ℵMission City∃ℵ∀
There exists one for all
tab Mission City is a specialty area that overlaps several of the main villages' streets and Otogakure's entire public areas with strange spatial and temporal rifts. These rifts allow anyone entering to take on a seemingly random set of tasks, all leading up to a great reward. As a boon, these do not require a Kage or Assistant's permission to enter, but alas they do not give normal advancement credits, ryo, or item amounts.
tab As a player experience 'city', Mission City's missions are entirely run by the players, for the players, with no mod input needed.
tab Mission Structure:
tab Powerful NPCs:
tab Battling:
tab Specialty Rewards:
ℵReward Tables∃ℵ∀
The following tables run in a circular rotation, starting with Table A in April, then Table B in May, then Table C in June, and so on. When a reward is claimed, it is considered as marked off the list, and unable to be obtained until the following rotation.
Please remember, if a mission is started in one month, and the posts continue over into another month, only the starting date and reward possibility pertains to said month. Item quantities start at one [1], and are changed where noted. Any leftover ryou for the Regular series is given directly as ryou. Quality works as per the normal Quality regulations.
There exists one for all
tab Mission City is a specialty area that overlaps several of the main villages' streets and Otogakure's entire public areas with strange spatial and temporal rifts. These rifts allow anyone entering to take on a seemingly random set of tasks, all leading up to a great reward. As a boon, these do not require a Kage or Assistant's permission to enter, but alas they do not give normal advancement credits, ryo, or item amounts.
tab As a player experience 'city', Mission City's missions are entirely run by the players, for the players, with no mod input needed.
tab Mission Structure:
- Please pick from the relevant missions list.
Minimum length, 2 missions. Maximum length, none! 10+ missions equates to a mini-arc length.
A.C. and Ryo rewards are given in 10% of the total amount. Non-monetary, non-AC rewards are not granted. Specialty rewards from a list will be given instead.
Rewards are given at the end of the entire combined mission, with squads gaining a unique advantage.
There is not enough down-time to Rest and Recover Chakra and Stamina. Every post is counted as "in combat".
Rogues' interrupt mission ability:
- Village Shinobi: Boon for winning against rogues and still completing a final objective.
Rogues: Boon for winning against village shinobi and completely obstructing their win conditions.
See the Nuke-nin Missions thread for more info!
tab Powerful NPCs:
- The combined mission ranks equates to the ratio of powerful npcs and their abilities. Ex: A C-rank mission (2 D-ranks) can have at most 1 C-rank npc, 2 D-rank npcs, or 4 E-rank npcs. (non-ranked, non-powerful npcs are excluded)
Powerful non-player characters must always have a Stat Block created for them.
Npcs can be good, bad, neutral, or even non-living! (like a tough barricade or shield)
Npcs also have 3 activations, like rpcs.
Npcs have the ranked abilities, relevant in their stat blocks, available to them in an unlimited manner.
tab Battling:
- If on the attack, rpcs post first. Npcs have their posts go second, and will use everything they have to defend, avoid, and so on, before launching their own attacks.
If on the defense, the above description is flipped, with the npcs' post going first.
Damage sustained by the npc will reduce their ranked health, pending their own armor's adjustments. Once they go below E-rank health, they're considered dead. If they hit E-rank health exactly, and the blow was specifically meant for incapacitation, they're considered unconscious.
tab Specialty Rewards:
- Rotate on a monthly basis between 3 lists (A, B, and C).
Ongoing missions that last from one month to the next take their reward from the list attached to the first post's month.
Each time a reward is taken, that reward becomes unavailable to the receiver until the next rotation. (with one exception)
Squads that totally complete a series of missions together are able to choose a squad mate's reward instead of their own, if they so choose. This is the sole exception to the unavailability.
An unclaimed reward from a lesser length mission set may be claimed instead of said length's reward.
ℵReward Tables∃ℵ∀
The following tables run in a circular rotation, starting with Table A in April, then Table B in May, then Table C in June, and so on. When a reward is claimed, it is considered as marked off the list, and unable to be obtained until the following rotation.
