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Posted: Mon Apr 22, 2019 4:44 pm
==Strong Fist Style [ Hidden Leaf ] ==Pi Qua Quan [ Small Circle Combatives ] ==Be Water My Friends [Flowing Arts ] ==Iwagakure Taijutsu [ Art of Eight Limbs ] ==Sazanami [Gentle Art ] ==Resshuuken [ Fissure Kicking Art ] ==Hachimon [ Eight Gates ] ==Suiken [ Drunken Fist Style ] ==Kaiser Fist [ Kaiser Fist Style ] ==Tame Za Kyokudo [ Grand Ultimate Art ] ==Kyouzou [ After Images Art ] ==Great Justice [ Oblivion Striking Style ]
==Hsing-I Pakua [ Channeling Martial Skill ] ==King of the Iron Fist [Infinite Striking Style ] ==Olympia [ Olympia Style ] ==Western Burning Fists [ Mach Fist Style ] ==Tendo no Fuuki [ Heavenly Momentum Art ] == Kote Art [ Kote Art ] ==Jiyūgata Senpū [ Whirlwind Kicking Art ] == ==ADDITIONS == Body Blade Style
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Posted: Sun Apr 28, 2019 8:10 am
 ___Description: ___A taijutsu style belonging to the village of Konohagakure. It's techniques were assembled by several bodies of taijutsu specialists with the intent of driving an opponent into the ground, breaking them apart as fiercely as possible. The technique's foundation is built on strong, debilitating kicks and fearsome punches. ___Relevant Training: Hard Physical
___Notes: • Grants a Slight increase to Strength for every other stage mastered starting at the first stage. Additionally, gives a Slight increase to speed for every other stage mastered starting at two. (Strength is granted at stages 1/3/5. Speed is granted at stages 2/4/6.)
___S t a g e O n e [ E ] Dynamic Entry Rank: X :: Simple Description: A flying roundhouse kick directed at the enemies torso. This technique knocks the breath from a foe and sends them flying 5 feet per rank of the technique.
Dynamic Action Rank: X :: Simple Description: The user launches themselves at the opponent and strikes them with two formless hard physical attacks ( simple/complex ). Both strikes are paid for in their respective reserves while both only cost the activation of this single technique. On impact, the opponent suffers a slight decrease in reflex per rank of this technique for the remainder of the fight.
Tackle Charge Rank: X :: Simple Description: A Taijutsu technique where the user shoulder charges their enemy. On impact, the opponent suffers a slight decrease in fortitude per rank of the technique for the remainder of the fight.
___S t a g e T w o [ D ]
Peregrine Falcon Drop Rank: X :: Simple Description: The attacker grabs a falling opponent by their ankles, wraps their legs around the opponent's waist, and drives them head first into the ground. If successful, the opponent is unable to mold chakra their following post at the rank the technique was executed. The Substitution Technique cannot be used to escape this technique if the victim has a lower body rank than the user.
Crushing Fist Rank: X :: Simple Description: A Taijutsu technique where the ninja palm strikes their enemy, hurling them away five feet per rank of the technique. For ranks E-C the target has the wind knocked from them. B-A Rank, the target's lungs are collapsed. S-S+ Rank shatter bones in the target and deliver all of the lower ranks effects. For each rank of the technique, the opponent's reflex is reduced slightly. This debuff lasts the remainder of the fight.
Leaf Spinning Wind Rank: X :: Simple Description: A dropping action that places the user beneath the opponent by supporting themselves on all fours with their back to the earth. From this position the user launches a powerful straight kick into the target's chin or chest, sending them flying skyward five feet per rank of the technique. If used to dodge an opponent's physical technique, this technique gains a mild increase to speed.
Leaf Great Whirlwind Rank: X :: Simple Description: A powerful leap forward, using the extra momentum to perform a powerful spinning kick. This kick can be directed at the opponent's legs to put them flat on their backs. Their center to send them flying five feet per rank of the technique. Upon contact, a whirlwind that blows anything five feet around the point of impact back an additional ten feet.
Painful Sky Leg Rank: D :: Simple Description: The user lifts their leg into the air, slamming it down beneath them. Impacting the earth, this technique shatters the ground within fifteen feet of the user, creating an unstable footing within that area to all except the user who is practiced in such areas. All opponents within range of the shattered earth have a mild decrease in speed and reflex. while inside the radius.
___S t a g e T h r e e [ C ]
Leaf Shadow Dance Rank: C :: Simple Description: While the opponent is airborne, the user creates a body flicker speed action that places them behind the target. This leaves the user in a prime position for an unguarded attack, nullifying any reflexive bonuses for the attack following this motion.
Leaf Herculean Whirlwind Rank: X :: Simple Description: A Taijutsu technique where the user spins rapidly and delivers a powerful, spinning, heel kick, blasting their opponent back. This technique is able to disarm an opponent of a body rank at or below the technique's use.
Knee Strike Rank: X :: Simple Description: A Taijutsu technique where the ninja braces against the ground and drives a powerful knee into their enemy, hurling them away. The impact of this technique knocks the breath out of the target, making them sluggish, suffering a slight decrease in speed per rank of the technique per rank of the technique.
Pressure Palm Rank: X :: Simple Description: This is a Taijutsu technique where the ninja drives their fist or open palm downward. The user strikes the target, gaining a slight increase in strength for the attack per rank. If the user is on the ground or already beneath the user the user gains an additional slight increase per rank.
___S t a g e F o u r [ B ]
Leaf Violent Wind Rank: X :: Simple Description: The user preforms a sweeping kick at the target's legs. This action not only brings them horizontally off the ground but sends them flying five feet per rank of the technique. Should the opponent crash into any solid object during their flight, their bodies suffer a slight decrease in fortitude the remainder of the fight for each rank of the technique.
Rising Impact Palm Rank: B :: Simple Description: Grasping the opponent, the user lifts them up by the throat or collar with one hand. With their free hand the user delivers an open palmed strike into their sternum. This strike knocks the breath from the target, reducing their activations the following post by one while delivering a heavy decrease in fortitude their next post. Requires two post cool down.
Lion Combo Rank: X :: Simple Description: A Taijutsu technique used in combination with the Leaf Shadow Dance. Four separate blows are delivered: a roundhouse kick, followed by a powerful backhand blow, followed by a driving blow to propel them towards the ground faster, and finishing with a hard-hitting axe kick into the ground, reinforcing the blow. If the first strike of this technique lands, the remainder will be unavoidable. Each of these strikes are executed with hard physical formless at the rank of this technique and paid in chakra/stamina separately per strike while consuming both of the user's offensive activations. This combination has a three post cool down.
___S t a g e F i v e [ A ]
Leaf Thunder Fist Rank: A :: Complex Description: The user will spin to gain momentum while in the air consuming an activation as they receive a heavy increase in strength and speed. As they near their target below they deliver a powerful strike into the opponent using the momentum they had built. When an opponent is impacted by this technique, they are completely devastated. The target is paralyzed their next post and left barely conscious. Requires three post cool down.
Brusing Sky Leg Rank: A :: Complex Description: This technique utilizes the user‘s fine chakra control and monstrous strength. Raising their leg and driving it into the ground, the user releases a blast of chakra at the instant of impact. This release of chakra combined with their power devastates the earth within fifty feet of the user, causing the earth to churn and be broken into shards and destroying any structure within its radius. The uneven footing causes anyone within the area to suffer a heavy decrease to speed and reflex. The user is exempt from this drawback as they have trained to fight under such conditions.
___S t a g e S i x [ S ]
Cherry Blossom Impact Rank: S+ :: Spiritual Description: This technique utilizes the user‘s fine chakra control. The user will first build up a high amount of chakra to a striking body part, and then release it in an instant, increasing strength exponentially at the moment of impact.Strikes that impact solid structures cause them to crack and crumble upon contact. This technique gives the user active bonuses to strength equal to their passive strength increases. Once activated this jutsu lasts for eight [8] posts and is treated as supplementary.
Raising Drop Rank: S :: Simple Description: This technique utilizes the user's optimal strength for a barrage of painful combinations. The user performs a low sweeping kick, transitioning into a backflip that allows the user's heel to strike upward into the opponent's body. Should this opening be unblocked the remainder of the attack is ensured to strike. Following this opening, the user leaps into the air, pressing their shin into the target's chin with a powerful rising kick. This combination ensures the opponent is airborne for the remainder of the technique. To complete the combination the user may launch an additional kick skyward, sending the target flying or perform a heel drop upon their head and drive them into the earth. Target's who are sent flying suffer a supreme decrease in fortitude for the remainder of the fight while opponents who are knocked into the earth are knocked unconscious after suffering a concussion, allowing the user to either greatly hinder an opponent or end the fight altogether.
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Posted: Mon May 20, 2019 8:29 pm
 ___Description: ___Small circle combatives is a form of martial art that originated in the land of wind. The founder of the style created the art with explosive circular motions that were more subtle than it's predecessors.
___Notes: • Adds one descriptive rank to Reflex per stage mastered, resulting in a supreme at stage 6.
___S t a g e O n e [ E ] Gliding Step Rank: X :: Simple Description: The basic stance of the style which requires the user stand with their feet wide spread, similar to a horse stance with their center of gravity low, their hands raised in knife hand like forms. Techniques executed from this stance receive a slight increase to reflex for the duration of the technique. In addition, should the user be in this stance when the target attempts a physical blow, the user may shift their position, pivoting around the target to resume the same stance. This action costs stamina in the amount of the technique dodged in this manner but requires no activation.
Half Circle Chop Rank: X :: Simple Description: This technique becomes effective when the target is unable to avoid their opponent's actions. As a physical attack or projectile attack approaches the user, they hold their hands up before the attack. With a swift wrist turn the user preforms a chopping motion of a single hand. This action redirects the attack in the direction of the action the user preformed.
Downward Circle Rank: X :: Simple Description:The user turns their body as they step forward, throwing their weight into their next strike. Using the knife hand fist of the style, the user strikes downward on the target's upper torso, aiming at the shoulders. If used above the target's body rank, this technique has the ability to dislocate the opponent's shoulders which renders their arms useless until an activation is spent along with the stamina paid for this technique to pop them back into place.
___S t a g e T w o [ D ] Full Circle Counter Rank: X :: Complex Description: The user holds both their arms extended fully to both sides as an incoming ninjutsu attack approaches. Gathering chakra in both hands as they bring one arm up and one arm down they concentrate the chakra in a spiraling motion in their center. As the ninjutsu impacts the chakra spiral, it is sent flying back in the direction it originated.
Snapping Rotation Rank: E-A :: Simple Description: A counter to an opponents physical attack. The user grabs their approaching limb with a single hand. The user then rotates their hand rapidly in the opposite direction that the target's limb can bend, causing the limb extreme pains and stress fractures between E-C Rank and between B-A rank, the limb is snapped.
___S t a g e T h r e e [ C ] Circle Over Rank: X :: Simple Description: The user preforms a front flip, clearing the target as they preform the flip. As they finish their rotation for the flip, the user delivers a swift kick that knocks the target in the opposite direction. This technique can be used for the user's defensive activation, allowing a simultaneous evasion and offensive action.
Rotation of Forces Rank: C :: Spiritual Description: The user expels chakra from their body that quickly swirls around them in the direction of their choosing. This rotating current of chakra throws those who come within a twenty foot radius of the user into the current and off of their feet. This may be resisted by paying chakra equal to the rank of this technique. This current lasts for a total of four posts.
