Figure
Amarisa | "UniPrincess"
Velimir Vastikov | Dear Friend
Rei Mikaboshi | Dear Friend
Betania Langdon | Dear Friend
Guild Master Lana Hart | Previous Guild Master | Unknown

Abusive Folks
Animal Poachers
Dog Fighting Rings
Litter Bugs
Malicious Folks

Gᴏᴀʟ(s)/Aᴍʙɪᴛɪᴏɴ(s):
» For their girls to find life-long happiness.
» Find a way to control their curse.
» To ensure the safety of all wildlife.

Tʜᴇᴍᴇ Sᴏɴɢ(s):
Mᴀɪɴ Tʜᴇᴍᴇ: Feeling Good - Michael Buble
Eᴍᴏᴛɪᴏɴᴀʟ Tʜᴇᴍᴇ: World so Cold
Bᴀᴛᴛʟᴇ Tʜᴇᴍᴇ: Hit the Road Jack - Wolfgang Lohr & Maskarade
Cᴏᴍᴇʙᴀᴄᴋ Tʜᴇᴍᴇ: My Way- Frank Sinatra
Eᴛʜ. Tʜᴇᴍᴇ: Carnivore

Oᴛʜᴇʀ Iɴғᴏʀᴍᴀᴛɪᴏɴ:
» Casual Attire 1
» Casual Attire 2
» Casual Attire 3
» Formal Attire
» Formal Attire 2
» Extra Formal Attire
 

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PostPosted: Thu May 02, 2019 4:31 pm


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                      Name:: Mr. Enzo Caro
                      Occupation:: M.H. Guild Master, 3rd Wizard Saint
                      Inventory:: Jewel pouch, communication lacrima
                      Transformation:: Currently Inactive


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                      O.O.C...
 
PostPosted: Fri May 03, 2019 8:06 pm


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