These are the general rules for RPers, their characters, and combat.
• Mind the Gaia Terms of Service rules. We're a little flexible on them in regards to cursing and suggestive situations, but would prefer you specifically take care to avoid: • Cybering, aka RPing of explicitly sexual situations. By all means do what you want to do on some other platform, but this type of content violates Gaia's ToS fairly obviously. • Harassment, including but not limited to: use of real-world slurs of any kind (yes this includes IRP), in character stalking of another person's RPC for OOC reasons, OOC stalking of a fellow RPer in guild or Discord chat spaces, and so forth and so on. Use your head, if you think saying or doing something might get you in trouble, it probably will. • Avoid performing "Auto-Acts" without the permission of other people involved in an RP scenario. This includes things like auto-knowing info you shouldn't. Auto-hearing a conversation without information as to where it's taking place. Auto-hitting of NPCs or RPCs, except for those techniques, like Genjutsu or Mist Vision Technique, that rely upon it. • If an "Auto-Act" is suspected, report it to a crew member for review. Please avoid starting arguments if you need something like this dealt with. Moderators exist to moderate, let us do so. • Do not make threads in villages without the permission of a kage; if you are approved to make a thread it is your responsibility to provide a header image and any necessary description, not your kage's. • Do not make threads in the main forum without the crew's permission, especially pertaining to your leaving and the reasons for said departure. We have a thread for that, please use it.
PvP Combat and Killing of RPCs in Shinobi Revolution
While the guild is not structured explicitly for PvP, we realize that situations may involve it and that ideally RPers should be allowed to transition into these scenarios without stopping to ask permission. Instead, to avoid the types of arguments that most commonly tend to drive people out of guilds like Shinobi Revolutions, we have chosen to make death the prerogative of the RPer in control of a mortally wounded RPC. As a GM in a tabletop RPG will often allow their characters to survive a deadly encounter, so we extend that choice to you. Mortally wounded RPCs will enter a convincingly death-like state, prompting the departure of their opponent and their return to their village's hospital, if a member of a village. Rogues / Wanderers will find this process a little more complicated. If previously hostile to a village and incapacitated within its walls, RPCs will be transported to the village's hospital and placed under guard; if not hostile, they will simply follow the same process as a normal shinobi of the village they're currently in. If incapacitated outside of a village, and not assisted by another RPC, they will be left for dead and wake up either in a nearby populated thread or Gimangakure, having received stabilizing treatment in the process. [ Crew discussion needed before finalization. ]
• Abide by the flow of battle: 1) Attack. (Avoid Auto-hitting or else.) 2) Allow Opponent’s Reaction. (Avoid Auto-evading or else.) 3) Repeat the above. • When something reads “Lasts # Posts” it means that many of your own posts, starting with the post the effect began in. • Always avoid performing “Auto Acts” as listed above. • There can only be 3 jutsu activations per post. In any post, only a maximum of 2 activations may be offensive. This is excluding passive techniques. • Do not double post. It is best if you quote everyone involved and follow the established post order of combat. If someone does not reply with 5 (five) days you may skip them and resume the post order.
Roleplay Character Rules:
• No RPCs that specifically copy characters from any anime, Naruto included, may be made. • No RPC may use images of canonical Naruto characters as a guild representation. • The guild's current maximum concurrent RPC count is: 3 • Unless stated otherwise, you may only create human character. Some exceptions may be made regarding specific circumstances, which can be reviewed during the approval process. • You cannot RP with your character until at least its profile has been approved. • Your characters cannot interact in a way that benefits each other, including but not limited to: trading of custom weapons, teaching of techniques including customs and transferable bloodline jutsu, trading of ryo, arc/event or mission rewards and crafting resources, trading of purchased items, trading of restricted scrolls and sealed techniques, transferal / creation of curse marks and implantable materials (or receiving these items from your own RPCs through any other party). • You cannot create a second character until you have been active with your first for one [1] month. • You cannot create a third character until you have been active in the guild for at least [4] months and have at least one RPC of Body rank B or higher. • Your character cannot use weapons that can't be justified for use with in the Naruto canon, on which SR is based. That means no running around with an assault rifle, or piloting a mecha. • All characters start at D-rank body; those within villages start at the title rank of Genin.