___S t a g e F o u r [ B ] Reaping Circle Rank: B :: Simple Description: The user squats low to the ground ( using gliding step stance works as well ) and extends both arms out to their sides while moving their nearest hand to the opponent's leg. The user reaps their leg, pulling them from the ground. At the same time, the opposite hand sends a burst of chakra from it as it crosses over the target to spin them like a pin-wheel. If un-evaded or defended, the target is stripped of a single activation their following post.
Piercing Rotation Rank: X :: Complex Description: The user channels their chakra into their limb as it rotates and spins rapidly around it. The user then strikes the target with the limb. The infused chakra causes the opponent to spin rapidly and carries them five feet per rank of the technique. If paired with another technique that rotates, the added effects and descriptive modifiers of the other technique are mirrored on this technique.
___S t a g e F i v e [ A ]
Circle Carry Rank: A :: Simple Description: The user ducks beneath the target's center of gravity, using their own shoulders to lift the target from the ground, scooping them up and dropping them directly before the user on the ground. If the target does not evade or block this action, their available stamina and chakra is reduced by half for the next two posts.
Cleaving Circles Rank: X :: Complex Description: The user rotates both arms rapidly, mimicking a windmill like motion while holding their hands in a knife hand position. The user's chakra infused motions rotate so quickly that the user is able to cleave through barriers and other techniques by paying the cost of the technique being interacted with for no additional activation. This cost is seperate from the cost of this technique's execution, allowing them to continue their assault as though they were uninterrupted.
___S t a g e S i x [ S ] Rotate and Lock Rank: X :: Simple Description: The user uses an open hand to catch an opponent's incoming physical attack using their upper body ( punches, weapon strikes, ect. ). As the opponent comes within range, the user steps to the outside of the target's body, grasping their arm. With their opposite hand they deliver a swift chopping strike to the target's shoulder, impacting it with great force. After delivering the strike, the user leaves the chopping hand in place, applying pressure to lock the target in place. The target is able to break this lock by paying the cost of the technique plus one rank of stamina per supreme difference in strength between user and target. If the difference in strength is less than a full rank, the cost is rounded down.
Small Circle Principle Rank: S :: Training Description: The user has learned to utilize their physical arts with mimimal effort while obtaining equal results. Simple techniques require 5 less stamina per rank of the technique. This training may not be layered with other training that gives reductions of this manner.
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Posted: Tue May 21, 2019 9:06 am
 ___Description: The Flowing Arts is a martial art that is practiced widely in the water country and neighboring lands. It's elegant and deadly flow of offense and defense make's its practitioners widely feared.
___ Grants a Slight increase to Reflex for every other stage mastered starting at the first stage. Additionally, gives a Slight increase to speed for every other stage mastered starting at two. (Reflex is granted at stages 1/3/5. Speed is granted at stages 2/4/6.) ___S t a g e O n e [ E ] Fluid Stance Rank: X :: Stance Description: The user stands with their dominant side facing forward, their front leg extended with their weight on their back leg with the knee bent. The user's arms are raised up, covering their upper torso and face from blows. Techniques and formless attacks executed from this stance gain a slight increase to reflex per rank of the stance applied. This technique requires an activation to enter the stance, but once entered it can be returned to for no activation after the user of an attack.
Shifting Tide Rank: X :: Complex Description: A simple maneuver involving a quick step infused with chakra to avoid an attack by shifting one's weight at an incredibly fast pace. For each rank of the technique, the user gains a slight increase in reflex as well as a slight increase to speed for the next offensive action taken.
Crashing Wave Rank: X :: Simple Description: A fluid, single jab or hook punch that is drawn back immediately. If this skill is used as the next action after avoiding an attack, the opponent loses a slight in reflex when trying to avoid the attack per rank of the technique.
___S t a g e T w o [ D ] Undertow Rank: D :: Training Description: This training focuses on using movement when you attack, carrying that much more force. After this skill is trained, any attack that follows a dodge or evasive technique is treated as a counterattack, and the user's total bonus to reflex can be attributed to the strength of the next attack. When this ability is performed it cannot be used the following post.
Riptide Movement Rank: X :: Complex Description:The user channels chakra into their feet, allowing them to perform a single movement at a rapid speed by releasing the compressed chakra from their soles. This skill provides a slight burst to speed per rank of the technique as well as covering or retreating a distance of five feet per rank.
___S t a g e T h r e e [ C ]
Crashing Tide Rank: X :: Complex Description: The user strikes at the foe from a defensive posture, targeting their face. A burst of chakra surges through the user and enhances their strike to give it concussive results. Should the attack go undefended, the opponent is stunned their next post and loses a single activation for that post. Even if defended against, the target is blown back five feet per rank due to it's concussive nature. Each rank that the technique is executed at ignores a slight bonus to the opponent's reflexes for this attack.
Swelling Tide Rank: X :: Simple Description: A technique that allows the user to pay the equivalent of a technique used to avoid an opponent's attack this post. By doing so, the user is able to add the reflexive bonuses of the action to the speed of the next offensive counter strike.
___S t a g e F o u r [ B ] Repeating Wave Rank: B :: Training Description: The user's training has focused on their reflexive ability to strike while avoiding harm. Once every three posts, the user may utilize an offensive technique that targets a specific part of the target's body that would disrupt their attack. This offensive attack deals damage regularly but allows the user to use their remaining activations as offensive as well.
Tsunami Counter Rank: X :: Complex Description: A supplementary technique that infuses the user's arm with chakra as it spirals down their arm and into their hand while they perform an offensive technique. This spiraling chakra is released on impact of the parent technique, giving it the ability to disperse any chakra based technique equal to the cost paid for this technique.
Eroding Brine Rank: X :: Complex Description: By charging chakra into the coiled muscles before a strike, somewhat like A Strong Current, the user can deliver a more powerful blow. The concussive force is focused more on the impact zone instead of being more general, and is generally geared towards breaking bones or delivering final attacks. Counts as a supplementary action, best used just before a strike is released. This skill is not limited to the arms, and can be focused in the legs as well.
___S t a g e F i v e [ A ] Tsunami Striking Rank: X :: Complex Description: An advanced, alternate form of Tsunami Counter The user applies their swirling chakra to their entire body which causes a rotating aura of chakra around the entire body of the user. This chakra rotates and deflects both physical and chakra based attacks away from the user. Should the user strike an incoming chakra based attack, the effects of whatever technique was launched at the user are drawn in and absorbed by the Tsunami Strike, allowing the user to strike the target with a physical strike augmented with their own technique.
Downpour Rank: X :: Simple Description: An offensive series of rapid and seemingly random set of five strikes that use both punches and kicks. During the execution of this technique, the user's passive reflexes are added to the user's active speed modifiers. If the user's speed is higher than the opponent's reflexive speed, these attack appear as little more than a blur of motions.
___S t a g e S i x [ S ] Tsunami Barrage Rank: S :: Complex Description: The user's ultimate counter to physical attacks. While the opponent launches a physical attack to include formless methods, the user catches the attacking force and uses a retreating action to pull the target off balance. Should the user successfully grasp the target, the remainder of this counter is assured to strike. The user loads their free hand with an intense amount of chakra, aiming to strike through a target with all their might, giving their passive reflexive bonuses to their active strength modifiers for this single technique. Following this attack, the user is unable to utilize the ability in techniques that add reflexive modifiers to other attributes for three posts due to the fatigue that follows.
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Posted: Tue May 21, 2019 5:42 pm
___Description: ___This style of taijutsu was created with the intent of using all available limbs and parts of the body for combat, including knuckles, elbows and knees.
___Notes: • Each stage of this style adds a descriptive rank to the users fortitude.___S t a g e O n e [ E ] Penetrating Kick Rank: X :: Simple Description: The user lifts their knee to their chest, extending the heel first in a straight kick. The impact of the kick reduces fortitude on the target slightly per rank for four posts.
Elbow Hook Rank: E :: Simple Description: The user delivers a solid downward or backward elbow strike. This technique gains a slight increase to strength per rank of the technique. Opponent's stricken by this suffer stage one paralysis upon the effected limb.___S t a g e T w o [ D ] Piercing Knee Strike Rank: X :: Simple Description: Grasping the target behind the neck,the user brings up his knee in order to deliver a swift knee while lunging into the target's abdomen. Gains a mild increase in strength if holding the neck, if the user chooses to release the neck, sends target flying five feet per rank of the technique.
Rupturing Blow Rank: X :: Simple Description: The user slams their fist into the target, typically aiming for the stomach as a direct hit there can wind a target. This strike reduces the opponents activations by one their following post. In addition, the user gains a slight increase in strength per rank of this technique. ___S t a g e T h r e e [ C ] Vice Grip Rank: X :: Simple Description: The user grasps the target's torso, crushing their ribs between both arms. If successfully held, the user applies all their might to the attack, crushing the opponent in one fell attack and reducing one activation for 1 post per rank of the technique. This technique reduces fortitude of the target by a mild amount per rank of the technique. In addition, the user may pay the cost of a formless soft physical throw if unblocked. This allows the user to send the opponent to the ground after crushing them.
Overhand Strike Rank: X :: Simple Description: A mighty, superman style punch that impacts targets with a heavy concussive force. For each rank of the technique, the user gains a mild increase to strength but suffers a slight decrease to speed. The target is knocked backward five feet per rank. If the target impacts a barrier or wall before extending the full length of the knockback, the target has an additional rank of damage applied per five feet they did not travel fully.
Fracture Smash Rank: X :: Complex Description: The user preforms a heavy roundhouse kick to the target's rib cage. This carries a slight increase to strength per rank of the technique. In addition, B rank and above execution fractures the ribs of the target, causing them to expend ten stamina per rank of this technique once per post for the remainder of the fight.___S t a g e F o u r [ B ] Morning Sun Strike Rank: X :: Simple Description: The user delivers a mighty uppercut. This technique gains a slight increase per rank of the technique in strength. In addition, those stricken by it are elevated two feet from the ground. This technique disrupts concentration attacks and other techniques that require upkeeps if unblocked.
Strike and Smash Rank: X :: Simple Description: A powerful two-hit combo that is capable of faking an opponent out. The user first swings forward with a roundhouse kick from the back foot. Using this momentum, the user continues his turn, bringing up either arm in order to clothesline the opponent. Counts as two different attacks when interacting with defenses. Both attacks gain a slight increase in speed.
Cranial Havoc Rank: X :: Simple Description: The user delivers a powerful headbutt to the target. This strike penetrates armor of any tier. In addition, the target suffers tier one blindness. Gains a slight increase to strength per rank of the technique. ___S t a g e F i v e [ A ]
Double Assault Rank: A :: Simple Description: The user delivers a sweeping kick at the target's legs. If unblocked this sends the target into the air, allowing the second strike to land. When the target is falling, the user preforms a flip, allowing an ax kick to implant into their chest and smashing the target to the earth. The second kick gains double any strength bonuses against airborne targets.
Monster Toss Rank: X :: Simple Description: This technique calls for the user to perform a close range grapple maneuver. The user will attempt to grab their target at the shoulder and knee. After successfully doing so, they will perform a number of circular rotations, dizzying the foe. When the user sees it fit, they will flip their prey, so their face is aiming the ground, and end the throw will one solid and brutal face slam by planting their fist against the back of the target's head. This technique gains a mild increase to strength per rank of the technique.
