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Replenishment and NPCs System

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Ephemeral Ozymandias
Crew

Obsessive Prophet

PostPosted: Wed Jun 05, 2019 6:58 pm


Replenishment System


XXXXXRPC's die. Either they die in combat, or we reach an end with our character and let them dissolve into the great beyond. Normally, there are no rewards to letting go of an rpc. That was before the Replenishment System. The Replenishment System is designed to allow you to take half of your RPC's merits and apply them to a new RPC. The two types of things you are allowed to transfer are your AC and the amount of jutsu you have learned. However, there are restrictions. The first is that you are only able to claim half of the total amount of AC and training your character has. This means if they have 5000 ac and 24 techniques, then you are only able to claim 2500 ac for your next rpc, as well as auto-learn 12 techniques. If you have an odd number of ac or techniques learned, then round up to the nearest whole number. In addition, the maximum amount that you can transfer to a new rpc in terms of AC is 25,000. Any additional AC your previous rpc had is leftover, which means that you can use it for another rpc when you eventually make it.

NPC System


XXXXXAn NPC within the context of this roleplay stands for a non-roleplayer character. They are either made for plot purposes or convenience. Within Shinobi Revolutions there are three types of NPCs. The first is the generic NPC. This NPC is created by the village leader and any individual who requires an npc for their mission. For situational affairs such as missions a generic NPC's profile does not need to be made. A profile only has to be made if the generic NPC is designed to be utilized for multiple purposes, such as a kage secretary NPC. A generic NPC is not designed to be combatant. A profile skeleton for the Generic NPC can be located here.

[imgright]{Direct link to character image. Don't forget that photobucket images only work if you are an upgraded member on photobucket. Imgur works on Gaia though}[/imgright]
[size=11]▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬[/size][size=10]
[b]Full Name:[/b] {First, Middle, Last}
[b]Age:[/b] {How old are you?}
[b]Gender:[/b] {Male or Female}

[b]Height:[/b] {Inches/Centimeters}
[b]Weight:[/b] {Pounds/Kilograms}

[b]Position:[/b] (Where this NPC will be able to be found. If it is a mission specific npc, then please specify which mission the NPC was made for)
[b]Personality:[/b] {Behavior of your character. Spend some time thinking about portions of the personality, and avoid stereotypes such as "dark, broody, only opens up to people they know well". These are common across the board, and doesn't actually explain the way the character acts and reacts. This portion is more for the player to explore who and what their character is, and shouldn't be ignored. Keep in mind your fears, strengths, and weaknesses, and how they effect your personality. A fear of being forgotten, as an example, could reflect in your personality as being gun-ho to always do as you're told, or to always seek attention, to ensure you're never forgotten.}

[b]Village:[/b] {Current home}
[b]Title: [/b] {All start as Genin}
[/size]
[size=11]▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬[/size][size=10]
{Your character's background. Please keep in mind a few things when creating your character's history. All members of this guild start out as D - ranked Genin, or the equivilent. You have taken your classes, you know some basics, you know how to fight on a very simplistic, and small level. This means a history of excessive violence with years of training to be a murderer, or having committed killings or missions, isn't possible. For Tabletop players, you are a level 1 character. For non-tabletop players, you are child with just the bare minimum of skills. A tragic past is fine. A history of some basic training and knowledge might be okay. But severe bonuses? No. Also, please, do not include such things as "graduating top of his/her/they're class". This immediately assumes that everyone of your group is immediately inferior. There are no geniuses, no experts as a genin. Start from the bottom, and work your way up. Explore your history, don't be afraid to ask questions along the way to the Approval Committee if you are struggling!}
[/size]


