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Puppetry System

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Ephemeral Ozymandias
Crew

Obsessive Prophet

PostPosted: Wed Jun 05, 2019 6:47 pm


Puppetry System


Puppetry is a very complex and different art than most ninjutsu within the world. Because of this, a sect of rules has been created to help everyone understand how puppets will operate in Shinobi Revolution.

Description:
Puppets themselves each receive one activation on top of the user's activations when in combat, have their formless attacks, projectiles and otherwise considered spiritual, and are divided into three separate tiers. Each tier relates to the strength of the puppet and the usage of the puppet.

___[ Tier Three Puppets: ]

Basic Puppets:: Often composed of wooden frames. Puppets of this tier are typically limited to one [1] mechanism in the hands of the average puppeteer. This mechanism may be reserved exclusively for formless but are allowed something other than formless so long as the mechanism is at the lower scales of power: (E-C, etc)

___○ The highest rank mechanisms may reach via a [tier three] puppet is rank B regardless of selected discipline (Architect Discipline).
___○ Under use of “Army of One” discipline no more than two mechanisms are permitted on this puppet. Mechanism slots should never be spent on a tier three puppet with selection of Army of One.
___○ A puppet of this tier is hit with an unguarded, undodged, or un-countered C-rank attack will damage all of the mechanisms on this puppet tier before destruction of the puppet.
___○ A second unguarded, un-countered, undodged strike of at least (C-rank) will destroy the puppet.
___○ If a [tier three] puppet is using an attack that is of equal rank than an attack it is colliding with, then the puppet will be destroyed or have its mechanisms damaged (if not already) and the technique will be nullified.

Upon destruction, should the feature be accepted by the player, any [tier three] puppets are welcome to detonation with an equipped canister of gasoline that explodes into a C-rank explosion.





___[ Tier Two Puppets: ]
These are more solid puppets with the ability to be molded with metals, stronger woods, and other materials of equal strength. Human limb replacements can be made with this tier puppet. Puppets of this tier can utilize [4] four mechanisms.
___○ Mechanisms of this tier puppet are only allowed to produce up to A ranked effects from your mechanisms maximum, even if of the Architect Discipline.
___○ Under use of “Army of One” discipline up to [3] mechanism slots should not be spent on a tier two puppet. The remaining mechanisms allowed on [tier two] puppets should consume mechanism slots.
___○ A puppet of this tier is hit with an unguarded, undodged, or un-countered B-rank attack will damage at least [2] of the mechanisms [4] on this puppet tier.
___○ A second unguarded, un-countered, un-dodged strike of at least (B-rank) will destroy the remaining mechanisms puppet. Higher ranks (A and up+) will destroy a puppet regardless of status of remaining mechanism.
___○ If a [tier two] puppet is using an attack that is of equal rank than an attack it is colliding with, then the puppet will be destroyed or have [4] all of its mechanisms damaged and the technique will be nullified. However, If the puppet collides with any number of mechanisms damaged the puppet will be destroyed on the outcome.

Upon destruction, should the feature be accepted by the player, any [tier two] puppets are welcome to detonation with an equipped canister of gasoline that explodes into a B-rank explosion.






___ [ Tier One Puppets ]:
The highest tier of puppets. Can be composed of any material. The only tier possible to create a complete human puppet. These puppets can have seven mechanisms.

___○ Mechanisms for this tier puppet are allowed to produce any rank of technique under the circumstances the character is capable of producing the rank.
___○ A puppet of this tier is hit with an unguarded, undodged, or un-countered A-rank attack will damage at least [4] of the mechanisms [7] on this puppet tier. An additional unprotected strikes will result in destruction of the puppet.
___○ If the unguarded, undodged, or un-countered incoming attack is stronger than A-rank then the puppet will automatically be destroyed.
___○ If a [tier one] puppet is using an attack that is of equal rank than an attack it is colliding with, then the puppet will overwhelm the colliding technique and still be intact, however, [4] of its [7] mechanisms will be damaged. However, If the puppet collides with any number of mechanisms damaged prior, the puppet will be destroyed on the outcome.

Upon destruction, should the feature be accepted by the player, any [tier one] puppets are welcome to detonation with an equipped canister of gasoline that explodes into a A-rank explosion.

The gas canister is not considered a mechanism and considered a bonus of the system, implemented in the foundations of the puppet. The feature is there in case the puppet explodes.


Puppets:

Puppeteers have Puppet Points, (PP), which determines how many puppets they can utilize at one point.
___○ Tier three puppet requires one PP.
___○ Tier two requires two PP.
___○ Tier one puppet requires three PP.
The amount of points you gain per body rank is determined on the puppeteer class. Keep in mind that a double puppeteer gains +4 pp.