___S t a g e S i x [ S ] Zero Resistance Smash Rank: S :: Simple Description: The user strikes with the middle knuckle of their fingers while making a fist. This initial strike is executed at a supreme increase in speed. If unblocked, the user clenches their fist, making it whole and driving forward to allow the actual knuckles of the fist to strike. This strike removes all physical desriptives for fortitude from the opponent as well as shattering any armor impacted by the strike An additional S Ranked amount of stamina is automatically deducted, allowing the user's strike to impact the opponent through the armor in addition to breaking it. This strike shatters bone and causes internal bleeding, bursting organs in the process. This is one of the deadliest techniques of any taijutsu. Due to it's immense strain, this technique also fractures the bones of the hand it is used with unless of the Kaguya bloodline.
Impervious Body Rank: S :: Simple Description: The user flexes their muscles, hardening their entire body through special breathing. When done, the user's descriptive increases to strength are transferred to their fortitude. Has a cool down of one post.
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Posted: Fri May 24, 2019 4:09 pm
 ___Description: ___ The Gentle Art consists of a throws, chokes, submissions and joint locks with supplementary striking techniques where allowed. It's mantra ' Minimum Effort, Maximum Efficiency' teaches that one should always use their opponents physical actions in combination with their own to achieve the best results. It's founder taught his pupils that mutual benefit and welfare for humanity was their ultimate goal and that practitioners should personify these teachings. While these things have been lost for some schools, older lineages of the style still pass this tradition on. ___Notes: • Grants a Slight increase to Reflex for every other stage mastered starting at the first stage. Additionally, gives a Slight increase to fortitude for every other stage mastered starting at two. (Reflex is granted at stages 1/3/5. Fortitude is granted at stages 2/4/6.) • Breaking Gripping techniques and choking techniques require the target pay not only the cost of the technique to defend, but the difference in their strength paid in ranks of stamina rounded down. ( A supreme difference in strength requires a rank of stamina be paid. If there is less than a full supreme of difference, the technique does not require the difference for that to be paid. ) • Unblocked throwing techniques of this style reduce the target's fortitude slightly per rank of the technique. ___S t a g e O n e [ E ] Standard Grip Rank: X :: Simple Description: The user grasps the target's collar with their right hand just under the collar bone. With their left hand, they grasp the target's sleeve just below the elbow, cinching it towards their center to prevent free use of the arm. This grip is the standardized grip of the Gentle Art. Techniques executed after this grip is established negate the target's reflexive attributes. For each rank of this technique, the user's strength is increased slightly.
Off Balancing Rank: X :: Spiritual Description: As the user initiates a throwing technique, the cost of the target's body rank is reduced from the user's chakra pool automatically. This technique costs the user no additional activation. This expelling of chakra lifts the gripped target from the earth high enough to prevent them from regaining their footing without paying chakra equal in amount to prevent this action. Defending this action requires no activation from the target.
Single Shoulder Throw Rank: X :: Simple Description: The user, after grasping the target's arm pivoting towards that arm to place the small of their back against the front of the target's torso with the user's knees bent slightly. Using the hand that is not grasping the target's arm, the user tucks it under their target's trapped arm's triceps. With the target glued to the user's back while bent over, the user explodes from their knees, torquing the target over their shoulder and slamming the target's back into the earth. If unblocked, the target's fortitude is decreased slightly per rank of the technique.
Single Shoulder Throw Rank: X :: Simple Description: The user, after grasping the target's arm pivoting towards that arm to place the small of their back against the front of the target's torso with the user's knees bent slightly. Using the hand that is not grasping the target's arm, the user tucks it under their target's trapped arm's triceps. With the target glued to the user's back while bent over, the user explodes from their knees, torquing the target over their shoulder and slamming the target's back into the earth. ___S t a g e T w o [ D ] High Grip Rank: X :: Simple Description: The user grasps the target's collar with their right hand as far back on the opponent's neck that they can reach. With their left hand, they grasp the target's sleeve just below the elbow, cinching it towards their center to prevent free use of the arm. The High Grip prevents the target from standing up, keeping their balance off center and tripping forward while the user attacks. Techniques executed after this grip is established negate the target's reflexive attributes and require the target pay an additional 5 stamina per rank of the technique they are defending that is paired with this attack. For each rank of this technique, the user's strength is increased slightly.
Fall Breaking Rank: X :: Simple Description: A method for reinforcing one's body when being thrown to the ground. The user tucks their chin to their chest to prevent themselves from smashing it on the ground. In unison, the user slaps one hand on the ground upon impact while holding the opposite arm to the front of their chest. Techniques that are defended against in this manner require the technique be paid at the cost of the technique it interacts with. This does not defend against hazards, burning, shock, ect. Only blunt force applies.
Reaping Leg Attack Rank: X :: Simple Description: The user grasps their target, stepping off to the side of their foe. The user steps side by side with the foe, straightening their closest leg to the target out and reaping it back towards them from behind the target. This action draws the opponents leg out from under them and skyward, sending them plummeting to their backs. If blocked, the user may pay only half the cost of the Shoulder Throw technique as long as they retain the grip initiated with this attack. ___S t a g e T h r e e [ C ] Kiai! Rank: X :: Spiritual Description: The user focuses their chakra, releasing it in a powerful shout to display their fighting spirit. Their chakra infused shout affects five feet in every direction from the user per rank of the technique. Those within range of the technique have all descriptives reduced by a mild amount per rank of the technique.
Cross Choke Rank: X :: Simple Description: The user grasps the target's right collar with their left hand and left collar with their right, the backs of their hands facing the target as they draw both hands inward, cutting off the corroded arteries in the neck. This technique has the effects of a grip technique applied to it, however for each post the target is held with this choke, they are drained of stamina/chakra equal to the cost applied to this technique. After three posts, if the technique is not escaped, the target is rendered unconscious. If this technique is preformed on an opponent on their back, the user's strength is increased mildly per rank of the technique.
Standing Arm Lock Rank: X :: Simple Description: The user grasps the target's outstretched hand, twisting it toward their center. At the same time, the user moves their body to the outside of the target's arm, securing the arm against the user's abdoment and hyper extended into an arm lock. This technique has the effects of a grip technique applied to it. If not broken by the following post, the user is able to break the target's arm at the elbow. For each rank of the technique, the user gains a slight increase in strength. ___S t a g e F o u r [ B ] Inner Thigh Reap Rank: X :: Simple Description: Using the same entry as the Single Shoulder throw, the user instead uses their hand not gripping the arm to go around the target's head and gripping the neck with their pinched arm. Staggering off to the outside of the target's body, the user utilizes their leg closest to the target's center to reap upward against the inside of their thigh. This action may lead to a groin strike for those less forgiving. This action causes the target to be thrown to the ground as the user torques their body towards the arm around the target's neck. If undefended, the target's stamina use per post for the next three posts is capped at double.
Cross Lock Technique Rank: X :: Simple Description: The user may enter this arm lock either independently after the opponent is thrown to the ground or by using this technique as a supplementary one after executing a throwing technique and maintaining control of the arm held by the grip. While the target is on the ground, the user grasps the arm nearest their body and pulls it out to hyper extend the limb, trapping it between their legs which are thrown over the target's torso to keep them from rolling into the user and escaping. If this technique is not escaped from by the user's following post, the user may break the arm.
Single Shoulder Drop Throw Rank: X :: Simple Description: The user, after grasping the target's arm pivoting towards that arm to place the small of their back against the front of the target's torso. Using the hand that is not grasping the target's arm, the user tucks it under their target's trapped arm's triceps. With the target glued to the user's back while bent over, the user drops to their knees, torquing the target over their shoulder and drawing them downward towards the earth with them at a much faster pace than the standard Single Shoulder Throw. The user gains a mild increase to speed per rank when using this technique. ___S t a g e F i v e [ A ]
Shoulder Carry Rank: X :: Simple Description: The user ducks beneath the target's center of gravity, using their own shoulders to lift the target from the ground, scooping them up and dropping them directly before the user on the ground. If the target does not evade or block this action, their available stamina and chakra is reduced by half for the next two posts. Gains a slight increase in strength per rank of the technique.
Rear Throw Rank: X :: Simple Description: The user grasps the target with both hands using any of the listed grips. The user lifts a single foot into the target's abdomen and throws themselves onto their backs, using their foot to spring the target over their heads and crashing to the ground behind them. The target is thrown five feet per rank of the technique.
Double Sleeve Grip Rank: X :: Simple Description:The user grasps the target's left sleeve with their right hand and their right sleeve in their left, cinching both arms towards their center to prevent free use of the arm. The double sleeve grip prevents the target from bringing their hands together to form hand seals. For each rank of this technique, the user's strength is increased slightly. ___S t a g e S i x [ S ]
Combination Training Rank: S :: Training Description: Once every three posts, the user is able to deliver a choking or locking technique for no activation when following a successful throwing technique.
Minimum Effort; Maximum Efficiency Rank: S :: Training Description: The user's throwing techniques require 5 less stamina per rank of the technique with a minimum cost of 5 stamina.
Gentle Counter Rank: X :: Simple Description:The user executes this technique at the rank of the target's incoming physical attack. The user grasps their limb and is able to effortlessly convert their action into any of the gripping techniques of the style that are within reason for the action. Entering the grip by use of this technique does not cost the user an activation but the cost of the grip must still be paid.
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Posted: Fri May 24, 2019 8:02 pm
___Description: ___Fissure Kicking was founded by a woman who had monstrous strength, exclusively in her legs. Despite being physically weak in her upper torso, she was quick and agile which allowed her to score combinations by the dozen at blinding speeds against her peers while keeping them off balance.
___Notes: • Grants a Slight Increase to speed for every other stage mastered starting at the first stage. Additionally, gives a slight increase to strength for every other stage mastered starting at two. (Speed is granted at stages 1/3/5. Strength is granted at stages 2/4/6.) ___S t a g e O n e [ E ]Round Fissure Rank: X :: Simple Description: The user controls their core, twisting their body as they deliver a round house kick to their opponent. If landing a strike on the target's head unblocked, the opponent is drained 5 stamina per rank of the technique. Gains a slight bonus to speed per rank of the technique.
Side Fissure Rank: X :: Simple Description: The user coils their body while placing most of their weight onto their supporting leg. Aiming the heel and knee in alignment, the user springs outward unleashing a powerful side kick aimed for the leg, torso or head. Gains a mild increase to strength per rank.___S t a g e T w o [ D ] White Fissure Rank: X :: Simple Description: The user executes a round house kick that propels them toward the target five feet per rank. Using this motion to gain momentum, the user may deliver a striking technique at or below the rank of this technique for no additional activation.
Hooking Fissure Rank: X :: Simple Description: The user delivers a hook kick, using the back of their heel to target the opponent's body. Opponents stricken by this technique are knocked back five feet per rank of the technique irregardless of being blocked. ___S t a g e T h r e e [ C ] Upper Fissure Rank: C :: Simple Description: The user has learned to perfectly balance their upper body in a manner that does not comprimise their punching and melee attacks using the arms. Once every three posts, the user can combine a taijutsu or bukijutsu technique using their upper body with a kick. The user must pay both activations for these skills but the cost of the secondary attack is reduced by half.
Double Fissure Rank: C :: Training Description: The user is able to perform a very fast 2-hit combination with any physical strikes from this style without consuming an additional activation. The second technique must be executed at or below the rank of the first.
Straight Fissure Rank: X :: Simple Description: The user draws their knee to their chest, extending their leg outward with the intent of ramming their heel through an opponent's body. If stricken by this technique the opponent's fortitude increases are negated for one post per rank of this technique.___S t a g e F o u r [ B ] Nerve Strike Rank: B :: Complex Description: The user delivers a swift roundhouse kick to the opponent. The kick is executed at D Rank strength but recieves A rank speed. This kick, while lacking power strikes nerve clusters of the target, causing the stricken limb to cease functioning for the next post.