XXXXXThe second type of NPC is the task fulfilling NPC. This NPC can be used by the kage for combatant purposes. The village leader is also able to determine how many task fulfilling NPCs they want for their village. The NPC can only be assigned to a location that it was assigned to, however. For example, an academy teacher NPC cannot assist in combat if an enemy threat attacks the village gates. They can, however, protect the academy in case it is attacked. Unlike generic NPCs, task fulfilling NPCs can be collected from rpers who wish to transfer their rpc into an npc. In this case, the previous owner of the rpc, as well as the kage, are both allowed to control the NPC. An rpc which is transferred into an npc is considered decease, and is thus eligible to cash in on the replenishment system. All customs the rpc had are allowed to be kept by the npc so long as they were approved while the character was an RPC. This is the only circumstance where the task fulfilling NPCs are allowed to have customs. The skeleton for the task fulfilling NPC is listed below, although any established rpc can be translated by just adding a few more pieces to the profile.

[imgright]{Direct link to character image. Don't forget that photobucket images only work if you are an upgraded member on photobucket. Imgur works on Gaia though}[/imgright]
[size=11]▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬[/size][size=10]
[b]Full Name:[/b] {First, Middle, Last}
[b]Nickname:[/b] {Nicknames or Aliases}
[b]Age:[/b] {How old are you?}
[b]Birthdate:[/b] {When you were born}
[b]Gender:[/b] {Male or Female}

[b]Height:[/b] {Inches/Centimeters}
[b]Weight:[/b] {Pounds/Kilograms}

[b]Nindo:[/b] "{The codes by which you live by. This section might well be left blank at first, and discovered through roleplay.}"
[b]Position:[/b] (Where this NPC will be able to be found.)
[b]Personality:[/b] {Behavior of your character. Spend some time thinking about portions of the personality, and avoid stereotypes such as "dark, broody, only opens up to people they know well". These are common across the board, and doesn't actually explain the way the character acts and reacts. This portion is more for the player to explore who and what their character is, and shouldn't be ignored. Keep in mind your fears, strengths, and weaknesses, and how they effect your personality. A fear of being forgotten, as an example, could reflect in your personality as being gun-ho to always do as you're told, or to always seek attention, to ensure you're never forgotten.}

[b]Village:[/b] {Current home}
[b]Title: [/b] {In addition to title rank, list what purpose the NPC serves}
[b]Rank:[/b] {All Shinobi start out as D-Rank Shinobi}
[b]First Class:[/b] {Defines your limitations}
[color=white]____[/color][u]Discipline[/u] → [i] [/i]
[b]Second Class:[/b] {Better defines your limits}
[color=white]____[/color][u]Discipline[/u] → [i] [/i]
[/size]
[size=11]▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬[/size][size=10]
[b]Bloodline:[/b] {If you have decided to not give your character a bloodline, choose from the four options written below and place it in this spot.
Wisdom: +1 PA, +2 custom techs, 10 jutsu slots
Courage: +2 PA, 5 jutsu slots
Integrity: +1 PA, +15 chakra/stamina a rank, +2 custom slots
Power: +2 PA, +25 chakra/stamina a rank}

[b]Chakra Pool:[/b]{Amount of chakra. Add the totals between the two classes and the rank for "D - rank"}
[b]Stamina Pool: [/b]{Amount of chakra. Add the totals between the two classes and the rank for "D - rank"}
[b]Chakra Element:[/b] {Pick only two. Fire, water, wind, earth, lightning}
[b]Chakra Color:[/b] {Any color you desire)
[b]Chakra Materialization:[/b] {Does your chakra appear as an aura or shape? Does it flicker like fire? Not a form of attack, this is the form your chakra takes when the character is in high states of emotion. It also can manifest with the more chakra being pooled into the body when drawing on larger chakra amounts. In general, the manifestation may come at any time to the user's discretion, but unless a P.A. is spent to make it's effect harm anyone, this is just imagery. }

[b]Passive Status Increases:[/b]
• Strength ► {Total Bonus}
[color=white]→[/color]→ {Where does this come from?}
• Speed ► {Total Bonus}
[color=white]→[/color]→ {Where does this come from?}
• Reflex ► {Total Bonus}
[color=white]→[/color]→ {Where does this come from?}
• Fortitude ► {Total Bonus}
[color=white]→[/color]→ {Where does this come from?}