Posted: Wed Jun 05, 2019 6:04 pm
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Bloodline Rules:
• Multiple violations of guild rules regarding combat, such as employing Auto-Acts or God Modding, can result in the stripping of an RPC's Kekkei Genkai at the discretion of the crew. • Follow the specific rules of each Kekkei Genkai, which can be found for each bloodline in the spoiler below.
Ephemeral Ozymandias Crew
Obsessive Prophet
Offline
Ephemeral Ozymandias Crew
Obsessive Prophet
Offline
Posted: Wed Jun 05, 2019 6:06 pm
Personal Attribute Guide
• To start with, let us define a Personal Attribute (PA). A PA is a customizable attribute granted to a character and is allowed to be anything determined reasonable by the Crew. • Anything not specifically mentioned here falls under the negotiable tab. Don't see anything here that's creative enough for your character? Consult the crew! It's why we're here! • PA's cannot give multiple bonuses at the same time, without sacrificing something else in return. Even then, the trade may not be considered suitable, so consult the crew to fine tune these types of PAs before posting your profile for approval. • Bloodline optional pas take the place of the two you normally get. You also get one of these for free. This means that rpc's with bloodlines always have three pas.
In the spoiler below is a list of previously approved PAs that the crew feels are suitable to be offered to everyone. If you don't find what you're looking for here, use them as a basis and discuss your options with the crew.
Hard / Non-Negotiable
• Additional Attributes: No personal attribute is allowed to grant additional personal attributes. For example, one personal attribute cannot grant three more personal attributes.
• Healing Factors: No attribute allowing an RPC to heal faster is allowed. Modifying the guild's chakra and stamina recovery system is, however, acceptable. Recovery rate may not be increased by more than 2x.
• Cooldowns: No attribute allowing the manipulation of cooldown is allowed.
• Mission/spar/fight rewards: Ryo rewards may be increased up to 1.5x. A.C. rewards can never be increased.
• Rank Increases: Increasing techniques by rank is not allowed. If you feel the need to include a PA that uses that wording, you should strongly consider rewording it before submitting your profile. Additionally no Pa can directly grant {Overwhelming}.
• Descriptives: Descriptive rank stats, such as speed or strength, may only be increased slightly or mildly. Physical attributes that are increased "mildly" must take a "slightly" penalty to another stat in return.
• Hand Seals: Hand signs/seals may be reduced to the use of one-handed hand seals. Hand seals cannot be removed all together. The ability to do seals via some other body part or device is also acceptable, such as eyes, lips, arms, legs, et cetera, but the part involved needs to be able to have a significant range of motion.
• Easy Technique Freebies: 1 Nin/Gen/Alteration/Tai/Bukijutsu style may be obtained free of charge via personal attributes. 2 (in the same attribute) may be acquired if said person gives something of equal value in return. (10 Nin/genjutsu slots is equivalent to 1 style.) 2 custom jutsu slots may be gained for free as a personal attribute, but you can't trade to gain more than 2.
• Increase based on opponents: Members cannot make their stats automatically better than everyone. Ex: [Ryu is faster than everyone his rank] This is better achieved by asking for descriptives.
• Class Disciplines: May not be altered, gained, or copied in any way. PAs deemed too similar to existing Class Disciplines will be denied.
• Aburame: 500 additional insects, maximum, with no trading for more stuff.
• Elemental Affinity: 1 additional elemental affinity, and no more than 1, can be granted per Pa.
• Chakra/Stamina increase: Chakra or Stamina may be increased by up to 100 points total without negotiation. Whole numbers only please.
Negotiable:
• Chakra reductions: Chakra reductions to Jutsu must be applied to a specific form of Jutsu, such as Fuuton or Taijutsu. In the case of elemental ninjutsu and medical ninjutsu, a specific element or medical type must be selected, Maruton included. A reduction may be decreased by [-5], and Chakra cost can only be reduced to a minimum of [5]. This means that an E-rank chakra cost cannot be reduced any further. 'Maruton' for chakra reductions to jutsu does not include Kuchiyose, the contract's jutsu, Sennin Moodo related abilities, Fuuinjutsu, Bijuu related abilities and/or jutsu, or implanted materials.
• Use of Chakra: If a PA requires manual activation - I.E. Naruto can spend 5 chakra to boost his Fortitude slightly - then it's a technique and not an attribute, and will be denied.