Flying Fissure Rank: X :: Complex Description: Utilizing their powerful lower body, the user takes off into the air, launching their entire body towards the opponent. The impact of this strike is able to treat barrier techniques as though they were one rank lower in potency. The user is able to clear five feet per rank of the technique. ___S t a g e F i v e [ A ] Moving Fissure Rank: A :: Training Description: By using a quick twist of the hips, the user can change the momentum of a kick that has been executed in order to change it's direction completely. Doing so requires half the cost of the technique be paid and the newly directed attack gains an additional slight increase to speed per rank of the technique. This ability may only be used once every three posts.
Absorb and Redirect Rank: A :: Simple Description: A tactic created for times when the opponent is too fast to dodge and to agile to strike back at. The user allows themselves to be stricken by a technique of the opponents. In unison, the user launches their own hard physical strike ( via this technique ) at A Rank. This A ranked strike harbors all the descriptive increases of the user's as well as the total descriptive increases the opponent's strike carried during it's execution.
Triple Fissure Rank: A :: Simple Description: The user delivers three hard physical kicks. Each of these kicks must be executed at the rank of this technique and the cost of each paid separately. Each of the kicks are treated as their own attack while only consuming two of the user's activations. Each of these kicks receives a slight increase to speed per rank of the technique. ___S t a g e S i x [ S ] Quaking Armor Rank: S+ :: Spiritual Description: The user coats their body in chakra, maximizing either their offensive and defensive capabilities. The chakra that coats the user's body takes the form of a heavy looking armor. However, due to it's chakra nature this armor is weightless. While active, this armor defends against damage equal in chakra and potency to it's rank. All 'Fissure' techniques utilized while this armor is active create shockwaves that span in 5 feet per rank of the technique it is used in conjunction with in the direction of their execution. In addition, strength of kicking techniques is increased supremely for the five post duration of this technique.
Fissure Cannon Rank: S :: Spiritual Description: The user prepares a lethal kick as they manifest an orb of chakra that is approximately one foot in width just before their foot. The kick launches the orb of chakra as it plows through objects up to one hundred feet away. This technique gains a supreme increase in speed. In addition, this orb is able to ricochet off the first physical object it touches, smashing it to pieces while redirecting itself at another target for no additional cost.
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Posted: Sun May 26, 2019 10:26 pm
▰▰▰ Description: The Kaiser Fist is a powerful Taijutsu that was created with the ideology that only the weak run, strike first, strike last and never accept defeat. The style's famed Kaiser Armor bolsters it's practitioners physical abilities, granting them fabled power.
▰▰▰ Notes: •Users with the Lightning Element can infuse the element into their Kaiser Armor Techniques, granting them Tiered Paralysis on contact. • Brawler Class Taijutsu users and Elemental Mastery Ninjutsu Users who take this style are able to launch their taijutsu attacks while Kaiser Armor is active by making the technique spiritual, losing it's stat bonuses.
▰▰▰ Style Creation Credits: • Kondo Kaicho
Stage One ▰ Heavy Punch | Rank E | Training The user is able to treat armor as one rank lower when using Taijutsu. While Kaiser Armor is active, this also allows them to treat chakra defenses and barriers as one rank lower.
▰ Sudden Straight | Rank X | Complex The user channels chakra into their fist, releasing a straight punch at blinding speeds. This technique doubles as a dodging action as the user rapidly advances, moving past an oncoming attack as they launch their own attack. Must be executed at the same rank and potency as the attack they're dodging. If Kaiser Armor is active, the may Korabo the attack with any Chidori Technique or Raikiri.
Stage Two ▰ Kaiser Crown | Rank X | Simple The user delivers a downward head butt while directly before the target. This headbutt is delivered with such force that it stuns the target, causing Tiered Paralysis on the total body. If Kaiser Armor is active, this attack knocks the enemy back an additional five feet per rank of the technique.
▰ Crumbling Overhead | Rank X | Simple The user delivers a powerful elbow drop on their target's head. This technique deals tiered Trauma. If Kaiser Armor is active, the target's endurance is negated for this technique's execution and halved for the following post. The ground splits in a five foot radius from the target's location and increases an additional five feet per rank.
Stage Three ▰ Kaiser Armor | Rank C | Spiritual The Kaiser armor is a staple of the style. In it's base form it is not visible to the naked eye but chakra floods every inch of the user's body, invigorating their muscles and enhancing their physical abilities. While active, this technique allows the user exert chakra to passively defend against chakra based attacks without exerting an activation to do so once per post, but an activation may be spent to prevent additional attacks. In addition, it prevents the user from having their stat decreased below their natural states. This technique has an upkeep cost at it's rank every three posts.
▰ Elbow Bolt | Rank C | Simple The user explodes forward, driving their elbow into a target. The target's agility is considered two points lower when avoiding this technique. If Kaiser Armor is active, this instead cuts their agility in half.
▰ Guillotine Drop | Rank X | Simple The user raises their leg above their heads and brings it down in a mighty ax kick. This attack debilitates it's targets if successful, causing tiered blindness the following post, deafness and trauma. If Kaiser Armor is active, this attack does half of the tiered statuses if blocked and not evaded, breaking through the opponent's defense.
▰ Iron Backhand | Rank X | Complex The user channels chakra into their hand, delivering a swift and powerful backhand. The chakra infused backhand has the power to slap ninjutsu of equal chakra and potency aside. When Kaiser Armor is active, this technique can be used as a simple cost without sacrificing it's effectiveness. Additionally it causes tiered Trauma and sends opponents directly hit flying five feet per rank of the technique.
Stage Four ▰ Breaking Lariat | Rank B-S+ | Simple The user darts toward their foe in an instant. With a massive show of force, the target is stricken with the user's forearm in a clothesline fashion that floors them with terrifying power, ignoring the endurance stat upon contact. If Kaiser Armor is active, this technique also treats the opponent's agility as though it were half during the attack. Unevaded, this attack causes tiered trauma begins suffocation that requires medical treatment to be healed at A rank and above.
▰ Invigorating Kaiser Armor Training | Rank B | Training Now, the armor emits a crackling, bright, white hot chakra that appears like a thin aura around the user, causing Tier 2 Burns to those making physical contact with the user. Opponents who physically block against the user's attacks while Kaiser Armor is active now receive trauma as though the attack was successful. Completing this training makes the Kaiser Armor technique a B Rank technique and gives it a C rank upkeep every three posts.
Stage Five ▰ Liger Bomb | Rank A | Simple The user grasps the target with both hands and launches them skyward using any other taijutsu or basic combat attack to do so as a supplementary action. If this is not blocked or evaded, the rest of the attack is successful. The user leaps into the air, hovering just above the target before delivering a mighty axe kick into their body. The foot remains planted in their body as they plummet to earth. Upon impact, the earth is torn apart into a twenty five foot crater that measures ten feet deep. This technique negates the endurance stat during execution. If Kaiser Armor is active, the user's attack treats chakra based defenses and armors as though they were one rank or tier lower.
▰ Kaiser Fist | Rank A | Complex The user gathers their chakra into their fist, releasing it in a straight punch, rotating the fist as they extend the arm outward. The attack can be used in two methods. The first, directly impacting the target to release the chakra which creates a concussive spinning force that flings the foe fifty feet and applying Tier 3 Trauma and Tier Two vertigo. The second method, at ranged. This method allows the user to throw their chakra and create a condensed chakra lance that flies toward any target within fifty feet and crashes into them, inflicting Tier 3 Trauma. If Kaiser Armor is active, the statuses are increased by one rank.
▰ Bolstering Kaiser Armor Training | Rank A | Training This training adds to the previous effects of the Kaiser armor's technique. In addition to it's other abilities, the user's armor now grants them regenerative stamina properties, revitalizing them by twenty stamina per post.
Stage Six ▰ Kaiser Armor Mastery | Rank S | Training The final stage of training for the Kaiser Armor. Their Kaiser Armor expands and crackles violently as an aura around them, visible to all. Opponents who have agility two points lower than the user's speed cannot perceive the user's physical attacks. Additionally, their physical attacks are so violent that they create shockwaves that make thunderous noise, deafening those nearby and sending those stricken by their attacks flying five feet per rank of the technique that strikes them, even if blocked. After completing this training, the Kaiser Armor Technique becomes S Rank and requires an A Rank amount of upkeep every three posts. This overrides the Invigorating Kaiser Armor Training's cost.
▰ Kaiser's Annihilation Hammer | Rank S+ | Complex The user vanishes from sight, appearing directly above the target's head with both hands clasped together and slams down upon the foe. This rapid movement is only detectable by those with higher agility than the user's speed. Upon striking the foe, the target's Endurance Stat is ignored as the move shatters techniques of it's own rank and ignores overwhelming properties as well as physical armors. Inflicting Maximum Trauma and shattering bones anywhere that the target physically defends themselves they cause Tier two paralysis upon contact. The enemy is shot to the ground, boring a crater that shatters a one hundred foot radius around their impact, destroying anything not structurally sound. If Kaiser Armor is active, those making physical contact take Tier 4 burns instead of the standard amount from contact with the Kaiser Armor.
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Posted: Mon May 27, 2019 7:12 am
___Description: ___This style of fighting was derived from boxing, it still holds the formal boxing stance, but as the master of this style became more and more furious with his fighting he began add kicking into his style.
___Notes: • Grants a Slight Increase to speed for every other stage mastered starting at the first stage. Additionally, gives a slight increase to reflex for every other stage mastered starting at two. (Speed is granted at stages 1/3/5. Reflex is granted at stages 2/4/6.) ___S t a g e O n e [ E ] One Two Combination Rank: X :: Simple Description: The user feints with a quick jab with the front fist to draw the enemies attention. Should the opponent react to the jabbing strike, the secondary punch is guaranteed to strike. The second strike is a devastating punch with the opposite fist that gains a slight increase in strength per rank.
Snapping Punch Rank: X :: Complex Description: The user coats their knuckles with chakra, delivering a swift punch while snapping their fist back after the attack. The chakra that coated the knuckles shreds flesh on contact. E-C potency leaves a laceration only on the point of contact. B-A leaves lacerations that bleed profusely over the entire limb or body part stricken. S-S rank shred the opponent's entire body with lacerations that cause them to bleed out rapidly. Each rank of the technique bleeds the target out for a single post, draining 25 stamina for each post of bleeding. ___S t a g e T w o [ D ] Traditional Stance Rank: X :: Simple Description: The user raises their fists up to protect their head and balances on the balls of their feet, making them ready to either kick or punch at a moment’s notice. This stance grants a slight increase in speed per rank of the technique. This stance requires a single activation to enter. After executing melee attacks from this stance, the user may reenter this stance for no activation.
High Kick Rank: X :: Simple Description: The user delivers a roundhouse kick toward the opponent's head, aiming to hook their head with the top of their foot. This attack slams the opponent's head into the ground, removing reflex descriptives from the target for one post per rank of this technique. ___S t a g e T h r e e [ C ] Smashing Heel Rank: X :: Simple Description: The user raises their leg up high, then drops their heel down on the target’s head or shoulders. This technique reduces the target's strength slightly per rank of the technique for one post per rank.
Swift Kick Rank: X :: Complex Description: The user is able to deliver a swift kick that is increased mildly in speed per rank of the technique. This chakra infused kick is able to reflect ninjutsu of it's rank and potency and lower back at it's source.___S t a g e F o u r [ B ] Under and Over Counter Rank: X :: Simple Description: The user ducks beneath the opponent's incoming punching attack while standing centered on the target.The drives their upper body across the target's body beneath the extended arm, wheeling their arm up and over the target's limb. As the user circles their arm over the target's they will be able to grip the arm and hold it, effectively blocking it's attack and holding them in place. With their opposite arm, the use will deliver a sharp hard physical attack to the target at or below the rank of the target's original technique. This technique requires it be executed at the rank of the technique being countered. The target's fortitude descriptive increases are negated for this counter.