Mechanisms:

Mechanisms are devices which allow puppets to operate in unique ways. These tools are the bread and butter of any puppet. The following below are only a list of mechanisms which have been thought up of already. Just because the mechanism you want is not listed, it does not mean that it cannot be approved. Keep in mind, however, that a mechanism should specify how much energy it consumes to utilize. Mechanisms when created can scale their abilities through three ranks, (E-C, C-A, etc). Mechanism, unlike puppets, are approved here. Once a mechanism is approved then you can use it for any puppets that you have.

As a puppeteer grows in power, the number of mechanism slots may increase to a considerably large number. To accommodate players with a large number of mechanism slots, players are permitted to change out mechanisms on an approved puppet except unique mechanisms awarded from Army of One but must do so out of combat and cannot change until the battle is completed. It would benefit players to establish a place to share puppet-mechanism information. Otherwise, a puppet’s mechanisms may remain the same upon creation/approval!

Note that these are basic ideas you are free to create and make up anything that your mind creates within reason. Please consider that the rank of mechanisms are determined by the player and must be added in separately

Quote:

tab Subject to immediate approval :: If a mechanism is selected from this category and used word-for-word without modifications to how the mechanism works, then a moderator should be able to approve this mechanism with no problem. Ranks are determined by you, the player, based on an individual's capacity of body rank and the capacity of a puppet's specifc Tier.

:Tab:
Non-re-loadable Elemental Scroll Pump Mechanism: A gear that allows the user to utilize a nature sealing scroll into an attack { amount of coverage here }. Gains whatever element the scroll has sealed within. Only has one use per battle, regardless of how many nature scrolls the puppeteer has, and must be reloaded outside of combat.
Mechanism's Rank: {Remove this and fill with appropriate rank scale}
Re-loadable Elemental Scroll Pump Mechanism: A gear that allows the user to utilize a nature sealing scroll into an attack [amount of coverage here}. The mechanism gains qualites of whatever singluar element the scroll has sealed within. Can be used equal to the rank implemented on the scroll.
Mechanism's Rank: {Remove this and fill with appropriate rank scale}
tab
Subjected to approval :: These mechanisms are encouraged to be adjusted to suit the player and therefore subject for wording to be changed per unique submission . These items are subject to approval.
tab
Non-Specific Ninja Usage Mechanism: A gear that allows their puppet to pull off various tricks, (shooting out wires that can be pulled back, etc). These tricks are treated as spiritual.
Mechanism's Rank: {Remove this and fill with appropriate rank scale}
:Tab:
Generic Launcher Mechanism: A gear that allows one to fire a type of projectiles {Size - small/medium/large| Type | Count per activation} of their choice from their puppet. This move is treated as spiritual.
Mechanism's Rank: {Remove this and fill with appropriate rank scale}
tab
Light Shield Seal Mechanism: A gear that allows one to project a non-elemental chakra shield. This shield is formed from panels which open and is considered overwhelming against techniques of the same rank. Only protects in one direction. Counted as a spiritual technique.
Mechanism's Rank: {Remove this and fill with appropriate rank scale}
tab
Manifest Chakra Mechanism: A gears that allow one to materialize chakra for offensive or defensive purposes. Must be specified at creation Counted as a spiritual technique.
Mechanism's Rank: {Remove this and fill with appropriate rank scale}
tab
Chakra Battery Mechanism: S-ranked gear that allows one to store up to 150 chakra into the puppet. A battery’s function must be subjected to approval per use. Approved functions include: utilization for korabo techniques between the user and the puppet/it's mechanisms.
Mechanism's Rank: {Remove this and fill with appropriate rank scale}



Limb replacements :: Human Puppets :

Human puppet that if you were to obtain an npc from an event, or the body of an rpc, you can turn it into a human puppet. You can use any techniques that they could while alive, but, as a caveat, you have to spend ten posts discovering what the body is capable of [Via elemental testing, going through attempting ninjutsu or genjutsu or what have you. Make your own story of discovery. Ten posts is a minimum.] In the creation process, you can create puppet mechanisms for them if you're army of one, otherwise they have to be equipped like normal puppets with your mechanisms. These puppets retain their DR at the time of death for formless puppeteering but cannot use tai and buki without the associated discipline. Limb replacement surgery, as well as human puppet conversion, can be done as long as you know the appropriate tech: medical ninja not required.  
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Shinobi Revolution Shadow Kulone

 
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