• Chakra Manifestation: Allowing an RPC's chakra manifestation to become physically present (without aids) is allowable in certain scenarios, but should be discussed with crew before submission. Keep in mind that chakra manifestations granted by a PA cannot perform practical functions like a jutsu, they are purely cosmetic - they simply can be seen by those without the normally required sensory abilities.
Miscellaneous Offers: • Mining: Rolled values are the next step up, pound-wise. Or, rolled values are the next step up, item-wise but not pound-wise. (does not apply to the crit value) Or, ryo is given instead of ores, for [B, A, S] missions.
• Crafting: +1 Title. (not title tree) Or, -1 post for Special - Rank, specific to [1] Crafting type. Or, +1 Crafting NPC. (i.e. start out with one, Apprentice Rank only) Or, +1 to initial starting title. (i.e. can start out as an apprentice)
• Botany: AC is given instead of items, for [B, A, S] missions. Or, an extra roll is allowed if any roll fails.
• Poison: Increase or decrease the amount encounters required to build resistances by 1. Or gain full immunity to 1 hazard, regardless of resistance factors.
___Exceptions • Optional Personal Attributes [Found in bloodlines] • Bloodlineless Attributes [Obtained from choosing not to have a bloodline] • Bloodline Traits [Also found in bloodlines] • Disciplines [Found in classes] • Jobs [Found in the missions subforum]
Bloodlineless Attributes • Wisdom: +1 PA, +2 custom techs, 10 jutsu slots • Courage: +2 PA, 5 jutsu slots • Integrity: +1 PA, +15 chakra/stamina a rank, +2 custom slots • Power: +2 PA, +25 chakra/stamina a rank • Creativity:+One Keystone or +5 Custom slots if already having a Keystone, +10 slots or 1 style'}}
Posted: Wed Jun 05, 2019 6:09 pm
Personal Attribute Guide
• To start with, let us define a Personal Attribute (PA). A PA is a customizable attribute granted to a character and is allowed to be anything determined reasonable by the Crew. • Anything not specifically mentioned here falls under the negotiable tab. Don't see anything here that's creative enough for your character? Consult the crew! It's why we're here! • PA's cannot give multiple bonuses at the same time, without sacrificing something else in return. Even then, the trade may not be considered suitable, so consult the crew to fine tune these types of PAs before posting your profile for approval. • Bloodline optional pas take the place of the two you normally get. You also get one of these for free. This means that rpc's with bloodlines always have three pas.
In the spoiler below is a list of previously approved PAs that the crew feels are suitable to be offered to everyone. If you don't find what you're looking for here, use them as a basis and discuss your options with the crew.
Hard / Non-Negotiable
• Additional Attributes: No personal attribute is allowed to grant additional personal attributes. For example, one personal attribute cannot grant three more personal attributes.
• Healing Factors: No attribute allowing an RPC to heal faster is allowed. Modifying the guild's chakra and stamina recovery system is, however, acceptable. Recovery rate may not be increased by more than 2x.
• Cooldowns: No attribute allowing the manipulation of cooldown is allowed.
• Mission/spar/fight rewards: Ryo rewards may be increased up to 1.5x. A.C. rewards can never be increased.
• Rank Increases: Increasing techniques by rank is not allowed. If you feel the need to include a PA that uses that wording, you should strongly consider rewording it before submitting your profile. Additionally no Pa can directly grant {Overwhelming}.
• Descriptives: Descriptive rank stats, such as speed or strength, may only be increased slightly or mildly. Physical attributes that are increased "mildly" must take a "slightly" penalty to another stat in return.
• Hand Seals: Hand signs/seals may be reduced to the use of one-handed hand seals. Hand seals cannot be removed all together. The ability to do seals via some other body part or device is also acceptable, such as eyes, lips, arms, legs, et cetera, but the part involved needs to be able to have a significant range of motion.
• Easy Technique Freebies: 1 Nin/Gen/Alteration/Tai/Bukijutsu style may be obtained free of charge via personal attributes. 2 (in the same attribute) may be acquired if said person gives something of equal value in return. (10 Nin/genjutsu slots is equivalent to 1 style.) 2 custom jutsu slots may be gained for free as a personal attribute, but you can't trade to gain more than 2.