Pivoting Fist Rank: X :: Simple Description: The user rushes towards the enemy, clearing five feet per rank of the technique in the blink of an eye, moving slightly faster per rank of the technique. As they reach the target, they pivot around the target which allows them to deliver a devastating superman punch to the back of the target's head, driving them into the earth. ___S t a g e F i v e [ A ] Explosive Contact Rank: X :: Complex Description: The user imbues their fist with chakra, slamming it into the target's with an uppercut. Should the strike land on the torso or stomach of the target, they are thrown backward five feet per rank of the technique. If the chin is stricken, the opponent suffers a mild concussion and is thrown the same distance into the air. If the target is not able to catch themselves they are sure to break bones upon landing. This technique gains a slight increase in strength per rank.
Windmill Kicking Rank: X :: Simple Description: A quick one-two kicking combo that requires stamina be paid for each physical strike, requiring only this activation and the strikes must be executed at the rank of this technique. The user first kicks the opponent’s feet to set them off-balance, then follows through with a swift kick to the head or jaw. The second kick sends the target spinning head over heel in the direction of the strike, causing severe bruising E-C Rank, B-A Rank broken limbs and a mild concussion and S-S+ Rank severe concussion and shattered bones.Should the first strike of this technique be successful, the remainder will hit. ___S t a g e S i x [ S ] Kouki Roketto Rank: X :: Simple Description: A quick one-two-three punch-kick combo that requires stamina be paid for each physical strike, requiring only this activation and the strikes must be executed at the rank of this technique. The user hits the target with an uppercut that lifts a target off the ground, reducing their fortitude by a slight amount per rank of the technique.Next, the user follows up with a kick to the back of the head that launches the target back downward, slamming them into the earth with a slight increase to strength per rank. Finally, the user preforms a front flip, delivering an ax kick into the target's spine. This kick causes spinal fractures and torn muscles E-C Rank, a broken spine at B-A Rank and a shattered spine at S-S+. Damage from the kick ignores armor and armor techniques, and the punch can end stances at or below this technique’s rank if unblocked. Should the first strike of this technique be successful, the remainder will hit.
Grand Ultimate Rhythm Rank: S :: Training Description: The user has trained extensively on combinations of punches and kicks, turning them into a master of the striking arts. The user is able to strike slightly harder per rank of a technique following an evasive, defensive or counter move.
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Posted: Mon May 27, 2019 10:35 am
 ___D e s c r i p t i o n : ___The Mirror Image Art was created by an Uchiha who seamlessly melded Taijutsu and Genjutsu into his arsenal. The art revolves around creating chakra based images that follow or come before physical actions that mislead the opponent on the user's real position. In it's more advanced stages, these chakra images of the user are made tangible, dealing damage and multiplying the lethal potential of the user's actions. ___Because of their pure chakra composition, the after-image-clones cannot be destroyed; rather, they fade after the allotted action has been performed, successful or not. Additionally, there are two types of after-images: solid and intangible. As this suggests, only the solid ones can interact with anything, and the intangible ones will just phase through anything in their way.
___N o t e s: • Genjutsu Class Ninja can add a single sense to the illusory images produced by this style, treating them as genjutsu. • After-images repeat the user’s actions exactly as they occurred without variation unless otherwise specified. Techniques outside of Taijutsu or Bukijutsu cannot be used in conjunction with this style unless stated otherwise. • If used in conjunction with another Taijutsu or Bukijutsu technique, the techniques of this Style do not consume an activation, unless otherwise specified. • Attacks by after-images do not affect the user. • Gains a slight increase to speed with every mastered stage for a total of a supreme increase upon mastery. ___S t a g e O n e [ E ] Sidestep Rank: X :: Complex Description: The user sidesteps an incoming attack, leaving an intangible after-image to take the blow. The user's reflex is increased slightly per rank of the technique.
Ghost Strike Rank: X :: Spiritual Description: When using a simple or complex attack, the user can spend chakra to create intangible after-images of their limbs that are indiscernible to those without dojutsu for no additional activation. For each rank of the technique, the user creates an after image of the limb striking for the technique. For each rank of the technique, the user's speed is increased slightly while the target's reflex is decreased mildly. When possessing dojutsu able to discern the real striking limb, the opponent is able to negate their reflexive decrease. ___S t a g e T w o [ D ]Radial Split Rank: X :: Complex Description: As soon as the user begins moving, he or she creates a solid after-image that mimics the movement in a different direction. To the naked eye this copy is identical in every way. Only those with sensory abilities or dojutsu able to detect chakra are able to tell the difference naturally. For each rank of the technique, the user's reflex is increased slightly.
Fake Strike Rank: X :: Complex Description: A technique that is executed at the rank of the simple or complex technique it is paired with, requires no activation. The user projects a chakra based illusory fist before the user's real strike. The illusory image moves mildly faster than the user's real attack per rank. Should the opponent defend against the illusory image of the fist, the real attack lands without fail. Those with dojutsu able to discern chakra are able to see through this strike. ___S t a g e T h r e e [ C ]Multistrike Rank: X :: Complex Description: When using a simple or complex attack, the user can spend chakra to create tangible after-images of their limbs that are indiscernible to those without dojutsu for no additional activation. For each rank of the technique, the user creates a mirror image of the limb striking for the technique. This technique replicates the attack used in conjunction with it once per rank with D rank potency, requiring the chakra/stamina cost for the D Rank copies be paid. Requires no additional activation. User's of the Mystic Hero or Berserker discipline are able to use this technique in conjunction with ninjutsu, creating D rank copies of their ninjutsu.
Projected Strike Rank: X :: Complex Description: The user expels chakra from the front of their body, sending a chakra projection of themselves toward the opponent with a slight increase to speed per rank of the technique. This chakra projection can replicate a simple or complex technique of the user's up to it's own rank. The cost of this technique is taken from the user while requiring no additional activation. When used, the user is able to move untracked unless the opponent has access to sensory techniques or dojutsu to discern chakra.
Multiple Arms Rank: C-A :: Spiritual Description: Creates an extra set of arms that extend from the user's own as though they grew naturally, producing one set at C rank and one additional set per rank afterward. These arms cannot be used for hand seals unless the user is Mystic Hero or Berserker Discipline.___S t a g e F o u r [ B ]Rising Barrage Rank: X :: Complex Description: The user launches a swift uppercut to the opponent which is replicated by mirror images that follow the user to replicate the attack time and time again. For each rank of the technique, the user's uppercut is replicated a single time, sending the opponent flying ten feet into the air per rank of the technique. A shockwave is created from this technique when used at A Rank or above which sends opponents within a ten foot radius of the user flying the distance the targeted opponent is thrown skyward.
Cicada Shell Rank: B :: Training Description: After learning the Shadow Clone Technique from the maruton list, the user may cast the Shadow Clone technique in conjunction with techniques from this style to replace mirror images with the clones. Casting Shadow Clones in this manner does not consume an activation.___S t a g e F i v e [ A ]False Cyclone Rank: X :: Complex Description: Paying the cost of this technique at the same time they prepare to use a simple or complex technique on the opponent, the user creates two mirror images of themselves per rank of the technique that surround the opponent with roughly twenty feet distance between them on all sides. The opponent is unable to discern these copies from the user without the use of sensory techniques or dojutsu that discern chakra. When the user attacks, all copies of the user attack in unison, fading after the action is made. The opponent's reflexive descriptive is negated for this technique.
Multi-Mirror Image Training Rank: A :: Training Description: The user has learned to control their chakra in a fine manner which allows them to create an additional mirror image per rank of the technique it is executed with. These additional images do not increase the strength of the parent technique.___S t a g e S i x [ S ]Perfect Mirror Image Circle Rank: X :: Spiritual Description: Paying the cost of this technique at the same time they prepare to use a simple or complex technique on the opponent, the user creates two mirror images of themselves per rank of the technique that surround the opponent with roughly twenty feet distance between them on all sides. These mirror copies of themselves are tangible and each require a D Rank technique or higher to destroy singularly. When the user attacks, all copies of the user attack in unison, executing D rank copies of the parent technique. If a mirror image copy is combated against with chakra/stamina of equal rank and potency, it is destroyed while ignoring it's attack.
Spider’s Fury Rank: X :: Spiritual Description: The user floods their attacking limb with chakra in unison with a simple or complex technique for no additional activation. For each rank of this technique, the user creates five illusory copies of the attack that stem from the user's real body. Each of these attacks are indecipherable from the original unless in possession of sensory techniques or dojutsu able to discern chakra.
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Posted: Mon May 27, 2019 11:18 am
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Posted: Mon May 27, 2019 12:17 pm
 ___Main Description: ___The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By opening these gates, the user can surpass their own physical limits at the cost of extreme damage to their own bodies.
___Character Usage: ___At age 17, Rock Lee has demonstrated the ability to open the first six gates. Might Guy, who taught Lee the skill, is able to open all eight. Kakashi can open at least one gate, as shown during Kakashi's one-handed rock climbing where a shot of his brain shows the relevant point activating, as well as in his usage of the Front Lotus in the anime. Opening the gates is a difficult feat even for the most talented ninja, as Kakashi, a talented ninja himself, was surprised to find out that at that time, a 13-year old Lee could open as many as five of them. ___The state of having all Eight Gates open is known as "Eight Gates Released Formation" (八門遁甲の陣, Hachimon Tonkō no Jin; English TV "Eight Inner Gates Formation"). Any shinobi who activates this state will temporarily gain powers a hundred times greater than their normal self, but will die because of the damage done to their body. This was seen when Might Guy opened all eight gates and was able to fight on par with and gradually overwhelm Madara Uchiha, much to the latter's excitement. Due to the immense amount of chakra flooding the body all at once, drastic changes can occur upon the user's body. The most common of these changes are the changes to skin colour, eruption of veins around the temples, and the eyes turning completely white. The green aura surrounding the user could be easily mistaken as chakra as in Kisame's case when fighting Guy. Guy corrected this misconception explaining that the green substance surrounding him is his sweat evaporating at a rapid rate, due to the intense rise in body temperature of the user. ___Relevant Training: None.
___Notes: • Insanely Rigorous: This style cannot be learned unless the user is a taijutsu class specialist. (Taijutsu primary and secondary class) • Taijutsu used during the gates only consumes stamina, but are treated as complex (for damage calculations) against other techniques. • Training in this style takes five [5] posts, for each Gate. This amount cannot be reduced. • If the first hit in a technique is not properly defended, the rest will continue unabated. • Beginning with the third gate, every gate learned increases the user's passive DR cap by a slight amount, totaling in a passive cap of [18] DR. • For each gate active, the user receives a moderate [3] active increase on their DR cap. • The user may exchange the technique that accompanies each gate with a custom technique for no cost to their custom points.
Restrictions: • Each Gate, upon being opened, lasts a total of three of the user's posts. • Once the effects of each Gate wear off, you have a maximum of one [1] post to open another, for Gate five [5] and below. Know that in the post that follows, you are required to follow the General After Usage Chart. • Users can open up to the third gate at D-Rank, the fifth and sixth at C-Rank, the seventh at B rank, and the eighth at A rank. • All effects given by the General After Usage Chart are cumulative, meaning that they all stack with previous gates, and are not halted during further gate usage. Users cannot skip gates to get to a higher gate faster. One MUST open all gates sequentially. • Opening a gate does not require an activation unless mentioned within the specific gate's description. • In physical transformations from the 6th gate and above, the user's body is subject to extreme stress fractures from physical C and B Ranked techniques. A rank physical techniques and above can cause nerve damage and various other serious wounds up to shattering bones due to the stress the body is put under.