[b]Strengths:[/b]
• {Minimum of two}
• {Ex. Close combat, ninjutsu, etc. These are ways of listing just what your character is good at!}
[b]Weaknesses:[/b]
• {Minimum of two}
• {Ex. Slower reactions, elemental weakness, etc. What are things in the character's life that they suck at, or need work on?}
[b]Fears:[/b]
• {Minimum of two, must be practical.}
• {Ex. Dying alone, bugs, swimming, etc. These fears are important. Fear is a Primary Emotion, meaning it directly effects every emotion we experience at some point. These fears should define a person. An example is a common one: "Fear of Losing a Loved One". While heavily generic, this can influence the personality of the individual to be one who sacrifices themselves for others. They may be willing to stand and fight to make sure others can get to safety. "Fear of Death", however, is not an acceptable fear, for unless a mental disorder is in the character's personality literally everything fears death.}

[b]Personal Attributes:[/b]
• {Allowed to create two entirely custom attributes}
• {Ex. Physical defense increased, 2 additional ninjutsu slots, learns taijutsu in 1 less post, etc. There is a P.A. Guide in the Rules, and if ever there are questions, see the Approval Committee.}
[/size]
[size=11]▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬[/size][size=10]
[b]Ryo:[/b] 両{Money} {Start at zero}
[b]AC:[/b] {Advancement credit} {Start at zero} {Additional information in mission board subforum}

[b]Missions Complete:[/b]
D Rank :: 0 {All start at zero}
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

[b]Crafting Trees[/b]
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}

[b]Crafting Jobs Complete:[/b]
D Rank :: 0 {All start at zero}
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

[b]Job Titles[/b]
• {Job} || → {Current Title}
• {Job} || → {Current Title}

[b]Job Missions Complete:[/b]
D Rank :: 0 {All start at zero}
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

[b]Limitations:[/b] {How many of each technique you can learn. Refer to class info}
• Ninjutsu : : 00 / 00
• Genjutsu : : 00 / 00
• Taijutsu Styles: : 00 / 00
• Bukijutsu Styles: : 00 / 00
[/size]
[size=11]▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬[/size][size=10]
[b]Weapon Type:[/b] {Sword, spear, etc.}
[b]Weapon Range:[/b] {Its reach. In inches/centimeters please}
[b]Weapon Weight:[/b] {How heavy it is. In pounds/kilograms please}
[b]Weapon Size:[/b] {What ar ethe dimensions?}
[b]Weapon Location:[/b] {Where it is stored}
• {When you create your profile, you may have any one basic weapon. An example is a "longsword" of "English make". However, adding that the pommel screws off and there's a hideout there is a no-no.)

[/size][size=11]▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬[/size][size=10]
• {List any projectiles/items you've obtained here. Ex. Shuriken x15, Flak jacket, etc.}
• {When you create your profile, you may have any combination of 15 projectiles. Bombs and explosive tags are not projectiles!}
• {Personal objects kept by the character should be listed here. The rule is that if it isn't listed in your inventory, your character does not have it! This includes articles of clothing, gear such as a headband, hair ties, jewelry, etc. }

[/size][size=11]▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|N i n j u t s u[/color][/size][size=10]
[b]Maruton:[/b] {Start with the following six only unless otherwise specified.}
• Henge no Jutsu [ Transformation Technique ]
• Kawarimi no Jutsu [ Substitution Technique ]
• Bushin no Jutsu [ Clone Technique ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ]
• Kinobori no Waza [ Act of Tree Climbing ]
• Kai [ Release ]

[b]{Your first element's name}[/b] {Katon, Suiton, Raiton, Doton, Fuuton}


[b]{Your second element's name}[/b] {Katon, Suiton, Raiton, Doton, Fuuton} {If only one element, remove section}