• Increase based on opponents: Members cannot make their stats automatically better than everyone. Ex: [Ryu is faster than everyone his rank] This is better achieved by asking for descriptives.
• Class Disciplines: May not be altered, gained, or copied in any way. PAs deemed too similar to existing Class Disciplines will be denied.
• Aburame: 500 additional insects, maximum, with no trading for more stuff.
• Elemental Affinity: 1 additional elemental affinity, and no more than 1, can be granted per Pa.
• Chakra/Stamina increase: Chakra or Stamina may be increased by up to 100 points total without negotiation. Whole numbers only please.
Negotiable:
• Chakra reductions: Chakra reductions to Jutsu must be applied to a specific form of Jutsu, such as Fuuton or Taijutsu. In the case of elemental ninjutsu and medical ninjutsu, a specific element or medical type must be selected, Maruton included. A reduction may be decreased by [-5], and Chakra cost can only be reduced to a minimum of [5]. This means that an E-rank chakra cost cannot be reduced any further. 'Maruton' for chakra reductions to jutsu does not include Kuchiyose, the contract's jutsu, Sennin Moodo related abilities, Fuuinjutsu, Bijuu related abilities and/or jutsu, or implanted materials.
• Use of Chakra: If a PA requires manual activation - I.E. Naruto can spend 5 chakra to boost his Fortitude slightly - then it's a technique and not an attribute, and will be denied.
• Chakra Manifestation: Allowing an RPC's chakra manifestation to become physically present (without aids) is allowable in certain scenarios, but should be discussed with crew before submission. Keep in mind that chakra manifestations granted by a PA cannot perform practical functions like a jutsu, they are purely cosmetic - they simply can be seen by those without the normally required sensory abilities.
Miscellaneous Offers: • Mining: Rolled values are the next step up, pound-wise. Or, rolled values are the next step up, item-wise but not pound-wise. (does not apply to the crit value) Or, ryo is given instead of ores, for [B, A, S] missions.
• Crafting: +1 Title. (not title tree) Or, -1 post for Special - Rank, specific to [1] Crafting type. Or, +1 Crafting NPC. (i.e. start out with one, Apprentice Rank only) Or, +1 to initial starting title. (i.e. can start out as an apprentice)
• Botany: AC is given instead of items, for [B, A, S] missions. Or, an extra roll is allowed if any roll fails.
• Poison: Increase or decrease the amount encounters required to build resistances by 1. Or gain full immunity to 1 hazard, regardless of resistance factors.
___Exceptions • Optional Personal Attributes [Found in bloodlines] • Bloodlineless Attributes [Obtained from choosing not to have a bloodline] • Bloodline Traits [Also found in bloodlines] • Disciplines [Found in classes] • Jobs [Found in the missions subforum]
Bloodlineless Attributes Loyalty: Grants One Keystone or +5 Custom slots if already having a Keystone, +10 slots or 1 style. The user gains an additional 50% AC from every mission completed at or below their body rank while in service to their originally slotted village or replacement village should their home village be destroyed. Duty: +2 PA. The user is able to also claim S+ Ranked techniques without the title of Kage or a Kage's permission. Respect: Grants 5 custom slots and 10 jutsu slots or one style. The user recieves one less post count to each profession or mission per body rank with a minimum of one post per mission. Selfless Service: Grants the user 2 PA and 5 custom points. Any ninja the user performs a profession or mission with is given an additional 50% AC for missions at or below the user's body rank. Honor: Grants 1 PA and a moderate passive increase in any desired stat and 10 technique slots or one style. The user is capable of carrying an additional custom item of their choosing. Integrity: Grants 2 PA. Also grants +25 chakra/stamina a rank. Able to resist hazards until their dosage stacks beyond the rank of the use, (D-ranked can ignore one dosage, C-ranked two dosages, etc) Personal Courage: Grants +2 PA, 10 jutsu slots or one style. Grants a supreme passive increase in a selected descriptive when facing opponents above their body rank. Also grants +25 chakra/stamina a rank.