[1] Gate of Opening (開門, Kaimon) Rank: NULL :: Simple Description: Located in the brain, this removes the restraints of the brain on the muscles so 100% of the user's strength can be used whereas normally, a person can only use 20% of their muscles' strength to keep them from disintegrating. Unlocking this gate allows the user to use the Front Lotus. Speed and reaction time are now double what they normally are, increasing one's abilities to the next highest rank or title. Strength is now five times one's own normal; Raises physical strength to just over two ranks higher. Guild Description:Once the user has trained to access the first gate, they may begin training in the first "move" within the Eight Celestial Gates formation. The effects of the first gate itself are not all that extreme in that they provide the user with a moderate increase to their strength, speed, and reflexes. Once the effects of the first gate wear off the user experiences moderate pain from hyper activation of the sympathetic nervous system. Requires 1 activation to use.
[2] Gate of Healing (休門, Kyūmon) Rank: NULL :: Simple Description: Located in the brain, this forcibly increases the user's physical strength and temporarily re-energizes the body. Raises stamina and assists in recovery after being weakened. This does not heal major wounds such as stab wounds or slashes. It will however restore the user's muscles to their original condition and restore one quarter of the users total chakra and stamina used.(rounded up to the nearest whole number) Raises strength another 20%; Total physical strength is now three ranks higher. Speed and reaction times are unchanged. Guild Description: By forcing the users chakra into the brain and overloading the seals the user can activate the second gate. While the effects of this gate itself are, again, not that strong in and of themselves. The effects do stack with the previous gate and the true might of the gates starts to be shown. Once the gate has been activated, the gates create a sort of awakening effect within the users chakra system forcing it to cultivate chakra at a much higher rate then normal. This results in the user's being granted one quarter, rounded down, of their maximum chakra and stamina as a refund. In addition to this, the user gains another moderate increase to their strength speed and reflexes. This increase stacks with the previous gates' increases.
[3] Gate of Life (生門, Seimon) Rank: NULL :: Simple Description: Located on the spinal cord, this allows the user to use the Reverse Lotus (Ura Renge). The increased blood flow turns the skin red. Capable of deflecting C-rank ninjutsu with the same or less chakra. Guild description: By forcing the users chakra into the upper spine and overloading the seals the user can activate the Third gate. While the effects of this gate itself are, again, not that strong in and of themselves. The effects do stack with the previous gate. By manipulating the nerves which control heart rate and blood flow, the user will force excessive amounts of blood through the body. This results in the users skin taking on a red hue. In addition to this the hyper cultivation of chakra from the previous gate now results in a visible and thick spiraling aura of chakra around the user. This chakra can protect the user from incoming ninjutsu up to C-Rank. However, the cost of doing so is automatically deducted from the users chakra pool and consumes a single activation to unlock. Again as before the user gains another moderate increase to their strength speed and reflexes. This increase stacks with the previous gates' increases. Once the user opens this gate they will immediately notice the backlash it has upon their body. This includes muscle stiffening, micro tearing of muscles and tendons, and mild overheating.
[4] Gate of Pain (傷門, Shōmon) Rank: NULL :: Simple Description: Located on the spinal cord, this increases the user's speed and power. May cause muscle tissue to tear on use. Further increases speed and reaction time to a total of just over 2 ranks higher now, and usage will begin to tear the body's muscles. Pure physical strength is raised to a total of just over 3 ranks higher. Guild description: By forcing the users chakra into the central portion of the spinal column and overloading the seals the user can activate the fourth gate. While the effects of this gate itself are, again, not that strong in and of themselves. The effects do stack with the previous gate. With the users chakra now coursing through their body, resulting in a moderate increase to their strength speed and reflexes. This increase stacks with the previous gates' increases. Once the user opens this gate they will immediately notice the backlash it has upon their body. This is when the gates start to seriously degrade the users body. The moment they move the muscles used in the movement begin to tear and rip themselves apart. It should be noted that this pain is extreme even for the most hardened of shinobi.
[5] Gate of Limit (杜門, Tomon) Rank: NULL :: Simple Description: Located in the abdomen, this increases the user's speed and power. Further increases speed and reaction time to a total of 3 ranks higher now, and usage will tear the body's muscles. Pure physical strength is raised to a total of 4 ranks higher. At this point it is hard for anyone of Jounin or below rank to even see you let alone counter you. Guild Description By forcing the users chakra into the central portion of the abdomen and overloading the seals the user can activate the fifth gate. While the effects of this gate itself are, again, not that strong in and of themselves. The effects do stack with the previous gate. With the users chakra now coursing through their body, resulting in a moderate increase to their strength speed and reflexes. This increase stacks with the previous gates' increases. Once the user opens this gate they will immediately notice the backlash it has upon their body. This is when the gates start to seriously degrade the users body. The moment they move the muscles used in the movement tear and rip themselves apart. It should be noted that this pain is extreme even for the most hardened of shinobi.
[6] Gate of View (景門, Keimon) Rank: NULL :: Simple Description: Located in the stomach, this increases the user's speed and power. Opening of this gate releases such enormous amounts of energy that it can cause nearby water bodies to form a vortex around the user. Once opened, capable users can perform the Morning Peacock (Asakujaku). Further increases speed and reaction time to a total of just over 3 ranks higher now, and usage will tear the body's muscles as well as break limbs. Pure physical strength is raised to a total of just over 4 ranks higher. Capable of deflecting a B-rank ninjutsu with the same or less chakra. Guild description: By forcing the users chakra into the stomach, where they cultivate chakra in the first place, and overloading the seals the user can activate the sixth gate. While the effects of this gate itself are, again, not that strong in and of themselves. The effects do stack with the previous gate. As with the third gate, opening the sixth gate unleashes a massive torrent of chakra from the body. This torrent radiates outwards away from the user in an overlapping double helix pattern. This chakra can protect the user from incoming ninjutsu up to B-Rank. However, the cost of doing so is automatically deducted from the users chakra pool and consumes a single activation in the process. Again as before the user gains another moderate increase to their strength speed and reflexes. This increase stacks with the previous gates' increases. Once the user opens this gate they will immediately notice the backlash it has upon their body. Any physical maneuver, ie any offensive or defensive taijutsu or bukijutsu attack, results in limb breakage & muscle tearing, and major overheating. As you can imagine the pain from something like this, if not deadened via painkillers is excruciating and almost debilitating.
[7] The Gate of Wonder (驚門, Kyōmon) Rank: NULL :: Simple Description: Located below the stomach, this further increases the user's speed and power. Only after this gate is activated, can a capable user perform the Daytime Tiger (Hirutora). Those who open this gate will secrete glowing green — blue in the anime — sweat from every inch of their body which immediately evaporates from their own heat energy, creating an aura which people mistake as a chakra coating. Unfortunately, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds, causing intense pain if anything or anyone touches them. Further increases speed and reaction time to a total of 4 ranks higher now, and usage will tear the body's muscles as well as break limbs. Pure physical strength is raised to a total of 5 ranks higher. Guild Description: By forcing the users chakra into the lower abdomen, and overloading the seals the user can activate the seventh gate. While the effects of this gate itself are, again, not that strong in and of themselves. The effects do stack with the previous gate. Due to the extreme amount of blood and chakra flowing through the body, the user's temperature soars causing them to sweat profusely. However this sweat is not normal in that its mixed with their chakra. Once it is secreted through the pores, it is instantly evaporated causing a green tinge to the chakra that has previously been surrounding the user. These effects, as before grant the user another moderate increase to their strength speed and reflexes. This increase stacks with the previous gates' increases. Once the user opens this gate they will immediately notice the backlash it has upon their body. Any physical maneuver, ie any offensive or defensive taijutsu or bukijutsu attack, results in Intense sweating due to extreme overheating. Any maneuver that lands a physical blow results in the complete shattering of the entire skeletal structure of the limb that landed the blow.
[8] Gate of Death (死門, Shimon) Located at the heart, this will cause the user's blood to emanate a flaming aura of red steam from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is granted approximately a hundred times their normal power, far beyond that of the five Kage, but comes at the expense of their life once the technique ends. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. If one were to die from the effects of opening all Eight Gates, they will crumble to ash, having virtually cooked themselves from the inside-out. Increases speed, reaction time, and pure physical strength to a total of 6 ranks higher now. (ranks cap at S+)
Eight Inner Gates Jutsu:
Front Lotus Rank: B :: Complex Description:The user vanishes from sight while standing before their target up to thirty feet away. They then appear directly below the target, supporting their weight with their hands as they deliver a kick to the opponent's torso or chin. This singular strike carries the force to fracture bone while throwing them thirty feet into the air. If this first strike is unevaded, the remainder of the technique is guaranteed to hit. The user vanishes once again, appearing above the opponent and gripping them in a bear hug, rotating rapidly causing the pair to look like a twister as they descend. At the last moment the user releases the target as they collide with the ground, allowing the user to land without harming themselves. The user must be within the first gate minimum to use this technique.
One Man Lotus Rank: B :: Complex Description: The user descends from the above the target, spinning rapidly as in the front lotus technique. As the fall they appear like a twister, devastating an opponent on contact, breaking bones with ease and forming a crater thirty feet in width upon landing. The user must be within the second gate minimum to use this technique.
Reverse Lotus Rank: A :: Complex Description: Just as in the Opening Lotus, the user vanishes from sight while before the target within thirty feet. They appear below the target, supporting their weight upon their hands as they deliver a powerful kick, launching them into the air with enough force to break bones. If this is unevaded, the remainder of the attack will be successful. The opponent is thrown into the air as they are blown away by a series of strikes where the user hits the target, throwing them the opposite direction only to reappear before their path and knock them another direction. This occurs six times before the opponent is knocked downward. Upon being knocked to the earth, the user delivers a final devastating blow, just before reaching the ground which shatters bone and creates a crater forty feet in width. The user must be within the third gate at a minimum to execute this technique.
Morning Peacock Rank: A Description: The user delivers a kick that is unrivaled in power to send the opponent flying fifty feet into the air. If this kick is not evaded, the remainder of the technique continues successfully. The user proceeds, vanishing from the ground an appearing roughly fifteen feet from the target in the air. The user then proceeds to deliver ten punches at incredible strength and speed which ignite the air with their friction despite their simple nature. The air pressure produced in the direction of the target that has ignited creates ten flaming fireball like projectiles that crush the target with each impact, assuring bones to be shattered. From afar, the technique is said to look like the tail of a peacock, giving it the trademarked name.In a finale of the attack, the user vanishes once more, delivering an axe kick that sends the target flying into the earth. The user must be within the fourth gate at a minimum to execute this technique.
Strong Thunder Lotus Chain Rank: S Description: The user delivers a lethal strike to the opponent that throws them fifty feet into the air. The impact of the strike creates a shockwave an equal distance around the user that blows back incoming ninjutsu and opponents of it's rank and lower unless stamina is paid equal to the blast. Should the opponent knocked into the air not evade the attack, the remainder of the attack is guaranteed to hit. The user vanishes, flying above the target as they chain a total of three taijutsu techniques of B Rank and lower together for no additional activation that devastate the target before sending them flying back down to the earth with a mighty right hook. This technique requires the fifth gate at a minimum to execute.