[b]{Other jutsu type's name}[/b] {Bloodline, Kugutsu, Eiseijutsu, etc.} {If none, remove section}

[/size][size=11]
▬▬┤|G e n j u t s u[/color][/size][size=10]
[b]{Your first Type's name}[/b] {Illusory, Enchantment, Chained, or Instance}


[b]{Your second Type's name}[/b] {Illusory, Enchantment, Chained, or Instance}

[/size][size=11]
▬▬┤|T a i j u t s u[/color][/size][size=10]
[i]{Style name here}[/i]
• {Stage progression / techniques learned}
[/color][/size][size=11]
▬▬┤|B u k i j u t s u[/color][/size][size=10]
[i]{Style name here}[/i]
• {Stage progression / techniques learned}
[/size][size=11]
▬▬┤|F o r m l e s s S t y l e s[/color][/size][size=10]
[b]Current Slots Available → 00 // 00[/b] {Find in Formless Style and Class information}
[i]Locked Formless[/i]
• {Training Links}
[i]Slots Used [/i]
• _______ → || [url="---"][X][/url] {Please include links for training}
[/color][/size]
[size=11]▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬[/size][size=10]
{Your character's background. Please keep in mind a few things when creating your character's history. All members of this guild start out as D - ranked Genin, or the equivilent. You have taken your classes, you know some basics, you know how to fight on a very simplistic, and small level. This means a history of excessive violence with years of training to be a murderer, or having committed killings or missions, isn't possible. For Tabletop players, you are a level 1 character. For non-tabletop players, you are child with just the bare minimum of skills. A tragic past is fine. A history of some basic training and knowledge might be okay. But severe bonuses? No. Also, please, do not include such things as "graduating top of his/her/they're class". This immediately assumes that everyone of your group is immediately inferior. There are no geniuses, no experts as a genin. Start from the bottom, and work your way up. Explore your history, don't be afraid to ask questions along the way to the Approval Committee if you are struggling!}
[/size]


XXXXXFinally, there are the villain NPCS. These are designed to be challenges to either the individual roleplayer, or the collective whole of the roleplay narrative. Because of this, the villain NPC is allowed to have unconventional ability. They are allowed to have customs, multiple bloodlines, stats that bypass double supreme, and other silly things. Because of this potential, villain npcs are only allowed to be created by village leaders, the crew, the vice captains, or the captain. If your villain npc follows the usual rules and regulations of an rpc, however, then you can make a villain npc for your needs such as missions and whatnot. A skeleton of the villain NPC can be found below.

[imgright]{Direct link to character image. Don't forget that photobucket images only work if you are an upgraded member on photobucket. Imgur works on Gaia though}[/imgright]
[size=11]▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬[/size][size=10]
[b]Full Name:[/b] {First, Middle, Last}
[b]Nickname:[/b] {Nicknames or Aliases}
[b]Age:[/b] {How old are you?}
[b]Birthdate:[/b] {When you were born}
[b]Gender:[/b] {Male or Female}

[b]Height:[/b] {Inches/Centimeters}
[b]Weight:[/b] {Pounds/Kilograms}

[b]Nindo:[/b] "{The codes by which you live by. This section might well be left blank at first, and discovered through roleplay.}"
[b]Purpose:[/b] (What villainy is this NPC being used for?)
[b]Personality:[/b] {Behavior of your character. Spend some time thinking about portions of the personality, and avoid stereotypes such as "dark, broody, only opens up to people they know well". These are common across the board, and doesn't actually explain the way the character acts and reacts. This portion is more for the player to explore who and what their character is, and shouldn't be ignored. Keep in mind your fears, strengths, and weaknesses, and how they effect your personality. A fear of being forgotten, as an example, could reflect in your personality as being gun-ho to always do as you're told, or to always seek attention, to ensure you're never forgotten.}