Ephemeral Ozymandias Crew
Obsessive Prophet
Offline
Ephemeral Ozymandias Crew
Obsessive Prophet
Offline
Posted: Wed Jun 05, 2019 6:11 pm
Guild Content Use and Submission Guidelines
Shinobi Revolutions (SR) is a collaborative work, a collection of individual items remixed over more than a decade, but the nature of Gaia's guilds means it is not inherently open source. We recognize that this guild is the work of multiple people, many of whom are not members of it and may not even be members of Gaia anymore. We also know that this particular corner of Gaia is subject to a detrimental number of dubious "copyright" claims and infighting over use of materials that are, ultimately, best stored in a publicly visible guild. It is for that reason SR will use the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License, about which more information can be obtained by clicking the icon below.
At its heart, this license sets in stone that the core of SR belongs to all if its members, and all of the RP community on Gaia; that its content is free to be used, and altered, for any other guild so long as that guild attributes SR along with any listed creators - and by association all those who have contributed to it prior to the point of this license's adoption - when reusing its content, and similarly makes available their content under the Creative Commons Attribution-NonComercial-ShareAlike 4.0 license, or any newer version of this license.
More information about proper attribution of content from this guild can be found on the Creative Commons website. If you have questions regarding the use of SR systems in your guild, please feel free to contact the crew.
Submitting Content to SR
The purpose of this decision is to negate unnecessary conflict, and prevent our members' role play from being disrupted by disputes that do not involve them - and, hopefully, defuse some of the negative elements that have caused SR's predecessors to fracture over the years. As such it is vital that you understand the nature of your work in the guild, and that these guidelines apply to all members of it - from the Captain down to the person who has yet to submit a profile for approval.
SR openly welcomes the submission of content by its members, regardless of their status in the guild. However, know that submitting a technique, style, rewrite, system, or other item beyond the scope of your character (I.E. customs) is submitting it into the collective ownership of the rest of the guild. We would also like to stress that submission of content is not a guarantee of its inclusion. We will do our best to review all submissions, as we respect the time and effort that goes into them, but may not have the time to do so immediately depending on the state of the guild. While accepted submissions will be attributed to those members that worked on them, final submission and agreement to their use in the guild comes with the acknowledgement that you cannot remove them from the guild later on. As no element will be introduced to the guild without some form of collaboration, you are also bound by the guild's Creative Commons licensing if you decide to move your work elsewhere.
Posted: Wed Jun 05, 2019 6:13 pm
Multiple Activation System: How not to die via swarming.
So you're a single fellow, right? You get targeted by multiple rpcs. These rpcs can be multiple puppets, shadow clones, or a lot of rpcs could really hate your guts. Anyway, you're being attacked with more attacks then you can reasonably handle. That is where the multiple activation system kicks in.
The multiple activation system gives your rpc one additional activation per target they have attacked them on the turn in which they are being attacked by multiple forces. The magic number of attacks which must target you minimally is four. Even if you face off against a hundred opponents, if only two attacks will collide with you one way or another, this system does not help you. From the fourth attack forward you gain an extra activation, per every extra attack. For the record, these reactions can only be used to deal with any attacks that are levied at you. For reference, the dodge system used for evasion can be found here. This allows you to survive being targeted by multiple opponents at the same time, even if you have to run your resources dry faster. These excess granted activations can only be used for [Defensive] activations used to evade or protect oneself. Using Eiseijutsu to heal oneself can only occur if injured. Using a technique that would otherwise enhance your abilities but not protect you cannot be used. The resulting should always end at a net 0 outcome. The alternative method for defending against multiple activations is as follows.
Resource Collisions When being targeted by multiple attacks an individual need only spend the amount of resource that is compromising the attacks to fully defend themselves against it with a reasonable technique. I.e an Area of Effect burst. So long as the resource is equal or higher than the resource spent comprising the multiple attacks all attacks are successfully defended against and at times may actually prove to defeat them and deal some damage less the individual defend themselves. In these cases where a person defends with more resource than the oncoming attacks use the following calculation for defending against.
{Resource} - {Resource} = {Amount Required To Defend against} I.e Two C-rank attacks are sent out to attack Jim. The Total Resource is [50] to defend Jeremy uses one A-rank [100]. Jim then requires an amount of [50] resource to Defend himself. In his case [100] - [50] = [50] •Any activations that would have been granted by the additional activation system that are dealt with using this method will forfeit said amount activations that would have been given to defend against them.