Hirutora [ Daytime Tiger ] Rank: S Description: The user places a palm facing forward in front of their face with one hand and then taps it with his other hand, formed into a fist, which creates a massive amount of air pressure. Next, the user forms a unique hand seal resembling a tiger, which launches the air pressure at the opponent in the shape of a tiger, by leaving a gigantic tiger-shaped impression into the initially built-up air pressure with the hand seal. The air pressure will condense as it's moving and be focused into a single point. The technique then explodes on command, releasing the built up air pressure in an instant. The impact of this technique covers a fifty foot radius and sends a monstrous concussive wave of force through the area, acting with hurricane like forces to blow everything at and below it's rank away. The sheer force of the attack when impacted directly is enough to shatter bone throughout a persons entire body, even if wearing armor. Requires the user be in the sixth gate minimally to use this technique.
Sekizō [ Evening Elephant ] Rank: S Description: The user strikes the target, hurling them into the air while shattering bone at the point of impact and causing internal hemorrhaging. If this attack goes unevaded, the remainder of the strikes will be successful. As the target flies through the air, the user appears several feet from them and proceeds to deliver a single punch. The sheer force of this strike creates a beam of compressed air that measures roughly ten feet in width. The user then vanishes, appearing at various angles a total of five times to deliver a beam of compressed air like the first. After each is executed, they remain in place, seemingly holding the target in position as they are crushed from all angles by the attack. Those impacted by the attack lose all descriptive increases to fortitude while having all their bones crushed under the weight of the attack. It is impossible for those who are hit with it's full force to continue combat. This requires the user be in the seventh gate minimally to execute the technique.
Yagai [ Night Guy ] Rank: S+ Description: The pinnacle of the eight gate's techniques and the strongest of it's given move set. Night Guy, when preformed causes the user's body to form a hellish red aura as their body is burned away, their hair appearing to ignite as their body is put under immeasurable strain. This transformation may last as long as the gates duration sustains itself. When the user moves while Night Guy is active the space around them distorts, increasing their movements with a double supreme. Due to the space distortion, the user is able to bypass barriers and defenses below the rank and potency of this technique. Each physical impact while in this transformative state shatters the bones of the user while ensuring the same occurs to each target stricken by their attacks. When the techinque ends with the gate transformation, the user's body begins to crumble away as it burns from the inside out. This technique requires the eighth gate be in use.
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Posted: Wed May 29, 2019 7:58 pm
___Description: ___Founded by a man who belived that they could destroy anything with the human body, turning it into the ultimate weapon. Their desire to create an unparalleled striking system in unison with a great sense of justice founded the Oblivion fist. The heroic style destroys it's adversaries with mighty blows that rival the Strong Fist's iconic style. It is said many of the world's modern Taijutsu have taken parts of this style's skill sets and adapted it to their own.
___Notes: • Grants a Slight Increase to speed for every other stage mastered starting at the first stage. Additionally, gives a slight increase to strength for every other stage mastered starting at two. (Speed is granted at stages 1/3/5. Strength is granted at stages 2/4/6.) ___S t a g e O n e [ E ]Judgment Chop Rank: X :: Simple Description: The user will throw his right or left arm across his chest, flatten his hand, then let loose a swift chopping attack using the length of their arm as the striking object, their hand extended into a knife edge.This technique is able to treat defensive techniques one rank lower when interacting with them.
Signature Stance Rank: X :: Complex Description: The user's left foot leads before them, toes pointed forward as the right foot is placed at a forty five degree angle in the rear at shoulder width apart. The user's left arm is raised, guarding the face from the front while the right arm is tucked to the side against the ribs, elbow pointed back with the fist aimed towards the target. Punches and upper body strikes executed from this stance gain a slight increase in strength per rank of the technique. In addition, the user's affected strikes from this position have a chakra projection of the striking point used in the technique sent flying forward five feet per rank, allowing striking techniques to be transmitted through long distances. This technique does not affect the size of the striking area, meaning that each projection is only the size of a fist, foot, elbow, ect
Dynamic Ending Rank: X :: Spiritual Description: The user, after executing a taijutsu or bukijutsu technique that places them behind the target is able to utilize this technique once every three posts for no activation. The user returns to any stance known to them at the cost of this technique's usage and at it's executed strength for no additional cost. From behind the user after entering this stance, an explosion of chakra, carrying the desired element they possess is formed in five feet per rank in size, expanding towards the target and beyond them.___S t a g e T w o [ D ]Floating Knee Rank: X :: Simple Description: The user delivers a rising knee strike as they launch themselves from the ground. With a powerful explosion of chkara projecting them upward five feet per rank, the knee's piercing power is also augmented by chakra, removing descriptive bonuses to fortitude by a slight amount per rank and ignoring armor's defenses.
First Blood Rank: D :: Simple Description: The user delivers a single, straight punch. This strike gains a slight increase to strength per rank of the technique. In addition, if used from any stance, the user's next attack gains a slight increase to it's speed.___S t a g e T h r e e [ C ]Origin Kick Rank: X :: Simple Description: The user delivers a kick to their side, delivering a powerful blow to the target. When this technique is used in combination with another kicking technique, the user is able to chain a third kicking technique to it for no additional activation at the rank of this technique.
Striking Parry Rank: X :: Simple Description: A physical block that is executed by using fist to block an incoming phyiscal attack. By blocking with the fist and flicking the wrist in unison, the user is able to cause a painful physical injury to the target while defending from their attack. This technique must be used at the cost of the technique it is defending against, the opponent takes physical damage on the location of the block equivalent to two ranks below this technique's execution. ( A Rank block leaves C Rank Damage ).
Backfist Rank: X :: Complex Description: The user draws their striking hand to the opposite side of their body, placing the elbow before the user's face and their fist near their ear. The opposite hand is pressed against the abdoment at a ninety degree angle, defending the torso. The user steps forward in a rapid motion, advancing upon the target and extending their striking hand outward, utilizing the back of the fist to strike the target, aiming for the side of their head. This strike when used after any other punching technique gains a mild increase to strength per rank of the technique. If used from a stance, the user's next technique gains a slight increase in speed.___S t a g e F o u r [ B ]Spinning Backfist Rank: X :: Simple Description: A technique that's strike is identical to the basic Back Fist technique. However, the user executes that strike after preforming a full bodied spin of 360 degrees. The spin acts as a dodging technique, requiring this technique to be executed at the rank of the technique being avoided. The technique gains a slight increase to reflex per rank. The physical strike of the technique is executed at one rank below this technique's execution.
Cross Tackle Rank: X :: Simple Description: The user will throw his arms across his chest, forming an 'X', he will then charge forward with explosive speed, ending the technique behind the target. Gains a slight increase to speed per rank. The user is able to enter any stance at the rank of this technique after it's execution.
Comradery Rank: B :: Training Description: A skill obtained upon learning all other techniques in this stage. The user's stamina cost of taijutsu techniques are reduced by 5 per rank of the technique being used if they are fighting along side another practitioner of this style. ___S t a g e F i v e [ A ]Kiai! Rank: X :: Spiritual Description: The user focuses their chakra, releasing it in a powerful shout to display their fighting spirit. Their chakra infused shout affects five feet in every direction from the user per rank of the technique. Those within range of the technique have all descriptives reduced by a mild amount per rank of the technique.
Power Chop Rank: X :: Complex Description: This technique becomes effective when the target is unable to avoid their opponent's actions. As a physical attack or projectile attack approaches the user, they hold their hands up before the attack. With a swift wrist turn the user preforms a chopping motion of a single hand, imbuing chakra into it as they execute the technique. This action redirects the attack in the direction of the action the user preformed. Additionally, should this be preformed on a limb instead of projectile, it has the power to break the arm cleanly for ranks above B Rank. This technique gains a slight increase in fortitude per rank of the technique.
Form of Destruction Rank: A-S+ :: Spiritual Description: The user enters an almost trance like state of mind, focusing on nothing more than complete and utter destruction of their target. This visualization is almost akin to a self hypnosis, allowing the user to believe they are invincible and immune to bodily harm. This technique allows for the user to gain a slight increase in two descriptives of their choice per rank, stated at the beginning of this technique's use. In addition, while this trance is active, the user's body ignores physical pain and delays poisons for two posts longer at A Rank and an additional post every rank following. This ability is able to stack with that of the berserker. This state lasts a total of five posts before ending and has a five post cool down. ___S t a g e S i x [ S ]Oblivion Fist Rank: S :: Complex Description: This technique requires the user have the Form of Destruction active. While under it's influence, the user releases an unrestrained punch with the intent to maim or kill the target. This single, direct punch is thrown straight forward. The chakra imbued within it causes a compressed air wave to shoot forth measuring twenty feet in width and traveling two hundred feet. The sheer force of this punch causes everything on either side of it to be blown back fifty feet. Those stricken by it without defending have their bones crushed, suffering a severe concussion as they are blown from the topic into the nearest land of.
Oblivion Fist: Havoc Rank: S+ :: Complex Description: Requires the user be in the Form of Destruction.The user delivers three identical punches to the Oblivion Fist technique's.Each of them carrying the same destructive power individually, requiring the user pay an additional S Rank amount of reserves to use this technique. If all three of these punches are launched towards the same direction, the three path's combine into a single path, tripling the size of it's width and flattening anything in the topic that is not directly impacted by the technique. If one is hit by all three punches while unblocked, they are rendered unconscious, having every bone shattered and suffering severe brain damage, requiring hospitalization at a minimum or a medical ninja using a healing technique of S Rank or higher.
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Posted: Wed May 29, 2019 8:04 pm
 ___Description: ___ The Harmonic Death Arts was named after it's guiding principles. Harmonizing the body with death. To be specific, combining the body with venom, poisons, and toxins, learning to use these elements as a part of their taijutsu arts. Their unorthadox methods are heavily favored by assassins as even the smallest open wound could lead to a brush with death.
___Notes: • Grants a Slight Increase to speed for every other stage mastered starting at the first stage. Additionally, gives a slight increase to strength for every other stage mastered starting at two. (Speed is granted at stages 1/3/5. Strength is granted at stages 2/4/6.) • Statuses Inflicted upon the target must be specified within each technique applying the status to clearly state which status is being applied per technique. • Although the user has trained to inflict several statuses, only one status per attack may be applied unless specified within a technique or other systematic structure. • The user's Poison does not effect them. • Grand Master Toxin Chemists are resistant to Tier 1 Poisons. ___S t a g e O n e [ E ]Toxicity Training Rank: E :: Training Description: The user before beginning their journey into the Harmonic Death Arts must first show their dedication to death by introducing the style's key element into their bodies, poison. The user must preform five posts of training. In these training posts they must ingest poisonous plants, soak their limbs in giant jars of venom, and other methods of introducing poisons to their body. This training will bring the user to the brink of death, often requiring hospitalization, especially those who's bodies reject the poisons. After succeeding, the user's physical strikes that draw blood will administer Tier 1 Poison for each attack which draws blood.
Serpent Striking Rank: X :: Simple Description: The user straightens their fingers together, placing the thumb against the bottom of the fingers. Imbuing chakra into their hand, they lash out at an opponent, gaining a slight increase in speed per rank of the technique. Should the user strike the target's body, even through clothing the technique is able to break the skin in order to introduce the toxins to the target's body.
Palm Strike Rank: X :: Simple Description: The user delivers an open palmed slap. This slap carries a slight increase in speed per rank of the technique. In addition, if this slap is blocked by the body or strikes the body in any way, the top layer of flesh is ripped from the point of impact, introducing the toxins in the body to the target.