[b]Title: [/b] {How bad is this guy?}
[b]Rank:[/b] {All Shinobi start out as D-Rank Shinobi}
[b]First Class:[/b] {Defines your limitations}
[color=white]____[/color][u]Discipline[/u] → [i] [/i]
[b]Second Class:[/b] {Better defines your limits}
[color=white]____[/color][u]Discipline[/u] → [i] [/i]
[/size]
[size=11]▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬[/size][size=10]
[b]Bloodline:[/b] {If you have decided to not give your character a bloodline, choose from the four options written below and place it in this spot.
Wisdom: +1 PA, +2 custom techs, 10 jutsu slots
Courage: +2 PA, 5 jutsu slots
Integrity: +1 PA, +15 chakra/stamina a rank, +2 custom slots
Power: +2 PA, +25 chakra/stamina a rank}

[b]Chakra Pool:[/b]{Amount of chakra. Add the totals between the two classes and the rank for "D - rank"}
[b]Stamina Pool: [/b]{Amount of chakra. Add the totals between the two classes and the rank for "D - rank"}
[b]Chakra Element:[/b] {Pick only two. Fire, water, wind, earth, lightning}
[b]Chakra Color:[/b] {Any color you desire)
[b]Chakra Materialization:[/b] {Does your chakra appear as an aura or shape? Does it flicker like fire? Not a form of attack, this is the form your chakra takes when the character is in high states of emotion. It also can manifest with the more chakra being pooled into the body when drawing on larger chakra amounts. In general, the manifestation may come at any time to the user's discretion, but unless a P.A. is spent to make it's effect harm anyone, this is just imagery. }

[b]Passive Status Increases:[/b]
• Strength ► {Total Bonus}
[color=white]→[/color]→ {Where does this come from?}
• Speed ► {Total Bonus}
[color=white]→[/color]→ {Where does this come from?}
• Reflex ► {Total Bonus}
[color=white]→[/color]→ {Where does this come from?}
• Fortitude ► {Total Bonus}
[color=white]→[/color]→ {Where does this come from?}

[b]Strengths:[/b]
• {Minimum of two}
• {Ex. Close combat, ninjutsu, etc. These are ways of listing just what your character is good at!}
[b]Weaknesses:[/b]
• {Minimum of two}
• {Ex. Slower reactions, elemental weakness, etc. What are things in the character's life that they suck at, or need work on?}
[b]Fears:[/b]
• {Minimum of two, must be practical.}
• {Ex. Dying alone, bugs, swimming, etc. These fears are important. Fear is a Primary Emotion, meaning it directly effects every emotion we experience at some point. These fears should define a person. An example is a common one: "Fear of Losing a Loved One". While heavily generic, this can influence the personality of the individual to be one who sacrifices themselves for others. They may be willing to stand and fight to make sure others can get to safety. "Fear of Death", however, is not an acceptable fear, for unless a mental disorder is in the character's personality literally everything fears death.}

[b]Personal Attributes:[/b]
• {Allowed to create two entirely custom attributes}
• {Ex. Physical defense increased, 2 additional ninjutsu slots, learns taijutsu in 1 less post, etc. There is a P.A. Guide in the Rules, and if ever there are questions, see the Approval Committee.}
[/size]
[size=11]▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬[/size][size=10]
[b]Ryo:[/b] 両{Money} {Start at zero}
[b]AC:[/b] {Advancement credit} {Start at zero} {Additional information in mission board subforum}

[b]Missions Complete:[/b]
D Rank :: 0 {All start at zero}
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

[b]Crafting Trees[/b]
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}

[b]Crafting Jobs Complete:[/b]
D Rank :: 0 {All start at zero}
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

[b]Job Titles[/b]
• {Job} || → {Current Title}
• {Job} || → {Current Title}

[b]Job Missions Complete:[/b]
D Rank :: 0 {All start at zero}
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