Please remember, if a mission is started in one month, and the posts continue over into another month, only the starting date and reward possibility pertains to said month. Item quantities start at one [1], and are changed where noted. Any leftover ryou for the Regular series is given directly as ryou. Quality works as per the normal Quality regulations.
- Table A: April, July, October, January
2 Missions: Monster Plant seeds and Regular Weapons/Armors/Items (500 ryou max), Quality zero [0]
4 Missions: City Weapons and City Items, Quality one [1]
6 Missions: City Armors and City Marbles, Quality two [2]
# Missions: Every two [2] missions above six [6] increases the Quality of the reward by one [1], to a maximum of seven [7].
4 Missions: City Weapons and City Items, Quality one [1]
6 Missions: City Armors and City Marbles, Quality two [2]
# Missions: Every two [2] missions above six [6] increases the Quality of the reward by one [1], to a maximum of seven [7].
Table B: May, August, November, February
2 Missions: City Armors and City Marbles, Quality zero [0]
4 Missions: Monster Plant seeds (quantity 2) and Regular Weapons/Armors/Items (1k ryou max), Quality one [1]
6 Missions: City Weapons and City Items, Quality two [2]
# Missions: Every two [2] missions above six [6] increases the Quality of the reward by one [1], to a maximum of seven [7].
4 Missions: Monster Plant seeds (quantity 2) and Regular Weapons/Armors/Items (1k ryou max), Quality one [1]
6 Missions: City Weapons and City Items, Quality two [2]
# Missions: Every two [2] missions above six [6] increases the Quality of the reward by one [1], to a maximum of seven [7].
Table C: June, September, December, March
2 Missions: City Weapons and City Items, Quality zero [0]
4 Missions: City Armors and City Marbles, Quality one [1]
6 Missions: Monster Plant seeds (quantity 4) and Regular Weapons/Armors/Items (2k ryou max), Quality two [2]
# Missions: Every two [2] missions above six [6] increases the Quality of the reward by one [1], to a maximum of seven [7].
4 Missions: City Armors and City Marbles, Quality one [1]
6 Missions: Monster Plant seeds (quantity 4) and Regular Weapons/Armors/Items (2k ryou max), Quality two [2]
# Missions: Every two [2] missions above six [6] increases the Quality of the reward by one [1], to a maximum of seven [7].
Reward Types:
- Monster Plants
- Monster Plants are seeds that grow one [1] specific part of a monster that was used as its fertilizer, as its 'fruit' or 'vegetable'.
An entire monster must be used as a whole, if used for said fertilizer.
The seeds will reproduce with more of its kind at an equal ratio, but are unable to be hybridized or genetically modified. (e.g. 2 plants produce 2 seeds, 4 plants, 4, and so on)
Seeds follow the same growing time lengths as normal seeds of its type, not taking Shinobi-Quality fertilizers into account. (e.g. Monster peas take 65 days, monster corn takes 75 days, monster apples take 150 days, etc)
City Weapons
- A City Weapon is a weapon that is only useful inside of Mission City grounds.
These will have either a Physical Offense, or an Elemental Offense.
A Physical Offense will be either Bludgeoning, Piercing, or Slashing.
An Elemental Offense will come from the original recipient's own, and be limited to one [1].
City Armors
- A City Armor is an armor that is only useful inside of Mission City grounds.
These will have either a Physical Defense, or an Elemental Defense.
A Physical Defense will be either Bludgeoning, Piercing, or Slashing.
An Elemental Defense will come from the original recipient's own, and be limited to one [1].
City Items
- A City Item is an item that is only useful inside of Mission City grounds.
These are fully replenished (as if given newly) upon exiting a mission, unless they were successfully stolen, broken, or et cetera from an Interrupt Mission.
These are all items that are not considered a weapon, an armor, a monster seed, or a variable marble.
City Marbles
- A City Marble is a marble that is useful inside of Mission City grounds.
City Marbles may be merged to combine their effects and DR.
Regular Weapons, Armors, Items
- These are well known rewards from the guild's lists, meaning more than just Takumi's: the specific villages have their lists open.
There is nothing inherently special about these, in regards to Mission City relations.