Lethal Thrust Rank: X :: Simple Description: The user delivers a straight jab to the target, bringing their fingers together to form a knife hand. This strike is able to easily cause bleeding upon impact while treating armor one tier lower. For each rank of the technique the user is granted a slight increase to speed.___S t a g e T w o [ D ] Venomous Chakra Rank: X :: Spiritual Description: The user cuts their own hand, allowing their toxic blood to flow. Channeling chakra to coat their entire body, this corrupts their chakra, giving the chakra aura surrounding them the venomous nature for one post per rank of this technique. Spiritual techniques that extend from the user while this is active are able to infect the target with their venom.
Scorpion's Needle Rank: X :: Simple Description: The user is able to channel chakra around their hand, creating a three foot long thin needle that is opaque in color and nearly invisible to the naked eye aside from the tinge of the user's chakra color. This needle is able to be used for 3 posts. This needle is able to inject the user's poison into the target with ease. When this application is used, the poison takes hold 1 post faster for E-C Rank, 2 posts faster for B-A and 3 posts faster for S-S+.
Demon's Claw Rank: X :: Spiritual Description: The user creates a claw of chakra around their hand, giving each finger ten inch razor sharp blades of chakra that are able to slash and pierce flesh with ease. If used while Venomous Chakra is active, the user is able to transmit their poison through these claws. For each rank of the technique, the opponent's reflexes are reduced by a slight amount if they are stricken, this lasts for one post per rank of the technique.___S t a g e T h r e e [ C ] Form of the Serpent Rank: C :: Training Description: This technique requires the user preform several unorthodox augments on their body through training and sometimes surgical procedure. By completing this training, the user is able to move their arms, legs and abdomen fluidly as though they had no bones. This training requires five posts and is needed to use any techniques of this style that involve these fluid boneless motions.
Anaconda's Grip Rank: X :: Simple Description: The user slings their arm at the opponent, using their unnatural body to treat their arm as a rope. The user's arm wraps around the target's limb or entire body, restricting them from movement or utilizing this to bring them to the user. In order to break this grip, the target must pay the rank of this technique. In addition, for each supreme difference in the user and target's strength in the user's favor, the target must pay an additional rank of stamina to break free.
Serpents Den Rank: X :: Simple Description: The user, after completing their training to move as though boneless slings their arms at the target, using these limbs, the user is able to stretch their arms a total of five feet further and deliver two open handed strikes that impact so heavily they remove the skin below their striking surface, infecting the target with the user's poison. This technique may only apply a single dose of poison at ranks E, B and S, totaling in 3 doses at S Rank. Each application administered in this manner reduces the posts before the poison takes effect by 1 post. ___S t a g e F o u r [ B ]Paralytic Training Rank: B :: Simple Description: The user repeats their Toxicity training, completing another five posts of similar training. This new training however grants the user the ability to inflict Tier 1 paralysis upon an opponent through the same methods as Toxicity Training.
Venom Spraying Rank: B :: Simple Description: The user cuts their own finger, causing it to bleed profusely. For the next five posts the user is able to sling blood with every technique, spattering the ground within fifteen feet of them with it each time they attack or defend. Should the venom be ingested or enter through the eyes during these five posts, the posts required for the toxins to take effect is reduced by one additional post.
Toxic Atmosphere Rank: B :: Spiritual Description: A supplementary technique that may be paid at the same time the user activates Venomous Chakra. Activating this technique requires no activation, only the chakra cost. The user's toxic chakra spreads over a five foot radius around them. Anyone within that radius who does not make a filter their air through some method will have the user's active toxin inhaled, allowing it to take hold two posts faster than it's normal application. This atmosphere technique ends when the Toxic Chakra technique ends.___S t a g e F i v e [ A ] Shatter Touch Rank: C-S :: Simple Description: Seemingly out of the ordinary, this technique revolves around a hard hitting strike as opposed to the style's lethal rapid strikes. The user preforms a single fingered thrust that is aimed to pierce whatever it encounters. This piercing strike is capable of shattering light armors at C Rank, medium armors at B rank and heavy armors at A rank. If executed beyond A rank, the user is able to pierce the flesh of the target, injecting the chosen toxin. The user gains a slight increase in strength per rank of the technique.
Twin Pythons Rank: X :: Simple Description: The user uses their unorthadox body training to sling their arms at a foe. The user's arms extend up to ten feet, seeming to slither along the ground and rising up to coil around the target's feet. The hands will slap the at the skin just at the ankle in order to secure the target while breaking the skin, infecting them. This technique gains a slight increase in speed per rank of the technique.___S t a g e S i x [ S ] Toxicologist Rank: S :: Training Description: The user is now able to apply higher tier poisons and paralysis agents to the techniques of this style. In addition, the user is able to apply two status conditions with one if the given trainings are complete. This training requires that the practitioner be a Grand Master Toxin Chemist.
Death Touch Rank: S :: Spiritual Description:For the next six posts, the user's skin becomes a darkened purple color. This is brought on by the toxins in their body being rapidly circulated and their potency increased by the user's chakra. During these posts, should the user make any physical contact with an object or technique that is S rank or less in potency and cost, it is dissolved as though it were being introduced to acid. Should the user touch flesh during this time, their target's skin begins to melt, introducing the level of toxin they have applied to their technique the following post instead of it's normal time frame.
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Posted: Wed May 29, 2019 10:36 pm
 ___Description: ___The Channeling Martial Skill is an art that has very little to do with physical training, although it uses chakra to heavily augment the small number of physical actions it incorporates. This style heavily relies on the use of chakra, using elemental affinities to empower it's basic techniques that carry non elemental chakra in force. Ninjutsu users often favor this style as they are able to bend their affinities into each action they take. ___Notes: • Grants twenty five chakra to the user at each completed stage of training, totaling in 150 chakra at Stage 6. • Ninjutsu Class users with overwhelming in a given element may apply that property to techniques in this style using the element.
___S t a g e O n e [ E ] Elemental Fury Rank: X :: Spiritual Description: The user surrounds their hands with their elemental chakra, granting their taijutsu and formless taijutsu their elemental affinity. For each rank of the technique, this effect lasts one post.
Elemental Personification Rank: X :: Spiritual Description: The user floods their system with chakra while choosing one of the primary elements they have access to. This attunes the user to that element, giving their element of choice the following effects. This technique requires no activation but always requires it's chakra cost paid equal to the technique it is paired with. Water: Reduces speed of the target by a slight amount per rank when contacting an opponent for the following post. Earth: Stuns an opponent, losing an activation if unblocked. Fire:Reduces strength of the target by a slight amount per rank when contacting an opponent for the following post. Wind: blows the target back an additional five feet per rank. Lightning:Reduces reflex of the target by a slight amount per rank when contacting an opponent for the following post.
___S t a g e T w o [ D ] Forceful Wave Rank: X :: Spiritual Description:The user delivers a palm thrust in the direction of their target. The chakra released from the palm thrust creates a wave of chakra that expands five feet per rank of the technique and travels twenty five feet total. This wave of force has the ability to knock away techniques of it's own rank and potency and lower in the opposite direction as well as send those who are impacted by it away if their body rank is lower than the technique's cost. Opponents may pay chakra equal to the technique's rank in order to break from the forceful blast of this technique. In addition, this technique carries the chosen elemental affinity of the user to add it's damage type to the attack. If the palm strikes the target directly, the user pays the cost of this technique in stamina in addition to it's original cost to deal damage.
Sweeping Force Rank: X :: Spiritual Description: The user squats, delivering a sweeping kick that runs along the ground. A thing veil of chakra rushes along the ground and travels toward the target five feet per rank of the technique, knocking foes down. When the user's chosen element is added to the technique, it affects the earth along it's path. Fire ignites the ground, Water saturates it, earth shatters the ground to make unstable footing, wind causes updraft, sending things flying, and lightning leaps along the surface of the earth.If the kick strikes the target directly, the user pays the cost of this technique in stamina in addition to it's original cost to deal damage.
Dual Forces Rank: X :: Spiritual Description: The user throws their hands to either side of their body, punching or delivering an open palmed strike. The user projects chakra outward from either side that creates a concussive blast five feet per rank, allowing them to launch any chosen element they posses from their hands, even allowing separate elements from both hands. If the palms strike the target directly, the user pays the cost of this technique in stamina in addition to it's original cost to deal damage..
___S t a g e T h r e e [ C ] Counter Force Rank: X :: Spiritual Description: The user opens their hips by rotating their front foot out. Then sinking, pivoting, twisting the user throws their hands outward as they rotate a full circle while expelling chakra five feet in every direction that carries the single element of their choosing they posses. This technique is used to duck below target attacks while countering with their own attack. This technique must be executed at the rank of the technique being evaded.
Elemental Doubling Rank: C :: Training Description: The user does a single post of training where they practice combining their techniques with more than a single element. Once completed, all techniques are able to carry two elemental properties. This does not allow for Elemental Bloodlines to be used in this manner.
Snaring Forces Rank: X :: Complex Description: The user reaches out, grasping the target's limb. Once secured they expel chakra from their hands and surround the target's body in their chakra. This chakra carries the elemental properties applicable by the user. The elemental chakra dissipates after consuming the target in that property.
___S t a g e F o u r [ B ] Hidden Force Rank: X :: Complex Description: The user strikes the opponent with any hard physical classified action. The user releases chakra from the limb upon impact, creating a sudden and unforeseen explosion of elemental chakra that impacts the target and carries them five feet per rank of the technique, consuming them in the element during travel.
Elemental Body Flickering Rank: B :: Training Description: The user, having utilized this taijutsu to encompass all known elements is able to treat shushin techniques of the elemental releases as this taijutsu, allowing them not to consume a ninjutsu slot.
Harmonizing Elements Rank: X :: Spiritual Description: The user throws their hands forward, projecting chakra to halt an incoming projectile ninjutsu. The chakra exerted forms around the target ninjutsu and consumes it. The user must pay the cost of the countered technique in addition to it's cost a second time to throw the technique along with their desired element back at the opponent, treating the two ninjutsu as a Korabo'd technique.
___S t a g e F i v e [ A ] Combining Elemental Training Rank: A :: Training Description: The user does a single post of training where they practice combining their techniques with their elemental bloodline affinity, allowing them to combine the techniques of this style with their bloodline properties, including statuses inflicted by said bloodlines.
Streamline Force Rank: A :: Spiritual Description: The user clasps their hands together before them near the writs so their fingers are pointed towards both the sky and ground. Releasing tremendous concentrated chakra, the user launches a beam that measures five feet in width and travels up to fifty feet. This beam of chakra carries those stricken by it the entire length of the technique's range while crushing their bones in transit. The user is able to apply any elemental affinity their training has allowed for this style.
Invigorating Forces Rank: X :: Simple Description: The user has learned to expend physical energy in order to regenerate chakra at a higher rate. The user is able to expend stamina to regain the same rank of chakra.
___S t a g e S i x [ S ] Elemental Tripling Rank: S :: Simple Description: The user does a single post of training where they practice combining their techniques with more than a single element. Once completed, all techniques are able to carry three elemental properties. The user must have access to all three elemental natures in order to use this training.
Primordial Armor Rank: S :: Spiritual Description: The user coats themselves in a veil of chakra that glows with their chakra color for three posts.This armor offers no descriptive increases, however, when the user is stricken by ninjutsu that one of their known elements has the supieror nature to, that ninjutsu is treated as an additional rank lower in terms of damage. In addition, the user is able to absorb incoming ninjutsu that share an element with themselves by paying it's cost in stamina.
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