[b]Limitations:[/b] {How many of each technique you can learn. Refer to class info}
• Ninjutsu : : 00 / 00
• Genjutsu : : 00 / 00
• Taijutsu Styles: : 00 / 00
• Bukijutsu Styles: : 00 / 00
[/size]
[size=11]▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬[/size][size=10]
[b]Weapon Type:[/b] {Sword, spear, etc.}
[b]Weapon Range:[/b] {Its reach. In inches/centimeters please}
[b]Weapon Weight:[/b] {How heavy it is. In pounds/kilograms please}
[b]Weapon Size:[/b] {What ar ethe dimensions?}
[b]Weapon Location:[/b] {Where it is stored}
• {When you create your profile, you may have any one basic weapon. An example is a "longsword" of "English make". However, adding that the pommel screws off and there's a hideout there is a no-no.)

[/size][size=11]▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬[/size][size=10]
• {List any projectiles/items you've obtained here. Ex. Shuriken x15, Flak jacket, etc.}
• {When you create your profile, you may have any combination of 15 projectiles. Bombs and explosive tags are not projectiles!}
• {Personal objects kept by the character should be listed here. The rule is that if it isn't listed in your inventory, your character does not have it! This includes articles of clothing, gear such as a headband, hair ties, jewelry, etc. }

[/size][size=11]▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|N i n j u t s u[/color][/size][size=10]
[b]Maruton:[/b] {Start with the following six only unless otherwise specified.}
• Henge no Jutsu [ Transformation Technique ]
• Kawarimi no Jutsu [ Substitution Technique ]
• Bushin no Jutsu [ Clone Technique ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ]
• Kinobori no Waza [ Act of Tree Climbing ]
• Kai [ Release ]

[b]{Your first element's name}[/b] {Katon, Suiton, Raiton, Doton, Fuuton}


[b]{Your second element's name}[/b] {Katon, Suiton, Raiton, Doton, Fuuton} {If only one element, remove section}


[b]{Other jutsu type's name}[/b] {Bloodline, Kugutsu, Eiseijutsu, etc.} {If none, remove section}

[/size][size=11]
▬▬┤|G e n j u t s u[/color][/size][size=10]
[b]{Your first Type's name}[/b] {Illusory, Enchantment, Chained, or Instance}


[b]{Your second Type's name}[/b] {Illusory, Enchantment, Chained, or Instance}

[/size][size=11]
▬▬┤|T a i j u t s u[/color][/size][size=10]
[i]{Style name here}[/i]
• {Stage progression / techniques learned}
[/color][/size][size=11]
▬▬┤|B u k i j u t s u[/color][/size][size=10]
[i]{Style name here}[/i]
• {Stage progression / techniques learned}
[/size][size=11]
▬▬┤|F o r m l e s s S t y l e s[/color][/size][size=10]
[b]Current Slots Available → 00 // 00[/b] {Find in Formless Style and Class information}
[i]Locked Formless[/i]
• {Training Links}
[i]Slots Used [/i]
• _______ → || [url="---"][X][/url] {Please include links for training}
[/color][/size]
[size=11]▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬[/size][size=10]
{Your character's background. Please keep in mind a few things when creating your character's history. All members of this guild start out as D - ranked Genin, or the equivilent. You have taken your classes, you know some basics, you know how to fight on a very simplistic, and small level. This means a history of excessive violence with years of training to be a murderer, or having committed killings or missions, isn't possible. For Tabletop players, you are a level 1 character. For non-tabletop players, you are child with just the bare minimum of skills. A tragic past is fine. A history of some basic training and knowledge might be okay. But severe bonuses? No. Also, please, do not include such things as "graduating top of his/her/they're class". This immediately assumes that everyone of your group is immediately inferior. There are no geniuses, no experts as a genin. Start from the bottom, and work your way up. Explore your history, don't be afraid to ask questions along the way to the Approval Committee if you are struggling!}

 
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Shinobi Revolution Shadow Kulone

 
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